Quirky Indie RPGs - Depression is optional

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the steam page with all games: https://store.steampowered.com/publisher/nokogodo/sale/RPGDirect2025

Man, the host and gnomonic guy is trying sooo hard to be artsy ("Am i art?") it just comes across as pretentious, which would be easier to forgive if the game looked impressive but it isn't.

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(it means you're gaaaaaay nigga)

Tales of tuscany just looks like athenian rhapsody 2 and i still don't get it, which sucks cause i have to pause every 2 seconds to see the explanation or the game telling me it's really fun despite not looking (always reassuring! )

Castaside has a demo too on itcho but looks more like top down action game.

Twelve slot saloon has a 4 hour kickstarter demo and the game literally is undertale, you can spare, you can kill, you can use ACTIONS to say nice things, you dodge enemy attacks and you canonically reload your save but here you have 12 literal save slots and might be more meta on that aspect. It looks actually kinda well made so i want to check this.


This trillenium game was mentioned offhandedly and it looks really gay

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(what is this, persona for retarded artists?)

Another undertale like game, tales from the otherside, pulling the artist card and makes me want to not check the game despite looking fun.
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I saw a game named streetsad that doesn't look that pretty and is rpg maker but it does have a demo and a unique edgier asthethics that reminds me of Lisa. https://nnoizz.itch.io/streetsad

And for something random, lol i had no idea there was a new trailer for YIIK 2. I mean, i knew it existed because i browse the yiik thread but i find funny that the developers literally had to explain it EXISTS because it was clearly a secret.

You unlock yiik 2 by finishing yiik. The "update" they made was actually a secret sequel inside the game, but it was so secret no one cared so they had to make a new trailer with it's new content and how to unlock it.

I'm glad dog harmony adventure doesn't seem dead. I think i'll be trying a few of these demos and post my thoughts here when i can.
 
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I played a bit of the Tales From the Other Side demo, it plays ok, sounds good and combat is blazing fast with hype transition which i like, but it commits the crime of being unfunny and dragging every dialogue longer than it needs. I'll try to finish it tho.

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(the only joke i liked was the fucking zelda-CDI reference that always breaks me)

Meanwhile steam next fest added some new demos and games. I browsed the jrpg tag so i might've missed some but here are what i found to look interesting with demos.


I think was in one of those trailers but it only got a demo now. It's a rhythm combat rpg with severe case of quirkyness and artstyle changes. It also sets up horror stuff that i'd gamble will be one or two nightmares at best. I fear it will be like knuckle sandwich where it looks pretty but gets tiresome FAST.

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It's indie octopath traveler but wiht 4 stories so it's like... quadrapath traveler? Seems low on the quirky said but one of the playable characters is a hipopotamus who can climb ropes.

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Reframe looks like a certified quirky indie rpg about depression and adulting being hard, but the gimmick is that if you lose a fight the game doesn't end but you either lose stuff or possible story branches, which has "potential", assuming it delivers.

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This game looks weird, it's a visual novel with rpg combat, food stats, and face rubbing to build friendship but i cant tell if it's trying to make fun of anime or genuinely thinks weeb shounenslop is cool. Voice acting sounds ROUGH (maybe be enjoyable ironically) but i respect the effort.


Chordioid already had a demo for half a year but i never seen it before and it shocks me cause it looks surprisingly good. It's another rpg with rhythm combat but the UI (guitar hero POV) makes it look fun and dynamic. Looks amateurish but it has a different enough artstyle (like baby's first 2000's webcomic), a good song and the trailer is well made. Seems more drama than comedy which i like tbh, if a quirky rpg is too zany i dont care. I'll definitely check this demo when i have time.

There might be more but searching the jrpg tag was cancer enough (why does it have so many card roguelties and VNs?) and he the rpg tag is probably worse.
 
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I played some demos, here we go

>Tales from the Other Side

This game is a true undertale like, you can talk or you can kill stuff and it's quirky. The difference is that you hear avoice calling you the prince of darkness and you should go back to the abyss, then you wake up with amnesia. The demo is just you following this eyeball guy doing zany random bs because he stole the keycard to where we need to go.

First of all, this game has that PAINFULLY MILLENIAL humor that i kinda hate. Sometimes it has a good joke but then ruins it with shitty commentary, self awareness or meta bullshit. The easy mode is "death of the author". The game starts with the developer sona explaining how there maybe be bugs or even "things worth getting angry on the internet". You start having a dream with philosophical questions and a voice says WHO CARES YOU NEED TO MOVE ON SO THIS GAME CAN END.

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(This is not what death of the author mean reeeeee)

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I HATE MILLENIALS AAAAAAAAA (try to kill you)

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(I HATE THIS I HATE THIS I HATE THIS)

vvvv This one not so long vvvv
^^^^^^^^

That said the gameplay is... fine. You can peacify enemies with diplomacy skill and right answers but i like how even counterattacking WILL lower the enemy's will to fight and they will eventually run away. Combat is mostly counter attacking with sword at the right time but you cam slash side or up by holding up. The boss puts you in a square and you must move around to dodge projectiles like you do out of combat. You can get hit out of combat by stuff like deltarune and you have a dash that goes over holes. Combat is very fast, a bit too fast imo but i like how quickly it transictions with near zero loading and even that is heavily stylized.

The problem is that, unlike undertale, enemies are in overworld and you literally have zero reason to fight them ever. If you pacify you get 2 gold to buy a cookie for 10 but if you dont fight you dont waste items anyway. There is a wierdly high enemy density too so you just patiently dribble everyone. I think running has 100% sucess chance too so its pointless. Maybe there is shop that sells armor later but for now it's worthless. Another very annoying thing is how taking damage locks you out of dashing and swinging (even out of combat) which lead me to get stunlocked.

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This lesbian artist rat is overdesigned and makes me think it's someone's fursona.

If you avoid fighting enemies you actually pacify them automatically later, as they realize you are nice and they only fought you cause you looked scary. I like how they have good animations and funny reaction faces. You get a defense pill for not killing anyone and level up for pacifying the boss so unlike undertale you still get stronger anyway so like, it doesn't feel like it's own reward.

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(the enemies are ok, i like them)

Another thing i don't like is how the few puzzles are really overly complicated for no reason. I was ready to actually quit over the second box puzzle until i saw the gate mentions it can be broken, so i dashed until it broke. The next one was even harder so i cheated again fuck it.

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I like how the game is self aware but then, like every dialogue, ruins it. The dude going how "you know, all solutions are valid that was smart of you too!" and also "haha i guess you didn't like the puzzle, feedback noted here" and fuck dude, just let me feel smart for cheating your shitty puzzle! I didn't sign for this!

I forgot to write about story so i'll come back here. Most of this demo is us following a big eyeball guy named Baltio who took the keycard for the next zone so we must follow him in the hopes of him giving it back while he fucks around. In hindsight, this is total fucking "filler" but it's okay because Baltio has a lot of genuinely fun interactions with you and npcs that are sadly ruined by the game lacking proper delivery and timing. Sometimes it's funny but then it drags and it's unfunny. We pretty much follow baltio until he decides to randomly fight us all out nowhere so sell our sword for money and i must pick the right dialogue to pacify him and it feels fucking random as fuck (you go from insulting, to caring, to inquisitive, to random etc). Tuns out Baltio is a robot and needs money to buy parts but like... i didn't know robots were real so that's dumb? I still didn't care.

Overall the demo is enjoyable, not all jokes are this bad and combat is fluid and fast but they need to fix the fact there is no reason to fight, the puzzles being shit and the jokes being weak/long because i don't want to spend every chapter skipping, cheating and cringing. It also has a very clear META / FOURTH WALL implications with the developer speaking directly, the voice in our head outright using the word "game" and the way to quit the game looking like this

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Between this, astromeda and 12 slot saloon, Deltarune really ruined a generation.

>12 slot saloon

This game has a very undertale like opening in design and souls are literally represented by hearts. There was a reaper and she ended lives, until one happy soul helped everyone and made her feel sad, so she tries to create a world where wishes can become true. The game starts with this reaper asking for your soul and if you refuse the game closes. I forgot to say this but the previous game also has this joke. After you wake up you can choose to stand up or not, and if you don't the game ends. This joke really isn't that funny when all these quirky deltarune clones do it.

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(So THIS is where he went?)

WARNING: THIS SPOILER TAB IS LONG
vvvvvvv
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(non binary death feat tumblr sexy man bait?? Note the heart)

Turns out we got isekaied as a lil cat into this world because we sold our soul to the reaper. I can tell that's what the reaper says and then a cloaked figure proceeds to explcitly explain what we did step by step.

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THEN SPELL IT OUT ASSHOLE you're already doing it anyway. The figure says we probably don't even remember what our wish was and if we really are the ones supposed to save them then we're doomed or something. The shadow hen does what should be highly climatic endgame moment or dare i say demo cliffhanger and... Saves on the slot 13.

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nooooo nigga this is too early

Anyway we explore more and meet a fpx girl, which is weird cause i thought there were animal people not fox girls. She tries to wakes us and almost drowns us. Then she explains, in a VERY RANDOM EXPOSITORY WAY, that we are SOULLESS and instead of souls we have CORES that gives us powers during battle and if they break we die. I actually like this as a twist on undertale formula, the idea of "artificial soul" for now sounds very interesting.

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(i admit, game is pretty)

We go through run and jump tutorials and push some levers. The fox girl is nice and hugs us a lot, making me think she is going to fucking die in a few minutes before the reload tutorial. There is a shooting tutorial because you shoot with your mouse pointer in this game. On practice it's not that complicated because it's separate from dodging so i didnt need to change to WASD.

We then see someone needing help cause they're stuck in a small island surrounded by sharks. We distract the sharks long enough for them to... rise up to heaven while dancing? That was random. Anyway we save the person and the fox girl reminds us of the good times we had picnic. Except i don't remember that shit? She goes on to say her after she made her wish, she was erased from time and no one remembers her, but that doesn't makes sense since she already lost her soul. She regrets doing it.

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(wow cutscene)

Anyway we go to her house and she prepared everything for us. If you ask more she says she painted everything after the previous... *ominous face* (she does this often). Then we go bake a cake and she jokes about baking us except i'm not sure it's a joke as it becomes a combat scenario where you can die.

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(yeehaw cowboy theme undertale)

Okay so this "fight" didn't work as intended because she will ACTUALLY KILL YOU while baking the cake and i thought she was evil. It's like they forgot toriel avoids killing you. If you action you can talk to her and pick options like what is this place and if she is a cat girl who likes anime. This is technically a multiverse where people from many worlds come from and she isn't sure why she looks like that, so i guess it's an isekai dimension?

Anyway, i reload and decide i'll kill her and then she gets mad and shocked. Then she says i'm different cause i remember her except i probably don't. She asks me to say her name and i type [BITCH] and she cries (lol) then she has an existential crisis over how much she suffers and she's sick of it. Then she tries to stab me.

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It's a shame that this emotional climax doesn't hit me because i thought she was evil. She even says "What did i do wrong!?" and bitch, you fucking killed me while baking the cake then got mad when i attacked you. I break her core and she shatters, with the house becoming shitty, as if it was always abandoned or an illusion.

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I then read some more lame exposition signs that explain that this is THE MULTIVERSE, a place where people pay their souls to enter so they can be happy forever... But at some point the wishes stopped being granted and it turned to shit.

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We take an elevator and meet the same cloaked figure as before, he's a wolf man who explains this is "The Land without happy endings". People became unhappy without their wishes and their dreams turned to nightmares and affecting the world itself. You were his friend and you lost your memory after selling your soul, and he wants yout to "help people find their happy endings".

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(this man have save/load powers so i believe him, even if he's being vague for the sake of plot)

But for some reason he doesn't mention the girl i killed. It made me think that fight had too much effort to be optional and it's true, i checked a youtube video and you HAVE to fight her regardless. You CAN talk to her and spare but it will NOT work, she will cry and disappear. This made me realize the real gimmick of her fight and this entire game as a whole.

I have to find out her name and then reload to that save slot and tell her so she is not sad. I thought the fight was toriel done wrong but i get it now, THIS is a good subversion/twist. It's undertale with "time travel".

I then go to the next zone where random enemies become a thing and i can spare or kill them like UT. I wasn't going to keep playing after this point but i had time so iwent back, deleted what i wrote here and kept playing.

BTW The humor is kinda lame. The first hour is mostly serious but a bunch of jokes are LOLRANDOMXD and shit.

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These item descriptions are PENGUIN OF DOOM HOLDS SPORK tier.

Anyway, after dropping the elevator we walk some and meet Puppy who falls face first and we walk past him. Then he reappears and says we sent a letter to him as a challenge and now we must face him in multple challenges. Puppy thinks he's the coolest but he's kinda fo jobber.

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This feels like papyrus section in UT but not as funny because it's just Puppy pretending to be the coolest while we beat him in everything, it's not that funny without Sans. This reminds me that Baltio in Tales from the otherside was the same thing, a LOSER who thinks he's really cool, but it was kinda funny there due to his interactions with other characters and you having the option to outright shit talk him. Either way it's clear papyrus ruined a generation of game devs.

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(I AM THE GREAT PUPPYRUS AND SOMETIMES I SCREAM ABOUT HOW I'M INVINCIBLE!)

This section also has a fuckton of platforming and drag n slide puzzles that give me 1 healing item. Now we're introduced to GREEN attacks that hit us during jumping, even if they're not necessarily airborne, which i find confusing. It also keeps doubling down on LOLSORANDOM humor. At one point Puppy gets stuck on a trap and tells us to pick a rope cutter in the box, then we open the box and it's a fucking saint seiya armor that we wear and use to cut the rope, then take off and we go on like nothing happened.

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(at least it's not a naruto reference...)
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(What is the joke here? Is this a minecraft reference or something?)
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(The sharks that went to heaven before appear and help us survive the fire puzzle... for some reaosn?)

This game also loves to say HECKIN instead of FUCKING like it's a heckin wholesomerino redditorino milleniarinolino.

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(This chair has no eyes until you talk to it and find out it's alive. This is the only joke where i chuckled in the entire game since it's so DUMB.)

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YOU look depressed! You can type anything for a full page so i felt like it didnt matter anyway.

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(I'm sure he says that regardless but it was kinda funny considering what i wrote)

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In the end we win the "battle" and Puppy admits Lu is better than him, then you're not "Lu" and he realizes you're the wrong fucking person. Then he breaks down but insists it doesn't matter cause it didn't count. You say it was fun and Puppy asks your name and you can type it, making me think this will also be an important rewind point. He says he doesn't know us but he'll take us to the saloon where his parents live, we're friends now.

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(this random shitty block puzzle has a journal of some millenial blaming their parents for living like this and having to make a wish to move to multiverse)

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(Spin a wheel, drag a ball, press the button...)

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I do not like how this game has normal humans, but also animal people, and weird freaks, like they're a bunch of fucking kickstarter OCs (not the case) or dev fursonas. There is a snake with a cowboy hat in a boot named woody which is a funny toy story reference tho.

We move on and on the way Puppy uses his core power to lift away many rocks. He explains that everyone has a core with unique powers but not everyone knows how to use it. He says his grandparents teached him and he feels one day he's going to save the world with these powers.

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(He's really strong and says lines like this? I should've realized how ominous it was...)

Anyway, we keep moving and reach our first TRUE BRANCHING PATH in the story that leads to, small within the demo but potentially large on the finalgame. We can move on foward but there is a sidepath with a sidequest where we help a snake rock boy harvest the family "crops" (its rocks). After we do we're invited to the house and since we have hands they ask us to help them mine, and puppy keeps telling us to leave and move on. I help to see what happens.

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(the snake says he was a monster who was hunted by a hero for exp but the multiverse gave them a new life. I thought everyone changed when they got here? Guess not.)

Anyway inside the mines we do more rock collecting and find a rock with our face so Puppy can make a Mickey reference ("it's a tool that will help us later!"). But then the whole thing starts shaking and the mine is collapsing because the supports broke! The grandpa tells us to go upstairs and open the safe with a code, but as we leave it falls and kills everyone except little tim and the mom. Puppy is in shock and runs away, leaving the party.

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(lil tim and her crying portrait made me sad a lil bit...)

If you're reading this til lthis point i'm sure you realize what's the deal right? We now have THE CODE. We can go back a save and use it to get teh new cave supports and put them so the mine doesn't collapse. It makes too much sense. But i actually held back a bit on that because i wanted to see what would happen. And without Puppy, the wolf guy comes back and takes someplace we can rest.

He then asks if we wanted to die or we we are either too stupid to realize what we need to do, and if that's the case everyone is fucked, or we KNOW what we did and he hopes we feel miserable and if we don't, may it all come back to us (lol).

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(calm down son, i'm only seeing what this route does, you don't have to guilt trip me).

That said, i respect the tiny amount of balls to not have him straight up spell it out you can reload and finda new one like Flowey does. But let me remind you, this is OPTIONAL. We FINALLY, 2 hours in, reach the point where time travel with future knowledge becomes a real plot point and it's a sidequest that doesn't even mention it well.

In a different branch, if we save the snakes, they find out diamonds and will pay all their debs, and give us a diamond too. The story goes on but this time we sleep with Puppy in a camp. No matter what you sleep and wake up in the "dream world", where a guy named Lament explains he works there but is so dramatic and slow and verbose it gets annoying.

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Here we FINALLY start to use the load system for puzzles. There are glitchy stuff in the game that does not reset when you reload a save and glitchy cores that hold buttons. This means you can do things like press a lever, reload and it stays pressed. Later this escalates to realizing you can reload with cores IN HAND and they stay with you, and then there are keys that don't stay with you so you must save with them in hand then use them to get a core, reload to use the core in a new key spot to get a new core/switch, realod... You get the idea.

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That said, it's not as COOL as the game thinks it is, it's more of a cute thing i'd see in an old flash game. There are some candles that reset the whole thing and put you at room entrance in case you fuck up.

Anyway we move on and some nightmore monsters try to grab us but Lament saves us by turning them into ice duckman statues i guess. He's the dream realm guardian so he seems fairly powerful. In this place we see people's dreams but also nightmares. We find some people but one of them isn't happy.

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We then keep seeing the kid in different flashback scenarios. The kid has no friends so his parents are worried and he cries, but then something happens and their house crashes and kills his parents. Then we meet them again in a new house and he sees us and asks why we're there, but the house burns and everyone dies again. The kid looks at us and wonder if it's our fault, that we are ruining his life. Then we see ANOTHER case where he's in a battlefield and says his parents died again, this has to be your fault because you're always there.

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Lament then explains that for some reason this kid is having the same nightmare every day of his family dying in different ways. He says that nightmares are seen as "The endings" to The land without happy endings, making me think those are the "bad endings". He realizes we are not normal as we are solving impossible puzzles and hopes we can try to stop these nightmares from becoming reality. We then see the kid again and the kid blames us and uses core powers that look... like puppy powers! It was puppy!

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Back in real world, if Puppy is with us, he then wakes up and we talk to him, he avoids us and says he wants to be alone. Okay... I didn't think about what would happen next, but it was very obvious. With or without puppy, the next section (after more platforming...) is a long hallway with rifles on the ground and then puppy meet us. If he was with us he asks if we were honest about having fun, and that he's sorry but he's confident that his dreams told him that we are going to destroy the world and he will stop us.

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(That dog's got a gun!)

Puppy will pull an asgore and straight up REMOVE THE SPARE OPTION from the love tab, except it doesn't feel as dramatic IT'S TOO FUCKING EARLY! It also doesn't impress me because i played undertale and i know they're not gonna force me to kill him. Turns out action is useless as puppy refuses to talk so the only true pacifist option is keep forcing the love tab until the MC comes up with a plan. We keep forcing and it's black screen silence, until you go "you search deep inside for something familiar... something nostalgic..." and eventually you find a new love option.

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(okay? That feels a bit random)

Using your WIT instead, you think of an alternative way to take down puppy without shooting him, so you shoot the supports around the arena so the ceiling falls on him. This doesn't feel "earned" enough and puppy's boss theme isn't dramatic enough to sell how climatic this is supposed to be. You'd think i'd learn this from watching the mine crash and solving it but but in the route where the snakes die this is still an option so it doesn't feel that smart.

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You have the chocie to carry puppy or "leave him for dead", which doesnt feel as nice and makes me wonder why theat's the LOVE option if i almost kill him and can choose to kill anyway. I carried him and he asks why we did it but then gives up and mentions the saloon in the horizon. We take him through the city and go there. The city is a large hallway with a ton of npcs that are definitely fursonas.

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wtf this is literally a sonic the hedgehog OC

Anyway we get to the saloon and Puppy goes to his room, we meet the man of the game cover, Samuel who is Puppy's (adoptive) parent.

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He asks what flavor of water we like and make small talk. Then his wife calls him and we go outside. We see a piano drop and fall inside the sand because it's been long enough without a LOLRANDOM joke. Anyway we're invited by puppy to go to his house.

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LOL XDDDDDDDDDDDD

We go up there and puppy is in bed, saying we are only here because he promised he would let us and we should watch our back. Samantha shows us our new home and says this is the happiest place in the lands, and they work hard to make everyone happy. Then the demo ends and we get some light teaser with unfinished art of next plotpoints.

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Anyways, i decide to go back and try different routes. I go ALL the way to the dead snake route and do the whole dream again just to see puppy still fight us but doesn't talk first. In this fight we technically have 4 options.

-Fight puppy and kill
-Fight puppy and spare (huh, weird how this is a choice)
-Do NOT fight puppy and force love until you learn wit (unlock wit onwards?)
-BONUS: we saved the snek family and have a diamond (it has no use yet)

If you don't kil lhim puppy will be ko'ed and you can choose between leaving or carrying. If you don't you must walk the whole thing in silence. Either way the real branch here is the WIT unlock that might potentially unlock new branches. And of course, i did go through with killing puppy in a different save to see the difference but then an unexpected thing happened.

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Samuel remembers the entire thing. He says "hi again... huh wait, didn't i already do this? You askd for water right? haha, i had this weird dream where something just like this happened. It feels like at any point my wife will call me!" but then she doesn't and he starts sweating and goes outside. We follow him and he says we can go to his home if we want. We then get an EXTREMELY AWKWARD cutscene where Samuel sits in silence for over 2 minutes, looking at us, away, closing his eyes until he simply stares at us for 30 seconds and his eyes goes dark and BOOM, game ends, cut to menu.

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THIS is finally interesting! Now THIS is how you do a cliffhanger! Was Samuel aware that Puppy is supposed to be here? Is he aware of our power? Is he going to attack us? Or was it really just a weird dream and he dismisses it? In fact, i got so curious i went back AGAIN with the alive puppy route and he will actually leave the saloon and meet us at the entrance and simply go "oh hi there. I will be waiting for you up there." It plays mostly the same as before but one small dialogue changes. In the first run Samuel said "this knife is so sharp i'll probably lose a finger" but in my final run he says "relax honey i'm getting really good at using this knife" as if he's fully aware.

It's a shame that his is just optional bullshit and most people will probably not reload and kill puppy to see this. Anyway this is the true end of the demo.

I think this game has a lot of potential and both plays, looks and sounds great but the premise is too undertalish even for an inspiration and the demo takes too long to sell this game. In undertale you kill toriel in 30 minutes, then flowey taunts you to restart and spare her and he calls you out. The main gimmick of this game is supposed to be exploiting save slots to "time travel" which but it takes like 2.5 hours for a sidequest to nudge you to do it and for puzzles to use it.

It also has TOO MUCH PLATFORMING and mediocre puzzles and randomlolxd "that just happened" humor that the whole thing feels padded out and hard to immerse. This has no reason to be +4 hour demo when i finished undertale around that time, it will scare people away from trying and finishing it.

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(another sonic OC)

I also think that, ironically, the whole "12 save slot" premise fucking sucks with the story they're trying to tell. If this is a long game then 12 save slots will not let me reload to every story point i need. If i didn't reuse slots i wouldn't have enough to reload early on to save the catgirl with future knowledge (edit: i dont think you can save her in the demo, i never got that knowledge). If there is a perfect way to clear the game (like undertale) then you don't even need more than 3 slots anyway. You only need 1 for reload puzzles.

If anything they should make the game linear wit branching paths and hard swerve into the time travel aspect, go full Zero Escape and give me that flow chart where i can go back and forth at will. Any power and knowledge i unlock should be permanent and carry with me as i travel back in time and between branches. It's not a super new idea (radiant historia did it) but it would make your undertale clone stand out more and give tighter vision.

Another thing is how combat, while fun, is still something you have zero reason to do at all since it only gives money (i only did pacifism) that is only used for healing that you don't need if you don't fight. I jumped over every mob past the first hour. Tales from the other side had the same problem and seems like no one can fix this. Hilarious how undertale random encounters with fixed (fake random) fights and many "mini bosses" solved this.

>Chordioid

This demo is around 50-60 minutes long, i went in with positive outlook and it was fun but it was too good to be true, as this is one of THOSE games.

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(this nigga is wearing a skirt isn't a girl?)

Oh no no no no...
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(Pronouns on stat screen? Is this the return of ISAT?)

Lou (purple "kid") is explicitly underage and trying to get a job which quickly made sweat expecting the "worst case scenarios". In a semi-pleasant surprise, the game really isn't that preachy. Lou will correct someone and she says "whatever" and Call will be "like do you mind (not calling me man)?" and will get BTFO by the librarion and move on.

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There is no evil music playing when she says that and Cal simply says "you know what, nevermind". This is so weird to me because these games usually have a perfectly politically correct LGBT world or bask in their own opression but here it almost accidentally makes Cal look like a lil bitch who should get over it. The dinner lady is lesbian and there is a transbian npc couple but i think even the game gets their pronouns wrong. Unless this evolves into unironic dysphoria meltdowns it's not thaaat bad.

Anyway, my quick summary and review: The demo is short but i put a lot of piccies.

The game start with Sam (yellow) going to interview a man named Eli about a certain conspiracy of what looks like missing people. She goes to the tower in Ring 2 and then we switch to Lou (purple) who is pretending to work in the diner. Sky (diner owner) kicks him out and say "dude i know your brother is wallowing or whatever so you want to help but you're too young for this", then lou corrects her IT IS THEM and she whatevers back in. Lou calls Cal and midcall he hears a scream and goes check it.

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(This game is not good at exposition, so Cal has to keep saying things he already knows)

We go to the train rails and see Sam (yellow) there being attacked by what looks like a police robot. Cal (red) drops in and helps us so we fight it together. The "fight" is a single rhythm game section which is fine, there is only an icon saying which character for each button and nothing else, no tutorial. This is basically 3 note guitar hero, with a triple "white string" that uses the D-pad (and breaks my muscle memory everytime) and it plays and sounds very fun, even if the timing feels fairly forgiving it still required me to lock on. You are NOT cheesing this, if you hate guitar hero you will hate it. There is acessbility options to make you immortal tho.

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Cal's properly introduced as an edgy angsty boy, you know that because he says FUCK. He asks Sam if she's okay and she starts yelling that shes FINE everything is GREAT and she faints and has a nightmare.

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She wakes up in their aparment and Cal proceeds to "Did you just [exposition]??"

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So in this world there are RINGS that seem to be divided by giant walls, with the implication that higher rings are further from the "Center" and people closes to center have better lives, as Cal calls sam "wealthy girl" because she is from ring 2. Sam explains that she doesn't remember how she got there, she was talking to someone and then woke up in the train rails. If you talk to an npc they say they're under lockdown because someone moved the rings illegally, this makes me think the guy Sam interviewed was evil and tried to get rid of her by throwing her on ring 3.

Turns out people cannot simply move between rings normally but one of the ways is by entering the music festival and keep winning as the competition will move closer to The Center. It seems in this world Music isn't just a hobby but a genuine power and symbol of social status as they say "Muse" instead of "god", and even the calendar counts time between festivals.

The thing is, Cal points out this idea is retarded because they barely know her, then Lou says "but what about awesome friendship adventure" and sam agrees, then Cal gets annoyed and concedes, which IMO feels way too fast. Like, calm down dudes, you know her for 2 minutes.

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(EPIC GAMER STYLE!)


We make up a band name. The default is chordioid. I did not go with default.

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(i like the shading on the clothing, there are a lot of faces and the portraits are a step above from enviroments)

You're now free to roam the city and fight some randoms, or do the optional tutorial. Turns out combat in this world is a bit more complicated than usual. During player turn you can attack which leads to 5 taps with proper timing, you can defend to generate "tide" (mana) and you can use a spell like offense, heal or turn stop. Yes "turn stop" because in this game the music doesn't stop and neither does the game.

In other words, the game is turn based but you CANNOT pause the timer/song so when your turn ends the enemy attacks with their guitar hero section. Note that even small things like spells have different time durations in description and some songs have faster/slower flow that change your attack beats and how much time you have on your turn. It's simple but genius. That said, it requires you to lock in so it can be stressful, but the enemy density isn't so high and you can run past most of them.

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(undertale reference fweefwee)

You can talk to sky in the diner and she'll say she's upset with Cal but he loves to wallow about it so she doesn't feel bad. Apparently she trusted him with something and Cal dropped the ball.

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(i wonder if this will matter later...)

We can find some acessories shining around. You can equip 1 weapon and 1 acessory but the ones i found were small things like -2 def and +15% exp or gold, or +20% STR power. In this game there are 6 atributes, you get 3 per level and +1 of your choice. They're ATK/DEF/HRT (heart, not strogen) for obvious stuff and then KEY/STR/WND for spells that use keys, strings and winds... but the problem is, every character specializes in 1 so what is the point of this? Sam uses a keyboard so her spell scales with KEY but she gains STR on level ups for some reason? There is no need to have 3 different scaling magic attributes.

Another is how they seem to be built as different as dps/tank/support but it doesn't make sense in this game. Cal gets a lot of defense but in this game everyone gets hit so you don't really have a "tank". Lou gets a lot of magic stat but his two spells do no damage or heal, it's a music stop and status heal.

Anyway, the guy in the town hall says they can't start the competition because the supplies are stuck in the train rails for some reason. We go there to solve the problem, a little forest/park detour and we meet a giant shadow cat there that attacks us.

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(the third string is halved! I'm BLIND)

This song is a lot faster than usual so it will look hard at first but the boss doesn't have much hp. The thing is, it has the power to "blind you" out of turn meaning the blind unit will literally only see half of the incoming notes which is clever as fuck but also SUPER CANCER (note how Lou took most damage cause i can't see shit).

Everyone says "that was weird! anyway lets go back" and we do exactly that. Since this is a battle of the bands in a videogame, we literally FIGHT the other band, which in this case is... SKY! And she's pissed (rightfully) because Cal was allegedly depressed only to start a band with this stranger.

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It's the final boss of the demo baby! Sky is pissed and she's the hardest to fight. It looks easy at first but her song has very long notes and missing those leads to taking the most damage. Later she mixes white strings (d-pad) in between zig zag notes and i had to focus my mana on healing, if you play mostly good and defend with everyone you can win this. Once you empty her life, she will get pissed and do a grand finale longer attack that you must survive to win.

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The victory is cut short by a fairly anti climatic and rushed demo end. Sky says "congrats. Hope you're happy". Then Cal walks away in silent and we're sleeping at his house followed by credits.

Either way i liked the demo. They main thing they couldn't fuck up and soundtrack and combat flow and thankfully they got it right, it sounds great, it's very tense and it's FUN. I think the enemy visuals could be improved so it's not just a sprite standing still staring at you, give enemies their own flair and unique gimmicks. I like how you can replay fights anytime at the arcade and main menu.

(The demo boss theme is really good and deceptively challenging with long notes)

I think it's fine enough demo but lacking in some areas, mostly how rushed this whole plot is. I know demos have to be fast but i wish there was a bit more npcs or books to understand the world (the library has a few jokes books and one semi useless one). No one explains wtf this music festival is or why it's important. It sets up a bad guy and the cat monster as mysteries but it doesn't give me anything to work with. I'm also not sold on Cal supposed being depressed either, it just sounds like informed attribute.

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(This game is missing a hype announcer to scream our band name when we enter stage. I'm only half joking, seriously an announcer would help a lot explaining stuff for "the audience" and hyping up the band battle.)

I'm not saying Cal should be crying on his pillow or anything, but he seems like the "proactive and responsible big brother who gets shit done for the sake of family" type, i don't believe he's been depressed for a while and has no job but somehow cares too much about helping a stranger.

Anyways, if i had to rate these demos

>Tales from the other side: 6/10
This game desperately needs a tighter joke delivery/timing, less puzzles, a reason to not run past every enemy and it would actually be good. Not undertale good by any means but a fun fast game with a shitposty vibe where you don't take it toooo seriously.

>12 Slot salon: 4/10
This has potential to be good but this is NOT a good demo. It's too long and padded by platforming/puzzles, the randumbXD humor doesn't fit, the world is confusing, the (time travel?) hook doesn't land and the attempt of two Asgore type climatic fights is not earned. It needs to play much harder on the save reload gimmick to standout as for now it's 99% used in boring ways (the 1% being that one cliffhanger).

>Chordioid: 8/10
This game is heavily carried by fun, tense and original real time rpg+rhythm combat and good soundtrack but the demo itself is rushed. The LGBT shit is minor for now but as usual, it can ruin the game (small saga flashbacks). It ges the highest score because it lacks any "critical flaws", just give enemies better production values, take it a little slower and develop your world and mcs better. Also add cool announcer.
 

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The twist is that the game is actually good, with no pronouns non-sense, no furry bullshit despite starring animal people (they don't even have tails!), no rape* and no inane jokes. It's a full-blown prison rpg, of which there aren't that many.

*Surprisingly, the prison is a bit too nice, as you're not attacked too much by hostile inmates/guards, even when you should. Showers are actually safe somehow, unless that changes by full release.
 
In honor of Piratesoftware and stopkillinggames campaign, i have decided to pirate his unifinished game, Heartbound. I have heard this game "unpiratable" but i don't know how since i just pirated it fine. Sadly it's not the most recent version, i assume the game is so forgotten no one even asked the website to update it. Or maybe they genuinely didn't realize the game got "updates" again in 2025. Either way it's from late 2023 and i dont think he added anything worthy past that anyway.

Note that i'm going in neutral and i usually try to be positive in this thread. The first impression isn't great tho.

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The options has no language settings and i can't goback to menu or quit the game. Always a good sign for a game that was 6-8~ years in development around this version. I'll play on english for clarity tho.

WARNING THE SPOILER YOU'RE ABOUT TO OPEN IS LONG AND IS PRATICALLY THE FULL GAME that is short anyways but still a long spoiler.

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My light switch explodes and my YIKESDOGERINO asks if i'm okay. I am sorry, why is my dog talking? I didn't see this in the steam page. The dog tells me we should have breakfast, where is my "sense of adventure" afterall. Then he tells me to put my clothes, but like, why? In fact, this whole thing is weird. You can't leave the room because the dog is still sleeping, you can put the clothes before talking to the dog and when the dog wakes up the MC (Lore) says he doesn't want to leave. Going back to bad "seems like a bad idea" but why? What?

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I leave the room and get INSTANT implication of abusive parents WOW dude you didn't even try. Even LISA tried.

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(This man can't trust himself to do the laziest enviromental story telling, he has point out the alcohism out loud)

You can't examine a plant or a light without the dog talking about adventure, it's like he was written by chatgpt. You go to kitchen and it's fulled with socks that makes me think this is half a nightmare or something. Lore says the microwave is "perfect size for a head" which is the only funny thing he says until now. We can give dog the dogfood or we can give it thrash. This makes no sense and i assume it's for the sake of having an edgy route like undertale, without understanding how that worked. There is an axe outside but i don't pick it cause i want to see what happens.

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Nigger it's been less than 3 minutes, all i did was give you food and throw the thrash. I can't even call this story rushed cause there is no "story" that happened. I don't even know this dog's name, if it was said i don't remember. We go back to sleep and i don't take off the wet hoodie (bravo pirate!) and the dog gives me emotional support speech about how "dont forget to have fun even if it looks grim, we'll always be together!"

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We wake up and dog is gone and house is full of claw marks and broken stuff. We go outside and find dog collar and a new path. I go without taking the axe, use the save point and next room is a shitty log pushing puzzle pfft. I hear some roars, next room a monster appear out of thin air. Literally it just spawns frame 0. Lore cries and says it's not real while the monster speaks in some kind of wingdings fake alphabet.

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We then get a veeery mediocre "boss fight" where i play baby's minigame like clicking on rocks, pick a direction to dodge and click in things in the right order like it's simon says. Since i didnt pick the axe, lore uses a stick. I do not like this hud btw.

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LITERALLY 2/3 of the screen is empty space, i genuinely don't know how this shit passed through. You can say undertale wasn't that great either but it was a different screen and heavily stylized, this is just slapping a rectangle and 2 life bars.

Then an old man save us and we get a message on white screen saying "Don't give up, you can beat this!" motherfucker it's been 5 minutes i still did nothing myself so far! Stop pretending this is the climax lol.

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Lore yells at the dude to get his dog but man says dog was taken so lore apologize (surprising). The man knows lore's name and says he will "explain when you're older", and you can call him Binder. He has the same hair color and thematic name so i'm getting strong "i am you from the future vibes" but shitty so it's possible.

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(This looks like some fine ARG bait that is uselelss)

There is some fluff comments on the books but nothing funny or informative. Where is my quirky shit pirate? The most i a random carrot inside a glass and the note saying "break in case of goblin" but then lore says "why would you need a carrot in case of goblin?" and ruins it.

Binder says we mind go alone and recover an artifact in hopes of bringing dog back. This feels vague and lazy and shit, unlike something like OFF where it's vague and exciting. Lore ends by saying "Hey binder... thanks" and it reminds me of how the dog said thanks too and i feel like i'm spotting Pirate's first writing crutch here. We go inside the clock and teleport more shitty push puzzles.

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(i wonder if these exist to pad the game beyond refund range...)

The weird thing is that Binder is watching us and these puzzles are shit so idk why i had to do this alone since i'm not anyway. You cannot even fail them, the few things you push cant be pushed back then you light the switch. We find the artifact but binder says something is wrong, and lore reveals his edgy side.

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In a surprisingly effort in presentation, lore message starts normal "what is wrong?! I'm afraid-" then it glitches into a different message. Lore picks the book and starts levitating in the void, with messages saying "I was just like you full of hope and fear... then i became trapped in this prison" and "Show me what he sees in you".

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We wake up in the house again and see the dog leave the room. Then we leave and instant transition to a dark maze while holding the book and some voice tell me i suck. That was a bit spooky i admit. I find the axe again and ignore it.

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There are some pages on the ground that give me emotional support and by this point i'm kinda tired. Does this game have literally NOTHING ELSE? I walk and see "This is your fault" then pick a page and read "it will be alright buddy" and i don't get it, i still didnt actually do anything by my own volition this entire game. There is nothing to guilt trip me and there is nothing to praise me for. I have to examine the axe but i don't take it again.

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We move boring pseudo maze and lore eventually gets fed up and throws the book on the ground and says allthe voice do is lies, he just wants his dog back and go home. Without the book we move on and meet that first monster again but lore is kinda pissed now.

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I do shit damage so i actually lost here but i expected something again. When i lose i hear a voice telling me to not give up, then i yeet the stick and fight ends. Another voice says my story isn't over but his is... turns out the monster is... the dog!

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Pirate is SUCH a fraud man, this whole thing so far feels very chatgpt (our only friend being the monster we kill by accident, random ally that requests artifact etc). The book reappears and mocks Lore then zaps the doggo. Lore says he wont let it and summons magic exactly like binder did (oh my god he really is future lore this has to be ai generated right)

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Somehow the dog splits in 3 pieces that i assume are the 3 chapters. You can't click the right one cause this game will never be finished. I choose the left one first.

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The book reappears and keeps mocking us for killing the dog and lore gives up and realizes he can't say anything. The book then drops an unironic simpsons reference ("Don't forget it, you're here forever!") as this is the start of the office job chapter. We're stuck on this room until i can solve a safe, there is some hints of numbers between filler objects descriptions but i don't get it, i don't know why the game suddendly wants me to put effort so i don't, i look at reddit and its 8913.

You see, the nine is because it's the "mightiest number" meaning mighty number 9. This is what pirate thinks a puzzle is.


The PC also says you can put 7 random numbers and it will accept anyway but i didn't believe it. What happened with WE SOLVE PUZZLES IN THIS HOUSE?

I see my dad outside and he says he can't let her see me so im ust GO! and telekinesis us out. I hallucinate the dog again and i'm back the dark "maze". We see book again and lore cries and tells the book to leave him alone. It's funny cause crying was all lore did so far. We solve the puzzle (its literally lighting 2 switches) and pick the book again. It says we are destined to failure (*sigh*) then we back at the tower. This book part is so poinltess it almost like a parody of itself.

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(it's like pirate realized videogames need characters now)
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I don't think it's intentional but Lore is quickly becoming a moody bitch. I wouldn't call it development cause he had nothing before but at least it's something. The dude says he knows he doesn't work there but he plays along so lore concedes and it just makes him bland again. At least commit to it.

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I like the asthetics of this stage, at least pirate got a good artist.

Here we have a very mediocre stealth section where we hide in the office cubes. The ghost give us generic emotional support like "dont give up your dreams" and "it's easy to feel like you don't measure up, remember everyone does it too" which sounds ironic given the context but i can't tell what is real and what is joke anymore. This one feels like pirate projecting a shield on himself.

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We meet the skeledino again and he says he'll help us get out if we help him. Lore says he has no choice so whatever, he tells me to use the password in the whiteboard and go work as the intern. Ok? We go to the office and put there, you just pick the right option no need to type. The computer then proceeds to rate us. Lore is big on smartness, slow and not stealthy (i got spotted). This joke seems to consider how long i took so at least it's a bit cute but it failed beacuse it called me smart after i got the password wrong multiple times (maybe it actually "looped") . Lore is assigned as to be a programmer, but he cant now so he'll be IT. I get no vacations.

I have to go somewhere i dont know. There a place where an npc tells me to find 5 ducks but i saw no ducks. There was another door with a batroom sink i can drink but i didnt. I watched youtube andi guess i have to drink it? I hallucinate and meet binder who is now in owl form because he changes form for some reason. He asks about the artifact and voice tells me to lie.

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I tell him i found the book cause like, why would i lie, i barely know both the book and him anyway who cares. Binder tells me to search the dog fragment. He'll explain when its over and lore gets bitchy again. They exchange multiple lines about it and binder starts sounding retarded so i agree with lore but binder leaves. I got a key i guess. I still dk where to go.

I think i see a duck by random so i go get them, till i get 5 ducks. The other npc tells me to go pick the note in the note pc. Ok. Lore carries the decks on his head and note on his face, which is cute but it feels like a compromise due to the fact the game has no fucking inventory to tell if i actually have a key item or not. Bro says i look ridiculous and sarcastically should get promoted.

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(ok that was a bit funny)

Maybe this is metacommentary on pirate's day on blizzard being ordered to bring stuff to his superiors? Anyway i unlock the cafeteria and i work there now. I do a very lame minigame where i walk and grab a sandwich or soda and give to the ghosts in the right combination. This lasts too long and after 29/30 the hidden timer ends and i get called a failure and weak performance. Computer says i missed a few employees (i missed ONE game geez) and that i dropped food on the floor. After cafeteria you see trays and spoons near the offices now.

I'm starting to see why pirate pretends this game takes so long to finish, it has these small things where the game points what you did meaning there is some dialogue variations that sound clever but are pretty shallow and pointless. The pc also pointed i kept getting the passwords wrong too. It's like pirate has a yanderedev mindset where easter eggs replace actual clever writing.

I unlock a new job and path, the mushroommail where i must stamp letter. We stamp some letters automatically (wow) and lore says this is dumb and he should search for the dog. The computer says we wont find him and its time for a new job and calls us nerdhire. Ok? If the joke is corporate exploitation i got it two jobs ago. Anyway there is a door and i can unlock it, it leads to a heart room.

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Examining it we can see many profiles, turns out the ghosts had their free will removed and brainwashed to have happy thoughts while working forever. Real deep stuff.

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The most important of those is my dad and it has glitchy effects. It starts calling him the boss and irreplaceable but glitches into a useless worker and made of garbage. I'm wondering if this is really the game and not Lore twisting his own perception of his father. It also reveals the guy we made a deal with doesn't actually work there, they simply haven't found a way to purge him and he manipulates other workers for unknown reasons. Lore is fully unknown too.

I meet the mushroom guy i replaced here and he says i'm not supposed to leave, this was his chance to escape and i fucked him, then a tube sucks him and it's implied he will be "repurposed". I guess it's clear the corporation is bad and created all these people while recycling them when they disobey.

I go to the cube and the OScar PC tells me to not leave. I leave. I'm bad at following directions so i become a manager. Time for new job. I unlock the elevator. The bro from the deal appears and asks a friend to open the elevator by smashing the button. I go inside he teleports later. The elevator goes sideways and he explains it's cause nobody moves up the corporate ladder (haha...), we all just sidegrade and it's worth when "family is on the line".

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Lore starts seeing stuff from the past and cries. He wishes dad would listen to him and wonder if binder can be trusted. Random voice calls me follish indecisive again and lore gets determined. The hat guy reappears, gives me a red sherlock hat and tells me to find info on the boss. Ok. This is the same layout as before but the offices are fancy and there are no cameras now.

okay so i took a break from all this HYPE GAMEPLAY and came back. I wasn't feeling too negative but after a little time to think i realize how fucking boring this videogame is. I pretty much did nothing but walk, have scripted fights, whine, shit puzzles and fetchquests since the game started. For now i'll try to go straight to the goal and not even bother interacting with anyone cause everything is unfunny.

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I examine a thing and the object says there is a memory. Lore says he won't let him talk, book dares him to stop him then lore says "i... dont know how... :(" (fucking try dude, yeet the book, punch it or something wtf) then the book tells him to suffer in helplessness (bruh) and take the memory. It's a quick image of his empty house and the book says it's a painful memory. IMO it was a painful lotta NOTHING. He tells me to look more... sure...

I realize now i can't fuck around and basically have to mash around the entire map hoping for clues. I find another memory and it's the house with a couch and the dog, i guess it adds stuff the more i find. I see these guys who have fun designs and are working out in the gym but like... why is there a gym? Is this a reference to something? Why aren't they working?

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I fumble around until i see a room with just a pc and no ghost. I cant acess the pc cause i got no clearance but i find glasses in the drawyer, joe teleports there and asks me to give him near the pool (why cant he take it here...). I go there and then he asks me to get a coffee... I bring the coffee and he drops it in the void. Oh well. He apologizes and says he'll teach me how to whistle, at least this face is funny.

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He tells me to not whistle near the pool. I do that and it summons pool paul or something. He gives me a heart locket and shows a new memory, the same as before but with... an extra furniture besides the couch... If you're pad this flashback this bad i won't bother pirate. I realize now this was filler and i stil lhave no idea what to do.

Actually... I watched the walkthrough and forgot that joe gave me a coin so i can use the vending machine. It drops a key that is actually another memory. It's the same as before but the tv is there now (amaaaaazing). You might call me retarded but even the walkthrough i'm watching seemingly has no idea where to go either as the dude is just rotatin the entire floor talking to everyone again hoping something different happens. He does until he goes back to the main hall door except NOW there is a gold necklace there and it's the final memory. IT WASNT THERE BEFORE!

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Why is it like this?? I don't get it. This isn't fun, this isn't interesting, there is nothing to keep track of what i've done or where to go (i genuinely forgot), there is no logical progress and it goes against what i was ordered to do. Every single ghost office in the main room is useless, all you have to do is literally go back and forth the 2 dead ends on the left and right.

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Oh look, it's me watching tv while my parents argue within hearing distance. that was it? But then the mother is like "he's wasting time with that... THING" like the dog is a racial minority or something. Mom says lore will end up like his father, WEAK. You always been WEAK. Mom just turns into an anime villain out of nowhere.

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Lore can't believe it's her and he must get out. The computer appears and says he'll open the door for us. Joe appears and asks if we got any leads on the boss and Lore says "I think so" and i'm nah loser you then he says he's unsure if it's really her or not and then... what? Why would her be the boss? Was THAT what we were doing? Effectively piecing up the boss memories that happen to be our mom?

Joe then legit goes "hey look... i know i might be a jerk sometimes but i got your back" "thanks" meaning me did it AGAIN! I fucking can't with pirate's writing. The man only knows how to write one genuine moment of friendship and it's on the last conversation between 2 people where they thank each other. Joe then leaves cause he wont get fired which is a bit funny.

I go inside, OScar (computer) appears and says it's time for my termination, so i guess he's the boss. I'm no longer valuable so he'll delete me. He gives me 60 seconds. I pull his plug.

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(well... that was easy... and pointless...)

next room is mom and she's certainly a baddie. She talks with glitchy effects but unlike dad hers become positive. She calls me brat then it glitches to sweetie. Dad then spawns out of nowhere and protects us.

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Mom flicks her hand and yeets him. Lore cries again.

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(He got what he deserved -> he's just having a time out honey)

Then he gets edgy.

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The fight starts but in a twist, mom crashes the rectangle hud and says we aint fighting on her terms. This would've shocked me if i ever had an actual real fight on my terms but i didn't. This is like Pirate copying Asgore removing the mercy button in undertale but never let me use that button.

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Mom taunts us ans ask what we'll do if she doesn't stop? Hurt us like i hurt HIM (dog?)? She says i fed the dog garbage (i didnt tho?) We then get a playable flashback where i get the option to choose again?

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I chose the dog food again? Sure... Lore then says the dog is his friend and he would never do that. Says Dog always been there when his mother wasn't. This somehow deals damage to mom's life bar. She then says i stole from a poor old man, and there was a flashback to Binder's house where i apparently took an apple or something? I think i did but who cares, it was one apple bro. But i said i didn't do that and Lore say it never happened so i guess it must be true. I didnt really examine the house much. She takes damage again and i roll my eyes.

She then says i didn't kill the dog except i did? Then we flashback to the minigame and i fuck up to see what happens and lore says he hesitated and she laughs so i lose hp? suuuure. Then she says i killed Joe which is weird cause i wasn't aware that was even a fucking option at all??? I say i didnt and she takes dmg again and starts crying that i hate her ( O K A Y ? that was sudden).

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(the words glitch to the other option and i dont know what to answer...i pick the first)

Lore says he doesn't hate her but the pain and sadness made him strong and teached him how to deal with her and people who hate themselves. Lore says he forgives her and she loses her hp. Dad reappears and says he should've listened to me, paid more attention to me. He says he got wrapped so much in work that he forgot what it meant to be a dad.

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(This would be sad if wasn't rushed and badly written and shallow as hell... I really wish it was sad.)

lore says it's fine and dad says no it isn't but hopes it will one day. He gives me a phone to call him and says he'll go back to work which i find hilarious as this completely kills the moment. "I should've spent more time with you son. I really won't do it tho, byeeeee!" We exchange i loves yous and the dog appears. Lore cries and hugs the dog. Dog says it's hard to face bad memories but you must do it, don't give up!

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(i'm so tired of this...)

We instantly transition to next zone choice. That was really fucking boring. Lets hope the next one will be better.

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Book taunts me again, says these attachments only weigh me down... *yawn*. Lore tells it to shut up, he says the "no i dont think i will" meme. Book says Lore will only hurt them in the end and he gets sad. He says animus and my eyes widen up. That's the thing that Pirate never completed right? Does it mean... no...

We fell on the ground and some voices of what look like furries talk about waking me up.

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Lore wakes up crying saying "i cant fight you waaa" then i meet what i can ONLY assume to be piratesoftware fursona.

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oh lord noooo

He welcomes me to animus (oh no nono-) and tells me to feel free to move around while he leaves.

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BUT YOU HAVE A TALKING DOG! Unless that's like you being a dumb kid like Calvin which you don't look OR maybe that's the joke but then you also talked to ghosts and fought your mom so why do you draw the line at animals? I'm sorry if i'm overthinking a dumb gag.

I go outside and some giant armadilo thinks i'm a monster and knocks me the fuck out.

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Cirsi appears and says emelio is dumb and lore isn't a monster. Lore is messed up but says he's fine and must find baron who is his... he was going to say dog but now he isn't sure what he is anymore (?). We move on and bunny aplogizes for emelio. Bunny gives me a pocket watch that is added to the hud but is broken. We walk linearly until we're suduendly in the desert and there is a cave.

We meet emelio there and he's yelling at himself for hurting an innocent person, we get close and he turns around, hitting us again. Then we warp to the darkness maze zone again.

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(Is literally every choice in the game going to be "Be good vs Be evil"? I said he didnt mean ofc cause i have no reason to be evil.)

We're back at the cave and it's elio's forge or something. Lore asks him to fix the watch, then emelio asks me to be his squire and follow outside to a new path. It's another cave with a ladder down into darkness. Lore says this is the start of a horror movie, then some shrooms hlow and he says "yep, mushroom horror" which is not funny but his best effort since the microwave. Emelio is tired and hurt but tells me to go look for the materials (you didnt tell what they are asshole).

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(why would you ever be bad other than edgy route? I dont get it...)

Lore convinces emelio to go rest at his house. Emelio memes about MY BODY IS READY (pirate really likes these dead memes that i guess were not dead when he made the game) but cant stand up and sleeps.

We go back to the cave and i get more "YOu're weak... you always been weak messages" and i'm physically cringing at this point. This n i g g e r CANNOT write anything else. Take the keyboard out of this nigges hand PLEASE.

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Piratesoftware's greatest achievement was tricking people into thinking Heartbound is an undertale ripoff when in reality it's a fucking walking simulator about depression. And the worst part, it's garbage at it because if it was a good walking sim about depresison i would give it props (see my comments in this thread), but it isn't, it's boring and lazy and shit and about NOTHING.

We see a fissure or something and then talk to two spirits of desert and forest i guess. They call me a broken vessel but say they'll root for me or something, Lore's reply sound like he knows them and asks why they care but i dont know. Then he says "welp i lost it" and no buddy, you can do that twice in 5 minutes. We get a rock and go back.

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The voice tells me to hurt emelio. Of course i don't and play along cause i have noreason to do that. It calls me pathetic and i roll my eyes again.

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Guys i'm starting to think this game really isn't that smart. It asks me to do bad or good thing and i do good thing and it calls me weak as if that has some kind of correlation. Why can't you just kill random people lore? Or take this apple? WHY? WHAT IS WRONG WITH YOU? I become friends with emelio. He says the watch is not fully fixed so i must look for someone named fern.

...Is the whole chapter going to be this?

We go to the next place and two new furries appear, one lion girl thinks i'm a monster and almost attacks me. The deer saves us. The deer is fern and i give her the watch.

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Fern keeps joking around and says this shit is broken as fuck lol

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No it isn't Pirate, we've talking for 40 seconds. I don't know why you keep giving me edgy choices at this point. Fern says she'll fix after lunch. By this point i take another break cause time has passed and i realize i spent way more time actually writing this comment for this thread than actually playing the game, which i don't regret because at this point i feel like i would've given up if i wasn't writing this right now. Kiwifarms saved my heartbound lp.

I reload my save and in this game when you reload you start back at your room which i find genuinely cute, probably the only nifty detail in the game. There is a phone there and i can call my dad, but Pirate shatters my expectations again.

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HE DOESN'T SAY ANYTHING! WHYYYY. Why do you have to fumble everything! It's liek pirate wanted to ripoff the earthbound phone or the undertale phone but didn't even try. He shouldn't have tried at all!

Anyway we go inside the house and it's one small room. I talk to lion girl and she's worreid about something. Book tells me DO NOT ASK HER ABOUT IT NOT YOUR PROBLEM i do cause i want content in my video game and it callsm edisgusting. Anyway, lion girl tells me to go outside with her to talk and we go search for food in the meanwhile.

(Unrelated but my fullscreen broke somehow, i had to disable and enable it again)

I reach a wide room and see rhode (lion) and she says something like "They used to say bad things about you..." and Lore goes WAAA ITS NOT REAL then she disappears and another lion appears. Rhode says we hunting and i get strong fetish aura from this sprite.

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(Lore? More like vore am i rite)

Rhode then comes at us but then a fucking chicken appears out of nowhere and smacks us. Turns out she was talking about the chicken and i need to go grab it. I run after it and rhode is somehow giving me orders and lore asks how she is doing that and she says dont worry and lore looks annoyed.

I want to say, i didn't mention this much because i dismissed it as bad humor but the game uses "lore is confused -> dont worry -> annoyed look" thing waaaay too often, it happens with every single non enemy interaction and it stopped being funny a while ago. In fact, he does it AGAIN right after i typed this.

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Yes lore keep saying "did THAT just happened?" over and over, it gets funnier everytime!

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AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA

Then they do it AGAIN! And she says yes again, and he is annoyed silent. You can't even do rule of 3 correctly.

Anyway lore gets the chicken but passes out and loses everything. At least it they say it was fun. She asks me to hang out iwth her and the voice tells me to move on and she doesn't even care and at this point.

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Like, why i'm i still getting these options? It's not even a jerk choice now cause i assume i just miss out on "content" and this game has absolutely nothing else to offer. This chapter is just a filler slice of life bullshit where nothing happens, why should i be in a hurry?

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Oh god this is going to be about lesbians oh lord, i think she's going to confess to the deer girl, i feel in my bones

We sit lay down and look at the sky to relax. Voice tells me "dont think about her, she doesn't matter". I think about her. Voice says she's not even real (YOU'RE not real!). We have a quick generic talk. Rhode mention the deer girl (OH NO ITS LESBIANS).

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Pirate wants his undyne/alphys lesbian points without actually putting any effort into it. I tell rhode to confess, voice tells me i'll break her heart (who cares bro i dont remember the other girls name). We say goodbye and then...

THEN PIRATE DOES IT AGAIN!

Rhode:... Oh and lore...
Lore: What?
Rhode:... Thanks.
Lore: No problem.
Rhode: :) ...
Lore: :) ...

This fraud failure of a ferret fucker has one writing trick! ONE!

The desert and forest spirits randomly appear again. They congratulate me for my passion or whatever, i dont really care man, lore is whining again. They comment on every choice i did, i chose to listen, i chose to help, i thought about her i'm such a nice guy wow they will keep rooting for me. Then voice tells me to hurt them and for the first time i have no choice.

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... or i WOULD have no choice if apparently waiting didn't cancel it. I accidentally denied the order by doing nothing, which was accidental lol.

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(How funny that this twist didnt land because i was writing on kiwifarms)

We're back then i see rhode and deer talking. She gives her a flower crown as a gift and deer says "you already know what i'll say haha... Lets go home ya dork!" and i admit was a bit surprising. It being so fast and non dramatic accidentally makes this confession look natural and obvious. Still rushed and i can't talk to them again. I get the watch outside the house and it's time to go fuck off elsewhere.

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(This random spongebob reference is random even by this game standards)

We go a new path and meet a weird dog person. Turns out is a mole who is searching for a monster and thought i was it. Lore says his name and he wonders if he's "the evil brother of the robot" and "i'm sure someone will get it". I sure didn't.

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I guess this was a star trek reference? Cause that's a forced af reference and pointing out the reference is obscure isn't funny. It's more like pirate flexing his own bad sense of humor. Lore does the annoyed face again.

Lore says ramul gave him the pocket watch (who tf was ramul again) and he's trying to fix it. wait it's ot fixed YET? urrrrggh... Mole says he can help so thats looking like another shitty slice of life tale.

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AAAAAA Why is this man a game devloper if he hates videogames, this entire chapter is me hanging out with what looks like kickstarter OC fursonas!

Voice tells me to not hang out, i do anyway. We sit near the river and wait for the "cryptid" missing mink or something. We wait a bit and nothing happens.

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(Another BANGER choice from yours truly)

The mole says her name is avocado. "Is your name avocado? yes. Like the fruit? Yes. *annoyed face*" (COMEDY GOLD). Something appears in the water and avocado hits me with a fishing pole.

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*annoyed ...*

I think we're getting a shitty FISHING MINIGAME BAYBEEEEE.

Except i talked too early. Lore cant pick the rod so i have to lick on stuff around. I grab the web, the fly moves, the frog falls in the dark water and disappear. I use the rod and he throws it inside. They panic for some reason?

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COMEDY = GOLD

Turns out it was a stick

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(The artist is trying really really hard to salvage this)

They leave and turns out there was a loch ness monster under the stick. Anyway we go to the mole house and she'll fix the watch in time. how time? "cant rush perfecttion" *annoyed face*. I go outside but the paths are now blocked. I go back inside and mole is done.

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AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA

This has to be satire right? This has to be some kind of post modern joke about the emptyness of playing bad videogames?...

I go to the next zone and it's a black void. The spirits appear again. "The vessel is stronger. He sure is". Voice tells me to hurt them. I wait it out AGAIN.

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NOOOO YOU CANT DO THIS! You had a single clever meta gameplay trick and you did it again 10 minutes later! You ruined it! Why are you like this pirate, whyyyyy...

They wonder if i'll "break the cycle" and leave. Then i appear in a farm or something. There is an old turtle couple named Sheldon and Shelly.

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(they house is unique looking at least)

I talk toshelly and she says it's time to go and i must agree. Sheldon says he wont go then we get a versus screen with their profiles enhanced!... Only for sheldon to open wide his eyes ans slowly back away, in what is one of the few fun gags in the game.

I don't know why i'm following them since i haven't mentioned the watch, they simply think i'm the rabbit's friend and i'm going to a picnic i guess. They fight like a married couple and when lore says both are grumbling they tell him to shut up.

It's played as a joke and I HATE THAT because i feel like pirate forgot lore is supposed to have parent's who argue with each other and this should entice some kind of emotional reaction.

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Anyway the path branches and they argue some more then yell at me and split up. I have to follow one of them, i pick sheldon.

Sheldon apolgizes i had to see that and lore smiles saying it's fine, proving to me that Pirate forgot Lore's parental trauma. The voice tells me to not listen to sheldon cause it will hurt me, i do anyway. He just gives quick talk about living long and me not knowing how life works. That was literally it. wow. Voice tells me to not talk back and i'm sooo tired already...

Sheldon then says "Misery" rules over animus and decides when you die but people nowadays dont believe in it anymore. He praises me for knowing how to enjoy life and the moment. Voice tells me to stay silent, i ask about shelly. He says in the end they have each other shells and thanks me for letting him stop bottling his feelings.

Voice tells me to shut up. I ask about rabbit. Sheldon says he lives life too fast. Lore says if sheldon wants to give him a better life he should avoid making rabbit follow his choices, and he agrees. That was a fine conversation and not that long either. I like how there is no minigame bullshit here, but i feel like it's not a councious choice but Pirate being lazy because what happens next is...

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THE END? ITS OVER? THAT'S IT??? YOU COULDN'T FINISH THIS CHAPTER IN 7 YEARS? HOOOOOW? IT'S LITERALLY JUST WALKING SIMULATOR??

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What do you mean "stop him" you can't stop what doesn't move!

Then we get another shitty fake alphabet message and you know it, the fucking merch link!
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That is it. That was my sweet release. It's joever.

TL;dr/review: This game is worse than bad, it's a boring walking sim. I followed yanderedev and commented on his thread for years and i can confidently say Yanderedev is a better developer than piratesoftware. I don't think i would've finished if it wasn't for me writing so much here it pushed me through sheer sunken cost guilt. This game will never be finished. Opinions are subjective so i'll try to look at it as a product and the developer's own promises.


I would say heartbound failed in all of it's promises, but two of them are most egregious, the "Tons of combat" and "Change the world not only through dialog choices but small actions".

I played the full game and it has two fights, with the second being a rematch of the first fight and both are scripted. The first "boss fight" was completely dialogue based where it guilt trips me and i say i'm not evil and win.

So i must clarify, i played undertale ripoffs and this is not an undertale ripoff. Not because it's not trying to be because it fails spectalarly at it like having no gameplay. Undertale is such an unbashadly gamey game because Toby loves videogames but Heartbound isn't because Piratesoftware is not a game developer. I'm not sure pirate even likes videogames because i refuse to believe he played his own game.

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>skill-based NIGGER there is ONE FIGHT in the game that has been there since the kickstarter demo that i can't lose and there is one (1) weapon (singular) that doesn't matter cause i can't lose. The minigames are for babies. You literally never added a new fight after the game released. I would actually prefer if this game had no combat so it wouldn't lie about it.

The soundtrack is mediocre. The artstyle is okay and the artist is trying really really hard to salvage it but it simply can't do miracles. The enviroments are boring and generic other than the office tower that doesnt have walls so it feels a bit lazy.

The jokes are bad and unfunny. The npcs are useless. Lore is a whiny bitch who whines bitchly. I don't give a fuck about the dog i'm trying to save.

The story is garbage and it feels like fucking nothing happened in the entire game. Chapter 1 is a linear hall of my shitty talking dog that speaks like AI with generic motivational speech. The dog was taken by a monster then i kill the monster and it was the god oh no what a twist i must collect his pieces in 3 worlds to bring him back or whatever. This plot feels ai generated.

Chapter 2 is a bit interesting because you see the artist trying to be artistic. The corporation tower is greedy and slaves the brainwashed ghosts and you can tell this is pirate projecting his days at blizzard and i actually respect that, write what you know. But the entire chapter is going back and forth doing shitty minigames and finding hidden items until i find out my mom is abusive gaslighter who yells at my dad and me for liking my dog. She tries to guilt trip me i say no and forgive her and i'm already in the next stage.

I think one of the biggest fuckups is how my father wishes he spent more time with me and gives me a phone then leaves and doesn't spend time with me. When i use the phone, he says he can't talk because it's early acess.

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>8 years of development to not even ripoff earthbound right

This proves to me that this is a game about nothing. It doesn't try to convey emotions it simply tells you things. Jimmy ATPM has a real emotional father conversation that got me teary and oddventure had an empty house that made me sad but heartbound makes me feel nothing.

It can't have a bunch of beers scattered around to imply alcoholism, the Mc ALSO has to point out the mother drinks too much. Which i now, in hindsight, realize was pointless because her being alcoholic didn't matter when i actually meet her. It's like it was added on the KS demo for the sake of "implied parental trauma = fake depth" and he forgot by the time the game starter. It could've been cut.

Later on i see a married couple fighting and i don't know why the MC lore doesn't have any emotional response when it should remind him of his parents. I assume pirate forgot too.

Chapter 3 is about a different side of pirate which is fursonas. All you do in this chapter is hang out with fursonas while a voice keeps calling you lame and gay and weak for being nice to strangers. You see, when pirate says the game has "advanced sadness" he means there is a text on screen telling you to feel bad so you feel bad. This is why videogames are art.

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That's literally all of it. I cannot convey how boring this game is, you have to trust me or read the spoiler. I don't care about Lore, i don't care about anyone, i don't care about my goal. All you do is walk, talk and have someone tell you to feel bad then someone tell you to feel good. I don't understand how Pirate can fundamentally not understand rpgs.

You can be nice or evil but only for the sake of it. You can give your dog thrash for no reason. I don't care and nothing matters. It's there because undertale has it. It has one clever moment where you can refuse to pick a violent choice by waiting and ruins it by reusing it again 10 minutes later.

The game has an """"ARG""" that is basically a made up alphabet with messages that pop up on screen inbetween random moments. You have to datamine the game and see hints on his discord or something to understand.


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Thor is a fraud hacker buddy. There is only 1 real puzzle in his game, a 4 number safe that relies on english puns that i didn't get but i didn't need because it also says you can skip this puzzle by inputting 7 random numbers. In this house we SOLVE PUZZLES! Jason somehow uses the ARG as a marketing point in the steam page when that's retarded because the glyphs are spammed on your face so it's not something even a casual player can ignore and the game isn't finished anyway.

I already said here i appreciate novelty a lot and i can enjoy a bad game as long as it has soul. Heartbound is bad and has no soul. I struggle to find a reason to ever recommend heartbound unless you dislike piratesoftware enough to play his game so you can rightfully shit on it. I'm also struggling to think of a good critique that doesn't turns it into a different game, but if i could i would turn it into a different game.

I'll end this by clarifying that the game is also far from finished, as jason has not finished chapter 3 since early acess back in 2018, and there is clearly a chapter 4 shown and due to how the plot is structred there should be at least achapter 5 after we collect all the pieces of the dog. This means the game is, probably not even half finished.
 

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The release of DELTARUNE must've been like Judgement Day for all of the UNDERTALE clones out there. There's absolutely no hope of competing with the real thing.
The entire concept of Heartbound feels embarrasingly dated. That and all of the walking sim and "weepy game about depression" aspects.
I wish that I could say the same about the lack of fucking plot but that's an all too common theme in bad indie RPGs.
 
I woke up today and i felt like i was harsh on heartbound. There is an actual possibility of Piratesoftware reading my comment one day so if he ever does, i hope he understands that i wasn't trying to offend him, i only called him nigger because his game sucks. I will admit i didn't elaborate much on npcs but they do have some quirky traits that i didnt find notable enough to mention (the armadillo talks like a chivalrous knight but what does it affect?).

I'll give the game ONE benefits of doubt here: The first chapter aka the kickstarter demo is good fine in a vaacum.

I can see why heartbound kickstarter was sucessful. The start is rushed and cliche and Lore and dog are not developed sure but it had #POTENTIAL to be an acceptable undertale ripoff. All it had to do was slow it down a little, improve the combat and enforce big choices like the kickstarter promised.

Sadly it feels like pirate never planned game past kickstarter and kept making stuff as it goes. Chapter 2 feels like a different game and then chapter 3 another game. One steam review i saw asked why they were suddendly in an office doing fetch quests and hindsight i am too, why was i there? Why is there furry hangouts? There is no narrative, mechanic or thematic cohesion.

I have no idea how pirate expected to finish the game by 2017 other than clearly underestimating how hard it is to make a videogame. I think he gave up all the original ideas and is doing the bare minimum. What could've been a fast paced dramatic adventure with unique routes and boss fights became a slow walking sim about nothing.

So i'm thinking of giving Heartbound a second chance and maybe play it's "evil route". I would keep my expectations low, all i would want to see is if content actually changes, if there are new fights (actual promise on steam) and how Pirate writes edge. Ya see, smart people agree edgy stuff is cringe. I am not one of those, i like edge and i like it played straight.

I do o quick try after writing this, i delete my save and restart and sadly i sigh 1 minute in. It does not gives me high hopes.

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Noo pirate nooo... All i wanted was for you to be genuine but you had to be an irony poisoned faggot...

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(gee i'm glad you said or else i wouldnt realize it)

I go outside and throw the food away and the dog asks me "why would you do that, its not like you" and i wince in pain. Why does the dog have to talk and treat me like retarded who can't comprehend what i did is evil unless i'm told. Why can't i just see the a normal dog look sad and feel bad for him.

Should i even play the evil route? It sounds awful but it might have be entertaining to others due to it's sheer badness.

The release of DELTARUNE must've been like Judgement Day for all of the UNDERTALE clones out there. There's absolutely no hope of competing with the real thing.
The entire concept of Heartbound feels embarrasingly dated. That and all of the walking sim and "weepy game about depression" aspects.
I wish that I could say the same about the lack of fucking plot but that's an all too common theme in bad indie RPGs.

They all took the wrong lessons from undertale and forever to release. The most obvious thing is how many copy Undertale pacifism VS violence but they say nothing and it's reeks of unoriginality.

Oddventure, Heartbound, 12 slot saloon, Astromeda, Tales from the other side, etc. are all doomed now that Deltarune is a buyable product while everhood 2 gave up.

And for somethint at least new, i spotted this random game on steam recommending similar games to (ironically) heartbound, word to angel. A self proclaimed "Pacifist musical indie rpg", so it sounds like another undertale clone.



This wasn't a good trailer but it does look okay. There is a demo i'll check later or this weekend.
 
Sea of Stars is to RPGs what Mega Man Zero is to its kind of platformer. It is sold almost entirely on visual style/being "cool" looking.
I feel like that describes a lot of Indie RPGs especially the Earthbound inspired. I replayed OFF recently and I can't get over how different it feels without trying to be overtly quirky and random it sort of takes itself seriously as an RPG. Not like it is devoid of quirk here and there but there is more thought than just really reminding you that it was inspired by the Mother series or Undertale.
 
I feel like that describes a lot of Indie RPGs especially the Earthbound inspired. I replayed OFF recently and I can't get over how different it feels without trying to be overtly quirky and random it sort of takes itself seriously as an RPG. Not like it is devoid of quirk here and there but there is more thought than just really reminding you that it was inspired by the Mother series or Undertale.
off wasn't inspired by earthbound
 
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