Resident Evil - Virgin Vampire Wine Mom vs Chad Magnetic Lebowski

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They're trolling. RE6 Mercenaries is extremely fun though.
the combat and soundtrack is the only good thing about 6, its plot is way to ambitious and sprawling for the series, the body horror was completely shattered at multiple points and made a farce, namely with Simmons, who's transformations break all supsension of disbelief, which is saying alot for Resident Evil.

The game is TECHNICALLY very long, but you only get a small bite for each campaign so it feels overlong and short, its also comically easy for some campaigns, Jake Mueller is wildly unbalanced (with only 9's Leon really overtaking him), it also has way too many QTE/stick wiggling.

Its ambitious and they clearly put alot of effort into, every campaign having different HUDS and combat styles is neat, but it is not bigger than the sum of its parts.
 
no, they are just old as fuck, 2 is arguably way more important to the genre than 1 was beyond its groundbreaking nature, and way more horror/body horror than 1, its just a slow ass tank control game that, despite what people with nostaliga goggles think, is piss easy, you get more ammo than you know what to do with in 2, but as a kid shit like Lickers and all the G-mutants were terrifying.
3 is an incredibly solid game, Code Veronica is about as solid as 3, but way longer, and I'd say its the toughest of the tank control games.
4 is one of the best video games ever made.
5 is a step down but its co-op baby, if you have a friend it was fun.
2 is a decent challenge if you play it on hard. Unfortunately only the PC and Dreamcast ports have that mode though. Considerably harder enemies and less ammo save for bullets which have more per pickup but you need them because zombies tank damage and you have to rely on random headshot crits to clear them. Challenge goes up even further if you get the special outfit cause it costs you one secondary weapon and 125 bullets in the A scenario. Add in a Real Survivor mod with disconnected item boxes and things really start to get interesting.
 
Amazing? Funny, it was the best selling game in the franchise, but the feedback was so bad they rebooted the entire series.

Doesn't seem very amazing when you consider that does it?
Appealing to the masses has nothing to do with quality. Sorry, but most people are stupid and if your opinion on 6 is in line with them you're probably in that category. 6 is one of the greatest action games ever.
I don't think he's trolling. He's retarded enough to have a post history full of Vtuber threads. He really does like RE6
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Best game in the series (it's not, that's 4og by a mile)
it also has way too many QTE/stick wiggling.
not only can you turn off qtes, most of them come from being grabbed, don't get grabbed. As for the required ones they're the only ones that are actually worked into gameplay, that is, the combat still continues during them and the variety of them offers actual choices, such as with strelats where you can intentionally end their finisher early if their health is low or how with the break away meter input you can get out fast or wait to time it right to do more damage. 6 is filled with nuance to its combat that constantly offers player choice/expression.
 
Finally found the time to finish the game and it really falls off once you enter RPD. Lickers aren’t threatening at all in the lab as either Grace or Leon. I have zero desire to do a second playthrough.

As for the idea of remaking RE6, it was so universally hated I feel like they’d have to make a whole new game from the ground up. Story and everything.
 
Someone did bring up an interesting, if not obvious in retrospect, point...

RE9 does confirm that the remakes are the true "canon" as it actively references their version of events. Maybe that was always the plan with Capcom but many fans feel rather bothered that the versions of the games they grew up with and are responsible for what the series is today have been all quietly retconned away.

Hell, this stretches even to the original games themselves as pieces of media as Capcom had to be convinced by GOG to port those games to their store as they demonstrated almost no personal interest in doing so, almost a disturbing disregard to the games that started it all.

It just goes to show that RE2R onward werent meant to be tributes to the originals but their replacements and many fans arent ok with that, understandably so, especially since there are many things that the originals have objectively done better and that is just "gone" now.
 
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Someone did bring up an interesting, if not obvious in retrospect, point...

RE9 does confirm that the remakes are the true "canon" as it actively references their version of events. Maybe that was always the plan with Capcom but many fans feel rather bothered that the versions of the games they grew up in and are responsible for what the series is today have been all quietly retconned away.

Hell, this stretches even to the original games themselves as pieces of media as Capcom had to be convinced by GOG to port those games to their store as they demonstrated almost no personal interest in doing so, almost a disturbing disregard to the games that started it all.

It just goes to show that RE2R onward werent meant to be tributes to the originals but their replacements and many fans arent ok with that, understandably so, especially since there are many things that the originals have objectively done better and that is just "gone" now.
I'm trying to figure out what this means for HUNK as an example. In the original games he was a cold professional asshole who would gladly let a wounded ally die because survival was their responsibility, only the mission matters. In the remake when someone in his unit fucks up and shoots Birkin he takes responsibility, he tells a helicopter pilot to leave him behind, he does not risk the lives of his men to take out Leon Kennedy. Who even is HUNK as a character anymore?
 
so, I have finally finished the Sourcenext Resident Evil 2 Arrange Hard mode Leon A and Claire B
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it was fucking hard, probably the hardest classic RE of them all. unless you are sweaty enough to do RE games with no damage knife only.

So, what makes the Sourcenext RE2 Arrange Hard mode really hard? to put things in perspective, in the Sourcenext RE2 Original Hard mode, enemies gets 2~3 times health boost, while zombies get 8~10 times health boost. so, it takes roughly 20~40 handgun bullets to kill a zombie. your only solace is that the handgun now have a roughly 10% chance that the next shot is as powerful as a magnum shot. on the downside, instead of getting 15 handgun bullets you get 20 handgun bullets per pick up, but you get 2 less special weapon bullets ( 5 shotgun shells instead of 7, 4 grenade rounds instead of 4 and so on), not only that, all enemies now deal 2~6 times more damage. can you imagine from fulll health fine going to orange caution just because of a single crow attack?

so the Arrange Hard mode carries the difficulty of Original mode Hard mode, the Arrange Hard mode frontloads the handgun bullet pickups in the RPD and most of the special weapon bullets at the latter half. so by the time you start getting shotgun shells regularly, its at the point you dont need them that much anymore.

the Leon A scenario is hard but gets a little easier once Leon gets the handgun parts as it increases firing rate, so even if you are not able to have the RNG to have magnum shots, at least you can shoot the zombies faster. also the shotgun decapitates at a normal range, so you can split the zombies in half then get out of the room and come back, the zombies are gone.

the Claire B scenario is definitely harder, as Claire doesn't get a handun with fast firing rate, and none of her special weapons decapitate, except for the grenade rounds but it takes 2~3 grenade rounds to decapitate a zombie. your hope to complete a Claire scenario is to have the RNG gods in your side and keep pulling of magnum power handgun shots, as Claire doesn't have enough bullets to kill off enemies in the game.

anyway, completing the Hard mode doesn't unlock the rocket launcher, gatling or the submachine gun, but at least it teaches you to have infinite ammo which I used, and was surprised that it took 140+ shots to kill Brad
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I heard the RE2 Dreamcast version Nightmare difficulty is actually higher, but I have no idea, as DC emulation still fucks up certain roms, and RE2 is one of them
 
It just goes to show that RE2R onward werent meant to be tributes to the originals but their replacements and many fans arent ok with that, understandably so, especially since there are many things that the originals have objectively done better and that is just "gone" now.
Yeap, and instead of remaking RE5 they'll just delete it from existence (once again thank God for emulation and XHDs). It should be next on the docket after all, but we'll see lol, I've heard the co-op was quite fun. Graphically RE5 still looks really good so Capcom will probably use that as an excuse not to do it... and a way to dodge their true fear of le predictable post-modern raycisssss callouts from the kosherberg media types.

It's just sad that we never got the actual RE5 that was first showed off back in the day. Modern hyperbole aside, there actually was a tiny racial element to it, but that genuinely made the game so much scarier even though it was set in broad daylight. Chris walking through that village and getting those horrifying bug-eyed rape ape stares (that real sub-saharans actually have) was an amazing set piece moment. Rural parasite-infested Spaniards just don't have the same caveman IQ terror to them. Although it was heavily neutered (especially thanks to Sheva's presence and the suspiciously high amount of "don't call us racist please gaijins" middle easterners), the final game still invoked some of that original vibe for like a minute.
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RE5 would have been god damn crazy scary if it was just Chris going solo the whole way.
 
RE9 does confirm that the remakes are the true "canon" as it actively references their version of events. Maybe that was always the plan with Capcom but many fans feel rather bothered that the versions of the games they grew up with and are responsible for what the series is today have been all quietly retconned away.
RE9 references both the originals and the remakes. It has call backs to the actual fucking ps1 game boxes. If you take RE9 seriously then RE1 original is a game within the RE universe, released during the mansion incident..

The originals were already retconned away by Umbrella Chronicles and RE1 remake. UC was an official way to clean up the timeline and patch up some holes. It was the official cannon until the remakes and even now you still use it and the original timeline to fill gaps.

As with all Japanese media, what is cannon is simply what the director wants it to be at the time.

I don't understand people playing RE difficulty mods. Making a zombie take 20 shots to kill doesn't improve the game in my eyes. It makes it more grindy. There are so many more fleshed out mods or spiritual successors that seem a better way to play the game. Does making enemies bullet sponges really improve your experience?
 
I heard the RE2 Dreamcast version Nightmare difficulty is actually higher,
Damage values are a bit random in it. You can crit a few times in a row but I've seen Misty on the bus eat 21 shots. Pretty much every zombie becomes a Brad zombie.
 
RE9 does confirm that the remakes are the true "canon" as it actively references their version of events. Maybe that was always the plan with Capcom but many fans feel rather bothered that the versions of the games they grew up with and are responsible for what the series is today have been all quietly retconned away.
sort of irrelevant though, isn't it? all the plot beats are the same, and RE1-3 didn't exactly have paragraphs of dialogue, saying they retconned them away implies they drastically changed something, or that there was ever alot of "something" there to change.

RE2R has more Leon and Ada time to facilitate their blossoming little romance that didn't exist in the OG game, where, in their second real meeting, Leon takes a bullet for Ada and they talk like people who have had a "will they won't they" for days.
 
As for the idea of remaking RE6, it was so universally hated I feel like they’d have to make a whole new game from the ground up. Story and everything.
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Source: I made it up

Contrary to your delusions re6 is the best selling title in the series and most people like it.

RE9 references both the originals and the remakes. It has call backs to the actual fucking ps1 game boxes. If you take RE9 seriously then RE1 original is a game within the RE universe, released during the mansion incident..
That's an easter egg, why are you being dumb?
7 is legit the only good one in the current mainline trilogy
7 is like an hour long once you've beaten it, has 4 enemies, 2 of which are functionally identical and has no endgame, there's no reason to get the magnum even on madhouse because there's no final boss and you'll still have too many shotgun shells. It's a very strong opening and the bosses we do get are good but survival horror is about resource balancing and the game isnt good at that.
 
From wikipedia.

According to review aggregator website Metacritic, Resident Evil 6 received "mixed or average" reviews.The website described the game as "the first game in the main series that failed to receive a positive reception from game critics" and reported that the critics "complained about bloat and inconsistency", and felt that "RE6 was more generic shooter than distinctive survival horror game."

Critics praised the graphics, AI and controls. A reviewer from Game Informer stated that the game did not "hold back" the decadent experience from being an "unhinged flaming rollercoaster ride". A reviewer from the Official Xbox Magazine concluded that the game was an accomplished shooter, and a fittingly "thunderous" send-off for Resident Evil, while also praising the length and variety of the game. GameTrailers noted the shift away from the style and tone of past games in the series, yet still praised the overall direction, stating that despite the "old identity stripped away", the game presented itself as a "massive" action game.Richard George of IGN was favourable toward the technical and artistic design of the game, stating that the game was among Capcom's greatest successes with an "incredibly strong" world, lighting and creature designs. Ryan McCaffrey of IGN also noted the new enemies as "some of the best" designs and concepts in the history of the franchise.<a href="https://en.wikipedia.org/wiki/Resident_Evil_6#cite_note-IGN2-73"><span>[</span>70<span>]</span></a> Hollander Cooper of GamesRadar praised the improvements to the controls over its predecessor, stating that the game had an emphasis placed on fluidity and movement, although noted that the cover system "never seems to work right> The Escapist also praised the improved AI companion that "does a decent job of backing you up and taking the fight to the enemy rather than just standing by", while, however, disliking the cover system, calling it "the most forgettable new feature of the game" Jose Otero of 1Up.com also praised the improvements to the game's controls but stated: "While building on that game's (Resident Evil 4's) masterful formula of stop-and-pop gunplay is a smart approach, RE6 serves as proof that too many compromises and too much empowerment can ultimately erode what makes Resident Evil, at its core, work."

The game's four campaigns received criticism from reviewers. Simon Parkin from Eurogamer was divided over the campaigns, citing Leon's campaign as the strongest and "the closest we get to the series' survival horror roots", along with Ada's as having "diverse flavour". However, Parkin criticised the other two campaigns, stating that Jake's campaign "rarely delights" while citing that Chris's was a "second-rate third-person sprint" with "idiotic" cutscene dialogueA reviewer from Edge also felt that the campaigns noticeably contrasted in quality more than others. Similarly, Kevin VanOrd from GameSpot concluded that the game's campaigns were the ultimate test of patience for "even the most dedicated"while Destructoid cited Resident Evil 6 as not only a "step back" for the series due to the game's new and unconventional features, but a "step back for commonplace, unassuming action-shooters"

In an interview with the Official PlayStation Blog, Resident Evil 6 executive producer Hiroyuki Kobayashi responded to fan criticism shortly after release, noting the creative differences with fans. He stated "the fans and us as creators are the two parents [...] and just like real parents, you're not always going to agree on what is best for raising that child," going on to say, "we want to make sure that what we do pleases them but the initial reaction might not always be positive. We do listen to the fans but we can't be beholden to them at every turn or I don't think we'll ever make progress in terms of the series' development".

While Capcom dubbed the game a "dramatic horror", several critics noted its departure from the survival horror genre compared to previous installments Resident Evil 7: Biohazard, released in 2017, switched to a first-person perspective and returned to the series' survival horror roots.

RE 4 and RE5 was really growing the franchise. As you can see from the reviews, 6 was not popular with fans. It was seen as too actiony where it become a shlock action title rather than a horror game. RE6's presentation is closer to something like Devil may cry than it is RE4 or 5. Both had silly moments, but at it's core it was serious. RE6 was just a serious action game but it was so serious it become over the top silly.

I'm tempted to force myself through RE6. It's the only mainline I haven't finished but it's such a slog of a game. It's everything wrong with the end of that generation. Long slow talking segments, bad cover mechanics, too many cut scenes telling no real story.
 
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