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For me the worst part is how they do most of the characters dirty in the remakes. 2R is probably the most egregious overall. Even minor characters like Kendo and Ben get shit on. Why they decided to hire that hack brent friedman to rewrite the plot instead of just sticking to the original is beyond me.Someone did bring up an interesting, if not obvious in retrospect, point...
RE9 does confirm that the remakes are the true "canon" as it actively references their version of events. Maybe that was always the plan with Capcom but many fans feel rather bothered that the versions of the games they grew up with and are responsible for what the series is today have been all quietly retconned away.
Hell, this stretches even to the original games themselves as pieces of media as Capcom had to be convinced by GOG to port those games to their store as they demonstrated almost no personal interest in doing so, almost a disturbing disregard to the games that started it all.
It just goes to show that RE2R onward werent meant to be tributes to the originals but their replacements and many fans arent ok with that, understandably so, especially since there are many things that the originals have objectively done better and that is just "gone" now.
I still have my copy but it's been a couple years since I last played it. It's basically just a copy of the original PC releases of 2 that predated the Sourcenext release.I heard the RE2 Dreamcast version Nightmare difficulty is actually higher, but I have no idea, as DC emulation still fucks up certain roms, and RE2 is one of them
Were they though? I always took those games as "what if" scenarios save for the new stuff like Ada's escape, Leon and Krauser in the jungle and that Umbrella base in Russia that Chris and Jill raid.The originals were already retconned away by Umbrella Chronicles and RE1 remake. UC was an official way to clean up the timeline and patch up some holes. It was the official cannon until the remakes and even now you still use it and the original timeline to fill gaps.
True, most of the major plot points are unchanged. Certain things are just jarring though like the idea that Raccoon city is now the size of Montreal and exists as ruins instead of just a crater. Just became an excuse for capcom to make their own Last of Us. Nu Ada is terrible in pretty much every way.sort of irrelevant though, isn't it? all the plot beats are the same, and RE1-3 didn't exactly have paragraphs of dialogue, saying they retconned them away implies they drastically changed something, or that there was ever alot of "something" there to change.
RE2R has more Leon and Ada time to facilitate their blossoming little romance that didn't exist in the OG game, where, in their second real meeting, Leon takes a bullet for Ada and they talk like people who have had a "will they won't they" for days.
You mean canon?As with all Japanese media, what is cannon is simply what the director wants it to be at the time.
I don't understand people playing RE difficulty mods. Making a zombie take 20 shots to kill doesn't improve the game in my eyes. It makes it more grindy. There are so many more fleshed out mods or spiritual successors that seem a better way to play the game. Does making enemies bullet sponges really improve your experience?
Yes they were. The main scenarios were all the official ones.Were they though? I always took those games as "what if" scenarios save for the new stuff like Ada's escape, Leon and Krauser in the jungle and that Umbrella base in Russia that Chris and Jill raid.
No. Wesker surviving was a complete retcon from OG RE1. He was dead and gone. Then they decided everything was a Wesker wankfest for ten years and he's secretly behind everything. And he's also a DBZ character but doesn't immediately punch Chris through the rib cage and rip his heart out the second he meets him.True, most of the major plot points are unchanged.
True, but I was specifically referring to the retcons created by 2R onward. REmake did introduce Lisa Trevor and 0 created Marcus as the source of the mansion incident. One of the things I honestly did like about 5 is it finally put Wesker's character to rest. I was getting tired of seeing him show up again and his abilities growing more ridiculous. I can suspend my disbelief though as all playable RE characters have plot armor.Yes they were. The main scenarios were all the official ones.
No. Wesker surviving was a complete retcon from OG RE1. He was dead and gone. Then they decided everything was a Wesker wankfest for ten years and he's secretly behind everything. And he's also a DBZ character but doesn't immediately punch Chris through the rib cage and rip his heart out the second he meets him.
One of the problems with mid RE timeline games is Wesker is unstoppable, but he never uses his powers to stop the people trying to kill him. Like sending Jill against Chris when both of them could have torn him in 2 and been rid of him. It's immersion breaking.
As for the RE5 blacks thing. Check out RE9. The majority of the zombies are black or brown. There are very few white zombies. With the way capcom works they made those assets to use in RE5 remake. Look at games like Village and RE4R. Lots of reused assets and budget saving. So if we're seeing a bunch of basketball player zombies we're getting RE5 on the way.
this isn't a new change, by RE3 it was clear that Racoon City is fucking massive, the Zoo didn't give it a way? the 9 story Hospital? it has an 8 mile out of the city Industrial Factory district (where the famous Train Elevator is), at least 2 clock towers (one on the RPD), and the whole thing feels VERY Inner City.True, most of the major plot points are unchanged. Certain things are just jarring though like the idea that Raccoon city is now the size of Montreal and exists as ruins instead of just a crater. Just became an excuse for capcom to make their own Last of Us. Nu Ada is terrible in pretty much every way.
because he's a Supervillain stupid, this is not a logical franchise, he's quite literally a Dr. Doom tier Supervillain and Chris is his Richards, he both loves and respects, and fiercely hates, Chris Redfield, likely because of his time as STARS leader rubbing off on him and him "living the mask" too long, fucker palled around with them for 2 and a half years all for a single POTENTIAL event to have them killed off.No. Wesker surviving was a complete retcon from OG RE1. He was dead and gone. Then they decided everything was a Wesker wankfest for ten years and he's secretly behind everything. And he's also a DBZ character but doesn't immediately punch Chris through the rib cage and rip his heart out the second he meets him.
One of the problems with mid RE timeline games is Wesker is unstoppable, but he never uses his powers to stop the people trying to kill him. Like sending Jill against Chris when both of them could have torn him in 2 and been rid of him. It's immersion breaking.
The main theme of the series is the value of humanity's perserverence. Chris outsmarts Wesker multiple times to win. Yeah the moment to moment probably gives too much leeway, like when wesker gives up at the end of CV:X (The scene wasn't in the original CV) because knee high fire blocks the path. You gotta accept some cartoon/bond villain arrogance for why they survive but ultimately it's telling a story about humanity winning so it doesn't matter.One of the problems with mid RE timeline games is Wesker is unstoppable, but he never uses his powers to stop the people trying to kill him. Like sending Jill against Chris when both of them could have torn him in 2 and been rid of him. It's immersion breaking.
That one is mercifully short at least but yeah I'm sick of these on rails generic horror sequences at the very least they need to let you skip them on repeat playthroughs. It's cheap horror for stupid people to rob them of weapons and have scripted movement with insta kills. Like Sh2 has a disarming sequence but the game isn't suddenly cheating to create the illusion of being defenseless the mechanics were left in tact.After replaying it a few times, the orphanage sequence is the single worst segment in the entire new generation of games. I want to know what Dan Schneider foot fetish freak at Capcom USA that keeps wanting to inject these emergency brake sequences that play out at a snail's pace midgame.
This felt like the case in CV since he has a sort of rivalry tone when talking to him. 5 He wants him dead but does the bond villain thing of "It's a shame I can't wait around to see you die, I'm very busy now tata." even though all the time limits are self imposed.So there's likely always a niggling little bit of Wesker who wants Chris to be on his side, so they can be teammates again.
Rural parasite-infested Spaniards just don't have the same caveman IQ terror to them.
Although it was heavily neutered (especially thanks to Sheva's presence
Even minor characters like Kendo
I remember over a decade ago there was a mod for RE2 that was supposed to add fast children zombies but it never came out. To this day capcom still continues to be too much of a pussy to add that to the games other than that dumb scene in 2R with Emma Kendo.
Hell, even the shitty Anderson films had kid zombies at one point.
https://youtube.com/watch?v=QENCwMUmJCU
One of the problems with mid RE timeline games is Wesker is unstoppable, but he never uses his powers to stop the people trying to kill him. Like sending Jill against Chris when both of them could have torn him in 2 and been rid of him. It's immersion breaking.
At the time of the original release RE6 was the best selling RE. But Capcom expected 7 mil copies sold and only got 5. With a lot of bad reactions to it, which is likely what caused it not to hit the 7 mil mark. It got released on later consoles where it went way over that mark due to market size increases. But 6 was the best selling in the series until they did RE7. Games sell based on the last one. So 6 was selling off of 5's success until people realized it was shit and it failed to hit it's target.
What we know of Umbrella, being someone who doesn't go for a kill when given the chance would make you lose your place really fast. There are so many egotistical psychos who will crush you if you delay even for a second. But Wesker, who's too smart to kill the only people who really know and can endanger him is the master mind behind literally everything ever?You are right that technically it would have been smarter to go for instant kill strikes but, at the same time, I have lived long enough to know that the whole "why dont you just kill him?" cliche is actually pretty freaking true to reality as Im very sure if many people would behave the same if given the same abilities, just being unable to resist toying with their victims because their egos need a boost.
1-3 are all great and still hold up, you just have to get used to tank controls.Are the OG Resident Evil 2-5 bad? They look to be the free movement games.
And she stole Ashley's ballistics, very very disrespectful.I'm back in RE4 Remake and I was wondering if it was worth getting the Killer 7 if I have the SG-09R.
Also I can't stand the English VA for Ada Wong. She really loves ruining every scene the character is in.
He doesn't actively kill Chris till their final confrontation in 5 because the BSAA is taking out his competitors and doesn't even know Wesker is still operating.What we know of Umbrella, being someone who doesn't go for a kill when given the chance would make you lose your place really fast. There are so many egotistical psychos who will crush you if you delay even for a second. But Wesker, who's too smart to kill the only people who really know and can endanger him is the master mind behind literally everything ever?
The tanker where the zombies start shooting back was pretty annoyingin 5, its the ooga booga village and the oil factory sections
I think our definitions of massive are varying here. Nothing in RE3 really gave me the impression the city is huge except for maybe the streetcars (funnily enough Springfield, Missouri got rid of theirs in favor of buses before the 40s). Some of the alleys (the one behind the restaurant) feel very claustrophobic like a Japanese city probably because it's a capcom game. None of the buildings are larger than 4 stories in RE3 and a zoo isn't out of place even for a sub 200k population center. The marshaling yard always felt weird as it was reached by riding that miles long underground tram hidden beneath the city.this isn't a new change, by RE3 it was clear that Racoon City is fucking massive, the Zoo didn't give it a way? the 9 story Hospital? it has an 8 mile out of the city Industrial Factory district (where the famous Train Elevator is), at least 2 clock towers (one on the RPD), and the whole thing feels VERY Inner City.
quiet small towns don't feel like downtown Racoon City, its not quite Montreal like you say, but its really, big, and has a pop of over 100K, its basically Aspen but with bigger buildings.
You're as fragile snowflake as SJWs if tiny bit of yellow paint is enough to get visceral reaction out of you."Yeah, someone pissed in my mouth, but it was only 3 TIMES, BISH! Post hands, pure aryans love lobotomy arrows and handholding in video games"
crapcom fans are pathetic
People are sick of bad art design that breaks immersion for the sake of hand holding people when there's better ways to do it. Yellow paint can be used on stuff like ladders, but RE9 uses it all over the place because it's lazy. Designers can use light sources, easy but impossible to progress without tutorials where the character says "Hmm, I could break that" or have an enemy show you it's possible to do something. But instead they slop yellow every where because it stands out.You're as fragile snowflake as SJWs if tiny bit of yellow paint is enough to get visceral reaction out of you.
I live in a small "city", next to what would be called a bigger City on the Gulf Coast.I think our definitions of massive are varying here. Nothing in RE3 really gave me the impression the city is huge except for maybe the streetcars (funnily enough Springfield, Missouri got rid of theirs in favor of buses before the 40s). Some of the alleys (the one behind the restaurant) feel very claustrophobic like a Japanese city probably because it's a capcom game. None of the buildings are larger than 4 stories in RE3 and a zoo isn't out of place even for a sub 200k population center. The marshaling yard always felt weird as it was reached by riding that miles long underground tram hidden beneath the city.