Every conversation between Chris and Wesker goes like this:
WESKER: Chris!

CHRIS: Wesker!
You're right about Spencer. It seemed like he's set up to be the new recurring villain. Then he dies in one scene. A cutscene, no less, to make Wesker look strong. I can't even say it was a bad decision from Capcom's standpoint, since Wesker is far and away one of the most famous villains in gaming. (All down to D.C. Douglas, whom people genuinely like and want to see get work.) It wasn't until Capcom introduced his dipshit kids that fans soured.
What're you gonna do? I love and hate Wesker. I love his line delivery, and I hate his
pointless inclusion in so many sequels.
Perhaps. Seems like 6 really went out of its way to assassinate the good characters while introducing
new characters who appealed to
no one. Capcom took their lead from the movies; a series so bad, it made me question why we ever liked RE in the first place.
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I miss the original four, Chris, Jill, Claire and Leon were my favourite characters from a videogame series when I was a teenager, they all seemed so cool and unique, Now look at them, they've all been tarnished in some way, Claire got bumped into non-existence beyond support roles in movies, Chris is out there punching boulders and not explaining himself and Jill is now either an annoying bitch or in recluse after RE5
Leon almost made it out but those animated movies really defined his personality in a way I don't like, he was better as a rookie cop turned sardonic James Bond expy who isn't quite as cool as he thinks he is but still gets shit done.
"Ada, wait" - Leon Kennedy, shortly before Ada did not wait.
"Name's Ada, Ada Wait" - Ada Wong
The real question is why Leon can't get Ada to stop but he commands Ashley like a she's a fucking trained dog.
"Bitch, dumpster" - Leon, speaking to the President's daughter
I love 4, I love 4 as it's own separate thing, it stands there with Dead Space and Shadows of the Damned as my favourite genre of game but it irrevocably ruined RE5 and 6 because they didn't capture what made 4 so good. It's never the action, it's the build up. Like how you can kick at the start of RE4 but don't unlock the suplex till you've got some decent weapons, it's a feeling of progressing in survivability.
When you start an RE game you need to be on the backfoot, you need to feel harried and hounded and under-equipped to deal with what's coming.
A mansion, in the middle of the night, full of zombies with savage infected dogs barring the way out and you've only got a pistol? Good
A dark city full of zombies with mysterious screams and shouts coming from all over the city, huge men in trench coats moving in the distance, helicopters dropping pods into random areas of the city and you've only got a pistol because you're not a pussy who picked easy? Great
A village at dusk, full of actively hostile crowds of Europeans who burned your driver at the stake and scream at you in some disgusting barbaric language and you've only got a handgun? Still good.
And then the turn. Call of Duty style mowing down crowds of jeering Africans in the mid-day sun with an AR and Shotgun and helpful partner who heals you and kicks enemies away if they get too close? Shite, wrong, trash.
Whatever bullshit happens in 6, I don't know, I can't remember, I just remember the plane crash, the fight in the shipping yards and then fighting my way through Hong Kong or something with every character strapped like the fucking Doom Slayer.
RE was great because it was one person for the most part with smatterings of guest appearances like an oasis in a desert of terror, seeing other people meant you were (probably) safe for at least a little bit, like a Dark Souls bonfire.
One person in an inescapable, intriguing, dangerous location. Where you had to use wits, guile and a bit of luck to make it to the next day. I wouldn't have minded if they just kept making new locations and new characters forever. Every new game you're just some random guy in a breakout and you have to push through to the new dawn. Fuck all this "Umbrella must pay" and the "BSAA but now they're bad guys and Tricell might still be out there" shite. Don't make the mistake of going down the Dead Space path and turning into a shooter with horror elements, F.E.A.R already did it years ago and did it better.
As for 7, I barely remember it, I don't really like the 1st person view and mould stuff was pretty lame. That game got huge reviews and people loved it, same for 8, I guess I'm out of touch with what people like because I thought they were both shite. I can't even bring myself to replay 8 for the trophies and that's pretty telling because I did it for all the others.
Edited for clarity because I went off the rails somewhere in the middle and never fixed it.