Retro games and emulation - Discuss retro shit in case you're stuck in the past or a hipster

I'm surprised there aren't more romhacks for updated controls.

Many old games are made infinitely better by simply swapping the emulator controls around but it still requires a lot of tinkering and per-game settings. Alien Trilogy was pretty tedious initially but after changing the controls into a proper twin-stick shooter it was easily one of the best shooters on the PS1.

I know these patches exist but it's weird how rare they are.
 
I'm surprised there aren't more romhacks for updated controls.

Many old games are made infinitely better by simply swapping the emulator controls around but it still requires a lot of tinkering and per-game settings. Alien Trilogy was pretty tedious initially but after changing the controls into a proper twin-stick shooter it was easily one of the best shooters on the PS1.

I know these patches exist but it's weird how rare they are.
I think the only patch/romhack for "updated controls" that comes to mind would be the analog controls patch for the first 3 gens of Armored Core games. For those who don't know, the camera control was not controlled by the analog stick for AC2 onwards, but with buttons on the controller. This patch fixes that for the PS2 games as well as adds it to the PSX games. I had played the games before this, but if you don't want to deal with the hassle of setting the camera controls on the face buttons like what I did, this patch is for you.
 
I'm surprised there aren't more romhacks for updated controls.

Many old games are made infinitely better by simply swapping the emulator controls around but it still requires a lot of tinkering and per-game settings. Alien Trilogy was pretty tedious initially but after changing the controls into a proper twin-stick shooter it was easily one of the best shooters on the PS1.

I know these patches exist but it's weird how rare they are.
it's probably in general just more trouble than it's worth, you can improve damn near the entire 3d ps1 library by adding analog control with a free camera or turning shooters into twin sticks. ive said this elsewhere before but what keeps most younger people who didn't grow up in the era away from that era of games, isn't the aged graphics. it's the aged controls. people seem to like the early 3d aesthetic (all though it's because they're retarded and think it's creepy lol) and even if not the upscaling available now for rendering is insane. but the lack of modern dual stick controls and lack of camera control is really what fucks people up. even games that had good cameras like Ocarina or Mario 64, are game changing with the free cameras in the decompilation ports. I'd played those games a bunch of times for years and never had any problems but going through them like that I had way less minor fuck ups because I could see what I was doing and I wouldn't say they were any easier than they have always been but the frustration was lower which made them a little more fun to go back to.

I think the only patch/romhack for "updated controls" that comes to mind would be the analog controls patch for the first 3 gens of Armored Core games. For those who don't know, the camera control was not controlled by the analog stick for AC2 onwards, but with buttons on the controller. This patch fixes that for the PS2 games as well as adds it to the PSX games. I had played the games before this, but if you don't want to deal with the hassle of setting the camera controls on the face buttons like what I did, this patch is for you.
I hadn't played any of these since I was a kid but ran through them with these and they were awesome. I don't even really remember how they played before but I probably couldn't go back.
 
I already mentioned how I wanted to see a Star Fox 64 port, but there's a couple others that'd be great like the Mario Party games. It'd be amazing to see the minigames and boards from 1 and 2 ported into 3 with all of that game's features
Body Harvest would be a fun one to see. A proper PC port of Perfect Dark with mouse and keyboard might be amazing as well.

what keeps most younger people who didn't grow up in the era away from that era of games, isn't the aged graphics. it's the aged controls
I'm not sure about that. As a Resident Evil fan, I'm no stranger to complaints about the tank controls of old games. However, when they implement "3D" controls, they complain about the game being too easy and the controls being wobbly and shit. This is because games were designed around those limited controls.
 
I'm not sure about that. As a Resident Evil fan, I'm no stranger to complaints about the tank controls of old games. However, when they implement "3D" controls, they complain about the game being too easy and the controls being wobbly and shit. This is because games were designed around those limited controls.
this is the worst possible example literally nobody thinks they should take away tank controls for survival horror games for this reason. nobody who complains about them would actually play through the game anyways. same thing for tomb raider. the new versions that just came out added modern controls that make the game weird. my point was about mostly 3rd person shooters and platformers which make up the majority of the library from that gen.
 
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Body Harvest would be a fun one to see. A proper PC port of Perfect Dark with mouse and keyboard might be amazing as well.
I have a copy of pj64 thats set up to play GE/PD with m/kb at 60fps and it's fantastic until you realize that all the guns are dumping at 2x speed so you have to throttle it back to 30.

Fuck you Natalya, work faster.

The unreleased x360 arcade remake of GE64 is worth emulating, it's basically the Halo MCC treatment but I haven't fucked with mouse input in Xenia
 
this is the worst possible example literally nobody thinks they should take away tank controls for survival horror games for this reason. nobody who complains about them would actually play through the game anyways. same thing for tomb raider. the new versions that just came out added modern controls that make the game weird. my point was about mostly 3rd person shooters and platformers which make up the majority of the library from that gen.
But that's the thing though. Iirc Alien Trilogy doesn't really care about vertical aim aside from a couple of scenes where a guy is on a raised platform. Doom auto aims vertically, etc. The only exceptions are PC ports and games that tend to support duel analogue natively. I could be wrong, but I struggle to think of games where it's not the case. Maybe Armoured Core 1 and 2, but that's about it.

I have a copy of pj64 thats set up to play GE/PD with m/kb at 60fps and it's fantastic until you realize that all the guns are dumping at 2x speed so you have to throttle it back to 30.
And this is the problem. The mouse and keyboard injectors were always shit and felt like emulating a joystick via a mouse. The higher framerates I didn't mind until, like you said, it starts messing with the timing on things.

I never played the XBLA version of Goldeneye, but it looks like they made a mess of it like they did with Perfect Dark on 360. Seriously, those new faces and textures are a mess most of the time. I heard the switch port was good, but never played it. Also, the XBLA version of PD still slowed down when explosions and blur effects were on screen. Shame.

There was a Source engine mod that remade Goldeneye multiplayer. I heard good things back in the day.

I also remember Goldeneye X. A romhack that backported all of Goldeneye into Perfect Dark, and Goldfinger 64 which was a romhack that added a new campaign to Goldeneye based on Goldfinger.
 
I am on a PS3 mood. Does anyone knowns about a good guide on how to jailbreak an original model PS3 and a Slim one?
PSX Place has great guides on how to install CFW. You will need to check the Slim model with MinVerChk, if the minimum version is 3.56 or lower, it can install CFW.
 
Body Harvest would be a fun one to see. A proper PC port of Perfect Dark with mouse and keyboard might be amazing as well.
I had that as a kid. It's in my top 5 for the console. Extremely unique title that kind of plays like a proto 3D GTA. Everyone and their mother explains this but Body Harvest was made by the team that would go on to make GTA 3. The GTA connection is even more clear in that you can commandeer vehicles, drive around and you are allowed to kill pedestrians (but like the Wanted Meter there's a limit to how many people you can kill or allow to be killed by the insect alien hordes).

You really wouldn't need to do much to improve on Body Harvest other than the usual HD textures and 60 FPS. The controls inside buildings is very clunky but there's no combat so it's acceptable (and most likely a remnant from Nintendo's endless meddling and at one point tried to make the game into an RPG).

Wild idea that probably won't happen but one can dream: some insane genius autist makes a mod combining GTA and Body Harvest.
 
Could this be considered... A perfect port?

:thinking:

[SPOILERS]

Doom 64 is still better and aged like fine wine. Goldeneye and Perfect Dark are massively overrated baby's first console FPS worshipped by gay nigger nerds who migrated from Gamefaqs to Tumblr. Prove me wrong because you won't.

[/SPOILERS]
 
The spoiler tag doesn't have an "s" in it, it's "Spoiler" not "Spoilers". In-line spoilers are "ispoiler" unblurred while the spoilers are in a box and can be nested.
Gross, dude.
Sir, I know what I did.
 
Sir, I know what I did.
Yes, you made a shitty take that looks like it belongs on /v/ to rack up (You)s, that's what.

Everyone that I spoke to in person about video games back when I still talked to real people about video games liked the N64 FPSs and they didn't become Tumblr-tier degenerates; at worst they're disgustingly normal.
 
You really wouldn't need to do much to improve on Body Harvest
Agreed. I'd like checkpoints and to fix the physics on the Chicargo jump. So many times I replayed that mission just for the jump physics to crap out, requiring a chapter restart. I want to say there was an optional bike jump in greece that would crap out as well.

I'd also like a way to increase the movement speed when you have those rare cases you're left without a car in the middle of nowhere.

I remember the fog being a pain on some levels as well, but I don't remember if that was a technical limitation.

Never heard of this. Will definitely have to give it a look.


Thinking of other decompilations. Episode 1 Pod Racing, Shadows of the Empire, Top Gear Rally, and Beetle Adventure Racing could be interesting ones. Resident Evil 2 never emulates right and had some exclusive features other ports didn't, but might not be worth the trouble for what amounts to some custom outfits and a randomiser.
 
Thinking of other decompilations. Episode 1 Pod Racing, Shadows of the Empire, Top Gear Rally, and Beetle Adventure Racing could be interesting ones. Resident Evil 2 never emulates right and had some exclusive features other ports didn't, but might not be worth the trouble for what amounts to some custom outfits and a randomiser.
Pod Racing was on PC and was a decent game and looked better than the N64 version, even back then. There are some patches to make it run better though TBH I haven't messed around with them.
 
I am on a PS3 mood. Does anyone knowns about a good guide on how to jailbreak an original model PS3 and a Slim one?
literally a 3 second search on any search engine as well as youtube.

edit: I see that this was already replied to, good. All models are jailbreakable, the only issue is that the superslim version has a different CFW that isn't permanent, you simply have to restart the exploit by opening it when you boot the console. it's not a big deal.
 
literally a 3 second search on any search engine as well as youtube.
I did try that video and I couldn't jailbreak my slim one, I kept getting an error fetching the site on the console's browser multiple times, so I just gave up on jailbreaking both.

I'll make another effort during the week and see if I can apply it now.

ETA: Just for the record, the slim is on 3.42 while the fat is still on 2.01
 
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literally a 3 second search on any search engine as well as youtube.

edit: I see that this was already replied to, good. All models are jailbreakable, the only issue is that the superslim version has a different CFW that isn't permanent, you simply have to restart the exploit by opening it when you boot the console. it's not a big deal.
The problem isn't how permanent the hacks are, the real problem is that a ton of the quality of life stuff like being able to recover 10% of your SSD space due to a retardedly high buffer limit Sony put in place for HDD safety is locked entirely to fats and one or two models of slims at this point since the same overbearing complacency that has left the PS2 trapped in 2008 in terms of modding has stuck to the PS3. I genuinely love the super slim for being the lowest heat generating of all PS3s but hate how after doing some insane low level adjusting crap to lock a 2TB SSD to 1.78 TB to overcome yet another weird issue with its file system I have now lost nearly 100GB of that to the stupid buffer and 100GB is a lot when dealing with PS3 game installing.
 
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