Resident Evil - Virgin Vampire Wine Mom vs Chad Magnetic Lebowski

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I gotta say that the shooting range in the RE4 remake is made extremely frustrating because of the weapon sway, to the point I barely engaged in those parts.
 
for the last q242134235435 games they have released 7 still remains the best im going to miss my mold bro
RE7 was 30% of a good game. The starting mansion is genuinely great and fun to explore, plus Jack being the chaser really does ramp up the tension.

Sadly, it still suffers from low enemy variety, both in terms of type and visuals.

By the time you exit the mansion and go to the second house you start to realize it's another Capcom game where most attention was put in the first few hours of the game, leaving the rest, and especially the ship and mines, feeling very barebones.

RE8 suffers from this too, but it's more uneven. The titular village is great and opening more of it up as you progress is fun, the castle is very good, but then you end up in the mines and flooded section and it's a repeat of 7 again, hitting a low point with the doll house, but the game then picks up with the factory a bit.

I really wish they'd just set the whole game in the castle instead.

you already have Jill's ass
And only the ass because they replace Julia Voth with the current mid. They didn't even have the decency to hire the actress that played Jill in the movie as a replacement.
 
Dumbasses should have kept the village, the castle and the mine with robots/cyborgs as the equivalent of RE4's island section. Would have been a much better game. Should have came with a third person mode from the get-go as well, first person RE is cursed.
 
Castle is insanely tiny for how large it is from the outside.

I'm also sick of stalker enemies. You're all shit compared to OG Nemesis.

RE7 was 30% of a good game. The starting mansion is genuinely great and fun to explore, plus Jack being the chaser really does ramp up the tension.

Sadly, it still suffers from low enemy variety, both in terms of type and visuals.

By the time you exit the mansion and go to the second house you start to realize it's another Capcom game where most attention was put in the first few hours of the game, leaving the rest, and especially the ship and mines, feeling very barebones.

RE8 suffers from this too, but it's more uneven. The titular village is great and opening more of it up as you progress is fun, the castle is very good, but then you end up in the mines and flooded section and it's a repeat of 7 again, hitting a low point with the doll house, but the game then picks up with the factory a bit.

I really wish they'd just set the whole game in the castle instead.


And only the ass because they replace Julia Voth with the current mid. They didn't even have the decency to hire the actress that played Jill in the movie as a replacement.
The majority of developers figured out that most players don't make it past the first hour, so they dump all the resources into that segment. 2make is like that too where after you leave the RPD, the game is very dull. The sewers are more fleshed out, but the G mutants are dogshit. The G2 fight arena is fucking nonsense. The lab sucks. Super Tyrant sucks.

4make at least I feel like is spread more evenly. It's main issue is the gameplay, which shouldn't be the case in a RE4 game.
 
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What I'm wondering for RE9 is if Grace's campaign is going to be half baked because she's "the weak classic horror protag so we shouldn't have to put much effort into her side of the game, just have some chase sequences and enemies you can't fight, no more effort required." and you end up with a game where 50% of it feels like a chore.
 
What I'm wondering for RE9 is if Grace's campaign is going to be half baked because she's "the weak classic horror protag so we shouldn't have to put much effort into her side of the game, just have some chase sequences and enemies you can't fight, no more effort required." and you end up with a game where 50% of it feels like a chore.
Skillup posted his early impressions and the tl'dr version is the Grace segments are very very stealth centric.

You have very limited ammo and you also can't melee enemies like Leon can but what you do have are these infected blood syringe things.

If you sneak up on a zombie and inject them they explode/melt and die instantly.

The inventory system is different too. Leon has the upgradeable atache case from RE4 while Grace has the much more limited RE2 inventory system.
 
Skillup posted his early impressions and the tl'dr version is the Grace segments are very very stealth centric.

You have very limited ammo and you also can't melee enemies like Leon can but what you do have are these infected blood syringe things.

If you sneak up on a zombie and inject them they explode/melt and die instantly.

The inventory system is different too. Leon has the upgradeable atache case from RE4 while Grace has the much more limited RE2 inventory system.
I'm going to get it at release, but I look forward to the mod that just removes Grace's side of things.
 
I'm going to get it at release, but I look forward to the mod that just removes Grace's side of things.
I pre-ordered it, I liked 7, 8, and 4make and I have money so why the fuck not?

Just like with all other games I'll enjoy it while ignoring the shrill monkeshit screeching from annoying joyless blackpill retards.

(Sips white Monster)
 
I must be in the minority because I didn't really like the castle that much. It had good sections but the "open world" aspect of it kind blows.
Its just a traditional survival horror dungeon, its not open world? My issue with 8 is that the castle and the factory are fine dungeons but the game clearly shows us 4 from the start and the doll house is just a waste of time its around 30 minutes in a speedrun.

Survival Horror is about resource management and so anytime you're engaging in gameplay that doesn't tax your supplies you're not really playing the game you're some other game that has nothing to do with the core mechanics.

The Heisenberg fight is another example, the tank doesn't use your guns and it's a dumb fight anyway, they setup Heisenberg to have such an op ability that when it came time to fight him they had to nerf him making him into a giant monster that doesn't do any of things he was previously shown to, when it should've been something closer to the Alexia fight in cv where you want to get the hell away from him.

That said I like almost everything else about the game, lycans are still an incredibly fun enemy to fight the way they dodge is fun to track.

The other issue I have and this isn't exclusive to village is the absurd difficulties they keep adding to these games. Inferno in re3make, village of shadows in 8 and to a lesser degree professional in re4make. These difficulties are just unreasonably hard and I don't get what the dev's intentions are because its nearly impossible to consistently take no damage, several sections require exploits to even get by and you're not given enough ammo to kill most of the enemies. They feel untested which spits in the face of how well designed the original games were, it almost feels like you're meant to use unlocks on these difficulties but they're still ranked so it just leaves me wondering what the point is.
 
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I pre-ordered it, I liked 7, 8, and 4make and I have money so why the fuck not?

Just like with all other games I'll enjoy it while ignoring the shrill monkeshit screeching from annoying joyless blackpill retards.

(Sips white Monster)
I was one of those dickheads for a bit, but I've become more nuanced. There's things I appreciate in the newer generation of games, but I still maintain Nu Capcom fucking stinks. And it extends beyond this series.
 
I called it "open world" because I didn't know what to call it. Open house? You're free to roam and figure things out, except it's kind shitty.
Its a dungeon. Old RE/SH had conventional dungeon levels where you could explore freely up until a point of no return. Where the gameplay loop is looking around at a bunch of things that required various keys and then when you found those keys, backtracking to those places to access them which in turn would grant a new key for the next one. Brookhaven Hospital in Silent Hill is no different from the Forest Temple in Zelda in that way, puzzles included.
 
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