- Joined
- Aug 31, 2020
Zombie attacks can be countered with the melee button* or you roll out of the way. I'm assuming you're playing on No Hope to have this kind of reaction because RE6 characters are really OP otherwise. The controls are really tight, which is WHY it's not a scary game.A while back I got RE6 on sale because it's turning into the biggest love-it-or-hate-it game in the series. Recently it seems there have been a lot of defenders coming out of the woodwork, especially after the series went back to horror and everyone can treat it as that time RE went full-bore on action. I figured I'd try it myself and see where I stand.
I'm playing through Leon's campaign, and maybe it's because I suck, but holy hell I'm finding this really frustrating. I keep getting blindsighted by random enemies and I find the zombies' attacks obnoxiously difficult to avoid. The worst is when they lunge at you because there's no windup animation, and once they're in the air they're impossible to avoid. It's not like RE4 where every fight is deliberately paced; when I get hit in RE4, it's because I got sloppy and a Ganado got in a shot. When I get hit in RE6, it's because there's so much shit flying everywhere that I can't possibly keep track of it all. It doesn't help that Leon's early levels are in really closed environments and the controls simply do not work in tight spaces.
And it sucks too because I actually dig the gunplay. Weapons have nice impact and the melee's got a surprising amount of depth to it. Killing enemies still feels satisfying. It's just the enemy design that feels so cheap and artificial.
*There's a trick where if you aim, let go, and then hit the melee button while the counter symbol is on the screen, it makes countering much easier. Which is very useful against the Licker knockoffs.