I cant believe Im going to say this, bros but
"Somehow Raccoon City has returned"
a Nuke wouldn't obliterate a City that size anyways, I dunno why you people think it would, it wouldn't.
Maybe not but I do think this is one of the few things where suspension of disbelief can take over as R.C's destruction is meant to be a tragedy that would expose to the rest of the world about B.O.Ws and how there would be a demand for answer to these threats, leading to the BSAA's creation.
As you said, the tech is almost irrelevant, what truly matters is that R.C and all that it could ever be, same for every life on it, was snuffed out because of the ambition and incompetence of evil men.
The Dead Factory is such a good final area, and very relevant to the RC trilogy. Since it's where Umbrella was disposing of any biological evidence, poorly, but disposing of it. I believe one of the files even mentions they're doing a shit job and they're practically asking for an outbreak.
There is a reason why Wesker (
and Birkin too in a way)decided to it was time to bail out of Umbrella's side once the events of R.E 0 took place, that was already a sign the company was starting to struggle to avoid outbreaks and it would be only a matter of time until something too big to cover up would happen and Umbrella would be done for.
You got just enough of the city to get a feel for how it was structured, even though it's still pretty limited.
This is why I enjoyed Outbreak because it served as side stories that expanded the scope of the event. I am a sucker for when a big destructive event gets expanded through the eyes of side characters or even just people unrelated to the main leads and is just trying to survive this shit. It all serves to make the setting more "alive".
We didnt have to see Marvin and the other cops trying to find a way to escape the station, but it was appreciated that we did and it made us see how he got bitten and decided to stay behind as to not risk his fellow officers, leading to when he gets found by Claire/Leon (
and Jill but Marvin decided to take a good continuity preserving nap I guess)
It is small things like that, they go a long way to make me grow invested and attached to the plot, as much B-movie esque it can be.
If you completely mind wipe and take yourself back to playing RE1 for the first time, it's like masterful compared to how predictable and fucktarded the average RE plot is. Barry is a good red herring, you get different sides to the same story with the character select, the tone is grim with minimal tongue and cheek nonsense, and the flavor text is some of the best (itchy tasty).
Oddly enough, I still think Barry is a good example of betrayal being handled well in a plot. He is a good man, hell, he is the "dad" of the team, he saves Jill twice over the story and his hokey lines could be interpretated as him trying to ease the tension through bad humor. So when he begins to act weird, you almost hope this doesnt lead to anything but when it does, you actually feel betrayed. Which also leads to either outcome of him redeeming himself by turning on Wesker or dying for his mistakes feel a whole lot impactful. And even if he does survive, the betrayal isnt forgotten just like that as RE3's ending slide demonstrated he was still seeking to atone further for it.
Looking back, feels like the PSX was a fan of this trope as SH 1 had a similar setup with Cybil, sort of building her presence as a character so you do get invested in her and then having her "turn" on you (tho she is literally being mind controlled in this case), making the act of saving or killing her more significant.
All that is to say gaming peaked with PS1/2 era lol