We don't have MT Framework and it's a private engine chock full of middleware which prevents capcom from releasing the source code (not like they'd ever release it if they could though). Maybe if gamecube games ever receive decompilations or a God tier leak occurs again we'll have the source code to fiddle with. Not the matter of if but when. PS1 games are already getting decompiled and Gamecube has its autists behind it so I expect it by 2030 maybe.
Best RE4 mod (and imo the best artistic mod) ever is the HD Project in terms of how much it adds even if it's all visual.
Most of the mods are very basic model or texture swaps, even without a source code there should be more features added to the game after 20 years. Here is an example from another Capcom franchise, Dead Rising: I browsed the Nexus the other day for shits and giggles since I know the modding scene for these games is dead, and lo and behold someone made an Infinity Mode mod for Dead Rising 2. New encounters, new scripts, pretty much a brand new game and all without any modding tools or the source code.
Maybe my expectations are too high since generally, you see some amazing stuff out of RPG and RTS communities, which is what I am used to seeing. Maybe the mistake is expecting anything out of Capcom fans that aren't low effort coom or meme mods in general, since that's what you usually see from RE4 Remake modders.
I think it was a great idea for a spin-off franchise that was poorly implemented and put out on a shitty engine. If it was on par with something like COD it would have worked. Capcom keeps half assing the concept with cheap games like umbrella corps and expecting people to give a shit for pennies.
COD Zombies became a huge hit because it was tacked on for free with the games, you got the single player and the multiplayer and then there was zombies if you still didn't have enough. By itself ORC maybe isn't something that would capture people's attention, but imagine if it was bundled with RE6 or any other Resident Evil as a cherry on top it would, especially if they kept at it and re-iterated it on every release. Guarantee you that it would blow up, kind of like Mercenaries Mode(which received one stand alone title on the 3DS and didn't rock anyone's world) that's just expected to be there with every mainline and some side releases.
@30+GameOvers this looks like a cool RE4 mod. May be in the works for years.
https://youtube.com/watch?v=EaRxcoukd8Q
That's cool, but is this an actual WIP mod or just a tech presentation? By this point I would expect a full blown SH game remake in the engine, it's been over 20 years. We don't even know what the engine is capable of since there is so little research done, or at least that I was able to look up. What would be more impressive is if a new engine was developed that allowed for actual intensive modding and the community went from there, that's what happened with Morrowind and Open MW for example. There is videos of Oblivion, Fallout 3, Skyrim, Fallout New Vegas and even Fallout 4 assets, maps ect. being ported over like they're nothing, I know these are all similar games but we're talking about a title from 2002 here that is meant to run on the original Xbox. All that video is doing is making me wish someone already re-mastered an older RE game into this engine with all the RE4 gameplay elements, more than possible even if the PS1 assets would be looking a bit rough if ported over. The RPD uniform for Leon is already there, you could make a much better remake than the 2019 one.