- Joined
- Oct 15, 2021
I'm explaining Tank controls like a designer would with the thought process of:No... a core concept of tank controls is that your character... moves like a tank. Tanks can pivot and move forward and back.
telling someone to Design a chair, vs Design something you sit on. would give drastically different possible outcomes and ways of thinking.
I'm making the point that the camera is divorced from your movement and that definition opens the door for more/different design possibilities.
plus that is the core issue people that never played a game with Tank controls have. it's how they're thinking about movement. and everything being dependent
where the character is facing, that is a core concept of tank controls.
same with how drawing isn't just scribbling on paper. control schemes isn't just pressing buttons,
it's thinking.
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