- Joined
- May 2, 2021
RE6 has mercenaries?RE6's Mercenaries is great
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RE6 has mercenaries?RE6's Mercenaries is great
Yes, it is the sole redeeming feature.RE6 has mercenaries?
On PC you can play as the L4D2 cast in mercenariesRE6 has mercenaries?
I only ever played it on release, did they simply remove it hatchet style?Remember when RE6 first came out and all the QTEs? All the bullshit that Capcom later had to patch because people were pissed?
I hated them so damn much.
Possibly the best one ever.RE6 has mercenaries?
I tend to hate games that have instant game overs when caught
They patched in an option to make all (or most, I think some could still be failed) the QTEs automatic. They also seem to of made countering enemy attacks easier.I only ever played it on release, did they simply remove it hatchet style?

I mean considering in the lore (at least I think) that chief irons is a rapist, I really wouldn’t be surprised.There's no way they didn't intentionally make Sherry Birkin's game over look like child rape.
Jake's campaign is a lot of obstacle courses (Ada's too, for that matter) and puzzles... by which I mean at all. It also has the motorbike sequence where a lot of people keep their finger on the gas and that causes a lot of game overs in Co-op. In general, a good Co-op on Jake's campaign requires both players to know what roles they're supposed to play. Pro-tip. Jake can actually kill the helicopter by climbing the rope used for enemy spawns. It's pretty difficult since you have a very short window between clearing out nearby enemies and climbing up, but it's doable since the bear commander's grenade launcher sucks.I love how infinite ammo is a menu option from the beginning but cant be properly turned on till you beat all the levels.
Ammo placement for Chris got better after I switched to the pistol for most encounters, but it's still kinda ridiculous how they put so much focus on his machine gun over the pistol in cutscenes. You can burn a hole in that thing's ammo supply in no time at all.
Noticed a nice feature about RE6. If you turn the UI hints off and miss a gun in a level, they'll give it to you in the next one.
Also im baffled how im still finding secrets in the options menu. You can turn on classic laser sight from Re4 and holy shit does that make it so much easier to aim. There's also an option to turn the cover system camera from Auto to manual, as it kept changing the direction of the main camura stance left - right depending where I exited cover. That greatly fucked with my groove and will likely improve my perception of the cover system.
Played first 2 chapters of Jake's story. It's balanced a lot better ammo wise and I really like the chemistry between Sherry and Jake. Although I kinda feel like it needed a bit more polish, as its very middle of the road, but not bad.
Little bit of weird autism on my part, but does anybody look at the Ustanak and think BOW Leon? The hair always throws me off.
I'm kinda curious to know what @Michael Wade would consider a bad RE. They can't all be home runs.I kinda feel like it needed a bit more polish, as its very middle of the road, but not bad.
Give him a copy of Gun Survivor or Umbrella CorpsI'm kinda curious to know what @Michael Wade would consider a bad RE. They can't all be home runs.
Give him a copy of Gun Survivor or Umbrella Corps
Silly you. You must know that you have to use this.ORC enemies have got to be some of the spongiest ever.
Most of the time you're gunning down things in that game it doesn't even feel like you're doing any damage. Even the shotguns are underwhelming for christ sake, in a fucking Resident Evil game
Aww, shitwaffles. All I have is this.Silly you. You must know that you have to use this.
Aww, shitwaffles. All I have is this.
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