Resident Evil - Virgin Vampire Wine Mom vs Chad Magnetic Lebowski

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If you completely mind wipe and take yourself back to playing RE1 for the first time, it's like masterful compared to how predictable and fucktarded the average RE plot is. Barry is a good red herring, you get different sides to the same story with the character select, the tone is grim with minimal tongue and cheek nonsense, and the flavor text is some of the best (itchy tasty).
God I miss the simplicity the series use to have, and it didn't go out of it's way to have a clusterfuck of plot to come off as "epic." Every sequel didn't piss and shit all over the plot of the previous game, and would build on it.

It's just Reddident Evil now.
 
I cant believe Im going to say this, bros but

"Somehow Raccoon City has returned"

a Nuke wouldn't obliterate a City that size anyways, I dunno why you people think it would, it wouldn't.

Maybe not but I do think this is one of the few things where suspension of disbelief can take over as R.C's destruction is meant to be a tragedy that would expose to the rest of the world about B.O.Ws and how there would be a demand for answer to these threats, leading to the BSAA's creation.

As you said, the tech is almost irrelevant, what truly matters is that R.C and all that it could ever be, same for every life on it, was snuffed out because of the ambition and incompetence of evil men.
The Dead Factory is such a good final area, and very relevant to the RC trilogy. Since it's where Umbrella was disposing of any biological evidence, poorly, but disposing of it. I believe one of the files even mentions they're doing a shit job and they're practically asking for an outbreak.

There is a reason why Wesker (and Birkin too in a way)decided to it was time to bail out of Umbrella's side once the events of R.E 0 took place, that was already a sign the company was starting to struggle to avoid outbreaks and it would be only a matter of time until something too big to cover up would happen and Umbrella would be done for.
You got just enough of the city to get a feel for how it was structured, even though it's still pretty limited.

This is why I enjoyed Outbreak because it served as side stories that expanded the scope of the event. I am a sucker for when a big destructive event gets expanded through the eyes of side characters or even just people unrelated to the main leads and is just trying to survive this shit. It all serves to make the setting more "alive".

We didnt have to see Marvin and the other cops trying to find a way to escape the station, but it was appreciated that we did and it made us see how he got bitten and decided to stay behind as to not risk his fellow officers, leading to when he gets found by Claire/Leon (and Jill but Marvin decided to take a good continuity preserving nap I guess)

It is small things like that, they go a long way to make me grow invested and attached to the plot, as much B-movie esque it can be.
If you completely mind wipe and take yourself back to playing RE1 for the first time, it's like masterful compared to how predictable and fucktarded the average RE plot is. Barry is a good red herring, you get different sides to the same story with the character select, the tone is grim with minimal tongue and cheek nonsense, and the flavor text is some of the best (itchy tasty).

Oddly enough, I still think Barry is a good example of betrayal being handled well in a plot. He is a good man, hell, he is the "dad" of the team, he saves Jill twice over the story and his hokey lines could be interpretated as him trying to ease the tension through bad humor. So when he begins to act weird, you almost hope this doesnt lead to anything but when it does, you actually feel betrayed. Which also leads to either outcome of him redeeming himself by turning on Wesker or dying for his mistakes feel a whole lot impactful. And even if he does survive, the betrayal isnt forgotten just like that as RE3's ending slide demonstrated he was still seeking to atone further for it.

Looking back, feels like the PSX was a fan of this trope as SH 1 had a similar setup with Cybil, sort of building her presence as a character so you do get invested in her and then having her "turn" on you (tho she is literally being mind controlled in this case), making the act of saving or killing her more significant.

All that is to say gaming peaked with PS1/2 era lol
 
There is a reason why Wesker (and Birkin too in a way)decided to it was time to bail out of Umbrella's side once the events of R.E 0 took place, that was already a sign the company was starting to struggle to avoid outbreaks and it would be only a matter of time until something too big to cover up would happen and Umbrella would be done for.
In Wesker's Report II, he explicitly questions why Spencer stuck the mansion in a heavily wooded forest surrounded with life to work on the T-Virus. When if there ever were an accident, it would flood the woods and mutate everything.
This is why I enjoyed Outbreak because it served as side stories that expanded the scope of the event. I am a sucker for when a big destructive event gets expanded through the eyes of side characters or even just people unrelated to the main leads and is just trying to survive this shit. It all serves to make the setting more "alive".

We didnt have to see Marvin and the other cops trying to find a way to escape the station, but it was appreciated that we did and it made us see how he got bitten and decided to stay behind as to not risk his fellow officers, leading to when he gets found by Claire/Leon (and Jill but Marvin decided to take a good continuity preserving nap I guess)

It is small things like that, they go a long way to make me grow invested and attached to the plot, as much B-movie esque it can be.
I really do love the Outbreaks for what they did with Raccoon City, and liked seeing pretty much the start of everything with the J's Bar scenario. I love the RPD scenario. We didn't need Marvin but I like that it fleshes him out a little bit on what he was doing before RE2. We only had a few files of what went on.
Oddly enough, I still think Barry is a good example of betrayal being handled well in a plot. He is a good man, hell, he is the "dad" of the team, he saves Jill twice over the story and his hokey lines could be interpretated as him trying to ease the tension through bad humor. So when he begins to act weird, you almost hope this doesnt lead to anything but when it does, you actually feel betrayed. Which also leads to either outcome of him redeeming himself by turning on Wesker or dying for his mistakes feel a whole lot impactful. And even if he does survive, the betrayal isnt forgottenjust like that as RE3's ending slide demonstrated he was still seeking to atone further for it.
One of the few complaints I have in REmake is that you can't get Barry killed any other way than taking his gun from him. In RE1 OG, there's a few instances you controlled his fate.
All that is to say gaming peaked with PS1/2 era lol
My $1,200 PC is just a RE PS1/PS2 machine.
 
Finally getting around to playing through the series. Just finished up with the original 3 on PS1.

RE (1996): Not a ton to say, but the game was very good, though I did only play Jill's route. While I do enjoy the terrible voice work, a better English script would definitely help. It is a bit silly that Barry's fate is entirely dependent on whether or not you wait for him to come back with a rope.

RE 2: Played Leon A -> Claire B. Talk about a rough first day on the job for Leon. 2 improved on 1 in pretty much every way in my opinion. Having some choices carry over to the B scenario is nice. While Mr. X did look fairly intimidating, he's quite easy to either evade or take down. Ended Leon's scenario with a ton to healing items and ammo but had to scrimp and save quite a bit on Claire's. It also took me a while to find out that you can change the control settings in the menu to have the auto-aim. That was a game changer.

RE 3: Probably my favorite of the bunch, even if it was the most linear. After trying a few times to fight Nemesis in front of the police station (RIP Brad), I gave up and just ran for the rest of the game. If I play again, I will probably try and take him down each time. Nemesis added a lot of tension, especially now that he will chase you through doors (unlike Mr. X). The city was fun to explore, and in hindsight, the Nemesis events are pretty scripted, they did a good job hiding that at the time. The clock tower felt a lot like RE1. Mowing down zombies in the hospital as Carlos was also fun. The park section wasn't great, neither was the grave digger fight. The factory, while short, had great atmosphere and Barry comes in clutch at the end with the helicopter as we fly off into the distance and watch Raccoon City get reduced to rubble.

Time to break out the Gamecube for Code:Veronica (I don't own a Dreamcast), 0, and finally 4.
 
Finally getting around to playing through the series. Just finished up with the original 3 on PS1.

RE (1996): Not a ton to say, but the game was very good, though I did only play Jill's route. While I do enjoy the terrible voice work, a better English script would definitely help. It is a bit silly that Barry's fate is entirely dependent on whether or not you wait for him to come back with a rope.

RE 2: Played Leon A -> Claire B. Talk about a rough first day on the job for Leon. 2 improved on 1 in pretty much every way in my opinion. Having some choices carry over to the B scenario is nice. While Mr. X did look fairly intimidating, he's quite easy to either evade or take down. Ended Leon's scenario with a ton to healing items and ammo but had to scrimp and save quite a bit on Claire's. It also took me a while to find out that you can change the control settings in the menu to have the auto-aim. That was a game changer.

RE 3: Probably my favorite of the bunch, even if it was the most linear. After trying a few times to fight Nemesis in front of the police station (RIP Brad), I gave up and just ran for the rest of the game. If I play again, I will probably try and take him down each time. Nemesis added a lot of tension, especially now that he will chase you through doors (unlike Mr. X). The city was fun to explore, and in hindsight, the Nemesis events are pretty scripted, they did a good job hiding that at the time. The clock tower felt a lot like RE1. Mowing down zombies in the hospital as Carlos was also fun. The park section wasn't great, neither was the grave digger fight. The factory, while short, had great atmosphere and Barry comes in clutch at the end with the helicopter as we fly off into the distance and watch Raccoon City get reduced to rubble.

Time to break out the Gamecube for Code:Veronica (I don't own a Dreamcast), 0, and finally 4.
I never cared for the "canon" route with Chris. No shotgun, no grenade launcher, no Barry, no V-Jolt.:stress:

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RE2 improved on it by making the characters different but equal.

Mixing ammo to kill Nemmy is fun but his drops suck. Awarded too late in the game to mean anything.
 
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In Wesker's Report II, he explicitly questions why Spencer stuck the mansion in a heavily wooded forest surrounded with life to work on the T-Virus. When if there ever were an accident, it would flood the woods and mutate everything.
I mean it makes sense, he made the mansion a decade+ before the T-Virus was made, as far as he knew, the Progenitor virus just killed you or made you a super human, and that's what he cared about, he had no idea they were eventually going to make that shit
 
Later on they start hyping up Chris vs. Wesker like it’s Batman and Joker or some shit. Wesker got impaled and just walks it off. Why is he acting like this Chris dude ruined his life?

I think Wesker feels the same towards both Jill and Chris (there is no "canon" version of events in RE1, only certain aspects of it, like Rebecca and Barry being alive but we can assume both Jill and Chris messed over Wesker's plans), it is just the case that

1- Chris seems to have taken the betrayal far more personally and why wouldnt he? Wesker got nearly every STARS members killed and Chris had history with most of them. Wesker did also describe Chris as "one of his best men" so I cant discard the possibility even that the latter looked up a bit to the former.
2- Chris did mess with Wesker's businesses AGAIN in Code Veronica so I can imagine someone like the latter to create some sort of "theatrical" rivalty between them as a result of it. Not Chris, he just fucking hates Wesker and tries to kill him at every opportunity.
3- I legit think one of the reasons he didnt kill Jill was because he sought to fuck up with her mind and sense of self by forcing her into being his enforcer, a revenge for her meddling back in RE1. He also couldnt resist the image of having Chris's mind being totally blown by seeing Jill alive and being his bitch now.
In Wesker's Report II, he explicitly questions why Spencer stuck the mansion in a heavily wooded forest surrounded with life to work on the T-Virus. When if there ever were an accident, it would flood the woods and mutate everything.
Which it kind of did in Outbreak, didnt it? At least there was a scenario set in the forest, iirc and that was filled with monsters

I can only assume Umbrella dispatched a clean up crew to the surrounding woods around the mansion's remains to kill any remaining monsters and further destroy any evidence.
One of the few complaints I have in REmake is that you can't get Barry killed any other way than taking his gun from him. In RE1 OG, there's a few instances you controlled his fate.

And Barry's death is just falling to his death and the note to his family just lucky happened to have gotten off from him before he fell.

At least in the original he dies from his injuries after sharing a few words and you find the note with him, which makes it extra tragic.

So yeah, the rare instance where the original actually did something better than the remake. Im sure there are a few others but this is a more prominent one.
 
I am not discarding Capcom doing some damage control and have a HUNK DLC where they show *GASP* He survived, guys! And he escaped because he is Mr Death yo! Buy it if you want HUNK surviving!
Hunk surviving because he used the same or similar virus that Albert used when he got impaled would at least make some sense if they wanted to bring him back.

1. V-ACT only works if you are incapacitated. Hunk gets his neck sliced by a hatchet. By the time leon meets Zeno, he would wake up and be gone which will explain why his body disappears.
2. It would still keep the RE Syndrome bull that Fake Wesker had to explain his hand
3. It would make escaping the area easier if he had some similar powers to Wesker
4. Hunk would of only known that Elpis is a weapon since the Connections and Gideon thought it was a weapon too so asking for something to keep him alive to bypass the RE syndrome which would be something similar to Zeno isn't far off.
5. It would also explain why he wasn't weakened compared to Leon with the disease and why he was more willing to charge in and be more confrontational rather than hold back.

Plus now that Elpis is revealed to be an antiviral. Hunk can literally just decide to get rid of his mutated powers if he so wished.

...so expect nothing of the sort and watch as classic Capcom writing just shits itself.
 
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with RE4 remake, 8 and 9 using a lot of gameplay elements from Evil Within, it just shows that Shinji Mikami needed a tard wrangler. that game was so close to greatness, if it wasnt for some retarded decisions like the story, letterbox shit and other stuff
I know this is old, but Evil Within could've done without the stealth shit. I don't like that about Requiem either and I was certainly not a fan of manually picking up the gel and waiting for the animation to pass every time I kill an enemy.
 
Don't skip RE1 remake, its definitely worth playing.
It's definitly on my list. I will probably go back to it once I finished the rest of the games. End on a high note if you will.

Just got to the Antarctic base in Code Veronica and I just want to say that I really like the game so far and that I find it extremely funny that the main antagonist is a fucking troon.
 
One of the few remakes that is better than the original game.
While I agree, I don't think the original should be outright skipped.

I was just playing it an hour ago since there's some new visual mods for it to make the remaster even cleaner, and goddamn it's hard to believe the game is 24 years old and still looks that good. It may be the best execution of lighting the series ever had.

It's the last game of the series that scared me to play (as a teen) since I thought the zombies were horrifying. While on paper they're supposed to be "scarier" in 2R, everything from their sound design and random movement animation is fucking shit compared to REmake.

One of my favorite visuals is walking into the Kenneth hallway and there's that zombie down the hall next to the piano room standing still in the dark and moaning occassionally.
 
While I agree, I don't think the original should be outright skipped.

I was just playing it an hour ago since there's some new visual mods for it to make the remaster even cleaner, and goddamn it's hard to believe the game is 24 years old and still looks that good. It may be the best execution of lighting the series ever had.

It's the last game of the series that scared me to play (as a teen) since I thought the zombies were horrifying. While on paper they're supposed to be "scarier" in 2R, everything from their sound design and random movement animation is fucking shit compared to REmake.

One of my favorite visuals is walking into the Kenneth hallway and there's that zombie down the hall next to the piano room standing still in the dark and moaning occassionally.
ill be a basic bitch and say i like the original environment and features, i'm fine with most of it, but i REALLY can't stand full manual aiming. i may not remember correct, i believe though original requires specifically aiming down etc and remake you can just aim generally and it auto aims vertically? it was something like that that was the real "no, i simply cannot fucking deal with buggier dogs etc that require much more twitch reflex"

more skill/effort but i'm not afraid to say i suck just enough i can't do that shit reliably enough to ever consider playing it for fun

for thread tax ill throw in "julia voth is jill, not busted modern tomb raider, fuck you remakes"
 
ill be a basic bitch and say i like the original environment and features, i'm fine with most of it, but i REALLY can't stand full manual aiming. i may not remember correct, i believe though original requires specifically aiming down etc and remake you can just aim generally and it auto aims vertically? it was something like that that was the real "no, i simply cannot fucking deal with buggier dogs etc that require much more twitch reflex"
The auto-aim was in the original Japanese release of RE1, but they removed it in the NA release. I believe the director's cut restored it.
 
for thread tax ill throw in "julia voth is jill, not busted modern tomb raider, fuck you remakes"
Yeah they didn't wreck her. To me it's still my definitive Jill, back before she became a boss cunt who looked like every mid third generation feminist. Although I got a lot of love for RE3 OG Jill since it's my fav game of the series.

I still don't get why anyone thought she was hot in 3r. It's one of those situations where I just know I'm right and everyone else is wrong. Any sexuality she had previously they took out with a syringe.
 
Can Jill actually get infected AGAIN? In RE 3 Nemesis infected her but Carlos managed to give her a vaccine that seems to have worked. Unless of course you're bringing a "oh this T-virus was just dormant" story into it. Heck in the RE3 novel Jill thinks she might have picked up a slight resistance to the T virus when they fought in the spencer mansion because the infection isn't turning her immediately into a Zombie. Of course the original T-Virus took days to turn people into zombies while the T-Virus from RE 2 took only a couple of hours indicating Birkin shortend the incubation period
Nah Jill's a BOW herself, so here's hoping that her next game is a DMC clone with her doing all the dumb Wesker shit.
 
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