Resident Evil - Virgin Vampire Wine Mom vs Chad Magnetic Lebowski

  • 🏰 The Fediverse is up. If you know, you know.
  • Want to keep track of this thread?
    Accounts can bookmark posts, watch threads for updates, and jump back to where you stopped reading.
    Create account
By now everyone should be aware that this 20 year old narrative about CV is horseshit. CV was always just a spinoff and Sony had nothing to do with Nemesis becoming RE3. The Snoy part is particularly egregious, because there is literally no basis for it.
TL;DR:
- RE3(OG) was a PS1 game with Hunk on a boat -> this gets cancelled when the dev team decided to make a PS2 RE game instead
- Capcom still wants a numbered RE game to release soon -> they decide to upgrade one of their spinoffs into RE3 and the PS2 game is going to be RE4
- Nemesis gets the nod, and is turned into a significantly larger game than originally intended. The End.

There's nothing weird about the actually numbered games getting remade. Lmao.
The number is arbitrary to the title. It's also not horseshit. They were making cv as 3 which is why its the longer game and the higher budget on the "next gen" console sporting some of the best graphics in a game for the time at the same time they were making nemesis as an iterative sequel to 2 shorter in length and mostly just an asset flip. At the time Resident Evil was a console seller and Sony signed a deal with capcom to keep mainline (arbitrarily numbered) titles on Sony hardware they just swapped the names to go along with this and called it a day.

But regardless calling either of them in either state "spin-offs" doesn't make sense. The core gameplay is the same and the story still revolves around a main character, though cv obviously ties into more than just "what was jill doing during this time".
 
The number is arbitrary to the title. It's also not horseshit. They were making cv as 3 which is why its the longer game and the higher budget on the "next gen" console sporting some of the best graphics in a game for the time at the same time they were making nemesis as an iterative sequel to 2 shorter in length and mostly just an asset flip. At the time Resident Evil was a console seller and Sony signed a deal with capcom to keep mainline (arbitrarily numbered) titles on Sony hardware they just swapped the names to go along with this and called it a day.

But regardless calling either of them in either state "spin-offs" doesn't make sense. The core gameplay is the same and the story still revolves around a main character, though cv obviously ties into more than just "what was jill doing during this time".
>proceeds to repeat shit tier fanfiction he was already told is wrong
Nigger, saying the same thing a second time is not a counterargument. You clearly don't have a clue about the subject matter, considering you are completely fucking ignorant of the Hunk RE3 game and are instead sticking to your 20 year old made up horseshit about Snoy payola.

This is after I gave you the simplest rundown of what happened possible.
 
>proceeds to repeat shit tier fanfiction he was already told is wrong
Nigger, saying the same thing a second time is not a counterargument. You clearly don't have a clue about the subject matter, considering you are completely fucking ignorant of the Hunk RE3 game and are instead sticking to your 20 year old made up horseshit about Snoy payola.

This is after I gave you the simplest rundown of what happened possible.
No that's what happened, some youtuber saying otherwise 20 years later doesn't change that. It's abundantly clear how little effort and budget was put into nemesis and how much was put into code veronica again, probably the best looking game to come out at that time. The main character of nemesis changing from hunk to jill doesn't change that it was still nemesis, there's no need to mention it because its irrelevant.
 
No that's what happened, some youtuber saying otherwise 20 years later doesn't change that. It's abundantly clear how little effort and budget was put into nemesis and how much was put into code veronica again, probably the best looking game to come out at that time. The main character of nemesis changing from hunk to jill doesn't change that it was still nemesis, there's no need to mention it because its irrelevant.
>reality is not allowed to infringe on my shit tier fanfiction REEEEEEEEEEEEEEEEEE
What's abundantly clear is that you're emotionally invested in completely made up bullshit about a videogame.
Here's what the scenario writer for RE3, a person who actually worked on the fucking game had to say:

Yasuhisa Kawamura said:
Q2) FLAGSHIP was known for handling the scenarios in the series at the time. Was there a particular reason you were chosen to write BIO3?

In 1998, FLAGSHIP's lead scenario writer Noboru Sugimura was busy working on "BIOHAZARD CODE:Veronica" and other FLAGSHIP scenario writers already had their hands full working on "biohazard 0 (ZERO)".

Director Hideki Kamiya's team was already working on the next title in the series, BIOHAZARD 3. The game was loosely set on a luxury cruise liner and had a general plot where HUNK was attempting to bring back a sample of the G-Virus. I was assigned to a newly formed team that was working on a spin off title called "BIOHAZARD Gaiden" ("gaiden" is Japanese for side-story or spin-off). *Editor's Note: In this instance, "Gaiden" was the initial name for LAST ESCAPE, it is not referring to the GameBoy Color game of the same name.

The director of "Gaiden" was Kazuhiro Aoyama, a game designer who was responsible for the designing the levels in BIO1 and BIO2. The rest of the members, with the exception of the programmers and sound crew, were comprised of newly hired staff.

In place of FLAGSHIP, I was chosen to write the scenario and assist Mr. Aoyama in designing the game. "Gaiden" was intended to be a small scale game made in a short time span so even though I was new to the company, it was deemed that I would be capable of handling the scenario.

However, things started to change mid-1998 when we received word about the impending transition to the PlayStation 2.

Mr. Kamiya's team was working hard building a top quality game, but alas it was targeted for the PlayStation 1. By the time the game launched, the market would have shifted towards the PlayStation 2. Furthermore, the PlayStation 2 was a powerful system and without sufficient time for development, the "BIOHAZARD quality" that everyone expected would not be achievable.

Forced to make a change in plans, Yoshiki Okamoto, who was general manager of development at the time, announced that "BIOHAZARD Gaiden was going to become the last numbered release in the BIOHAZARD series for the PlayStation 1". What this meant was that from that moment on, "Gaiden" was no longer just a side story, but a part of the official plot line.

CODE:Veronica was a Dreamcast exclusive game, the scenario for ZERO was just getting started, and Mr. Kamiya's team was forced to go back to the drawing board to design for the PlayStation 2. This meant that fans on the PlayStation would have to wait several years for the next sequel, a scenario that CAPCOM wanted to avoid. On the other hand, it would've been unacceptable for a game designed by Mr. Kamiya to be any less than perfect in quality, and besides, it would be unthinkable to rush the development on a brand new hardware like the PlayStation 2.

So, the decision was made to promote the "Gaiden" team into the new BIOHAZARD 3 team and the staff size was significantly increased to work towards a launch on the PlayStation 1. This allowed us to release a BIOHAZARD game on a consistent schedule while providing Mr. Kamiya's team enough time to concentrate on the capabilities of the new platform. Mr. Kamiya's team was reorganized into the BIOHAZARD 4 team, and was tasked with creating a top-notch game for the PlayStation 2. When BIOHAZARD 3 was finished, a large portion of that team, including myself, joined in to help. This BIOHAZARD 4 project eventually changed directions and finally saw completion as the game "Devil May Cry 1".

Now, with the sudden promotion of the "Gaiden" game, I was forced to expand the scale of the content. The story was initially supposed to just be an escape chronicle from an infected Raccoon City, but after discussions with the producer and director, it was decided that instead of introducing a new character, Jill Valentine will play the role of the main character. It was also decided that Raccoon City would be wiped from existence. You can say that in a sense, the launch of the PlayStation 2 ended up taking the lives of one hundred thousand Raccoon City citizens.

This is the story behind the making of BIOHAZARD 3 LAST ESCAPE.
Thanks for illustrating what kind of retard still regurgitates this "CV WAS RE3 REEEE" crap in current_year, even though it was proven to be bull a dozen times over. After you were literally told what actually transpired to boot.
 
I would coom but crapcom wouldn’t do that.
Even if they did do that, they preemptively ruined it because we already know that it all ends in everyone except Leon and Kroozer getting curbstomped by AH-64 Apaches.
We know this because Kroozer wouldn't stfu.

Would still be nice to see Manuela again, though.
 
I feel in the minority for not giving a shit about that part of Darkside Chronicles. I couldn't even finish it.
 
>"n-no... UUUUUUU"
Nice counterargument. :story:
Sucks to suck not being able to refute the devs telling you you're wrong.
Are you reading the same thread? You're schizo'ing hard applying emotion that wasn't there. My posts have posts have just been statements. All of yours start with some greentext impression of a boogeyman that doesn't exist. "Nou" applies fairly well here schizo.

Go ahead and give me a down doot post a greentext essentially amounting to a soyjack and then tell me how mad you aren't.

That's right, do what you're told schizo.
 
Last edited:
Are you reading the same thread? You're schizo'ing hard applying emotion that wasn't there. My posts have posts have just been statements. All of yours start with some greentext impression of a boogeyman that doesn't exist. "Nou" applies fairly well here schizo.

Go ahead and give me a down doot post a greentext essentially amounting to a soyjack and then tell me how mad you aren't.
>sneeding profusely about formating
Noticing a distinct lack of staying on topic, faggot. :story:
You're so upset your 20 year old made up horseshit was deboonked. Just take the L, instead of crying impotently about greentext.
 
>sneeding profusely about formating
Noticing a distinct lack of staying on topic, faggot. :story:
You're so upset your 20 year old made up horseshit was deboonked. Just take the L, instead of crying impotently about greentext.
Off topic? I'm responding to this post:
1697577940493.png
The topic is you schizo'ing. So again you're the one off topic a perfectly used "nou" will suffice. Feel free to schizo about that too. If you're the one to de-rail the conversation you can't complain that the conversation then strays to being about you.
 
Off topic? I'm responding to this post:

The topic is you schizo'ing. So again you're the one off topic a perfectly used "nou" will suffice. Feel free to schizo about that too. If you're the one to de-rail the conversation you can't complain that the conversation then strays to being about you.
>topic is RE
>talk about your particularly shit CV development fanfiction
>your last three posts were you being butthurt about greentext, dropping all mentions of your shitty disproven fanfiction
>"this is on topic"

Stay upset, schizo. :story:
 
Didn't read it, inb4 "he said didnt read, that means he cant read"
I don't care about your reddit karma schizo. Its like a child throwing an impotent tantrum, nothing you say will matter to anyone so you hit that dislike button like when people punch walls or break furniture out of frustration. Your down doots are just a fist going through your own monitor as far as I'm concerned.
 
You guys should just fuck already, you could cut the sexual tension in here with a knife.

Anyway, I liked CV a lot, may be my favorite right behind Outbreak but can't deny the game was way too fucking dark at times. Not the subject matter but the graphics in general, you can't see what the fuck you're doing half the time unless you crank up the brightness on your television so much that it washes out everything else and makes it look like ass. The characters could use some work too. Claire is fine but Steve is really fucking annoying, Alfred is an alright antagonist but maybe a bit too campy. I'm not sure if he should be changed or not in a theoretical remake because it kinda works, he's clearly batshit insane and his inclusion would piss off troons. Sadly that means he probably wouldn't be included or they'd drop the 'cross dressing as his sister' segment. I also don't really get why they made Steve so fucking annoying and then expected the scene where he transforms and then proceeds to fucking die to have any emotional impact. Also that part is cheap as fuck, guaranteed you're going to replay it at least three fucking times before you figure it out. You'll get one-hit KO'd before you even know what the fuck is going on and IIRC when the camera shifts the controls reverse.

Also aside from the giant worm fight and what-not the segment playing as Chris mostly feels like padding and can get somewhat old since you're traversing all of the same areas you already did when playing Claire's segment.

I still like the Bandersnatches though. They're a fucking pain in the ass but I think they're almost as cool as lickers.
 
>topic is RE
>talk about your particularly shit CV development fanfiction
>your last three posts were you being butthurt about greentext, dropping all mentions of your shitty disproven fanfiction
>"this is on topic"

Stay upset, schizo. :story:
Nigga if you're going to shit up the thread to whine about fan fiction, you could at least give us a source on your own.
 
would piss off troons
THATS WHY ITS NOT GETTING REMADE. I didn't think of that.
when the camera shifts the controls reverse.
No its still tank controls you run toward the camera but you have to do the quick turn really fast cause youre facing him at the start. Also its not a one hit kill, it takes like 3-4 hits to die there but it is RNG if you take dmg or not I think. Its not an entirely fair segment though if you know what you're doing I think its highly likely you'll avoid dmg as long as steve doesnt bullshit you.
they made Steve so fucking annoying and then expected the scene where he transforms and then proceeds to fucking die to have any emotional impact.
The best is that his dying words are "I love you" literally met her less than 24 hours ago.
RE5 still looks and plays well today, it holds up remarkably well. Six is a fucking mess and needs a remake more imo.
I said that about 4, I get the graphics are "dated" but there's a reason its been re-released on more consoles than skyrim, it really is as perfect as a game can get if you're not nitpicking balance issues. Great characters, pacing, variety, solid core gameplay and fantastic set pieces. Its has some lackluster but still memorable boss fights and honestly I can't complain.

I think the remake is a good game and even has some nice improvements like the treasure/gem rework or more aggresive enemies but every change seems to be a monkey's paw scenario.
 
Last edited:
>topic is RE
>talk about your particularly shit CV development fanfiction
>your last three posts were you being butthurt about greentext, dropping all mentions of your shitty disproven fanfiction
>"this is on topic"

Stay upset, schizo. :story:
You brought this up on yourself you goddamn spastic
 
You guys should just fuck already, you could cut the sexual tension in here with a knife.

Anyway, I liked CV a lot, may be my favorite right behind Outbreak but can't deny the game was way too fucking dark at times. Not the subject matter but the graphics in general, you can't see what the fuck you're doing half the time unless you crank up the brightness on your television so much that it washes out everything else and makes it look like ass. The characters could use some work too. Claire is fine but Steve is really fucking annoying, Alfred is an alright antagonist but maybe a bit too campy. I'm not sure if he should be changed or not in a theoretical remake because it kinda works, he's clearly batshit insane and his inclusion would piss off troons. Sadly that means he probably wouldn't be included or they'd drop the 'cross dressing as his sister' segment. I also don't really get why they made Steve so fucking annoying and then expected the scene where he transforms and then proceeds to fucking die to have any emotional impact. Also that part is cheap as fuck, guaranteed you're going to replay it at least three fucking times before you figure it out. You'll get one-hit KO'd before you even know what the fuck is going on and IIRC when the camera shifts the controls reverse.

Also aside from the giant worm fight and what-not the segment playing as Chris mostly feels like padding and can get somewhat old since you're traversing all of the same areas you already did when playing Claire's segment.

I still like the Bandersnatches though. They're a fucking pain in the ass but I think they're almost as cool as lickers.
I do like they tried to add a few new monsters to it, or just variants of already what was in series.

The bomb zombies.

The worms.

The Hunter II, and the poison variant Sweeper.

Bandersnatch was basically a failed Tyrant, so I like that aspect of it. And, they're tougher than Hunters.

Albinoid was just fart noises, and you can just grab the plate and leave after all the fucking build up to finally encountering it.

Steve sucks since he's just Abomination that chases you 50 feet.

Alexia is meh beyond her first form.

Nosferatu was awesome in both design, boss fight, and in name.
 
Nigga if you're going to shit up the thread to whine about fan fiction, you could at least give us a source on your own.
Nigger, if you're gonna cry about threadshitters,
a; the convo was already over by the time you decided to shit up the thread,
b; cry about the fag who whinged about greentext instead of engaging with the dev interview I quoted, assuming you even read my posts.

Which is a naive assumption, as I included the relevant snippet from that interview in a post above yours, and it literally said the exact same thing I did in my first reply. :story:
Btw, here's the full intervie- I mean, 'my own [fanfiction]'.
You brought this up on yourself you goddamn spastic
By... staying on topic about CV, and then mocking the spamposting threadshitter for crying about greentext instead of discussing the developer's statements about the games.

Follow the convos before flying of the handle, spazzo. :story:
 
Steve sucks since he's just Abomination that chases you 50 feet.
He turns into godzilla then turns into a naked human again for his "emotional" death. Generally it seems to be implied that mutation is permanent, theres a poetic aspect to the idea that the power comes at the cost of the users humanity. To have steve change so drastically then turn back when hes not even given "the good stuff" is absurd.
 
Last edited:
Back
Top Bottom