I've replayed REmake2 and Remake3 just for the Halloween, and I am starting to appreciate it a little more than before. I still have complaints, but again, its not so bad.
Looking at it with a coder and game designer perspective, Nemesis would be a bitch to implement if they try to make it like the original RE3, chasing you around the whole city would be a bitch to code and a nightmare to balance. I just wish that the event switches to trigger Nemesis appearance and the safe areas are far apart. Most of them are just a short trek that only lasts 15-20 seconds. and also make Nemmy a little bit harder. Its so easy to knock down Nemesis and the rewards are really not that great too.
Carlos and the UBCS rubs me the wrong way. Carlos is using a 5.56 rifle, yet it sounds and feels like a submachine gun. Also, I know the rail system was made in the 80s, but Carlos gun feels and somewhat looks 2000s era, I guess maybe its the rail interface system is much modern than the ones in the 90s. Carlos punch/shove is OP against zombies. you can just infinitely shove zombies and knife them and they won't be able to get up or bite.
I like the hospital section. I like the Nests 2.0 except for the Nemmy fight.
Overall, I think they copied too much of REmake2 instead of making its own thing. For me, if they just expanded the city to at least 3 times and have the different kind of weapons (like the normal shotgun and the sawed off shotgun) I would be fine without the tower area and drastically changed story.
But for now, its a 7/10 remake.
I'm throwing out some random Resident Evil thoughts just because.
I may be the only person on Earth not totally in love with RE4, I still love it, but the main things that bothers me is number 1 the story is kind of stupid, I wanted to infiltrate Spencer castle and takedown Umbrella for good, instead we're told Umbrella went kaput between games and now we experience a story that basically has nothing to do with what came before, lame.
And secondly it's too much of an action game, rarely is it all that much scary in a way the prior games were scary, it's an action game given a horror flavor, it's still more of a horror game that some of the entries that came later, but it's still not really a horror game.
And finally it fucked over the series for years, all of Capcom's attempt to recapture the magic of RE4 failed and it was only when they stopped trying to ride RE4's dick did the series get good again.
But putting all that of aside and just focusing on RE4 itself of course it's a great game and I guess the splintering off from the original idea is what gave us Haunting Ground, which is one of my all time favorite games and scratched that itch of what I wanted from the original version of RE4, so arguably it all worked out in the end, but what's really a shame is the direction the series took from there.
I really hate RE5, I've tried to play it twice and didn't beat it both times, I couldn't even finish watching a playthrough of it on Youtube, all that Africa shit has nothing to do with Resident Evil, I hate that they wasted Wesker's downfall on this crap.
RE6 brings back more of an RE feel to some of it's aesthetics but it still really sucks, the only thing I really like about it is grown up Sherry is cute, shame she's wasted in this game.
Still, I am so thankful the series managed to correct course.
I think you feel that way, because it is a pure Mikami production. Remember that Resident Evil 1 was supposed to have cyborg and ghosts and purely retarded story. Even the prototype RE4 had ghosts. It was Kenichi Iwao who dialed back RE1 to a more mysterious corporation with virus and conspiracies. Capcom used Iwao's ideas until RE4.
As for the gameplay, its unrefined, but I like the take on the horror idea of being surrounded by insurmountable enemies rather than the traditional survival horror gameplay.
I think RE5 perfected the idea of the horror of being completely surrounded by enemies, but only on No Mercy mode. RE6 made the No Mercy mode too easy though.