Artcow rcdart / Rory Cummings-Dise - Tranny Fetishist who Torpedoed a Potential Animation Career

I heard that they're quiet online....but I'd have expected an art teacher to tear her a new ass hole for posting that Jasper fanart into her portfolio/wall so proudly. Is it the work from her two mommies' bribe money or ....Sexual favors at work?

There was a YouTube video on her that I couldn't finish with the title of "Tumblr's Most Racist Artist".
 
Do you guys think that maybe this is the last time we'll ever hear about Rory?

weird theory but maybe she pulled that half assed animation project out because she wanted to gtfo out of school and doesn't have the drive to do it anymore. she does kinda strike me as the pretentious person that just mainly wanted to get a degree just to say she has one. also, her moms I believe are stupid rich so she can just live with them comfortably
 
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Watched with the sound off so I could look at it without being distracted. The animation looks like it's lagging because of lack of the general in-betweens such as motion-blurring. I almost feel like she actually drew everything frame-by-frame in order, as in she didn't do the key animations first before going back to each scene to animate the in-betweens. I hope that wasn't the case (she might've done scenes out of order, some looked like they were worked on longer than others), but that's the only way to explain why it looks like it keeps skipping frames, as well as the stiffness of the character models. There's no bounce, no recoil, no motion blur as noted, nothing. They're stiff as a board. I also can't believe she fucked up the walk cycle. Again, they're all so stiff they're not even walking (or skating in one character's case) correctly, no illusion of weight that's appropriate for each character. Even the arms are just noodles, there's no joints to be had anywhere.

I agree with the poster who said this looks more like a first-year CalArts student project than a graduating student. Rory tried to make it look "pretty" with the film grain/canvas filter so it'd be artsy, but it's not good at hiding how extremely basic the technicalities are. And as for the framing, the only interesting shot was the one in the beginning where the camera's peeking through the mouth of the crocodile statue, but outside of other crocodiles showing up throughout the short as a talking character or in a painting, the symbolism doesn't mean anything to me (but again, I had the sound off). I think even the hallway shrunk in one cutaway, so I think the characters aren't even scaled correctly.

At least she can do backgrounds, but they're not all that stylized and it looked like she got lazy near the end with the backgrounds. Still, I think that's her best bet in getting her foot in the door at this point, go in to be a background artist. She's gonna have to paint a tree in a background shot to start out with anyway, she might as well own up to it.
 
I think it's less CalArts, and more of an art school thing in general. Sugar didn't go to CalArts but if you look at her regular art and animation when not drawing Steven Universe, it's ugly as sin.

I think it has something to do with deconstructing the human form or some bullshit but let's be real, they're all just too lazy to animate the human figure.

Sugar's normal style of drawing is a crafted sort of ugly rather than the typical thoughtless ugly you see from a lot of imitators that came from Tumblr. I still maintain that Sugar's animated short "Singles" is excellent. I absolutely adore how it plays with space, framing, and spatial reasoning.


Seriously, I love this short and how mind-bending it is, and it highlights just how narrow in focus her imitators are when if comes to ideas, and how much of a step down Steven Universe was.
 
Sugar's normal style of drawing is a crafted sort of ugly rather than the typical thoughtless ugly you see from a lot of imitators that came from Tumblr. I still maintain that Sugar's animated short "Singles" is excellent. I absolutely adore how it plays with space, framing, and spatial reasoning.


Seriously, I love this short and how mind-bending it is, and it highlights just how narrow in focus her imitators are when if comes to ideas, and how much of a step down Steven Universe was.
I hate SU’s art style. The only thing that looks good is the color scheme. This short’s style doesn’t look like anything I’ve ever seen before. WTF happened?
 
Sugar's normal style of drawing is a crafted sort of ugly rather than the typical thoughtless ugly you see from a lot of imitators that came from Tumblr. I still maintain that Sugar's animated short "Singles" is excellent. I absolutely adore how it plays with space, framing, and spatial reasoning.


Seriously, I love this short and how mind-bending it is, and it highlights just how narrow in focus her imitators are when if comes to ideas, and how much of a step down Steven Universe was.
Holy fuck!

I know tv cartoons don't have big budgets like movie toons do but I STILL think this is the style SU should've had. It's like a...pleasant ugliness. The type where the creator has obviously put passion into every little lumpy detail.

Unlike everyone who copies her by using geometric lumps and call it a day.
 
Holy fuck!

I know tv cartoons don't have big budgets like movie toons do but I STILL think this is the style SU should've had. It's like a...pleasant ugliness. The type where the creator has obviously put passion into every little lumpy detail.

Unlike everyone who copies her by using geometric lumps and call it a day.

Have you seen the SU pilot? It looked very different from the show we got, much closer to Sugar's default style.

I think it was streamlined to look more like its contemporaries like Adventure Time and Regular Show, both shows that I have a great fondness for, but not every show should look like that, you know?
 
Rebecca Sugar didn't go to CalArts.

I think it's funny that people keep blaming CalArts for cutesy character design based on easy-to-draw and child-friendly, round shapes in characters like Steven or Gumball or Clarence. Which goes all the way back to Mickey Mouse.
But as you can see with Rory and others animations, there's nothing cute or attractive about these abstract art styles.

I think it's less CalArts, and more of an art school thing in general. Sugar didn't go to CalArts but if you look at her regular art and animation when not drawing Steven Universe, it's ugly as sin.

I think it has something to do with deconstructing the human form or some bullshit but let's be real, they're all just too lazy to animate the human figure.
I’ve said this before in other threads, but while the CalArts issue and the issues of how art direction is handled in modern animation are two separate, they are somewhat related because of how the industry works.

A more accurate description of why the art direction of so many current animated series looks so same-y and often ugly I think would be artistic inbreeding. The current crop of animation “professionals” in the field is that they are VERY clique-y and there’s a lot of nepotism and cronyism in the industry as a result. Which means that you end up with a lot of people who all draw from the same creative compost heap for inspiration, like all the same things that influence their preferences, and hire people more on in-group clout rather than talent or if they’re a good fit for a specific position; so there’s very little variety to reference in their field, so when someone who working as an artist on one the shows that was a breeding ground for this style goes off To make their own thing, more often then not it ends up being more of that same style because that’s how they’ve been conditioned to draw for so long.

Mind you, isn’t new to the industry. I’m sure most people remember when every other animation studio was trying to ape Disney’s art direction in the 90s, which was basically Disney taking Glen Keane’s sketchbook and declaring the house standard. But I think it’s a lot more noticeable currently because the current hiring practices for animation, particularly in the slightly more accessible realm of tv animation, seem to make the primary model for in-group hiring revolve around people’s opinions rather than their portfolio - I’ve lost count how many times I’ve seen a “if you think [insert milquetoast criticism or opinion here] or then you don’t belong in our industry” from a Twitter handle that says they work for one of the big/ger animation studios.

The main reason why CalArts pops up in conversation is because it’s become THE breeding ground for the above. A lot of people bring up Sugar not being a CalArts alumni as a gotcha, but conveniently ignore that when you look at the rest of her SU team like 95% of them are in fact from CalArts. And they are not shy about this either: people who interned for Cartoon Network have said Pendleton Ward wouldn’t even speak to non-CalArts interns, most of the animation studios won’t hire outside of California (and often mediocre CalArts alumni have a better chance at getting a job than a good portfolio from another Cali school), and the CalArts students and professors reportedly pull a lot of bullshit like brow-beating on people for liking any artist or animator not on their approved lists until they either shut up or retract their opinion. So while the art style current batch of animation style technically isn’t the fault of CalArts in and of itself, CalArts tends to be the primary influence for this sort of thing.

Hell, you can kind of see it playing out with Rory right now. Sure, she’s a pretentious twat waffle with a troon fetish that makes everyone look like a beautician tried to give a blobfish Botox and can’t take any criticism, but look at some of the shit her peers have pulled. People graffitied her posters labeling her a racist, the people in charge of writing the artist descriptions for promoting their alumni make jabs about her history out passive-aggressively insult her or her style, and the end result of all that seems to be that no one collaborated with her on anything.

Again, a lot of that is on Rory and her antics. But I can’t say I’ve been terribly impressed with the schoolyard antics of CalArts’ student body either.
 
I didn’t really like any of them. Like, I’m shocked by how bad most of them are. I’m beginning to think art school is a scam.

I know you get out what you put into it. But dammit I wanna learn how to draw and animate like James Baxter.
Aw, come on, Onions had nice style, quality backgrounds and little subtle bits here and there. Midwest also had good visuals.
 
I hate SU’s art style. The only thing that looks good is the color scheme. This short’s style doesn’t look like anything I’ve ever seen before. WTF happened?

A large part of it is that art teachers especially when you consider animation and 3D are older and often live by the creed of 'keep it simple, stupid' the more details in a design the more variables to animate, the more variables to animate the longer it takes, the longer it takes the longer it takes for the people to see a return on their investment. This becomes especially important when you're trying to make money off your property, you need the work to be able to be completed quickly and that will cut into your animation quality.

SU is simple. It can be fairly easily replicated. There's a lack of heart to the animation because of it, you can't see the animators hand at work as much as you can see in a piece where they're doing a passion project and have more time. As well this is partially fueled by Sugar not being the only hands on the project, even though it goes horribly off model a lot- the designs are simple enough that they can be fairly easily replicated by other animators and still be recogniseable.

Another thing to consider is that animation has been leaping and bounding in recent years as to what is possible in a faster time frame. Not long ago art programs were limited and this again ties back to the older people who teach the new generation, they're still bogged down in their knowledge of older media and the constraints of it. Digital media is both a blessing and curse in animation work as well because when you're using a digital medium you're not ever able to completely replicate the grace and effort of drawing every frame by hand on paper or the old school methods of coloring. The same way you can't replicate that white noise background that vinyl records give.

Rory's art is atrocious mostly because she's doing a 'keep it simple stupid' and rendering it down to incredibly simple, ugly, blobs that are easy to replicate.
 
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God, I know how standards of various media change over time n all, but come on. This overtly simple shit (SU, Adventure Time) is tiring to see at this point, and feels passionless and lacklustre.
I miss shows like Gumby, it's just an excellent showcase of talent and patience in animation. I get that animation does demand different things than other forms of art, with clarity definitely being emphasised. But my appreciation in animation tends to lean to those who really push past what is easy to achieve, at the same time...(Gekidan Inu Curry, for instance-)
 
The thing is, you can make exxagerated and "ugly" artstyles work, as long as there is genuine artistry and skill behind them. Rory's drawings just look like a bunch of basic geometric shapes glued together.



It's already been mentioned plenty of times, but a lot of modern animation has really NO excuse to take the lazy route when it comes to how these shows look. We live in a time in which it should be much easier to do certain techniques that would've taken days to do almost 40 years ago. However, this trend of simplified animation just makes a lot of these shows, even good ones, look very cheap.

I can't fault Rory too much on that regard as they're just as much of a product of these current trends, but I will point out how Rory has had multiple chances to improve and has not whatsoever. And it's not like they have a separate style from their own work and one for business prospects, this is what is a culmination over the past couple of years. And honestly, it's rather disappointing. I'm not one to say that they should have everything taken away from them, but I agree with others in the thread that this opportunity could've gone to someone who deserved it more and who could've made a better use of it.

Even in their latest animation, not only is sound awful, the plot is incoherent, the visuals are unimpressive for what's supposed to be the main point of the film, and overall the quality has a lack of polish. If this was a WIP or something personal it wouldn't be too bad, but this is supposed to be what came out of this overall experience. And for what we can all see, it's nothing special. All that time, and this is the best they could do? Pretty sad but almost cathartic in a way.
 
Rory’s (and other Cal-Art student’s) animation looks like a poor man’s SchoolHouse Rock clone. At least SHR had charm.

Despite how short SHR's cartoons were, it had a purpose, and that purpose gave them recognition that continues to this day. I don't know what the purpose of Rory's animation is other than "Give me my diploma so I can get out of here", and who knows if it'll survive into her future portfolio reels or drop from memory.
 
The 2020 Calarts films are finally out, and Rory's thesis is up too: https://vimeo.com/431334663
Rory is getting slightly better at getting a comprehensible story (well, at least better than whatever was going on in "Strawberry") but still manages to miss that mark again. Comparing the two however, it feels like she's reused the concept of a protagonist getting roped into something that they regret later but executed in a somewhat improved manner, with this time you can actually get why you're supposed to feel bad for the main guy instead of watching some disproportionate buff chick suck a dude dry of his money then pretend to be sad when she decides she doesn't wanna pretend to be his wifey anymore.

But maybe that's because the protagonist in Tchoupitoulas has a personality where he seems kind of a pushover and not some boasty flashy sugar baby shit like in Strawberry.

Other gripes are the poor audio mixing and the fucked up walk cycles after he frees his confidants at 4:36 which look to be only 2 frames. Not sure to be surprised since CalArts is a mixed bag when it comes to effort. Color scheme not that bad either IMO.

Story obviously made more sense in her head like all her other shit.
 
I'm actually kind of disappointed that she stopped horrifically mangling Marvel characters. It may have been infuriating to see, but some part of me also found it funny as fuck. I mean holy shit, every time I see something like this it cracks me the fuck up.
oh my god.PNG
 
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