- Joined
- Jun 27, 2014
I remember back in the day day really hating Leon Kennedy, i don't remember but anyone ale to remind me why i might have felt that?
In Leon A he's kind of a sped in the original game, trying to be by-the-book even as the situation goes tits-up, with his most-commonly-said phrase being "ADA, WAIT!!" which may or may not have tinted your view on the original playthrough. Leon B is considerably better and more self-aware, with one of the few lines in the original series that legitimately got a laugh out of me after the second or third time Ada runs off.
Additionally he has arguably the worse arsenal in RE2 original with Leon basically being forced to use every weapon whereas Claire is free to ignore half her fucking arsenal because one of her weapons is the fucking Grenade Launcher, which may or may not have colored your opinion depending on how you played.
Alternately you did Claire A Leon B and screwed yourself by making every single choice in the original game that would make the B game harder.
Alight, I'm terrible at speed running Leon A on standard to unlock the special weapon that'll make speed running B easier.
My first attempt, and I've been stuck for who knows how long now at 1 hour 40 minutes, is more or less a failure because I can't get past the Birkin stage 3 fight. I followed some walkthrough I found on Reddit, so all I have is a pistol with no upgrades, upgraded shotgun with barely any shells and like, three grenades and a blue+red herb.
Started again and now I'm trying to collect two electronic parts to unlock the cell to Ben.
One thing I'm noticing watching videos is mad lads speed running this and knifing the fuck out of everything, like all the Birkin forms. Is the damage output higher on PC than PS4 or is this that unlockable knife?
My tips:
- Focus fire (wait for the crosshairs to zero in) when possible. It adds as much as 30% Extra damage depending on the weapon and makes it more accurate and more prone to critical hits.
- Claire's revolver has higher damage, aims faster, and focuses faster than most other guns, but holds very little ammo. Uniquely, it's one of the few weapons that can reliably focus while Claire is moving. It's not a bad weapon.
- The Stock for Leon's pistol, the Matilda, increases the firepower of that handgun by about 10%. Similarly, the muzzle brake slightly increases critical rate.
- On Hardcore, aim to take out an enemy's arm or legs to disable it. it uses way less ammo than killshots do.
- In the same vein, any body part you take out weakens Zombies: A Zombie without arms can't grab and is reduced to a far less effective lunging bite. One losing a leg can't walk and is forced to crawl. One suffering critical torso damage is easy to knock down, and a Zombie that loses its head dies instantly.
- An easy, if risky way to take out Lickers without using ammo (and this won't work if there's more than one) is to sneak close and stab it repeatedly with the knife. If you do it right you can stunlock it for an easy kill.
- The Lickers in the 1F west wing hallway (between the office, dark room, armory, and conference room) on the return to the station are mandatory kills. You will need to backtrack through this a few times in most cases and Mr.X will often be in pursuit, so pop 2 magnum rounds, some SMG ammo, or grenades and down these fuckers for good. Your peace of mind will thank you.
- Enemies will not react to the noise of Claire's SMG if it's upgraded with the suppressor. Yes, even the Lickers. They will, however, react if shot, so if you're going to fight a Licker using one, focus fire, aim center of mass, and open fire. Consider using the Suppressor for quickly taking out solo Zombies without provoking attention.
- Hold onto your Gun Powders so you can combine 'em later for the 9mm Ammunition you won't otherwise get on Scenario B. You won't have .45 ammo forever in this mode, since even though it's plentiful you run out fast, especially on Hardcore.
- In Scenario B, it's more efficient to make Magnum Rounds (for Leon) than Shotgun Shells in the police station. This is because you can get the upgraded Magnum by the time you're going to the parking lot.
- Similarly, the SMG is a much better choice for Claire in Scenario B for the same reason (the upgrade is way earlier and makes it much more versatile). Acid Rounds are good but are mostly useful for downing Lickers and stunning Mr. X and Birkin.
- The Stock (for the Matilda) increases the firepower of that handgun by about 10%. The muzzle brake increases its critical hit rate slightly. Don't scrimp on upgrades if you can help it. Every little bit helps!
- Every pistol has a different critical rate. The highest seems to be the M19, and the lowest seems to be the unupgraded Matilda.
- The three promo pistols are actually really good for Hardcore. All three have some benefits that are really useful: The Jill Custom focuses extremely quickly and reloads faster. The Chris variant is more accurate, has lower damage falloff, and doesn't lose as much accuracy when moving. The Albert variant does more damage and has a decent crit rate at the cost of focusing slowly. All are potentially good on Hardcore, especially in scenario A (for Claire) and B (If you're avoiding Leon's upgrades for some reason).
- In Leon's scenarios, you're going to be using the Shotgun to permanently finish off the Zombies with a headshot most of the time. Ideally, hold off on firing until the enemy is as close as possible - at point-blank range even the unupgraded shotgun does more concentrated damage than the Magnum without upgrades (which is why ammo is a lot more scarce than in previous games).
- The Grenade Launcher is good against basically everything and is why Claire has a slightly easier time than Leon going through the game. It isn't an especially elegant solution, but if you absolutely need a Zombie gone, an Acid round fired center-of-mass will usually take out all its limbs except for the head and that's very funny to watch.
- Zombies can trip over corpses and downed Zombies. It doesn't happen nearly often enough.
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