Resident Evil - Virgin Vampire Wine Mom vs Chad Magnetic Lebowski

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Zach Cregger, the director explicitly says in the video I posted that this is from "one of the games". Except I largely suspect that game is Evil Within and he just doesn't care/got confused and wanted cool monster.
There is a Resident Evil monster made out of multiple people but it's from Revelations 2, looks nothing like what we see, and has nothing to do with the T-Virus.
 
I interrupt this movie sperging to write a little bit about Revelations 1 & 2, and RE 6.

Revelations 1: Pretty good (And pretty impressive for a 3DS game), and a nice change of pace after 5. I've always found the confined spaces on ships to be creepy. The story is not the best, but it was nice to get some horror back (Rachel was especially creepy with her "found you" line).

6: Honestly had a lot of fun with this one, though I think my low expectations help out with that. It would have been better if I would''ve played it with a friend in co-op. The story was pretty fucking retarded, though it was funny that the events kicked off because Simmons was a turbo simp for Ada. Jake's campaign was probably the best (minus the snow section), with Chris' a close second. My favorite individual chapter was probably Chris 3. The part with the invisible snake slowing picking off your squad one by one was the closest the game got to horror. The set-pieces got old by the end and the game overall did stick around a bit longer than it needed too (especially with all of the repeated sections).

Revelations 2: Very nice to see Barry again. A much more straight forward story than Revelations 1. Alex Wesker is a bit lacking as a villain though. This was probably my favorite of the co-op games, the Barry/Natalia sections especially. Switching between them to either see the weak points, or the invisible sections was fun.

Didn't really have a ton to say, but onto the first person games.
 
I interrupt this movie sperging to write a little bit about Revelations 1 & 2, and RE 6.

Revelations 1: Pretty good (And pretty impressive for a 3DS game), and a nice change of pace after 5. I've always found the confined spaces on ships to be creepy. The story is not the best, but it was nice to get some horror back (Rachel was especially creepy with her "found you" line).

6: Honestly had a lot of fun with this one, though I think my low expectations help out with that. It would have been better if I would''ve played it with a friend in co-op. The story was pretty fucking retarded, though it was funny that the events kicked off because Simmons was a turbo simp for Ada. Jake's campaign was probably the best (minus the snow section), with Chris' a close second. My favorite individual chapter was probably Chris 3. The part with the invisible snake slowing picking off your squad one by one was the closest the game got to horror. The set-pieces got old by the end and the game overall did stick around a bit longer than it needed too (especially with all of the repeated sections).

Revelations 2: Very nice to see Barry again. A much more straight forward story than Revelations 1. Alex Wesker is a bit lacking as a villain though. This was probably my favorite of the co-op games, the Barry/Natalia sections especially. Switching between them to either see the weak points, or the invisible sections was fun.

Didn't really have a ton to say, but onto the first person games.
Thought RE6 was trash when it dropped. Someone on youtube was doing a discussion about how "we were wrong about RE6" and said "treat most of the game like a John Wick Simulator, especially with Leon" and it sunk in. I'm now looking forward to my replay of it.

Capcom really went "oh shit people like this action" when RE4 dropped and just kept chasing that high.
 
If it happened in a game there'd be note embedded in a turd floating by somewhere saying "oh by the way we're also testing the Z-virus today", who gives a shit.

Trevor truly remains the most talented whitest kid u know.
dig him up and cast him as wesker
 
I got this bonehead in my recommendations and after this timestamp, I truly thought, yeah, this guy's a fucking idiot.


What is it with literal nobodies thinking their opinions matter at all? Literal timewaste of a fucking video, 50 minutes worth just to say "they're both sovlfvl", shut the fuck up, cunt.
 
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Been reading alleged script leaks on X and unfortunately there seems to be a lot of that "erm the B.O.W is right behind me isn't he?" Reddit humor in it.

Which is weird because I don't remember Weapons or Barbarian having that shit.
 
I got this bonehead in my recommendations and after this timestamp, I truly thought, yeah, this guy's a fucking idiot.


What is it with literal nobodies thinking their opinions matter at all? Literal timewaste of a fucking video, 50 minutes worth just to say "they're both sovlfvl", shut the fuck up, cunt.
This gameplay clip is genuinely frustrating. No wonder he thinks the remake is better, this is Cuphead tutorial levels of bad.

>He doesn't know how to quickly turn(bitches about it, but refuses to check how to do it)
>Doesn't know how to kick enemies
>Misses half of his shots
>Spams bullets wildly rather than targeting the limbs or head
>Takes forever before he uses the knife(still uses it wrong)
>Runs into crowds of enemies, and is suprised when they gang up on him.

The problems is like all modern gamers, when they play old games and get mad at it not following the rules/systems of newer games. They decree it as outdated or inferior, rather than accepting its different and trying to understand and abide by the rules the game operates under. This is why all modern games are basically the same, because retards like this cannot adapt.
 
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The problems is like all modern gamers, when they play old games and get mad at it not following the rules/systems of newer games. They decree it as outdated or inferior, rather than accepting its different and trying to understand and abide by the rules the game operates under. This is why all modern games are basically the same, because retards like this cannot adapt.
Yellow paint is the indicator for game developers targeting actual low-functioning trogledytes. I honestly wouldn't get how one wouldn't grasp the controls of RE4 (OG), or literally, any game for that matter. I think anyone who has problems with "tank controls" should hang themselves for simply being too fucking stupid to continue living. If one would also think it's "more realistic" to be a rootin'-and-tootin', run-'n'-gun'ing maniac, shooting their gun while also running, crouching, and dodging attacks is a fucking troglodyte. But oh no, we have to still stand still to have a "still aim"(???). How does this improve gameplay in the fucking slightest?

I want a fucking gun to look at where I want it to look towards, and have it gorge out bullets when I tell it to. I don't want it to take me out to dinner, leave me hanging on intimate questions, and then dump me outside on the busstop because I forgot to caress the bullet chamber or some shit. A fucking gun in real life doesn't just shoot bullets literal degrees off where you're aiming just because you didn't stand still for what feels like decades. I had a problem with this in RE2R and it doesn't get better in further remakes, except RE2R is a survival horror in the strictest sense, where all your bullets count, and RE4R is an ammo-depleting, shoot-'em-all, whereby it doesn't make sense to have such retarded mechanics. I still can't get over a fucking depleted knife. It's meant as a fucking last-ditch option when you're completely depleted in the OG, but now it's basically used as the most overpowered fucking thing in the universe, being able to block entire fucking chainsaws because fuck you, that's why.

I have yet to play it, but from all that I've seen, all the choices to have it be different are for the worse, not the better. I'd probably still enjoy my time, but I wouldn't say it's anything worth of an improvement.
 
Yellow paint is the indicator for game developers targeting actual low-functioning trogledytes.
That's more about low-functioning developers. When you have a huge game with random shit and clutter everywhere it's easier to tell the level artists to just slap paint on everything than worry about the design. Older games had tended to have more curated environments and level flow, besides not having the fidelity to render a bunch of unimportant details that hide relevant things. They still often used some sort of colour language.

The real dipshit audience marker is having some hud beacon in the middle of the screen to follow so you don't even need to look at the environment or think about where you're going or why. Fortunately you can't really go the wrong way in 4, I guess.

But to be fair RE4 was pretty novel at the time and I distinctly remember realising I was a retard a couple times while playing back in the day, despite being someone who had been playing games since the NES. Pretty sure I knew how to quick turn from playing the RE1 remake, but not noticing breakable boxes until halfway through the first section and reaching the point where I was looking under couch cushions for ammo, and not realising I could sprint until reaching the castle because it was mapped to the GameCube's secret Z button.
So this is one game where I think being a dipshit might be part of the classic experience. Nobody else will admit this but over-the-shoulder third-person was new to everyone.
 
Older games had tended to have more curated environments and level flow, besides not having the fidelity to render a bunch of unimportant details that hide relevant things.
I think it's coupled with the fact that you're either super-omega-retard realistic or you're stylized, there's no in-between anymore. RE1(R)/RE0 having sparkly items to show where things are takes away from the "realism" aspect (I guess), whereby, we can't show you things to be picked up, that would be unrealistic, we have to make them blend-in with the environment. Where RE4 made items glow, showed them with a halo around them if they're dropped; RE4R only shows RE7's horrific way of showing items.

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Zach Cregger, the director explicitly says in the video I posted that this is from "one of the games". Except I largely suspect that game is Evil Within and he just doesn't care/got confused and wanted cool monster.
There is a Resident Evil monster made out of multiple people but it's from Revelations 2, looks nothing like what we see, and has nothing to do with the T-Virus.
Lisa Trevor.
 
not realising I could sprint until reaching the castle because it was mapped to the GameCube's secret Z button.
It's mapped to B, the second most prominent button on the gamecube. Z was for the map. Shoulder buttons for sprint wasn't a thing till Assassin's creed and I hate how every game defualts to it now because it should be square/B/X
 
It's mapped to B, the second most prominent button on the gamecube. Z was for the map. Shoulder buttons for sprint wasn't a thing till Assassin's creed and I hate how every game defualts to it now because it should be square/B/X
It did have other control schemes (not that I know what those were) but you're probably right and I misremembered. B was the quick turn button so I probably thought that's all it did.
 
It did have other control schemes (not that I know what those were) but you're probably right and I misremembered. B was the quick turn button so I probably thought that's all it did.
Run+Down has been common quick turn since I think re3 was the first to adopt it. Except in Code Veronica where you double tap down on the stick like it's a beat em up I think...?
Lisa Trevor doesn't have multiple bodies hanging off her that she can control.
She does have multiple limbs/heads though.
 
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