Ready or Not - The 2nd video game to let you flash bang a small child

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"Home Invasion" the first Ready or Not DLC releases on the 23rd for 9.99 USD

Void is using a Payday 2-eqsue model for DLC, where you can still join and play with someone who has the DLC maps in multiplayer, but you'll need to buy the DLC to play them solo or host a lobby with them. I don't know if the weapons are free or paid though.
After PAYDAY 3's failure, Void's attempt at doing this seems extremely predatory and Jewish. I have no optimism for any company to this especially if the original product is above 30$.
 
I was worried at first when you guys started talking about it, that this was going to be 15$ for one map. 3 for 10$ is more reasonable, and it's very nice of them to allow people without it to play if the host has, but I don't play this with other people. So I'm torn on whether to get it or wait for a potential sale.
 
I have given up on the game because of the aggressive AI. I was hoping the devs end up fixing it, but it is clear to me now their vision differs from what they promised. Are there any mods that make the suspects behave like actual human beings?
 
I have given up on the game because of the aggressive AI. I was hoping the devs end up fixing it, but it is clear to me now their vision differs from what they promised. Are there any mods that make the suspects behave like actual human beings?
There are tons on the Nexus, I'm sure one will peak your fancy. Dev's said on discord that the AI will have minor changes but nothing major, so Mods will be your best bet going forward.
 
I have given up on the game because of the aggressive AI. I was hoping the devs end up fixing it, but it is clear to me now their vision differs from what they promised. Are there any mods that make the suspects behave like actual human beings?
I really enjoy the game but like almost everyone else I agree that the AI is way too aggressive for no fucking reason. With the new update apparently they did some shit with their stress system but things essentially still feel the same, the only thing I've noticed is that at the beginning of missions enemies will "hesitate" before shooting you. Whenever this happens, they always shoot, without fail also. This is one of those things that really pisses me off especially since their major inspiration is SWAT 4, which from what I remember had really varied AI, the Christian fundies raiding the metal concert were cowards and would consistently fold when you catch them face to face, Ready or Not has almost none of this. The most I've noticed is that the weird gang in the new Lawmaker DLC map have a knack for taking hostages as body shields and the crackheads in the Dorms DLC map are more prone to pulling a gun on you when they surrender.

I understand some of the "factions" being extremely hostile like the veterans and the cartel members, but the Bolton and Mindjot security being so fucking hostile to heavily geared SWAT cops just makes almost no sense, especially since whenever you arrest these people they always spout some line saying "I didn't know you were police! I'm just doing this for a paycheck!" which just makes this really huge disconnect between their behavior and "personality." This disconnect especially irks be with the Bolton security guys, since they always say the paycheck lines while also just saying that they're only doing their job, I feel like they should be more docile and compliant when you encounter them face to face as they should be able to tell that you're a fucking police officer when you're wearing a vest with a massive "POLICE" badge on the front and back. The same could be said for the niggers in the 4U Gas Station, even if they're on drugs or whatever, they could be actually unique. They would be belligerent and insult you constantly because they're nigger rappers, but eventually most of them should give up because of the previously said reasons. The more I play the game the more it feels like Rainbow Six with police inspired rules of engagement, the only reason why you're required to yell at them before shooting is to give the AI a chance of killing you.

Another thing that ties into this that I want to bitch about are the useless briefings as they almost never tell you what kind of armor that they're wearing if any, if they're wearing gas masks, if they're using high caliber weapons, etcetera. They're purely just story icing instead of being something useful, which is nice I guess, but again this is just something that SWAT 4 did better by having it be both story icing and an actually useful report about the encounter you're getting yourself into... I also say this like there's any reason to not just take AP on every rifle all the time.
 
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I played a ton of SWAT 4 back in the day and RoN never really came close to feeling like it . Since the initial release, the AI got progressively worse. I believe the devs decided somewhere down the line the game would be too easy, if the suspects were more compliant. This notion was later strengthened by all the no fun allowed "hardcore" milsim gamers, who flocked to the game after it gained popularity on YouTube and Steam. I do not see the point why they implemented level dependent AI parameters, if they refuse to adjust them to fit the given scenario. Not to mention, they do not seem to work as intended, cause I tried to fiddle with them to create my own mod. The map specific adjustments made little difference, only the global AI parameters worked somewhat. Alas, I just couldn't find a good middle ground between piss easy, or the default difficulty.
it feels like Rainbow Six
They really should have rebranded the game as a seal team six simulator. Then it would make sense why every opponent you come across is hostile by default. I strongly suspect this is what they eventually wanted, but their change of heart came way too late into development, so they had no time to redo all the assets and didn't want to preemptively piss off those who expected a spiritual successor of SWAT. It's a shame really.

I probably mentioned this before, but aside from the AI, I really, really dislike the maps, especially after their somewhat recent redesign. Almost none of them feel like real places, built by actual human beings. Most of them are gargantuan, spiraling mazes with a strong "this is a video game level" vibe. I get it, if the structures were designed in a realistic fashion, the game would be deemed too easy, because you could swiftly corner suspects. Unfortunately, the devs lack the talent and creativity to work around this issue, which kills any and all immersion for me. It leads to ridiculous scenarios like suspects wandering into the open street on the gas station map, standing around waiting for you, while in real life they would just run off. Where the hell are the manned police cordons? No, lack of funding is not an explanation, screw you Void! I bet the reason why they failed to implement NPC officers surrounding the area, because they would gun down all the perps for you. Despite all the dog and pony show about the "sophisticated" animations, the AI rarely barricades itself, or takes cover, they choose to zoom around the level instead.
 
The new DLC is kind've both cool but also silly at the same time. Why tf would a local SWAT team clear out an oil rig of murderous terrorists instead of the Coast Guard doing it?

They even had to bring up an in-universe reason for this scenario to happen. In one teaser trailer the governor of California now gives the LSPD jurisdiction to the coast and nearby ocean because... Because it is, okay! The UPF (aka the eco terrorists on the oil rig DLC level) are literally a paramilitary with how well armed they are. Essentially they're Greta Thunberg's clique crossed with ISIS.

And don't even get me started on deploying a local SWAT team (that's stated in-universe to be very underfunded) to fight a PMC trained by ex-SAS operatives and Venezuelan pirates who are both smuggling bio-weapons. Wouldn't this be more of another counter-terrorism/military thing than just normal law enforcement? Literally foreign mercs and paramilitaries now seem to be the new enemies you'll face.

Besides that I do enjoy the game. Though I wish there was more grounded levels.

How is there not a bank robbery level? The game is set in LA with background lore confirming that the era of robbing banks and armored cars are back in full force... And there's no North Hollywood Shootout inspired level?
 
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And don't even get me started on deploying a local SWAT team (that's stated in-universe to be very underfunded) to fight a PMC trained by ex-SAS operatives and Venezuelan pirates who are both smuggling bio-weapons. Wouldn't this be more of another counter-terrorism/military thing than just normal law enforcement? Literally foreign mercs and paramilitaries now seem to be the new enemies you'll face.
They really wanted to make Rainbow Six, didn't they?

How is there not a bank robbery level? The game is set in LA with background lore confirming that the era of robbing banks and armored cars are back in full force... And there's no North Hollywood Shootout inspired level?
They should make a DLC based on this, call it Fear and Greed or some shit like that. Make it a DLC about stopping robberies ranging from some crack heads trying to knock off some shitty payday loans place, to a full scale bank robbery like you said.
 
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They should make a DLC based on this, call it Fear and Greed or some shit like that. Make it a DLC about stopping robberies ranging from some crack heads trying to knock off some shitty payday loans place, to a full scale bank robbery like you said.
If they did this it would be your 5 man swat team against a cartel raid on the Federal Reserve, Void is physically incapable of making a sensible mission.
 
The new DLC is kind've both cool but also silly at the same time. Why tf would a local SWAT team clear out an oil rig of murderous terrorists instead of the Coast Guard doing it?

They even had to bring up an in-universe reason for this scenario to happen. In one teaser trailer the governor of California now gives the LSPD jurisdiction to the coast and nearby ocean because... Because it is, okay! The UPF (aka the eco terrorists on the oil rig DLC level) are literally a paramilitary with how well armed they are. Essentially they're Greta Thunberg's clique crossed with ISIS.

And don't even get me started on deploying a local SWAT team (that's stated in-universe to be very underfunded) to fight a PMC trained by ex-SAS operatives and Venezuelan pirates who are both smuggling bio-weapons. Wouldn't this be more of another counter-terrorism/military thing than just normal law enforcement? Literally foreign mercs and paramilitaries now seem to be the new enemies you'll face.

Besides that I do enjoy the game. Though I wish there was more grounded levels.

How is there not a bank robbery level? The game is set in LA with background lore confirming that the era of robbing banks and armored cars are back in full force... And there's no North Hollywood Shootout inspired level?
I knew that RoN would no longer follow the SWAT4 feel later down the line. Might as well just replay SWAT4 again, oh wait you can't even get it online.
 
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Would you guys recommend this or Body Cam? I'm tempted to get Body Cam because it has a zombie mode.
 
They really wanted to make Rainbow Six, didn't they?


They should make a DLC based on this, call it Fear and Greed or some shit like that. Make it a DLC about stopping robberies ranging from some crack heads trying to knock off some shitty payday loans place, to a full scale bank robbery like you said.
It's stupid because the concept of eco-terrorists (less Uncle Ted, more Just Stop Oil but if they had more testosterone) is actually valid as a criminal threat you'd face IRL. Well sort of, if you imagine them to be like leftist terrorists from the 60s to 80s like the Symbionese Liberation Army. AKA they actually do fairly mundane but still dangerous things that would require a local SWAT team.

Maybe they kidnapped an oil exec and are holed up in his office and so the level would be a corporate themed office with tons of hostages and the eco-terrorists would just look like this:
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At most, they'd probably have pistols, shotguns, hunting rifles, and maybe a few semi-auto/illegally modified AR-15s. But not plate carriers, modded out AR-15s or fucking LMGs (I'm looking at you The Left Behind) that some in-game RON enemies have.

The real fear would be how they could sneak up on you with such light gear (basically like the Postal 2 protesters, just t-shirts and jeans with sneakers) and could cap you in the ass if you aren't careful. Or the fact that they possibly booby trapped the place with improvised tools since they're crafty. Maybe they're even slightly fanatical and are suicidal, which is stressful when you're trying to keep casualties low.

But no, just have a generic PMC faction doing a Hollywood style takeover on a oil rig that's like hundreds of miles out of the city jurisdiction.
 
But no, just have a generic PMC faction doing a Hollywood style takeover on a oil rig that's like hundreds of miles out of the city jurisdiction.
Apart from Escape From Tarkov, I have rarely ever seen an accurate portrayal of PMCs in media. Either they are hollywood-esque bad guys or they are heroic little shits akin to MGS and GFL.
 
At most, they'd probably have pistols, shotguns, hunting rifles, and maybe a few semi-auto/illegally modified AR-15s. But not plate carriers, modded out AR-15s or fucking LMGs (I'm looking at you The Left Behind) that some in-game RON enemies have.
SWAT 4 actually did both extremes way better than RoN. There's a mission that takes place in an Auditorium where some metal band is playing, a bunch of soccer moms and dads with guns raid the place called the Citizens Against Satanic Music. They're a great group since they actually have personality, most of them are cowards and will surrender, but there are times when they will shoot back, mainly if they have the drop on you. Then there's a mission that takes place at a genetic research center where a militia group called the Army of Faith raid it. They're decked out in high caliber weapons and heavy armor, makes sense for their faction and setting of the mission, and unlike RoN, don't take a trillion shots to kill.

But no, just have a generic PMC faction doing a Hollywood style takeover on a oil rig that's like hundreds of miles out of the city jurisdiction.
I kind of disagree, they do dirty tactics like dressing up as crew members and such, the "PMC" I mainly have an issue with are the private security guys in the Voll household. It's less of their design and how they have high caliber guns and heavy armor since I guess that makes sense for a high end security force, it's the fact that most, if not all of them are willing to take shots at the fucking police for some reason.
 
They really wanted to make Rainbow Six, didn't they?
Every now and then RoN pops up in my Steam activity stream and I consider giving it another shot, but I just don't want to deal with the game's identity crisis.
I like the idea of a modern Rainbow Six game, that is an actual tactical shooter and not a weird, cartoonish, PvP hero shooter. RoN almost gets it, but wants to identify as a SWAT game, so you have to do all the cop shit, like attempting to arrest heavily armed paramilitary, cartel and terrorist members. There is also no pre-planning and you can't have multiple fireteams, so good luck clearing out an oil rig with 5 guys.
They're a great group since they actually have personality, most of them are cowards and will surrender, but there are times when they will shoot back, mainly if they have the drop on you.
I assume the AI in RoN is still hopelessly suicidal and they only attempt to surrender once in a blue moon, even then, chances are they just faking it.
the fact that most, if not all of them are willing to take shots at the fucking police for some reason.
Makes no God damned sense. The devs just use the usual, "actually they are corrupt" excuse, but in this case it doesn't work. AFAIK, they are not directly involved in the pedo stuff. Voice lines indicate they are somewhat aware of the fact their employer is up to some dodgy stuff, but they are willing to turn a blind eye for money, as they need to support their families. If they just want to put food on the table, why on Earth would they attack SWAT officers? At worst, they end up getting killed, at best they end up behind bars, possibly for life.
 
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I assume the AI in RoN is still hopelessly suicidal and they only attempt to surrender once in a blue moon, even then, chances are they just faking it.
The AI with the most recent DLC update are surprisingly way more willing to give up in my experience, even though it can get VERY fucking annoying since they just walk away while you're screaming at them a lot more. They also do the "slow gun drop" animation a lot more and is very annoying and time consuming, especially since one of the DLC missions is essentially on a timer. However despite the issues, it's in a way better spot than it was before. Still no actual individual "faction" personality though.

Makes no God damned sense. The devs just use the usual, "actually they are corrupt" excuse, but in this case it doesn't work. AFAIK, they are not directly involved in the pedo stuff. Voice lines indicate they are somewhat aware of the fact their employer is up to some dodgy stuff, but they are willing to turn a blind eye for money, as they need to support their families. If they just want to put food on the table, why on Earth would they attack SWAT officers? At worst, they end up getting killed, at best they end up behind bars, possibly for life.
The more I think about it, the more I think that Void veered of from being "realistic," to being edgy or "intense." It's really evident when you compare the mission plots between RoN and its direct inspiration of SWAT 4 that I keep bringing up. Where SWAT would have like a diamond store robbery, RoN would have what Serbian Peacekeeper said earlier with it being a cartel raid on the federal reserve, they'd also make sure to add like 3 bombs that you have to defuse for no reason also. I just can't get over how ridiculous some of the missions are in the game, the school shooting one has a good plot and map but why the fuck are there like 60 shooters and a bunch of bombs you have to defuse, none of their missions can be kind of grounded, they all have to be retarded larper fanfiction Tom Clancy level shit.
 
So, basically Rainbow Six Vegas 1-2 and Rainbow Six 3?
I was referring to Rainbow Six: Siege specifically, but you are right. The franchise hasn't been good in awhile. For me the last good Rainbow Six titles were Raven Shield and its expansion pack, Athena Sword. Everything after those were disappointing, starting with Lockdown.
 
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