Resident Evil - Virgin Vampire Wine Mom vs Chad Magnetic Lebowski

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The storybook bullshit was gay and cringe. Lycans are somehow worse than the molded.

People whined that RE7 wasn't RE, but RE8 is really alien to the series. At least RE7 goes through the same scenario beats of say RE1, but 50% of that game is a fucking slog.
7 has some puzzle , boss fights , but the biggest problem for me was the moment you start the boat segment, is another game(a bad one). As a RE has problems(enemies , weapons variety,...) but in general has the same problem as the two Revelations, the budget wasn't as big as others RE but is still a RE, I hope 9 fix most of those issues.
Village the moment you leave the vampire mansion It seems that most of It was pading till the last two boss fights, benevento after your first time is annoying, the dolphin only good moment is the cool Boss fight, and the Factory is too long.
tldr: RE7 like RE2 remake are people trying to give the players some of the OG feeling(sometimes some of their ideas worked and sometimes It doesn't) Village felt like they put every thing It come to their mind and pretended It will work because the marketing and FOMO
 
All this talk has me replaying Village and I still don't mind it. It's a bit of a mess of ideas (I think deliberately for better or worse), I agree, but still has a solid gameplay loop, is occasionally scary, the upgrades are fun, and the enemies are fine to deal with. I like the exploration and returning to previous spots to get more treasure/resources even if it feels a bit tedious at times. I can absolutely see why some people dislike it but overall it's Fun™.

Also using the FOV fix which makes things feel a lot better and less like I'm sitting with my face two inches from the screen.
 
7 has some puzzle , boss fights , but the biggest problem for me was the moment you start the boat segment, is another game(a bad one). As a RE has problems(enemies , weapons variety,...) but in general has the same problem as the two Revelations, the budget wasn't as big as others RE but is still a RE, I hope 9 fix most of those issues.
Village the moment you leave the vampire mansion It seems that most of It was pading till the last two boss fights, benevento after your first time is annoying, the dolphin only good moment is the cool Boss fight, and the Factory is too long.
tldr: RE7 like RE2 remake are people trying to give the players some of the OG feeling(sometimes some of their ideas worked and sometimes It doesn't) Village felt like they put every thing It come to their mind and pretended It will work because the marketing and FOMO
RE7 as a whole is trying to be several things at once and it's not really successful in any of them.

The boat section is fucking ASS. It's truly miserable. It's just so goddamn dull. I went through it recently with my girl and she recognized how uninteresting the entire segment is. But even the salt mines immediately after is fucking boring too. It's supposed to be the "lab" of RE7 and it's just a minor walk through to get to the guest house.

On a side note. Capcom shooting down the idea we're playing as Leon drained all my enthusiasm for Requiem out with a syringe. I guess the only thing to look forward to is half hearted remakes with cut content.
 
Not making any judgments yet on RE9 until I see more (particularly with gameplay), but playing RE8 in the meantime. Campaign's got replayability while NG+'ing, but it seems like I suck at its Mercenaries. :'(
 
RE7 as a whole is trying to be several things at once and it's not really successful in any of them.
RE7 is 1/3 of a good game. The first house has the most detail, the most rooms to explore/find/read, Jack is the most fleshed out chaser, and the whole place just looks far more detailed than any other section of the game.

It reminds me of the village section of the original RE4 in the sense that it's obvious the early parts of the game had the most effort and attention put into them. RE8 is also very similar - the village and Castle Dimitrescu are clearly the most fleshed out locations, as is RE2 with the police station - everything afterward being an afterthought.

I guess this is a recurring problem with all of Capcom's more recent RE games. They start out strong and the devs either lose steam soon after or run out of time and just half-ass the rest of the game, or it's a deliberate and calculated decision by Capcom to frontload all the good parts of the game to rake in the positive reviews from early adopters, betting that most people will get bored of the game before they finish it.
 
RE7 is 1/3 of a good game. The first house has the most detail, the most rooms to explore/find/read, Jack is the most fleshed out chaser, and the whole place just looks far more detailed than any other section of the game.

It reminds me of the village section of the original RE4 in the sense that it's obvious the early parts of the game had the most effort and attention put into them. RE8 is also very similar - the village and Castle Dimitrescu are clearly the most fleshed out locations, as is RE2 with the police station - everything afterward being an afterthought.
RE8 is literally based on a cancelled early prototype of RE4 that had the codename Castle during development. Some of the enemies like the Lycans and Soldats were supposed to appear in that game too.

That's why it feels like RE4, because it pretty much is or at least a beta version of it.
 
I guess this is a recurring problem with all of Capcom's more recent RE games. They start out strong and the devs either lose steam soon after or run out of time and just half-ass the rest of the game, or it's a deliberate and calculated decision by Capcom to frontload all the good parts of the game to rake in the positive reviews from early adopters, betting that most people will get bored of the game before they finish it.
There's market research that the overwhelming majority don't get past the first hour of a game.

2make is a strong poster child of the game falling apart after the first strong hour.
 
i still cant remember anything about 8 besides big tittied vampire lady, her daughters, the frog monster and some metal city? game was souless trash
Yeah, I think they lost me somewhere around the Dr. Eggman assembly line or whatever. It’s one of those things that feels like a bunch of individually decent ideas duct-taped together, technically ambitious, but the ambition is firing like jizz in five directions at once.

I’m usually allergic to sequels that pivot this hard but I get it, Resident Evil was becoming old hat, they needed some freaks in the writing room.
 
RE8 is literally based on a cancelled early prototype of RE4 that had the codename Castle during development. Some of the enemies like the Lycans and Soldats were supposed to appear in that game too.

That's why it feels like RE4, because it pretty much is or at least a beta version of it.
If RE8 was supposed to the The Castle demo finally visualized, then they failed. RE8 is slop, nothing in it tops anything seen in the Hook Man demo. Should have actually focused on the castle more and less in trying to rip off RE4 or trying to appease RE7 fans.
Also, we already have "RE4 Castle Demo - The Game". It's Haunting Grounds, which was directly inspired by an early Resident Evil 4 build in the same way Devil May Cry was.
Yeah, I think they lost me somewhere around the Dr. Eggman assembly line or whatever. It’s one of those things that feels like a bunch of individually decent ideas duct-taped together, technically ambitious, but the ambition is firing like jizz in five directions at once.

I’m usually allergic to sequels that pivot this hard but I get it, Resident Evil was becoming old hat, they needed some freaks in the writing room.
I don't get why Ethan doesn't just side with the guy, Heisenberg is clearly powerful and they want the same thing. If you still want him to backstab you at the end, fine then that's an extra boss fight, but I think it would be better if one of the bosses was a fake out and didn't want to fight you, narrative-wise.
 
I don't get why Ethan doesn't just side with the guy,
Ethan doesn't like the cut of Heisenberg’s jib,

This is one of those video game logic traps where if you tug at a single Jenga block, the entire thing collapses. Take down Eurotrash Magneto to reassemble your baby like she’s a Pokémon badge set. There is no reason not to form an alliance with Heisenberg to take down his bitch god, but is just what we accept in games.
 
I don't get why Ethan doesn't just side with the guy, Heisenberg is clearly powerful and they want the same thing. If you still want him to backstab you at the end, fine then that's an extra boss fight, but I think it would be better if one of the bosses was a fake out and didn't want to fight you, narrative-wise.
The rationale is that Heisenberg has plans to use Rose as a weapon against Miranda, though clearly the child isn't needed to do so by game's end; Ethan was being incredibly protective, and I'd be pissed too if my would-be ally had previously put me through death games. That said, it would've been interesting to see a potential alternative ending like in RE7 if you decide to ally with Heisenberg.
 
The rationale is that Heisenberg has plans to use Rose as a weapon against Miranda, though clearly the child isn't needed to do so by game's end; Ethan was being incredibly protective, and I'd be pissed too if my would-be ally had previously put me through death games. That said, it would've been interesting to see a potential alternative ending like in RE7 if you decide to ally with Heisenberg.
Again, they could have a temporary alliance and then if/when Heisenberg betrays Ethan, you can then fight him. If you want to make him a villain straight away, you could write the cutscene where the two meet better, so that Ethan is more open to working with him but Heisenberg is irrational and it's clear he will only turn on Ethan when the right opportunity comes. As it is, in the game it's the other way around and it makes Ethan look unreasonable to mald during their meeting and get send to the timeout dungeon, something which was entirely avoidable. RE8 has all around retarded writing, but this one just sticks out to me, well that and Chris not telling Ethan what's going on so we can have forced drama and tension with him.
 
You know, I liked the series better when it was about a character or two trying to escape a zombified city, and not whatever the hell it became.
 
Not to cape for Village or whatever Shadow of Rose was, but I sincerely hope they keep making these weird, kind of dumb sequels instead of zombifying the old stuff. Every time I boot up RE3 remake I feel like I’m watching my wedding video after we divorced.
 
r3make was fucking rotten and 4 was meh after beating the original on the 360 like 100 times.
I guess replay value is kind of double-edged: we all played RE4 twelve times because it was on every console, the remake drops and it’s like, oh right, I am spiritually sick of RE4.

3 remake is like wearing a hair shirt, relentless irritation. Retinia-scarring fire effects, unintentional Nemesis comedy, celebrating when Tyrell got ripped apart just so I wouldn’t have to listen to his stupid wisecracks anymore.
 
RE7 as a whole is trying to be several things at once and it's not really successful in any of them.

The boat section is fucking ASS. It's truly miserable. It's just so goddamn dull. I went through it recently with my girl and she recognized how uninteresting the entire segment is. But even the salt mines immediately after is fucking boring too. It's supposed to be the "lab" of RE7 and it's just a minor walk through to get to the guest house.

On a side note. Capcom shooting down the idea we're playing as Leon drained all my enthusiasm for Requiem out with a syringe. I guess the only thing to look forward to is half hearted remakes with cut content.
RE7 had something great they should have expanded on in RE8. Jacks house should have been the template for what a modern re game should be. Instead, even in the game it appears in they throw that out in favor of linear gauntlets like Lucus's area and the overlay prolonged action sequence that is the salt-mine. The flashback in the boat was pure ass, but I kind of enjoyed the first half in the ruined part of the ship. It was at least a break from how little exploration was in Lucas's and Margret's areas.
 
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