Man, I am just reminded just much more memorable the merchant is in the OG than the remake and, believe me, this isnt just another "Remake bad" argument, it is really a case of lacking a personality as distinct.
He is so quotable in the original that if you imitate him, nearly anyone will recognize him even if they havent played RE4 (
and unfortunately, according to many "fans" and "popular gamers", they didnt. Go figure that out). And his accent is just so exaggerated that it is not even clear what is it suppose to be but it does give him an identity.
In the remake, they just kind of made him australian, calling you more "mate" than "stranja" and even when he does say the latter, it just seems he is like "Oh, I said the thing" instead of actually saying it.
He speaks a lot more and I legit dont enjoy most of it. He feels far less mysterious and intriguing and just "a merchant" instead of "The Merchant From Resident Evil 4". It really shows the power of "less is more" as I legit dont want to see him complaining about his back or throwing little "quirky" jabs at my situation. A simple "WELCOME"/"HEHEHE- Thank you.../"Come back any time!" with the rare instance with him saying specific things over specific situations worked so much better.
And the "requests" are just busy work, lets be honest here, the game needed to pad out so it could be longer than the original so they added these "side quests" to give you more shit to do. But you see, I know someone will say "But Handsome Tard, the blue medallions were kind of like that, the remake is just expanding on it". That IS technically true but it comes down to quality vs quantity and not overstaying its welcome. It is clear that RE4 is a very "tight" experience and adding the new framework of the remakes would force them to make changes but, like I have said, it is pretty tight so that if you change something, the experience as whole might suffer for it.
And some nigger will unironically throw the "But it is more realistic this way.", to which I say "Thats why you are a nigger".
There’s a reported, isolated bug in Requirm where firing a specific revolver caused an
OLED TV to force restart itself. Some say it may be because of the amount of power needed from the TV to render the bright flash is too much. Interesting none the less.
I have never seen a game literally hard crash a TV, not the computer or console but the TV itself lol