Ready or Not - The 2nd video game to let you flash bang a small child

Isn't even about that. Don't have to make the crims look good, just make the player go "Huh is this really the right thing to do?"

Could make the cops undertake a mission that's just a glorified corporate wetwork job. All of the missions in RON have no moral greyness and it isn't even believable. I think THAT'S why people say RON is copaganda (which it most certainly is)



And it's just one mission, the "victims" of which are "in the game" so no actual innocents are harmed.

Ready or Not's *writing* is made for people who unironically like this image.


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You have a pony avatar.
 
Copaganda
The term is absolutely retarded and used exclusively by retarded people. Anyone with basic intellectual maturity knows that every job will have some people abusing it. You don't need to show a villainous cop the same way don't need to show a villainous doctor so people will understand not every doctor is a saint.

And like every leftist argument, if the game actually had a "Kill all Niggers" mission they'd argue it should be banned/censored.
 
"But guys... What if... good guys are really the bad guys??? And the bad guys might not be so bad after all???"

That's the plague of modern media and I am so sick of it. I don't want to constantly experience this pseudointellectual bullshit of grey morality at every step. Every game, every movie, every form of media with a storyline. You're not smart, you're just a pretentious faggot who thinks everyone else is just too stupid to realize that they're eating up pro-[insert buzzword] propaganda. No, we just want to kill bad guys and be the good guys. That's what I miss about 90s. Movies with Arnold were great fun, because that was their purpose. Not to stroke some midwit's ego.

Can you imagine if for example Terminator had this "What if humans really were the monsters and Skynet was justified? Maybe if we changed our ways and stopped our cycle of self-destruction Skynet wouldn't want us dead???".
 
Can you imagine if for example Terminator had this "What if humans really were the monsters and Skynet was justified? Maybe if we changed our ways and stopped our cycle of self-destruction Skynet wouldn't want us dead???".
A. We're talking about that movie script MovieBob had in mind?; B. Technically with SkyNet the deal was the moment humans turned it on and saw it was too smart, they quickly wanted to shut it down and thus SkyNet went "Oh, these meatbags are dangerous to me! Better nuke em!", so not monsters persay but their overreaction did fuck em.
 
Imagine someone getting pissed off at Terminator and calls it anti-robot propaganda because the humans weren't portrayed as morally grey enough, and the robots weren't justified enough, so when you ask them what they're looking for they respond with a scene of humans killing robot babies in front of their crying robot mothers screaming "WE JUST WANTED A FAMILYYYY!!!" (based and funny and would watch btw.) They would be laughed out of the room.

More often then not, this is what any argument I've seen regarding "copaganda" boils down to. They're mad at the game because the "good guys" haven't done an arbitrarily bad enough thing for them and the "bad guys" usually haven't done an arbitrarily good enough thing either, therefore it is biased and propaganda. And that's assuming their standards for what is "enough" is even consistent.
It's fucking retarded.
 
I never played a UE4 or UE5 game that didn't have optimization issues. What is apparently does well is work flow on the dev side, and with mentally retarded contractors that only know unreal.
Entirely unrelated but I still can't get over how Peripeteia, a literal unoptimized unfinished early access unity game (still great though), runs far better than games like Insurgency Sandstorm (released in 2018) and RoN.

I was thinking about this last night, but it would have been cooler if they just pixalated/black bar censored the offending content. It would still get the point across for most scenes, and would likely be easy to shut on/off. Not sure if there were demands to directly remove models/textures to be on console.
Hello! My opinion as a small indie dev using Unreal Engine, the problem is not the engine itself, it is lack of optimization from the developers themselves. I was able to make Unreal Engine 5.3 run at 60 fps on my potato PC, an Acer Nitro 5 Notebook with a GTX1650 LOL (skip to 04:26 to see the new map in UE5):


Off course, you can not compare my game with a AAA game in terms of graphics, but it is natural if you are going to focus on graphics and fidelity, you will push the engine to its limits, like going for Metahumans (like in the new Mafia Old Country Game), or ultra realistic shaders, so you will indeed need a extreme powerful PC to run the game. My focus never was graphics, but making something fun to play. And the proof that many gamers today don't give priority to graphics, is the rise of retro indie games, with a visual style that mimics the early 3D era, and these games are being more successful and selling more than many of these AAA games (many of them filled with woke ideology).

To be honest, I don't play these most recent AAA games, I am playing now on my Steam Deck (with my daughter) games from 2015 up to 2020 (like Little Nightmares, Street Fighter V, Killer Instinct, Man Eater, Ace Combat 7, and others) and I am having tons of fun.

So again, the blame is not on the engine, but on the devs who are not optimizing their games.

My game Fursan al-Aqsa (both versions, the UE3 and UE4 versions) run at stable 60fps even on low end pc's. There is no stuttering or other common bugs from Unreal Engine games. Try yourself:

 
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