- Joined
- Jun 21, 2025
I don't think he's trolling. He's retarded enough to have a post history full of Vtuber threads. He really does like RE6They're trolling. RE6 Mercenaries is extremely fun though.
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I don't think he's trolling. He's retarded enough to have a post history full of Vtuber threads. He really does like RE6They're trolling. RE6 Mercenaries is extremely fun though.
the combat and soundtrack is the only good thing about 6, its plot is way to ambitious and sprawling for the series, the body horror was completely shattered at multiple points and made a farce, namely with Simmons, who's transformations break all supsension of disbelief, which is saying alot for Resident Evil.They're trolling. RE6 Mercenaries is extremely fun though.
2 is a decent challenge if you play it on hard. Unfortunately only the PC and Dreamcast ports have that mode though. Considerably harder enemies and less ammo save for bullets which have more per pickup but you need them because zombies tank damage and you have to rely on random headshot crits to clear them. Challenge goes up even further if you get the special outfit cause it costs you one secondary weapon and 125 bullets in the A scenario. Add in a Real Survivor mod with disconnected item boxes and things really start to get interesting.no, they are just old as fuck, 2 is arguably way more important to the genre than 1 was beyond its groundbreaking nature, and way more horror/body horror than 1, its just a slow ass tank control game that, despite what people with nostaliga goggles think, is piss easy, you get more ammo than you know what to do with in 2, but as a kid shit like Lickers and all the G-mutants were terrifying.
3 is an incredibly solid game, Code Veronica is about as solid as 3, but way longer, and I'd say its the toughest of the tank control games.
4 is one of the best video games ever made.
5 is a step down but its co-op baby, if you have a friend it was fun.
Appealing to the masses has nothing to do with quality. Sorry, but most people are stupid and if your opinion on 6 is in line with them you're probably in that category. 6 is one of the greatest action games ever.Amazing? Funny, it was the best selling game in the franchise, but the feedback was so bad they rebooted the entire series.
Doesn't seem very amazing when you consider that does it?
I don't think he's trolling. He's retarded enough to have a post history full of Vtuber threads. He really does like RE6
not only can you turn off qtes, most of them come from being grabbed, don't get grabbed. As for the required ones they're the only ones that are actually worked into gameplay, that is, the combat still continues during them and the variety of them offers actual choices, such as with strelats where you can intentionally end their finisher early if their health is low or how with the break away meter input you can get out fast or wait to time it right to do more damage. 6 is filled with nuance to its combat that constantly offers player choice/expression.it also has way too many QTE/stick wiggling.
I'm trying to figure out what this means for HUNK as an example. In the original games he was a cold professional asshole who would gladly let a wounded ally die because survival was their responsibility, only the mission matters. In the remake when someone in his unit fucks up and shoots Birkin he takes responsibility, he tells a helicopter pilot to leave him behind, he does not risk the lives of his men to take out Leon Kennedy. Who even is HUNK as a character anymore?Someone did bring up an interesting, if not obvious in retrospect, point...
RE9 does confirm that the remakes are the true "canon" as it actively references their version of events. Maybe that was always the plan with Capcom but many fans feel rather bothered that the versions of the games they grew up in and are responsible for what the series is today have been all quietly retconned away.
Hell, this stretches even to the original games themselves as pieces of media as Capcom had to be convinced by GOG to port those games to their store as they demonstrated almost no personal interest in doing so, almost a disturbing disregard to the games that started it all.
It just goes to show that RE2R onward werent meant to be tributes to the originals but their replacements and many fans arent ok with that, understandably so, especially since there are many things that the originals have objectively done better and that is just "gone" now.
Somalian Wesker will always be better than Temu Wesker.
Yeap, and instead of remaking RE5 they'll just delete it from existence (once again thank God for emulation and XHDs). It should be next on the docket after all, but we'll see lol, I've heard the co-op was quite fun. Graphically RE5 still looks really good so Capcom will probably use that as an excuse not to do it... and a way to dodge their true fear of le predictable post-modern raycisssss callouts from the kosherberg media types.It just goes to show that RE2R onward werent meant to be tributes to the originals but their replacements and many fans arent ok with that, understandably so, especially since there are many things that the originals have objectively done better and that is just "gone" now.
SO HAMMER THE BUTTONS AND WIGGLE THE STICKS!it also has way too many QTE/stick wiggling.
RE9 references both the originals and the remakes. It has call backs to the actual fucking ps1 game boxes. If you take RE9 seriously then RE1 original is a game within the RE universe, released during the mansion incident..RE9 does confirm that the remakes are the true "canon" as it actively references their version of events. Maybe that was always the plan with Capcom but many fans feel rather bothered that the versions of the games they grew up with and are responsible for what the series is today have been all quietly retconned away.
Damage values are a bit random in it. You can crit a few times in a row but I've seen Misty on the bus eat 21 shots. Pretty much every zombie becomes a Brad zombie.I heard the RE2 Dreamcast version Nightmare difficulty is actually higher,
sort of irrelevant though, isn't it? all the plot beats are the same, and RE1-3 didn't exactly have paragraphs of dialogue, saying they retconned them away implies they drastically changed something, or that there was ever alot of "something" there to change.RE9 does confirm that the remakes are the true "canon" as it actively references their version of events. Maybe that was always the plan with Capcom but many fans feel rather bothered that the versions of the games they grew up with and are responsible for what the series is today have been all quietly retconned away.
7 is legit the only good one in the current mainline trilogyShould I skip RE 7? It seems to be restricted in gameplay like a lot of the first person horror games of the time.
The entire Baker house section is. The rest of the game is literal trash.7 is legit the only good one in the current mainline trilogy
As for the idea of remaking RE6, it was so universally hated I feel like they’d have to make a whole new game from the ground up. Story and everything.
That's an easter egg, why are you being dumb?RE9 references both the originals and the remakes. It has call backs to the actual fucking ps1 game boxes. If you take RE9 seriously then RE1 original is a game within the RE universe, released during the mansion incident..
7 is like an hour long once you've beaten it, has 4 enemies, 2 of which are functionally identical and has no endgame, there's no reason to get the magnum even on madhouse because there's no final boss and you'll still have too many shotgun shells. It's a very strong opening and the bosses we do get are good but survival horror is about resource balancing and the game isnt good at that.7 is legit the only good one in the current mainline trilogy
According to review aggregator website Metacritic, Resident Evil 6 received "mixed or average" reviews.The website described the game as "the first game in the main series that failed to receive a positive reception from game critics" and reported that the critics "complained about bloat and inconsistency", and felt that "RE6 was more generic shooter than distinctive survival horror game."
Critics praised the graphics, AI and controls. A reviewer from Game Informer stated that the game did not "hold back" the decadent experience from being an "unhinged flaming rollercoaster ride". A reviewer from the Official Xbox Magazine concluded that the game was an accomplished shooter, and a fittingly "thunderous" send-off for Resident Evil, while also praising the length and variety of the game. GameTrailers noted the shift away from the style and tone of past games in the series, yet still praised the overall direction, stating that despite the "old identity stripped away", the game presented itself as a "massive" action game.Richard George of IGN was favourable toward the technical and artistic design of the game, stating that the game was among Capcom's greatest successes with an "incredibly strong" world, lighting and creature designs. Ryan McCaffrey of IGN also noted the new enemies as "some of the best" designs and concepts in the history of the franchise.<a href="https://en.wikipedia.org/wiki/Resident_Evil_6#cite_note-IGN2-73"><span>[</span>70<span>]</span></a> Hollander Cooper of GamesRadar praised the improvements to the controls over its predecessor, stating that the game had an emphasis placed on fluidity and movement, although noted that the cover system "never seems to work right> The Escapist also praised the improved AI companion that "does a decent job of backing you up and taking the fight to the enemy rather than just standing by", while, however, disliking the cover system, calling it "the most forgettable new feature of the game" Jose Otero of 1Up.com also praised the improvements to the game's controls but stated: "While building on that game's (Resident Evil 4's) masterful formula of stop-and-pop gunplay is a smart approach, RE6 serves as proof that too many compromises and too much empowerment can ultimately erode what makes Resident Evil, at its core, work."
The game's four campaigns received criticism from reviewers. Simon Parkin from Eurogamer was divided over the campaigns, citing Leon's campaign as the strongest and "the closest we get to the series' survival horror roots", along with Ada's as having "diverse flavour". However, Parkin criticised the other two campaigns, stating that Jake's campaign "rarely delights" while citing that Chris's was a "second-rate third-person sprint" with "idiotic" cutscene dialogueA reviewer from Edge also felt that the campaigns noticeably contrasted in quality more than others. Similarly, Kevin VanOrd from GameSpot concluded that the game's campaigns were the ultimate test of patience for "even the most dedicated"while Destructoid cited Resident Evil 6 as not only a "step back" for the series due to the game's new and unconventional features, but a "step back for commonplace, unassuming action-shooters"
In an interview with the Official PlayStation Blog, Resident Evil 6 executive producer Hiroyuki Kobayashi responded to fan criticism shortly after release, noting the creative differences with fans. He stated "the fans and us as creators are the two parents [...] and just like real parents, you're not always going to agree on what is best for raising that child," going on to say, "we want to make sure that what we do pleases them but the initial reaction might not always be positive. We do listen to the fans but we can't be beholden to them at every turn or I don't think we'll ever make progress in terms of the series' development".
While Capcom dubbed the game a "dramatic horror", several critics noted its departure from the survival horror genre compared to previous installments Resident Evil 7: Biohazard, released in 2017, switched to a first-person perspective and returned to the series' survival horror roots.