- Joined
- Oct 2, 2021
Guangdong was supposed to come out with Mexico and Canada content, but the TNO devs bit off way more than they can chew with that and just released Guangdong on its own. Though to be fair, not missing too much out on Canada and Mexico, both of which just seem to be boring democracy gameplay, except with Canada you don't have as much power to actually manage foreign policy (aka proxy wars) because you're America Jr. and Mexico is just, Mexico.I don't entirely mind playing up the silicon thing to an extent, from what I've gone through so far it's an interesting enough exploration of electronics history and a what-if around the Zaibatsus (et al). The writing ain't half bad. Even so, it continues to be fairly dull to deal with economics in a war game, perhaps an inevitable result of latching-on this sort of mechanic to an engine that, charitably, is supposed to be about managing front lines and supply with the occasional civilian factory queue. Interesting events are where TNO makes up for this, when it can, but it's hard to get past how utterly boring waiting for focuses gets without them.
I can't say which side of the line this update falls on yet, though the strategy of releasing nations one-by-one is promising, I suppose? If they didn't each take as long as continent-wide overhauls were supposed to, that is. It's utterly beyond belief that we're going to have to trudge through a decade of fourth-order reworks and "skeleton content" before a functioning GAW is in the cards (in theory, of course, in truth this'll collapse well before that).
The only takeaway I can get from Canada is probably the SoCreds because it's not often you get to see them in any alternate history. Though I can already tell they'll make the SoCreds into the token 'unwholesome path' for Canada. Oh and like Pro-Japanese Mexico.