Resident Evil - Virgin Vampire Wine Mom vs Chad Magnetic Lebowski

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Wesker became a stupid generic "destroy the world" villain with a gay fetish for Chris instead of the calculating mastermind behind the scenes
Every conversation between Chris and Wesker goes like this:

WESKER: Chris! 😁
CHRIS: Wesker! 😠

You're right about Spencer. It seemed like he's set up to be the new recurring villain. Then he dies in one cutscene. to make Wesker look strong. I can't even say it was a bad decision from a business standpoint. It wasn't until Capcom introduced his dipshit kids that fans soured.
6 was a trainwreck but only because 5 jumped the shark already.
Seems like 6 really went out of its way to assassinate the good characters while introducing new characters who appealed to no one.

Capcom took their lead from the movies; a series so bad, it made me question why I ever liked RE in the first place.

vd3zvpwfu9r41.jpg
 
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Every conversation between Chris and Wesker goes like this:

WESKER: Chris! 😁
CHRIS: Wesker! 😠

You're right about Spencer. It seemed like he's set up to be the new recurring villain. Then he dies in one scene. A cutscene, no less, to make Wesker look strong. I can't even say it was a bad decision from Capcom's standpoint, since Wesker is far and away one of the most famous villains in gaming. (All down to D.C. Douglas, whom people genuinely like and want to see get work.) It wasn't until Capcom introduced his dipshit kids that fans soured.

What're you gonna do? I love and hate Wesker. I love his line delivery, and I hate his pointless inclusion in so many sequels.


Perhaps. Seems like 6 really went out of its way to assassinate the good characters while introducing new characters who appealed to no one. Capcom took their lead from the movies; a series so bad, it made me question why we ever liked RE in the first place.

View attachment 2242345
Now THAT's the bad bitch Jill I'm willing to stan, not that remake atrocity.

While, yeah, 6 went full Paul Andersen, but I don't really agree with it ruining characters... Chris's arc was the ultimate culmination of his entire story so far: he had to deal with the fact that despite his best efforts he cannot safe everyone and there will always be evil in the world, but he still chose not to give up and keep going. It's way more intersting than just retiring him after 5 or killing him off. I do hope he will finally find peace.
Ada's campaign was my favorite, we got to see more of her working solo w/o revealing too much about her past. We only got a little glimpse of her struggling but it's pretty clear she'll never commit to either good or bad side. And I like that. We need her and Hunk spinoff.
Jake was a Gary Sue, but he was fun to play as and he's redeemed by the fact he falls in love with Sherry 5 minutes after meeting her. Yeah, it's very cheesy but it's kinda adorable because Wesker and Birkin was sorta friends... Still a better love story than Mia/Ethan. Regardless, people didn't like Jake, so Capcom didn't bring him back again, just like how they wrote Ethan off the main story (epically tho), and I really doubt Rose will take over the franchise. Aside from the crappy multiplayers, Capcom's been pretty good with the fandom feedback, actually.
Leon - I don't give a fuck, he's been a bore since 2005.
 
(yes, ALL of them, not just 4. Try playing 3 on hard with Possessed ending with no bonus weapons just to see how retarded the gameplay really is)
I often don’t hear a lot of people mention this. A lot of people really hate 4 so they find more things to complain about with it like the gameplay, despite the gameplay being terrible in all of them. There’s problems I can definitely see in 4. The protagonist is about as deep as cardboard, the repeated sections are annoying, but there’s still more I like. The villain is the best in the series, SH4 is the scariest easily, and it’s the most well-written behind SH2. Also I gotta mention how graphically detailed it was for a ps2 game. I looked around the apartment for a bit the first time just to get a look at things.

Jill got ruined to the point they don't know wtf to do with her anymore (as long as that woke actress who wanted to include the lines about "mansplaining" is involved, Jill is dead to me)
I miss the Jill from RE5. When I say that I’m talking about the actress, of course. In RE3 remake we got mega-bitch I don’t need no man Jill.

 
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Remakes aren't the new canon, they're retellings more like Chronicles were (at least for now).
Revelations is a much better follow up to RE3 and is seriously underrated. Showing how Umbrella's downfall led to resurgence of bioterrorism felt more logical to the series than generic evil aristocrats and brain dead cultists. I actually enjoyed the political spergings between FBC and BSAA more than whatever the plot 5 was supposed to have.
Credit goes to anime screen writer Dai Sato for why the Revelations games had above average stories for the latter half of the series, hopefully they'll bring him back for Revelations 3.

Yeah, 6 was a trainwreck but only because 5 jumped the shark already. Progenitor coming flowers was dumb bullshit, Wesker became a stupid generic "destroy the world" villain with a gay fetish for Chris instead of the calculating mastermind behind the scenes, Jill got ruined to the point they don't know wtf to do with her anymore (as long as that woke actress who wanted to include the lines about "mansplaining" is involved, Jill is dead to me),
5 was indeed plenty stupid too, in fact the rot begins as far back as 4, which ended with Wesker talking about "reviving Umbrella", mother fucker, Wesker never cared about Umbrella, he was always using them as a means to an end, he was supposed to have joined HCF by the time of 4.

Spencer got WASTED after years of build-up and they could have at least brought him back in Village but we got Miranda shit instead.
This is what I was hoping to see as well, since they teased some connection with Umbrella and the village, while there does turn out to be some connection, which is better than nothing, there's still barely any connection at all and it's pretty lame, one of the few ways 8 disappointed me.

But the implications seems to be to be that the Umbrella logo didn't originate with the village either, that coupled with the Duke being implied to be part of some secret society hints towards an interesting direction they could take it.

Maybe this franchise overstayed its welcome and they should have wrapped up the story with the Raccoon City destruction, but comparing to other longrunning franchises RE does a better job keeping itself relevant.
Capcom had seriously considered ending the series with 4 and maybe it would have been best to quit while they were ahead.

But I'm glad the series kept going and I'm glad it got good again with 7 and 8, but that still doesn't change the fact that Capcom really mucked things up with 5 and 6, I think what mucked up series was the death of Noboru Sugimura, who as I've said before is a real unsung hero of Capcom, I had no idea he had died for years but when I learned who he was and that he had died suddenly it all made so much more sense why Capcom and Resident Evil in particular took a bad turn for so long, had he lived it's possible he could have tard wrangled Capcom from getting too out there with 5 and 6.

You're right about Spencer. It seemed like he's set up to be the new recurring villain. Then he dies in one scene. A cutscene, no less, to make Wesker look strong. I can't even say it was a bad decision from Capcom's standpoint, since Wesker is far and away one of the most famous villains in gaming. (All down to D.C. Douglas, whom people genuinely like and want to see get work.) It wasn't until Capcom introduced his dipshit kids that fans soured.
That pissed me off so bad, that was the moment when I knew 5 was a disappointment, while I kept playing for a while afterward that was when I fundamentally lost interest and wound up not finishing it, which I still to this day have not finished it.

Capcom really does need to make an "apology" game for that, even if it's just a "what if?" thing.
 
Every conversation between Chris and Wesker goes like this:

WESKER: Chris! 😁
CHRIS: Wesker! 😠

You're right about Spencer. It seemed like he's set up to be the new recurring villain. Then he dies in one scene. A cutscene, no less, to make Wesker look strong. I can't even say it was a bad decision from Capcom's standpoint, since Wesker is far and away one of the most famous villains in gaming. (All down to D.C. Douglas, whom people genuinely like and want to see get work.) It wasn't until Capcom introduced his dipshit kids that fans soured.

What're you gonna do? I love and hate Wesker. I love his line delivery, and I hate his pointless inclusion in so many sequels.


Perhaps. Seems like 6 really went out of its way to assassinate the good characters while introducing new characters who appealed to no one. Capcom took their lead from the movies; a series so bad, it made me question why we ever liked RE in the first place.

View attachment 2242345
I miss the original four, Chris, Jill, Claire and Leon were my favourite characters from a videogame series when I was a teenager, they all seemed so cool and unique, Now look at them, they've all been tarnished in some way, Claire got bumped into non-existence beyond support roles in movies, Chris is out there punching boulders and not explaining himself and Jill is now either an annoying bitch or in recluse after RE5
Leon almost made it out but those animated movies really defined his personality in a way I don't like, he was better as a rookie cop turned sardonic James Bond expy who isn't quite as cool as he thinks he is but still gets shit done.

"Ada, wait" - Leon Kennedy, shortly before Ada did not wait.
"Name's Ada, Ada Wait" - Ada Wong

The real question is why Leon can't get Ada to stop but he commands Ashley like a she's a fucking trained dog.
"Bitch, dumpster" - Leon, speaking to the President's daughter

I love 4, I love 4 as it's own separate thing, it stands there with Dead Space and Shadows of the Damned as my favourite genre of game but it irrevocably ruined RE5 and 6 because they didn't capture what made 4 so good. It's never the action, it's the build up. Like how you can kick at the start of RE4 but don't unlock the suplex till you've got some decent weapons, it's a feeling of progressing in survivability.
When you start an RE game you need to be on the backfoot, you need to feel harried and hounded and under-equipped to deal with what's coming.
A mansion, in the middle of the night, full of zombies with savage infected dogs barring the way out and you've only got a pistol? Good
A dark city full of zombies with mysterious screams and shouts coming from all over the city, huge men in trench coats moving in the distance, helicopters dropping pods into random areas of the city and you've only got a pistol because you're not a pussy who picked easy? Great
A village at dusk, full of actively hostile crowds of Europeans who burned your driver at the stake and scream at you in some disgusting barbaric language and you've only got a handgun? Still good.
And then the turn. Call of Duty style mowing down crowds of jeering Africans in the mid-day sun with an AR and Shotgun and helpful partner who heals you and kicks enemies away if they get too close? Shite, wrong, trash.
Whatever bullshit happens in 6, I don't know, I can't remember, I just remember the plane crash, the fight in the shipping yards and then fighting my way through Hong Kong or something with every character strapped like the fucking Doom Slayer.

RE was great because it was one person for the most part with smatterings of guest appearances like an oasis in a desert of terror, seeing other people meant you were (probably) safe for at least a little bit, like a Dark Souls bonfire.
One person in an inescapable, intriguing, dangerous location. Where you had to use wits, guile and a bit of luck to make it to the next day. I wouldn't have minded if they just kept making new locations and new characters forever. Every new game you're just some random guy in a breakout and you have to push through to the new dawn. Fuck all this "Umbrella must pay" and the "BSAA but now they're bad guys and Tricell might still be out there" shite. Don't make the mistake of going down the Dead Space path and turning into a shooter with horror elements, F.E.A.R already did it years ago and did it better.

As for 7, I barely remember it, I don't really like the 1st person view and mould stuff was pretty lame. That game got huge reviews and people loved it, same for 8, I guess I'm out of touch with what people like because I thought they were both shite. I can't even bring myself to replay 8 for the trophies and that's pretty telling because I did it for all the others.

Edited for clarity because I went off the rails somewhere in the middle and never fixed it.
 
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I miss the Jill from RE5. When I say that I’m talking about the actress, of course. In RE3 remake we got mega-bitch I don’t need no man Jill.
Jill seems to regress with each game, both in IQ and personality.

How apt:
maxresdefault (1).jpg
 
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I love 4, I love 4 as it's own separate thing,
I love 4 as it's own separate thing too, it's a lot of fun, it's just that when part of the older series and where that was supposed to be going does it bother me.

When you start an RE game you need to be on the backfoot, you need to feel harried and hounded and under-equipped to deal with what's coming.
A mansion, in the middle of the night, full of zombies with savage infected dogs barring the way out and you've only got a pistol? Good
A dark city full of zombies with mysterious screams and shouts coming from all over the city, huge men in trench coats moving in the distance, helicopters dropping pods into random areas of the city and you've only got a pistol because you're not a pussy who picked easy? Great
A village at dusk, full of actively hostile crowds of Europeans who burned your driver at the stake and scream at you in some disgusting barbaric language and you've only got a handgun? Still good.
And then the turn. Call of Duty style mowing down crowds of jeering Africans in the mid-day sun with an AR and Shotgun and helpful partner who heals you and kicks enemies away if they get too close? Shite, wrong, trash.
Whatever bullshit happens in 6, I don't know, I can't remember, I just remember the plane crash, the fight in the shipping yards and then fighting my way through Hong Kong or something with every character strapped like the fucking Doom Slayer.
You're hitting the nail on the head, it's all about feeling vulnerable and going against near impossible odds, not just being yet another soldier going against yet another wave of bad guys to mow down.

As for 7, I barely remember it, I don't really like the 1st person view and mould stuff was pretty lame. That game got huge reviews and people loved it, same for 8, I guess I'm out of touch with what people like because I thought they were both shite. I can't even bring myself to replay 8 for the trophies and that's pretty telling because I did it for all the others.

Edited for clarity because I went off the rails somewhere in the middle and never fixed it.
I don't know why 7 and 8 didn't work for you as they brought back that feeling of vulnerability, you're just some average Joe, not a cop, not a special agent or solider. just some guy who probably didn't know anything about the monsters that lurked in his world having to get up close and personal with all sorts of scary stuff.

The mold creatures in 7 are kind of lame though, I wish it was more about running and hiding from the Bakers ala Haunting Ground, but 8's werewolves and the like are much cooler.
 
I don't know why 7 and 8 didn't work for you as they brought back that feeling of vulnerability, you're just some average Joe, not a cop, not a special agent or solider.
Well, I don't know how much people have played in this thread so I don't want to get too deep into Village spoilers but I think it's due to the first person perspective, it's never done it for me, seeing the monsters up close and eye to eye isn't as scary to me, the fact you can block all sorts of ludicrous damage by just holding up your hands and getting mangled, then instantly recovering. I like all the unique surprises that previous entries had which can't be replicated in the same way in first person, an unseen spider dropping on you from above, the first person enemy shot from CV when you walk down some stairs, the mirror zombie in RE1, seeing an enemy shamble around the corner from behind you, even just the enemy attack animations and seeing your protagonist being visibly wounded.
Leon Bite.gif

Or
Leon Crush.gif

In first person attacks are reduced to enemies slashing at you and sometimes grabbing you for a close up, biting down on you somewhere you can't see, some blood spray and then they retreat for no reason.
Every attack in RE7 and 8 boils down to some variation of this:
Welcome to the family.gif

or
Bela, maybe.gif

"Oh no, I got punched in the face, I got my hand bitten, I got my leg impaled but we'll just not mention that ever again despite showing no effort to fix it, luckily the enemy that had me dead to rights decided to back off"

There used to be more variety and I miss that, it feels like there's two or three enemy types in Resident Evil 7 and 8 outside of bosses and neither of them are particularly scary or fear inspiring. The only one from 7 I remember at all are the mouldy boys and the only one I remember thinking was slightly inspired from 8 were the mech boys and Sturm, the lycanthropes were a big fat nothing. I know it's pretty stupid of me to say the older games were more inspired when we had stuff like 'a dog but skinless' or 'a spider but bigger!' but it really felt cohesive and each enemy type was something I felt a bit of fear when I had to face them. By the end of 8 I was striding through the factory with more ammo than Hogdon Powder Company. Which is normally alright with me for endgame RE but it didn't like much of an upgrade since no enemy posed a real threat to me through the entire game and they can be definitively, perma-killed, you know when it's down that it's done for. In older games a licker or plant creature is still a threat no matter how much ammo you have.
I'm not expecting games to be torture porn or anything but seeing Leon have a zombie clamp down on his neck, barely push it off, stick it with a knife and limp away while panting, desperate for a first aid spray or green herb is just more engaging and fear inducing than having some hairy European lad weakly slap at me, which I block with my 'normal human' forearms, before he decides to back off instead of pressing the advantage and punishing me for getting into a vulnerable position. And if I take enough damage all that happens is my screen turns red at the edges and I slowly recover, no limping, no slower animations or reloads, nothing to really indicate that Ethan is fucked up because it's all hidden from view, you can't see the blood stains, the shaky steps or hunched posture. There's a breadth of warning signs and empathy triggers missing.
If I'm being honest, I think it's the ability to block at all that really takes me out of the game, makes me feel super-human instead of just some rookie cop or STARS member.
I know it's gameplay vs story but imagine Leon even trying to block a chainsaw/power drill like Ethan does, the fact his arms don't just come flying off is stupid and I know it's due to specific story shenanigans but my brain just won't accept it. Some chump can bite his fingers off and they're gone for good but later he somehow focuses his chi and deflects Soldat drills like Goku blocking bullets with his finger.
The amount of unavoidable damage Ethan takes is staggering, it would kill a person three times over and he walks away just fine, which means either he's superhuman or the gameplay is 100% distinct from the story, either way it's a detriment to the overall idea of classic RE and makes me worry less for Ethan which lessens my panic response. Don't get me wrong, Leon and Claire both take a battering in REmake 2 but it's not on the level of Ethan, I don't think any protagonist takes as much brute force damage as Ethan. How am I meant to feel scared of enemies when I can fall 500 feet and just dust myself off or get shot with a crossbow, pull the arrow out and not even treat it? I see Leon take a bullet in RE2 and I worry for my boy, will he be okay? Can a person fully recover from this? I see Ethan rip his hands down from some hooks, doing huge damage to his hands that will have no effect on gameplay and I think 'Must be Tuesday in the Winters' household'
 
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I don't know why 7 and 8 didn't work for you as they brought back that feeling of vulnerability, you're just some average Joe, not a cop, not a special agent or solider. just some guy who probably didn't know anything about the monsters that lurked in his world having to get up close and personal with all sorts of scary stuff.
I think all the "just an average guy" stuff goes out the window when you start re-attaching your limbs with bottled swamp juice.
 
Also, since I mentioned RE4 earlier and why I love it there's this small narrative thing with Leon, Ada and weapons that I think is under-appreciated.
She pulls a gun on him in close quarters, he disarms her and chides her to use a knife in those situations. "Bit of advice, try using knives next time, works better for close encounters"
Later, Leon comes under control of the Las Plaga and tries to strangle Ada, she uses a knife to defend herself, showing she listened about the close encounters advice.
Also, during the Krauser fight the knife deals more damage than fully upgraded pistol shots and you can finish Krauser on Professional with only a dozen slashes, because it's a close quarters fight, knives work better there, and it's a bit of an homage to the previous knife fight, I guess.
 
I think all the "just an average guy" stuff goes out the window when you start re-attaching your limbs with bottled swamp juice.
It always felt like a weird mix of direct-to-video schlock and J-horror.
Every attack in RE7 and 8 boils down to some variation of this:
Can't I get at least one "Death by Boob Suffocation"?

motorboat.jpg
 
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Well, I don't know how much people have played in this thread so I don't want to get too deep into Village spoilers but I think it's due to the first person perspective, it's never done it for me, seeing the monsters up close and eye to eye isn't as scary to me, the fact you can block all sorts of ludicrous damage by just holding up your hands and getting mangled, then instantly recovering. I like all the unique surprises that previous entries had which can't be replicated in the same way in first person, an unseen spider dropping on you from above, the first person enemy shot from CV when you walk down some stairs, the mirror zombie in RE1, seeing an enemy shamble around the corner from behind you, even just the enemy attack animations and seeing your protagonist being visibly wounded.

Or

In first person attacks are reduced to enemies slashing at you and sometimes grabbing you for a close up, biting down on you somewhere you can't see, some blood spray and then they retreat for no reason.
Every attack in RE7 and 8 boils down to some variation of this:

or

"Oh no, I got punched in the face, I got my hand bitten, I got my leg impaled but we'll just not mention that ever again despite showing no effort to fix it, luckily the enemy that had me dead to rights decided to back off"

There used to be more variety and I miss that, it feels like there's two or three enemy types in Resident Evil 7 and 8 outside of bosses and neither of them are particularly scary or fear inspiring. The only one from 7 I remember at all are the mouldy boys and the only one I remember thinking was slightly inspired from 8 were the mech boys and Sturm, the lycanthropes were a big fat nothing. I know it's pretty stupid of me to say the older games were more inspired when we had stuff like 'a dog but skinless' or 'a spider but bigger!' but it really felt cohesive and each enemy type was something I felt a bit of fear when I had to face them. By the end of 8 I was striding through the factory with more ammo than Hogdon Powder Company. Which is normally alright with me for endgame RE but it didn't like much of an upgrade since no enemy posed a real threat to me through the entire game and they can be definitively, perma-killed, you know when it's down that it's done for. In older games a licker or plant creature is still a threat no matter how much ammo you have.
I'm not expecting games to be torture porn or anything but seeing Leon have a zombie clamp down on his neck, barely push it off, stick it with a knife and limp away while panting, desperate for a first aid spray or green herb is just more engaging and fear inducing than having some hairy European lad weakly slap at me, which I block with my 'normal human' forearms, before he decides to back off instead of pressing the advantage and punishing me for getting into a vulnerable position. And if I take enough damage all that happens is my screen turns red at the edges and I slowly recover, no limping, no slower animations or reloads, nothing to really indicate that Ethan is fucked up because it's all hidden from view, you can't see the blood stains, the shaky steps or hunched posture. There's a breadth of warning signs and empathy triggers missing.
If I'm being honest, I think it's the ability to block at all that really takes me out of the game, makes me feel super-human instead of just some rookie cop or STARS member.
I know it's gameplay vs story but imagine Leon even trying to block a chainsaw/power drill like Ethan does, the fact his arms don't just come flying off is stupid and I know it's due to specific story shenanigans but my brain just won't accept it. Some chump can bite his fingers off and they're gone for good but later he somehow focuses his chi and deflects Soldat drills like Goku blocking bullets with his finger.
The amount of unavoidable damage Ethan takes is staggering, it would kill a person three times over and he walks away just fine, which means either he's superhuman or the gameplay is 100% distinct from the story, either way it's a detriment to the overall idea of classic RE and makes me worry less for Ethan which lessens my panic response. Don't get me wrong, Leon and Claire both take a battering in REmake 2 but it's not on the level of Ethan, I don't think any protagonist takes as much brute force damage as Ethan. How am I meant to feel scared of enemies when I can fall 500 feet and just dust myself off or get shot with a crossbow, pull the arrow out and not even treat it? I see Leon take a bullet in RE2 and I worry for my boy, will he be okay? Can a person fully recover from this? I see Ethan rip his hands down from some hooks, doing huge damage to his hands that will have no effect on gameplay and I think 'Must be Tuesday in the Winters' household'
First person does change the feel a lot and I agree third person is a better fit for RE, however the first person perspective more than justifies itself with the doll encounter in 8, which played on being first person and that's one of the scariest moments I've encountered in a game in years (although pro tip, play it on Hardcore, it makes it even scarier)

Also looking up at Castle Dimitrescu from the first person perspective is a wonderfully atmospheric moment, as "Resident Evil" as it gets.

Remember, the first Resident Evil game to be in first person was all the way back in the year 2000 with Survivor, so there's some precedence.

Still, it was a worthy experiment to shake things up for a couple of games, but I do hope we go back to third person, RE2 Remake absolutely nailed the formula, the perfect balance between the old and the new, it's what Capcom needs to stick with from here on out.

I think all the "just an average guy" stuff goes out the window when you start re-attaching your limbs with bottled swamp juice.
There is a story reason, but look at it this way, weren't the green herbs and health sprays (which I assume are made from those herbs) healing absurd amounts of damage already, we just weren't seeing it first hand before due to graphical limitations? The green herbs really do just have that powerful a healing effect, in fact if you read between the lines, the green herbs growing native near Racoon City must've been how Umbrella became such a successful pharmaceutical company there by utilizing them before they got into the whole monster business.
 
There is a story reason, but look at it this way, weren't the green herbs and health sprays (which I assume are made from those herbs) healing absurd amounts of damage already, we just weren't seeing it first hand before due to graphical limitations? The green herbs really do just have that powerful a healing effect, in fact if you read between the lines, the green herbs growing native near Racoon City must've been how Umbrella became such a successful pharmaceutical company there by utilizing them before they got into the whole monster business.
True, though the way I've always seen it though is canonically, the characters never suffer damage and healing items are just for the player. At this point, I'm almost surprised they haven't pulled the old "Nanomachines, son" reason for healing...

And now I'm thinking about an RE game done by Platinum.

Yes, I want that.
 
True, though the way I've always seen it though is canonically, the characters never suffer damage and healing items are just for the player. At this point, I'm almost surprised they haven't pulled the old "Nanomachines, son" reason for healing...

And now I'm thinking about an RE game done by Platinum.

Yes, I want that.
An interesting take, it would explain how the character get bit by the zombies but don't get infected, it reminds me of Naughty Dog's explanation for the Uncharted games that though it looks like Nathan Drake is getting hit by bullets and his health is running low, what is "actually" happening is his "luck" is running out before he simply takes a bullet and gets killed.

But in my opinion given you see Ethan using herb derived healing fluids and the herbs and health sprays are clearly part of this world, I think it's safe to say the green herbs simply have super good healing properties, maybe not being able to reattach limbs but healing cuts and bites quickly while also sterilizing them from the T virus.

Because you got to remember, this is a world where viruses, parasites and funguses can do all sorts of completely crazy shit beyond what is possible in the real world, so I don't think it's much of a stretch to say that there's a herb that can heal wounds almost instantly and if Umbrella was able to harvest and sell them, it explains how they became such a massive corporation.
 
Because you got to remember, this is a world where viruses, parasites and funguses can do all sorts of completely crazy shit beyond what is possible in the real world, so I don't think it's much of a stretch to say that there's a herb that can heal wounds almost instantly and if Umbrella was able to harvest and sell them, it explains how they became such a massive corporation.
So what you're saying is that Platinum needs to get cracking on it.
 
Of course! Kamiya directed 2 after all.

In fact, in all seriousness, maybe they should bring back 4's original idea of the superpowered character Tony which became Devil May Cry, except this time it's Rose Winters.
I still think they should of included an Akuma mode in REmake2.
 
so I don't think it's much of a stretch to say that there's a herb that can heal wounds almost instantly and if Umbrella was able to harvest and sell them, it explains how they became such a massive corporation.
Umbrella should've ditched bioweapons and focused all their research on RAWKET LAWNCHAIR
 
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My own, biased take: There isn't much ground that Silent Hills and Amnesia didn't cover already. It also runs the risk of being an interactive movie, which appeals to a smaller fanbase. Ethan is a divisive lead, which doesn't help matters. A blank slate in a series known for these larger-than-life characters.

There definitely is a sweet spot, like you mention.


Umbrella should've ditched bioweapons and focused all their research on RAWKET LAWNCHAIR
Even Ethan being a blank slate is forgivable because the idea is that he's a stand in for us, the player and with the first person perspective the idea is we're supposed to feel like we've stepped inside the world of Resident Evil (especially when taking 7's VR into account) ourselves instead of being an observer, I wonder if Alien Isolation provided some inspiration with how that game truly made you feel like you stepped inside the world of Alien.

That said 7 and 8 pretty much did all you can do with the concept*, so it's time to change things up again, first person horror in general is pretty well trodden these days.

*arguably anyway, 7 was a new type of setting, 8 was a more traditional gothic RE type setting, maybe the only thing they haven't done is first person in a ruined city ala Raccoon City, but that sort of thing is a little overdone.
 
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