I just finished Village yesterday and feel the same way about that game, to be honest. Every zone was trying to bring a different kind of horror and as soon as I'd adjusted to the new area it was already gone. Overall I think the Factory was my favourite area in Village, I'm a big fan of the rusted, unsafe, loud and dangerous industrial areas like the Disposal Facility in RE3 and the trains that run from the Nest facility in the original RE2 and Outbreak
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It might be genuine autism but I didn't really feel like I was playing an RE game until the last factory area of Village, otherwise the game felt like a weird mesh of Alien: Isolation, Silent Hill, F.E.A.R and Outlast.
The Castle is devoid of serious enemies and you just run and evade the daughters/Lady Dimitrescu, very much an Alien: Isolation feeling but without the panic, despite the similarity to the REmake2 Mr. X mechanics it just didn't get me stressed in the same way, I was more often than not just annoyed that I was stuck in a corridor and needed to wait for her to grab me and toss me over her shoulder to free me.
The House was probably the most panic inducing part of the game for me that's only because they took my weapons away and made me feel defenceless, like how Outlast only gives you a camera and nothing else to defend yourself.
By the time I got to The Reservoir I was kitted out like fucking John Matrix on his way to rescue his daughter and walked through their with enough explosives to level the village myself, I can't even say that part was any kind of horror or panic inducing.
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The Factory was good old endgame Resident Evil stuff to me, had a great time, felt like someone had been watching Tetsuo: The Iron Man and Cyber City Oedo.
Then there was the Chris stuff and the final boss fight. Honestly, it felt like F.E.A.R but without the fun gunplay and slow-mo.
Overall, 5/10. The story is whatever it is and the gameplay is fine if a bit slower than I'd like, the side-missions/treasure hunting/actual hunting are just things to pass the time and give you something to do while you traipse through one end of town to the next.
Oh and final complaint for the bonus autism point: The game gives you so much ammo that you might have to leave it on the ground unless you've upgraded your bags, I prefer the older system of having to scrape by with as little ammo as possible and putting one or two rounds into enemy legs to let me run past them. The older games punished you for killing every zombie you see, Village encourages it. I can't talk too much shit about that mechanic, though, because I suppose that's been the way of things since RE4 now and I still like 4.
None of my friends have played it and they probably won't so that means you guys have to listen to my shitty review of this game.