Resident Evil - Virgin Vampire Wine Mom vs Chad Magnetic Lebowski

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A while back I got RE6 on sale because it's turning into the biggest love-it-or-hate-it game in the series. Recently it seems there have been a lot of defenders coming out of the woodwork, especially after the series went back to horror and everyone can treat it as that time RE went full-bore on action. I figured I'd try it myself and see where I stand.

I'm playing through Leon's campaign, and maybe it's because I suck, but holy hell I'm finding this really frustrating. I keep getting blindsighted by random enemies and I find the zombies' attacks obnoxiously difficult to avoid. The worst is when they lunge at you because there's no windup animation, and once they're in the air they're impossible to avoid. It's not like RE4 where every fight is deliberately paced; when I get hit in RE4, it's because I got sloppy and a Ganado got in a shot. When I get hit in RE6, it's because there's so much shit flying everywhere that I can't possibly keep track of it all. It doesn't help that Leon's early levels are in really closed environments and the controls simply do not work in tight spaces.

And it sucks too because I actually dig the gunplay. Weapons have nice impact and the melee's got a surprising amount of depth to it. Killing enemies still feels satisfying. It's just the enemy design that feels so cheap and artificial.
Zombie attacks can be countered with the melee button* or you roll out of the way. I'm assuming you're playing on No Hope to have this kind of reaction because RE6 characters are really OP otherwise. The controls are really tight, which is WHY it's not a scary game.

*There's a trick where if you aim, let go, and then hit the melee button while the counter symbol is on the screen, it makes countering much easier. Which is very useful against the Licker knockoffs.

 
Zombie attacks can be countered with the melee button* or you roll out of the way. I'm assuming you're playing on No Hope to have this kind of reaction because RE6 characters are really OP otherwise. The controls are really tight, which is WHY it's not a scary game.

*There's a trick where if you aim, let go, and then hit the melee button while the counter symbol is on the screen, it makes countering much easier. Which is very useful against the Licker knockoffs.

https://youtube.com/watch?v=ahIn4bttxJI
My buddy once played the game and hated the gunplay, and instead meleed the entire time.
 
Honestly, as an action shooter, RE6 I think is actually quite an entertaining game. While it doesn't do a good job of explaining its mechanics, and several of the levels aren't exactly the best to show them off, when it all comes together, it is surprisingly one of the most intricate ones out there.

The thing is though, that's not what the fans wanted at the time.
 
I finished RE8. I had a lot of fun.

Graphics: 10/10
Not just the graphics are great but also the characters & design of the evironment & items.

Sound: 8/10
Amazing Sound effects but the music while sounding good wasn't that special. Great voice acting.

Gameplay: 8/10
I feel Ethan is too slow even when running. Lots of spooky moments, it feels like a mix between RE1, RE4 & RE7. Lots of puzzles and diverse environments where you have to play differently. I was a bit sad with what happened with the Village near the end. I mean it was a horrible place of death & destruction but it was also realistic and alive through sounds.

Story: 7/10
Good characters & twists but it feels like a lot of explanation is still missing. Perhaps some of it will be explained in future Dlcs. Also what happened with Ethan feels a bit...like idk it's a great twist it's also a plothole that need to be explained. Like did no one notice what his body is?

Overall it's a 8.5/10. It's a fun game and I want to play it again. I didn't have so much fun with a RE game since 4. For me it's better than the RE 2 Remake & RE 7, maybe even better than 4.

Hey guys remember the jet engine boss from RE8?
Wel....
How ironic. The guy who made a movie called "Frankensteins Army" is accusing others of stealing. He used the works of Mary Shelley to make a crappy movie.

Also The Walking Dead stole from RE4 and Capcom didn't give a fuck.
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Zombie attacks can be countered with the melee button* or you roll out of the way.
I looked this up and I have no idea how in 2 and a half hours of play I never saw any sort of prompt to counter. Probably because I was usually aiming while they were lunging. And I really wish I knew about that roll because I had no idea that was even a thing. I don't think they mentioned it in the (rather protracted) tutorial.

I'm assuming you're playing on No Hope to have this kind of reaction because RE6 characters are really OP otherwise.
Errrr, no. I'm playing on Normal. Like I said, a lot of it is probably due to the fact that I plain suck at it. And from the sound of it I'm even worse at the game than I thought.

The controls are really tight, which is WHY it's not a scary game.
Normally, yeah they're really tight and responsive. They work within the context of a bigger, more bombastic action game. It's just when I'm placed in a tiny-ass location like that gun shop I found myself wrestling with them; more than once I had Leon run in the complete opposite direction of where I wanted him to due to the cramped environment.

For clarification, I'm playing on PC and using a DualShock 4 with DS4Windows to emulate an Xbox controller, so there might be something else going on.

While it doesn't do a good job of explaining its mechanics
I genuinely think this is the roadblock I keep running into, I keep learning things I seriously I wish I knew earlier that would have made things a lot less annoying. Like the dodge roll and a good chunk of Leon's special moves (I once activated that quickfire by accident and I have no idea how I did it).
 
I looked this up and I have no idea how in 2 and a half hours of play I never saw any sort of prompt to counter. Probably because I was usually aiming while they were lunging. And I really wish I knew about that roll because I had no idea that was even a thing. I don't think they mentioned it in the (rather protracted) tutorial.


Errrr, no. I'm playing on Normal. Like I said, a lot of it is probably due to the fact that I plain suck at it. And from the sound of it I'm even worse at the game than I thought.


Normally, yeah they're really tight and responsive. They work within the context of a bigger, more bombastic action game. It's just when I'm placed in a tiny-ass location like that gun shop I found myself wrestling with them; more than once I had Leon run in the complete opposite direction of where I wanted him to due to the cramped environment.

For clarification, I'm playing on PC and using a DualShock 4 with DS4Windows to emulate an Xbox controller, so there might be something else going on.


I genuinely think this is the roadblock I keep running into, I keep learning things I seriously I wish I knew earlier that would have made things a lot less annoying. Like the dodge roll and a good chunk of Leon's special moves (I once activated that quickfire by accident and I have no idea how I did it).
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What ruined 6 is a retarded AI partner and horrible pacing. Oh, and QTE and repetitive scripted sequences (like running away from Ustanak). The game never gives me a break to just walk around to enjoy the setpieces and look for collectibles. I actually liked the story, Chris' character arc and his relationship with Piers was very well written (no homo, fuck you, Lito).
Revelations had a better balanced gameplay but the interiors and monsters looked boring. Speaking of, I know everyone hates Keith and Quint but I actually enjoyed their sequence. Slaying the hunters with a machete is way more satisfying than punching them.
 
Nobody ever brings up the "Family" from RE6, I've noticed. Point being that there's one too many "secret society" groups established in RE lore at this point.
I know the series ran itself on things that range from stupid shit like Chris punching a boulder and bigger attempts like making Umbrella going from some generic big bad corporation that made bio-weapons for some governments to said weapons being a sidejob for a company that exist because some Britbong founder made it so he evolve humanity while making himself a god but the Family from RE6 just felt like a dumb thing. It would of been less dumb if Capcom tried to expand on them or at the very least, make them more like the Connections in being a secret group but not one that apparently made all the decisions for some countries. If one wanted to keep them and use them, maybe just make them be more like Spencer in "here's a secret group that wanted to advance humans. Here's said group taking some notes from Spencer" or something similar to that.

What ruined 6 is a retarded AI partner and horrible pacing. Oh, and QTE and repetitive scripted sequences (like running away from Ustanak). The game never gives me a break to just walk around to enjoy the setpieces and look for collectibles. I actually liked the story, Chris' character arc and his relationship with Piers was very well written (no homo, fuck you, Lito).
Revelations had a better balanced gameplay but the interiors and monsters looked boring. Speaking of, I know everyone hates Keith and Quint but I actually enjoyed their sequence. Slaying the hunters with a machete is way more satisfying than punching them.
QTE's are what I hated about the game along with its story (everything happening because some obviously evil looking jackass tried to make his scientist look like his favorite Asian waifu. Also super secret Illuminati style group and keeping a zombie virus for reasons). I may of had some DSP moments when it came to QTE's but I honestly despised how you have to do a stupid QTE against some chainsaw mutant as Ada and against some mutant Chinese guy with a knife at the beginning of Chris's chapter all while thinking you had to move thumbsticks in a clockwise motion. Chris story arc was a good one, better than Leon's or Jake's storyline.
 
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Good characters & twists but it feels like a lot of explanation is still missing. Perhaps some of it will be explained in future Dlcs. Also what happened with Ethan feels a bit...like idk it's a great twist it's also a plothole that need to be explained. Like did no one notice what his body is?
They did, at least, Mia did.
Chris i'm not sure off, but they monitored and trained him.
Ethan does not need to figure it out himself, the mold does not do crazy things without Evalin being around planting ideas in his head outside of repairing his body.
The only thing about it being odd is that Ethan being close to dying is not mutating.
 
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QTE's are what I hated about the game along with its story (everything happening because some obviously evil looking jackass tried to make his scientist look like his favorite Asian waifu. Also super secret Illuminati style group and keeping a zombie virus for reasons). I may of had some DSP moments when it came to QTE's but I honestly despised how you have to do a stupid QTE against some chainsaw mutant as Ada and against some mutant Chinese guy with a knife at the beginning of Chris's chapter all while thinking you had to move thumbsticks in a clockwise motion. Chris story arc was a good one, better than Leon's or Jake's storyline.


For me Leon's final Chapter is the nadir of the mainstream RE franchise. It just dragged on and on with endless boss fights that made it a complete chore to play.
 
Part of me wonders what would've happened if those shitty Paul W.S. Anderson movies never got made? It wouldn't be that big of a stretch to say that those movies had an impact on the game's "Action Era" that began with RE4 and reached its nadir with RE6.
 
Resident Evil 6, get a sniper rifle and just quick shot everything. If I remember correctly, your stamina drops fast but it crits pretty much any normal enemy. No skill required. I used to play that style throughout Chris' campaign with the absolute bro that is Piers.
Otherwise RE6-wise, that game is great fun multiplayer but on the harder difficulties is total ass. I remember during one cutscene, the enemies were still moving so when the cutscene was finished, I was on danger. Total bullshit.
Personally, I kind of see RE5 and 6 as parodies of 4. They lack the real humour and horror elements of four but emulate the fun somewhat well. I find 5 and 6 more charismatic than Revelations though. Revelations lacks self awareness to an almost insane degree. At least I can laugh at Jake being a stupid asshole or Wesker talking about global saturation. Revelations thinks its hot shit when it isn't. Revelations 2 on the other hand is probably one of the most fun over the shoulder RE games since 4. The writing is great fun and fans seem to sleep on the fact that it was a return to Barry Burton being the absolute boss that he is.
 
Finished RE8. Overall it's very good, I guess my biggest complaint about it is that the first lord was the best in pretty much every aspect (environment design, boss design, having henchmen, a great boss fight), so it kinda feels like a letdown afterwards, especially the doll which was PT done for the billionth time. Besides that there's a lot of jank in some boss fights (the boss with the vomit attack hitting through walls) and Ethan runs like an 80 year old man. The twist that Ethan is a jelly man seemed like something he should already know, like he gets his arm sliced off and he reattaches it, sprinkles some healing juice and it's back on is pretty insane for a normal human being. I think it was a missed oppotunity that the game didn't let you press R2 to die at the end. I also felt like the devs pushed Heisenberg too much and he was a really meh character.

Also fuck getting the fish meat, the game has pretty much everything marked out instead of it and also puts the fish in areas you can't return to afterwards. And I didn't get the last ball because I misremembered the final machine being in the entrance to the factory
 
Resident Evil 6, get a sniper rifle and just quick shot everything. If I remember correctly, your stamina drops fast but it crits pretty much any normal enemy. No skill required. I used to play that style throughout Chris' campaign with the absolute bro that is Piers.
Otherwise RE6-wise, that game is great fun multiplayer but on the harder difficulties is total ass. I remember during one cutscene, the enemies were still moving so when the cutscene was finished, I was on danger. Total bullshit.
Personally, I kind of see RE5 and 6 as parodies of 4. They lack the real humour and horror elements of four but emulate the fun somewhat well. I find 5 and 6 more charismatic than Revelations though. Revelations lacks self awareness to an almost insane degree. At least I can laugh at Jake being a stupid asshole or Wesker talking about global saturation. Revelations thinks its hot shit when it isn't. Revelations 2 on the other hand is probably one of the most fun over the shoulder RE games since 4. The writing is great fun and fans seem to sleep on the fact that it was a return to Barry Burton being the absolute boss that he is.
Quick shot hits the body and initiates a light stun stagger. In Piers' case, his anti-material can kill the typical J'avo because of its base damage output, not auto headshots.
 
You're supposed to matrix all that shit. Be like John Wick.

Just a simple showcase of what you do in RE6
https://youtube.com/watch?v=Hw1Pz2d6ktE
In fact, that's the only criticism I can give for RE6 (other than the retarded story), all the gunplay, all the melee, all the moves, counterattacks, all the reloading, all the animations, all the stamina system revolves around it to be balanced for Mercenaries. But the main story campaign level designs are not very appropriate to show off the moves.
I don't like RE6's story however I felt the gameplay was extremely strong and underutilized. "TFW" we'll probably never have a combat system like RE6's again, getting to make moves like pulling out Leon's second pistol and clearing out zombies after jumping through a window and landing on your back.
 
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