Resident Evil - Virgin Vampire Wine Mom vs Chad Magnetic Lebowski

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They referenced Outbreak in RE7 FWIW.

And kneecapping motherfuckers is the way to go on Hardcore. Zombie health is randomised, but the knees are much more consistent with the damage they can take. Sure, you're still dealing with zombies crawling about but they're much, much slower to react and flinch a lot easier when shit in that state.
 
I swear Mr. X is so intimidating in this game that I have absolutely no idea how they're gonna make Nemesis any scarier than him in Remake 3, once they finally get around to making that.
 
The sub-Reddit is a goldmine for that stuff right now.

And yeah, I don't think they could. Do a stalker character much better. He wasn't the threat by himself, but added HUGE pressure to what you were doing, and synergised horrifically with other enemy types - enemies that if you defended yourself against would attract him!

Tip toeing past Lickers as that fucker thunders down a corridor towards me was horrible.
 
Wow its almost like the whole notion that "all survival horror games have to be run-and-hide amnesia/slender clones to be scary and successful" was a complete crock of shit

My sperging aside, Im genuinely glad the game is doing well and getting a good reception, and honestly Mister X fucking terrified me as a kid so seeing this new interpretation of him is a goddamn pleasure...even if I cant look at his fucking fedora without giggling.
 
Mr X here is how my kid self remembers him.

The hat is dorky, yeah, but like all other injuries shooting it off him means it's lost permanently. The shine on his bald bonce in the rain is quite impressive.
 
I swear Mr. X is so intimidating in this game that I have absolutely no idea how they're gonna make Nemesis any scarier than him in Remake 3, once they finally get around to making that.
Make him the same as Mr. X, except with a jog or straight up sprint like in original RE3. The trade-off would be that you can "kill" Nemesis and get him off your back for a while instead of X's "take a knee and catch my breath for 15-30 seconds", else he'd be impossible.
 
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Make him the same as Mr. X, except with a jog or straight up sprint like in original RE3. The trade-off would be that you can "kill" Nemesis and get him off your back for a while instead of X's "take a knee and catch my breath for 15-30 seconds", else he'd be impossible.
To add to this, part of what made Nemesis intimidating was that he kept evolving throughout the title, like gaining the rocket launcher and growing tentacles. I feel like adding that would be an excellent evolution to Mr. X. Now I haven't played the remake yet, but from what I can tell (and feel free to correct me if I'm wrong), Mr. X doesn't change tactics but rather he's just a constant threat. Nemesis meanwhile changed up his tactics to keep the player on their toes.
 
Has anyone else noticed the references to Outbreak?

There is also a subtle reference to Code Veronica. In a letter in the STARS office Chris claims he is in europe with lots of hot women. He says Barry shouldn't follow him and Jill has to tell Claire he is fine.

Claire mentions that this doesn't sound like Chris.

The truth is that he is in europe because of umbrella. That's why Claire goes to Paris in CV.
 
I hope this sells a bajillion copies. Not only because it's a great game but because every copy sold gets further towards my dream of PS4 Parasite Eve 1 & 2 remakes.

Squeenix did renew that license a few months back.....

Has anyone else noticed the references to Outbreak? They mention the Raccoon City Zoo and Rita from the Desperat measures scenario. I'm thinking they might bring it back for online play.

There's fucking tons. My personal favorite was J's Bar up the road and Elliot surviving only to die at the police station (he was eaten by Zombies in Outbreak's first level).

And now for my own experiences with the remake: Considering I'm an asshole who beat every other RE game on the hardest difficulty setting and speedran RE1's remake a year ago, I was expecting that I'd be able to handle it on Hardcore with no problems. 20+ attempts to get through the opening without getting bitten later (the slower focus aim speed kept fucking me) I pulled it off, only to be completely stuck with no idea of how to progress further once I got to the station since I was out of ammo and the enemies tank ammunition like Zinnia's colon does sex toys on Hardcore, I thought to myself: "You know, I'd probably better go through on Normal first like a normal human being."

So imagine my surprise when I arrive at the very first Zombie who used to bully my early runs, shoot him in the face once, and his head comes apart like that scene from Scanners. I was standing there in stunned silence for like a minute. 20 minutes later, I was at the police station sitting on like 40 bullets and was thinking to myself: "You know, I think there's a slight discrepancy here with how difficulty modes work."
 
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There is also a subtle reference to Code Veronica. In a letter in the STARS office Chris claims he is in europe with lots of hot women. He says Barry shouldn't follow him and Jill has to tell Claire he is fine.

Nothing new. His diary says he's going to Europe with the remaining STARS in the original and doesn't want to tell Claire to worry her.

There are a few problems I had with the game, the music is nonexistant except for a few places. You can purchase the original soundtrack which is great for the front hall but everywhere else feels off.

It worked better in the sewers and lab and really elevated the Birkin and Super Tyrant fights (and X's discovery of you in the station, a lot more tension building than quasi dubstep wubs).

What new music you can hear is pretty bland current Hollywood trite. Dunno why they couldn't rearrange the Birkin song since it has a reoccurring motif heard in a lot of the old soundtrack.
 
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So imagine my surprise when I arrive at the very first Zombie who used to bully my early runs, shoot him in the face once, and his head comes apart like that scene from Scanners. I was standing there in stunned silence for like a minute. 20 minutes later, I was at the police station sitting on like 40 bullets and was thinking to myself: "You know, I think there's a slight discrepancy here with how difficulty modes work."

Theres a pretty big degree of randomisation in the amount of head trauma zombies can take. Sometimes their heads pop like a watermelon, other times their face can be shredded to the point brain tissue is leaking out but they're still shuffling towards you.

Knees can only take so much. Always go for knees!

Zombies that get maimed by explosions and acid rounds are disgusting to look at. Capcom's artists earned their money in this one.
 
The sub-Reddit is a goldmine for that stuff right now.

And yeah, I don't think they could. Do a stalker character much better. He wasn't the threat by himself, but added HUGE pressure to what you were doing, and synergised horrifically with other enemy types - enemies that if you defended yourself against would attract him!

Tip toeing past Lickers as that fucker thunders down a corridor towards me was horrible.
Such encounters with Mr. X pretty much obligate me to eliminate lickers in certain hallways that don't have shortcuts, one example being the area with the weapons locker room. It also doesn't help that with swole Nick Valentine chasing you, it really makes you want to take a long route before making sure you lost him before doing something like moving bookcases in the library.
Wow its almost like the whole notion that "all survival horror games have to be run-and-hide amnesia/slender clones to be scary and successful" was a complete crock of shit

My sperging aside, Im genuinely glad the game is doing well and getting a good reception, and honestly Mister X fucking terrified me as a kid so seeing this new interpretation of him is a goddamn pleasure...even if I cant look at his fucking fedora without giggling.
What may as well make it funnier is that one could imagine him as a larger, swoller Nick Valentine. All that said, a game like this really does well in punching the nuts of the whole "horror games gotta be Amnesia clones". Nothing wrong with combat in a horror game so long as you have players realize every bullet is precious and you can't gun down everything you see
Squeenix did renew that license a few months back.....



There's fucking tons. My personal favorite was J's Bar up the road and Elliot surviving only to die at the police station (he was eaten by Zombies in Outbreak's first level).

And now for my own experiences with the remake: Considering I'm an asshole who beat every other RE game on the hardest difficulty setting and speedran RE1's remake a year ago, I was expecting that I'd be able to handle it on Hardcore with no problems. 20+ attempts to get through the opening without getting bitten later (the slower focus aim speed kept fucking me) I pulled it off, only to be completely stuck with no idea of how to progress further once I got to the station since I was out of ammo and the enemies tank ammunition like Zinnia's colon does sex toys on Hardcore, I thought to myself: "You know, I'd probably better go through on Normal first like a normal human being."

So imagine my surprise when I arrive at the very first Zombie who used to bully my early runs, shoot him in the face once, and his head comes apart like that scene from Scanners. I was standing there in stunned silence for like a minute. 20 minutes later, I was at the police station sitting on like 40 bullets and was thinking to myself: "You know, I think there's a slight discrepancy here with how difficulty modes work."
Never forget: capping the legs is the new headshot. Slowing those bastards down makes it easier to handle even though you still have to be careful. And lickers in this game are on steroids. A leaping claw attack can really fuck up your health like a zombie bite. Playing as Claire made them feel easier since she gets a grenade launcher that can make short work of the lickers with fire or acid.
 
I think the old musics sounds fantastic. Especially in the sewers and the laboratory. Such an eerie feeling. I don't want to use the new one.
 
There's fucking tons. My personal favorite was J's Bar up the road and Elliot surviving only to die at the police station (he was eaten by Zombies in Outbreak's first level).

I think that's the wrong Elliot, since that Elliot died in Main Street. I remember you see his corpse when trying to find the detonator.

The Elliott in the REMake is the one who wrote the second operations report in the original and who got himself ripped apart then blown up by the chopper he shot down. Arguably his death in the REMake is much more gruesome since he's ripped in half.

Also he no longer has a mustache or is fat.

Also also where's J's Bar?
 
Arguably his death in the REMake is much more gruesome since he's ripped in half.

He isn't really dead tho. He turns into a crawling zombie altough I wonder how this works since T-Virus zombies are actually living people in a coma. But missing a bunch of organs would kill them.

I guess we can only explain it with: "because T-Virus!1".
 
He isn't really dead tho. He turns into a crawling zombie altough I wonder how this works since T-Virus zombies are actually living people in a coma. But missing a bunch of organs would kill them.

I guess we can only explain it with: "because T-Virus!1".

I think so long as the body is still able to somewhat move the T-Virus can cause living a dead creatures to continue on even after death. Resident Evil 3 had zombies coming out of graves in the final hours of Raccoon City even though they'd been buried for well over a week. Forrest also had his eyes and most of his skin pecked out in the RE1 Remake but still turned into a zombie. Still also explains why zombies can have their limbs blown off but still try and nibble your ankles.

The T-Virus cannot reanimate dead tissue but for Elliott's case his upper body was untouched and intact, can't say the same for his legs and dick. It may be the T-Virus was able to keep Elliott somewhat alive but in a coma until the virus can fully turn him into a zombie.

I would also say that Elliott was as good as dead having been ripped in half, not many ways to go worse than that.
 
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I think that's the wrong Elliot, since that Elliot died in Main Street. I remember you see his corpse when trying to find the detonator.

The Elliott in the REMake is the one who wrote the second operations report in the original and who got himself ripped apart then blown up by the chopper he shot down. Arguably his death in the REMake is much more gruesome since he's ripped in half.

Also he no longer has a mustache or is fat.

Also also where's J's Bar?

Elliot in Outbreak wasn't the moustache or fat one, he was this dude, who was playable if you unlocked him from Outbreak's in-game unlock store:

Elliot 2.jpg


As you can see, the Elliot in RE2 looks a lot like him:

Elliot 3.png


Dunno if it's still intended to be him, but hey, if it is, sweet reference.

Sadly, there's like four Elliots in Resident Evil, one of whom was a cop who was mauled by Zombies and subsequently crushed by the crashing Helicopter in RE2 on the roof, so it might be that one instead, or RE2's Remake may have rectonned them into one guy.

As for J's Bar, according to Reddit, it's purportedly visible up the road when you're making your way to the station, though it doesn't have any exterior signs. I have not been able to verify this one yet.

Other RE Outbreak references that I've either confirmed by seeing them or heard of:

CONFIRMED REFERENCES:

* In Leon's B scenario, one of the guns you can find is a .45 pistol. It's implied to be the one used by Kevin Ryman from Outbreak, or at least the same model.

* Numerous characters from Outbreak are mentioned in files - most notable of these is Rita; Rita was a female cop who helped survivors escape the RPD building in Outbreak: File #2 by going under the statue and going for help. Marvin got left behind, however, the original scene showing him stumble back to where Leon finds him in RE2:



rita.jpg

Rita's desk is in the remake, with her desk part of the puzzle you need to unlock Leon's desk.


* The Tunnel under the statue in Outbreak: File #2's Desperate Times scenario plays a major role in Resident Evil 2's remake.


* One of the things you can do in RE2's Remake is find and shoot Mr. Raccoon statues, which are similar to the Blue Medallions from Resident Evil 4. There's a memo near the very first one that details that this was the Raccoon City Zoo mascot. Mr. Raccoon was mentioned and shown in the very first level of Outbreak: File #2, and has not been seen since.



POTENTIAL REFERENCES:

* The Lickers much more closely resemble the ones from Outbreak than the ones from RE2. These ones are hallmarked by narrower bodies, smaller profiles, and thinner claws, but these ones are much stronger than their predecessors from Chapter 4 of Outbreak: File #1, and these ones aren't likely to be taken down by a sledgehammer made from a pipe and chunk of concrete.

* Raymond Douglas, the shotgun-armed police officer from Outbreak: File #1 that dies in the first scenario, purportedly has his photo in the downstairs office on a poster. I have yet to confirm this, so this one goes here. He was listed as the Deputy police chief in Outbreak: File #2.



PROBABLY NOT INTENTIONAL REFERENCES, BUT NEAT:

* The intro area you run past with Claire/Leon in the A scenario in order to get to the police station passes an area that looks a lot like the building whose main gate Jill blew open with explosives in Resident Evil 3. The nearby alley also resembles a similar alley Jill has to go down, but parts of it are fenced off and it's missing a door, which is why I moved this one here.

* Part of the area that you have to run from in the intro to get to the station has you run across a massive stretch of road beyond which there is a fucking inferno. I am like 39% sure this is a reference to the intro area in Outbreak where they cut the Zombies off with explosives, but since nothing is explicably said I gotta move it here.

* The way Zombies can break open doors is actually almost identical to how they did so in Outbreak. I realize that "Zombies Breaking Down Doors" isn't exactly new territory in any survival horror game, but the sheer similarity to how it works in Outbreak is pretty cool.

* You could board up Windows and doorways in Outbreak if you had both planks and a nailgun. You can barricade windows in the remake and you don't even need a Nailgun this time.
 
I thought a bit about Resident evil 8 and think it would be awesome if they go back to the 60s when Umbrella was founded. It would be awesome too see how the monsters looked back then. Even the good ol' typewriters could be used again. The main characters could be a detective and/ or a scientist hired by umbrella and they slowly unravel the horrible truth about the company.

I think that's what Resident Evil is missing. I wish they would show us how it all began.

But that's wishful thinking.
 
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