Plagued /r/TNOmod and the Reddit HOI4 modding community - When a subreddit for a video game mod turns to utter insanity

Is there similar batshit insane drama to this in paradox’s other big game Eu4, I’ve been in that community a long time and the most I’ve seen was 1 guy losing it over a anbennar dev recommending he ethnically cleanse the elves when asking for help with his save.
 
Oh look a new Hoi4 mod being made.
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oh lol.
 
Is there similar batshit insane drama to this in paradox’s other big game Eu4, I’ve been in that community a long time and the most I’ve seen was 1 guy losing it over a anbennar dev recommending he ethnically cleanse the elves when asking for help with his save.
There was some drama a few months ago when they banned everyone on the discord who commented with the Israel emoji under the Goblin portraits showcase, also pretty sure there's a few trannies in the dev team but compared to hoi4 there has been almost no major spergouts
 
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Is it that hard for these people to come up with their own ideas? I got no problem with taking some stuff or being inspired, but I feel like no one in the modding scene except for a handful can come up with their own original ideas. Then those people have their shit stolen by much less interesting or talented retards and we get shit like "KAISERREICH 1952" or the stunning "TNO with two small differences that makes it an even WORSE written Visual Novel!"
 
Is there similar batshit insane drama to this in paradox’s other big game Eu4, I’ve been in that community a long time and the most I’ve seen was 1 guy losing it over a anbennar dev recommending he ethnically cleanse the elves when asking for help with his save.
In general, the older the game is the less drama there is, the older PDX games attracted a different kind of autism. The biggest EU4 modding drama I can think of off the top of my head was when Kotaku interviewed various mod authors about evil gamers being racist in alternate history mods.
 
Yeah EU4 doesn't have as much autismo as HoI4. Probably because you can't be a disguised political activist as easy as you can with HoI4 and due to how alternate history dealing with pre-20th century, especially pre WW1 tends to need you to understand history a lot more to make sense of the old stuff like dynastic ties and the politics of clergy and religion and so on.

Is it that hard for these people to come up with their own ideas? I got no problem with taking some stuff or being inspired, but I feel like no one in the modding scene except for a handful can come up with their own original ideas. Then those people have their shit stolen by much less interesting or talented retards and we get shit like "KAISERREICH 1952" or the stunning "TNO with two small differences that makes it an even WORSE written Visual Novel!"

It is a lot easier to build something when the entire foundation has already been finished. Think of this like baking a cake mix and just adding some glaze and filling versus actually making the thing from scratch.
 
Anyone played the new Guangdong update? I love how they literally couldn't find any interesting ideas for a Jap puppet state located in the Canton region of China and all they could think of is "uhhh cyberpunk?". If I recall, they don't even draw from actually good (and kino) cyberpunk media like Blade Runner or Ghost in the Shell at the very least, the devs behind Guangdong are super into Cyberpunk 2077 of all things as cyberpunk inspiration for their lil fanfic tag.

Also why did Guangdong even need to exist anyways when Manchuria is a thing? It wasn't even a real life proposed plan like the Order State of Burgundy, it's literally a fanfic tag. Manchuria actually deserves content if they wanted to add more content to Asia beyond China, Japan or India. You can literally do the same 'capitalism is le heckin cyberpunk dystopia?' narrative on Manchuria.
 
Anyone played the new Guangdong update? I love how they literally couldn't find any interesting ideas for a Jap puppet state located in the Canton region of China and all they could think of is "uhhh cyberpunk?". If I recall, they don't even draw from actually good (and kino) cyberpunk media like Blade Runner or Ghost in the Shell at the very least, the devs behind Guangdong are super into Cyberpunk 2077 of all things as cyberpunk inspiration for their lil fanfic tag.

Also why did Guangdong even need to exist anyways when Manchuria exists? It wasn't even a real life proposed plan like the Order State of Burgundy, it's literally a fanfic tag. Manchuria actually deserves content if they wanted to add more content to Asia beyond China, Japan or India.
Even the cyberpunk doesn't make any sense. It's the goddamn 1960s. I remember someone asking (after seeing the cyberpunk look of the Guangdong focuses) if TNO tech is more advanced than IRL 1960s, and the devs had to clarify that it isn't and the focus trees are just that way for the aesthetic.
 
Even the cyberpunk doesn't make any sense. It's the goddamn 1960s. I remember someone asking (after seeing the cyberpunk look of the Guangdong focuses) if TNO tech is more advanced than IRL 1960s, and the devs had to clarify that it isn't and the focus trees are just that way for the aesthetic.
Just goes to show how creatively bankrupt they are. 1960s Canton China, alongside Hong Kong and Macau already have a unique aesthetic of their own. Just watch one or two HK or Macanese dramas from that period (not Kung-Fu flicks) and you get a good glimpse as to what the 1960s was like from a visual perspective. But wait that would require them to actually research about slanty eyed people and that's too scary cuz they prolly hate trannies idk confucianism or some shit, anyways back to the shitty and glitchy CD Projekt Red game as inspiration.
 
Anyone played the new Guangdong update? I love how they literally couldn't find any interesting ideas for a Jap puppet state located in the Canton region of China and all they could think of is "uhhh cyberpunk?". If I recall, they don't even draw from actually good (and kino) cyberpunk media like Blade Runner or Ghost in the Shell at the very least, the devs behind Guangdong are super into Cyberpunk 2077 of all things as cyberpunk inspiration for their lil fanfic tag.

Also why did Guangdong even need to exist anyways when Manchuria is a thing? It wasn't even a real life proposed plan like the Order State of Burgundy, it's literally a fanfic tag. Manchuria actually deserves content if they wanted to add more content to Asia beyond China, Japan or India. You can literally do the same 'capitalism is le heckin cyberpunk dystopia?' narrative on Manchuria.

Manchuria would also make far more sense because it was literally proto-Cyberpunk IRL. The Imperial Japan Zaibatsus were literally given a government monopoly to operate in Manchuria and went absolute balls to the wall in using the local manchu and han population as near slave labour to build steel mills and mines and factories. It would have made a lot more sense to have a already developing place like that be used.

But like you said, that would require skills and creativity. So they didn't do that.

Also CP2077 has actually some pretty good lore if only because they built on top of the original CP2020 and were respectful of it. Using only CP2077 comes off as a massive reddit tier of lazy research, and actually ends up making perfect sense in the context. They were too lazy to actually read the background story of the tabletop and the vast universe and stuck only to the videogame they had already played.
 
Anyone played the new Guangdong update? I love how they literally couldn't find any interesting ideas for a Jap puppet state located in the Canton region of China and all they could think of is "uhhh cyberpunk?". If I recall, they don't even draw from actually good (and kino) cyberpunk media like Blade Runner or Ghost in the Shell at the very least, the devs behind Guangdong are super into Cyberpunk 2077 of all things as cyberpunk inspiration for their lil fanfic tag.

Also why did Guangdong even need to exist anyways when Manchuria is a thing? It wasn't even a real life proposed plan like the Order State of Burgundy, it's literally a fanfic tag. Manchuria actually deserves content if they wanted to add more content to Asia beyond China, Japan or India. You can literally do the same 'capitalism is le heckin cyberpunk dystopia?' narrative on Manchuria.
Here are some 'ideas' that could be used for Guangdong that I had come up after 5 minutes of brainstorming.
  • Have it be a testbed for japanese colonializaton of China, and by extension, Asia.
  • Explore the consequences of creating an artificial state created just to streamline integration into Japan.
  • Have GUI 'minigames' to deal with declining KMT/CCP remnants.
  • Deal with new Chinese independence movements in the same way as above, and have them come into power if the player mismanages them.
  • Japanese colonialists may grow discontent with the gov't, and establish a Japanese state in southern China after a rebellion/coup.
  • Expand into Guangxi if either it falls to Long Yun, Chinese/Jap seperatists decide to expand, or if Tokyo just gives them the green light.
 
Here are some 'ideas' that could be used for Guangdong that I had come up after 5 minutes of brainstorming.
  • Have it be a testbed for japanese colonializaton of China, and by extension, Asia.
  • Explore the consequences of creating an artificial state created just to streamline integration into Japan.
  • Have GUI 'minigames' to deal with declining KMT/CCP remnants.
  • Deal with new Chinese independence movements in the same way as above, and have them come into power if the player mismanages them.
  • Japanese colonialists may grow discontent with the gov't, and establish a Japanese state in southern China after a rebellion/coup.
  • Expand into Guangxi if either it falls to Long Yun, Chinese/Jap seperatists decide to expand, or if Tokyo just gives them the green light.
That sounds great and all, but how does it give me a boner for proving my political beliefs are better than others.
 
I played the update and I must say I am a bit...mixed on it.
On one hand the focus tree art was really pleasing for me, I mean they really went too much into the cyberpunk territory but for me it was executed well enough, I played as Sony btw. On other things that I absolutely adored was the weapon testing system that was given to you for each cirsis, it was a fun and clever way to make a dynamic mechanic that would encourage me to actually play hoi 4 rather than play with numbers. The invention system was...alright, I guess? Customization was pretty alright but it always was more stressful rather than fulfiling.
On the other hand I hate the balance of power system, like I know they are suppose to be handicapped during this playthorugh but sometimes when it appears to be a treat, it proves little to be honest, for example rival company or doing investigations.Oh and I tried reading all the event and...I stopped caring for the story all together, I just checked the general theme and went with it, not reading most of things.Why? Because there was too much fucking filler in it. I mean I like the perspective of different characters from your country to comment at state of things but it just became overwhelming. I mean I am happy for the writers to make 2000 event to this country, they were generally pretty good, as I said I have raid maybe 1-2% of all the events so I generally don't know how to approach their writing.
Overall I think quality wise it is a step in right direction, at least from the focus tree design. mechanics are a mixed bunch, few were really great, most of them were designed to be stressful. Other than that I think music was pretty neat, but I agree with people who think that they should have stick to the Burgundain Lullabay
 
Also why did Guangdong even need to exist anyways when Manchuria is a thing? It wasn't even a real life proposed plan like the Order State of Burgundy, it's literally a fanfic tag. Manchuria actually deserves content if they wanted to add more content to Asia beyond China, Japan or India. You can literally do the same 'capitalism is le heckin cyberpunk dystopia?' narrative on Manchuria.
The closest thing to the Guangdong puppet state in real life that I could think of was how Wang Jingwei's widow wife was put in charge of Guangzhou for a few months in 1945 after her husband's death. The TNO team just wanted their fiction of Japanese corporations in southern china and eat it too.
 
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Even the cyberpunk doesn't make any sense. It's the goddamn 1960s. I remember someone asking (after seeing the cyberpunk look of the Guangdong focuses) if TNO tech is more advanced than IRL 1960s, and the devs had to clarify that it isn't and the focus trees are just that way for the aesthetic.
Oh thank God it isn’t otherwise we would have had some alternate history in the FUCKING ALTERNATE HISTORY SCENARIO
 
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I don't entirely mind playing up the silicon thing to an extent, from what I've gone through so far it's an interesting enough exploration of electronics history and a what-if around the Zaibatsus (et al). The writing ain't half bad. Even so, it continues to be fairly dull to deal with economics in a war game, perhaps an inevitable result of latching-on this sort of mechanic to an engine that, charitably, is supposed to be about managing front lines and supply with the occasional civilian factory queue. Interesting events are where TNO makes up for this, when it can, but it's hard to get past how utterly boring waiting for focuses gets without them.

I can't say which side of the line this update falls on yet, though the strategy of releasing nations one-by-one is promising, I suppose? If they didn't each take as long as continent-wide overhauls were supposed to, that is. It's utterly beyond belief that we're going to have to trudge through a decade of fourth-order reworks and "skeleton content" before a functioning GAW is in the cards (in theory, of course, in truth this'll collapse well before that).
 
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