- Joined
- Jun 27, 2014
The only valid complaint is the removal of some of the branching choices. Although they added something else, with richard, that was not in the Og. I personally would add the lack of an option to skip loading doors.
Everything else is nonsense. What do you mean you cant turn off one dangerous zombie? You have to select a new game, to start that mode.
That dates back to the original game - basically once that mode's active in the original you can't shut it off without deleting your saves. It's permanently on for all further playthroughs of the game in the Gamecube release. Did you want to do a standard run with the items you unlocked? Too bad, he's there. In the re-releases you can just start a new game without it, but this wasn't the case for the Gamecube release - just one of many changes the re-releases made (like the removal of the Ammo Glitch and fixing of some other bugs).
You must of been hanging out around the RE uber fan communities, such as they were, at the time. Even when the game was re-released I didn't hear too many complaints. But, like I said, most people probably don't remember the complaints from that time because it stood the test of time as a good game (outside of the usual shit to complain about like tank controls), and you will be hard pressed to find a Resident Evil fan who doesn't like it now. Meanwhile, RE 6 is, and will always be, remembered as being shit.
The compliments way outweighed the negativity, but that shit was there.
RE6, however, is shit. On this there is consensus.