ProjectMoon Megathread - Lobotomy Corporation, Library of Ruina, Limbus Company, etc.

I've been thinking about which IDs and teams will be good on RR Line 2 Mobius, and I thought it might be nice to share my thoughts here.
Maybe I misunderstood, but I was under the impression this railway was all about how many revolutions you could make rather than how few turns you take.
So you want to just build a really good sustain team. So N faust, N meur being mandatory.
 
Maybe I misunderstood, but I was under the impression this railway was all about how many revolutions you could make rather than how few turns you take.
So you want to just build a really good sustain team. So N faust, N meur being mandatory.
N Meur has low rolls and is weak to Blunt, the most common weakness amongst the strongest IDs, rolls badly, and has speed range of 3~5 with no way of increasing his speed. N Faust is good due to having Immunity to Blunt and her Gaze debuff, but she rolls as well as L Corp Faust, and doesn't really help sustain any more than she does.
Yes her passive which restores Sanity is good, but practically it's a dead passive once you reach 45 Sanity, and when dropping bellow 45 Sanity Uptie 4 Fluidsack is a better option, sure you can double up but there is no benefit to doing so since Fluid Sack will likely max out your sanity anyways.
Not to mention the fact that L Corp Faust can do everything grippy can do better due to being able to give herself +4 Haste aka a speed range of 7~10, although she's slightly worse at using Fluid Sack in this state, she becomes the best user of Hex Nail, which applies 3 Pierce and 1 Envy Fragility at UT3 and at UT4 gains another target.
Although she can't buff Blunt damage, the most danging skills are Slash and then Pierce, so the +20% Blunt damage taken doesn't matter as much.
I do admit that N Faust is better when working alongside Rabbit Heathcliff due to inflicting The Gripping next turn, but overall I feel L Corp Faust is better.

N Meursault is also outclassed in every way by Rhino and K Hong Lu who are more effective Tanks, although i will admit he's a better user of Capote, but the problems which Capote fix, low speed and low power(+blunt and +Wrath power), just aren't a problem on K Hong Lu and to a lesser extent Rhino.

Not to mention the best way to sustain and come out of fights spotless is to kill the enemy before they can kill you
 
N Meur has low rolls
Irrelevant, he generates a ton of aggro. and has the best heal in the game with his 3rd ego which is why he will be necessary.
Not to mention the best way to sustain and come out of fights spotless is to kill the enemy before they can kill you
I have a sneaking suspicion a ton of enemies will reduce sanity like frog. Sanity regen is going to be important. And given how each lap buffs the enemies, I doubt you'll get quick clean kills in the higher laps.
 
Irrelevant, he generates a ton of aggro. and has the best heal in the game with his 3rd ego which is why he will be necessary.
Aggro only increases the chance of being targeted, which is inferior to being able to outspeed enemies with or without haste, he's also weak to blunt, which your main damage dealers are also weak to; meaning the attacks he wants to intercept the most are also going to be the ones he's also weak to., and his healing is irrelevant, K Corp Hong Lu heals more, any Faust using Fluid sack; not to mention ANY Meurusault ID can use Pursuance while also not rolling badly.
Not to mention he wants to be low health so his skill 1 is unbricked, which itself is a huge problem due to the 50% health threshold also being his stagger threshold.
If you want to use a Tank, K Corp Hong Lu has the same upsides with none of the downsides, while Rhino Meur lacks the weaknesses of N Meur.

Irrelevant, he generates a ton of aggro. and has the best heal in the game with his 3rd ego which is why he will be necessary.

I have a sneaking suspicion a ton of enemies will reduce sanity like frog. Sanity regen is going to be important. And given how each lap buffs the enemies, I doubt you'll get quick clean kills in the higher laps.
Fluid sack heals all allies 15 SP on tails and 25 SP on heads, while N Corp only heals the two lowest for 15. In order for using both of them on the same turn to be worth it, multiple of the nodes would need a manner to consistently reduce the entire teams sanity by 20~30 SP per turn.
Which isn't gonna happen since that would mean making fights that force you to run both in order to prevent death by Corrosion/Panic; the same logic would apply for damage, if they make fights that do enough damage where you need both Pursuance and Fluid sack, they are making fights which require both.
 
From what I've seen, Rupture is pretty busted (as long as you keep the count high) so it might be the meta for railway since the amount of damage in it is insane once the ball gets going
 
they do be looking cool
-----------

you got it backwards fam, you should be saving lunacy and prioritizing boxes. That way you don't lose any resources when the season changes.

But yea, I'm at 1.4k boxes atm and 24k lunacy. but I'm missing like 4 3* and a couple 2*
It’s all threads in the end king. Gotta save for uptie 5 and 6
_______

I’ve also been mindbroken by hard mode mirror dungeon. Anything that doesn’t play nice with Faust and shi Don is thrown to the side

Railroad is gonna be rough. At least I can compile a sinking build
 
Used the seasonal banner finally and got Kong Lu, guess Soda is back on the menu boys (not wanting to waste those shards). Also did the rules change with the EGO gift that makes you redo the last one coin toss? I don't remember it reducing my sanity twice, and it happened with Sunshower against the electric centipede, it was.... messy.
It’s all threads in the end king. Gotta save for uptie 5 and 6
I still barely upgraded anything to uptie 4, nothing so far really challenges me enough to invest valuable shards for small coin gains. Maybe the railway will change that.
 
I still barely upgraded anything to uptie 4, nothing so far really challenges me enough to invest valuable shards for small coin gains. Maybe the railway will change that
Uptie 4 isn’t about the coin gains, it’s about the status effects. Maybe with the exception of Reindeer ish.

Rodya’s ice ego went from “meh” to “absolute nightmare” at uptie 4. I think the burn ones got burn count. Not that burn is worth anything compared to sinking.
 
  • Agree
Reactions: Finger Pistols
Uptie 4 isn’t about the coin gains, it’s about the status effects. Maybe with the exception of Reindeer ish.

Rodya’s ice ego went from “meh” to “absolute nightmare” at uptie 4. I think the burn ones got burn count. Not that burn is worth anything compared to sinking.
Ardor Blossom became a tactical nuke, in general a lot of EGOs became multi target.
 
  • Agree
Reactions: Lizard Machine Bugs
I am dedicated to my wife, Ishmael, and to only using thematically appropriate teams, so RR is probably just gonna be R & W, because I have all of the characters for that Uptie 4'd, and also Ardor Blossom Star consistently hitting like 200-275.
 
Uptie 4 isn’t about the coin gains, it’s about the status effects showing your friend list who your favorite ID's are.
Fixed your post fam.
Uptie 4 is about sending a message.
cinqdon.PNG
 
PM have to release a hard mode for the EXP and thread dungeons.
Thread generation feels so slow, but maybe it's cause I'm doing it wrong.
 
Back