Modern RE relies on cutscene jumpscares and invincible stalkers, whereas old RE could fuck with you via brilliant camera angles.
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The more I see of RE9, the more it looks like a quasi-testing ground for an RE1 remakeremake. Hear me out, when RE3make released there was a new enemy type created by N(os)emesis which could only be described as "proto-las plagas".
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I believe this was Capcom working out the basic framework of what would become the RE4make las plagas tentacle heads. Unlike RE3make which was basically a greedy afterthought, RE4make was a game Capcom absolutely couldn't flub in their usual way, it had to succeed. So they put their A Team fresh off of RE2make onto 4, and let the B Team hand 3make. I believe a remake of 1, which is still legendary, is another game Capcom scarcely wants to fuck up (though I don't think they could ever top it).
So what do we see in RE9? Well, you've got an Asylum and gameplay loop which runs similarly to RE1 (though many RE games have this formula). You have a giant spider battle complete with babies, almost like a Black Tiger test. You have a literal little-girl-to-indestructible-monster-stalker enemy ala Lisa Trevor. And of course you have knockoff Crimson Heads in the blister heads... Sure, this could all be a case of throwing RE shit at the wall to see what sticks, but going by RE3make to 4make I don't believe that is the case. I think Capcom is experimenting with how well these things will work in the RE engine, and trying to work out the kinks in preparation for their usage in a future REmake remake.