Retro games and emulation - Discuss retro shit in case you're stuck in the past or a hipster

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The fact that people call those that download 30 year old games for free 'thieves' is the most hilarious thing ever.

Imagine if Capcom put out a press release saying they have to shut down the company because not enough people are buying Mega Man 5 anymore. Like holy fuck.

I've always found weird how some people feel about emulation, maybe because i'm not an American, and our government doesn't give a damn about emulation, but the people i've seen online?, like you said, there are people out there who truly seem to believe they're going to jail or Nintendo is going to go bankrupt if they play Super Mario World on their phones
 
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The only ones I've encountered online who believe that the police will burst down their door and haul them off to adult jail were kids. And that was back when I was in middle school over 20 years ago. Now, there were some lawsuits around this time against a handful of kids who used Napster so their paranoia didn't come out of nowhere. But I told them I wasn't afraid (which is true) and that Nintendo wasn't going to have me arrested and sued for games that had already been out of print for several years or more. Spoiler: nothing ever happened.
 
In the spirit of the thread, I recommend either the GBC edition or the SNES edition with the English patch. The official localization has a professional polish while the fan translation feels more moody and atmospheric. It’s a great game with surprising emotional punch that strikes an excellent balance between on-screen presentation and encouraging your imagination. The mechanics are simple but incredibly tight, and while light on story, it’s heavy on themes and surprisingly mature for a game that in its original form could fit on a 512KB cartridge.
That's good to know. The first game I played in the dragon quest series is 8 which I completed very recently, and I've been considering trying early games in the series at some point cause I had a lot of fun with it. I don't have a switch yet so I was wondering if I should wait for that to get the trilogy but I also was put off by the mobile port visual style.
 
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I didn’t know that the DQ trilogy switch port was a thing until literally reading this post. I did some research hoping beyond hope that it was more than a lazy repackaging of the mobile ports from the past decade and was disappointed, but not surprised, to find out I was wrong,

I’ve been waiting for a well-considered update to DQIII in particular since literally my teens and SE has proven time and time again that they are not interested in going even an inch beyond the barest essentials necessary for a lazy port. This is despite numerous chances to do so in the 19 years since the Game Boy Color version which set the bar for system ports well before any of the modern trends towards the same.

Hell, I remember hearing hazy internet rumors of a GBA version, and I was so desperate for it to be true that I scoured every GameStop in town before finally asking a perplexed employee about it, only to have him say there was likely no such thing.

I love DQ3. More specifically, I love the GBC remake/port Dragon Warrior III and I’m consistently amazed at how tightly it’s designed and how well it delivers an emotional, impeccably paced, organic RPG experience. There’s so much to say about it, and I’m sad that for every moment after the 2001 release, its story has been one of squandered potential.

Japan has consistently gotten the best ports of it; 1996 saw a Super Famicon version that added lush backgrounds, animations, a treasure hunting mini game and a board game side quest inserted at multiple points in the world progression. The US never saw this version, although an unofficial English patch does exist. The only versions released in the West before the Switch trilogy a were a 2014 iOS/Android port and the aforementioned GBC version. The Game Boy version lacks the visual fidelity (although its visuals are great for what they are) and keeps all of the side content and then some, including yet another dungeon on top of the post-game content already added in the SNES edition. The mobile port was a massive step backwards in many respects, ditching content such as the board-game and enemy animations while committing the unforgivable sin of a using a modernized HD user interface overlayed onto the SNES sprites with little care for the art direction as a whole. I believe most of the post-game content is intact, but I wasn’t eager to put money down and play through 30+ hours of now infamous janky mobile RPG presentation to get there.

The sad thing wasn’t the nit picks, it was the lack of care. It’s the series that built the multimillion dollar juggernauts of the company and its IP, and they can’t pay a small team of programmers and artists for the few months of extra work it would take to incorporate animated art assets that already fucking exist and include an option for classic text and UI. And that’s before adding any reasonably achievable polish on top of that which would have paid dividends in preserving the game’s legacy, even in the hands of a bargain basement art director. Then they have the audacity to parade it in front of me for fifty fucking dollars on switch, and about the same price if you shell out for each of the three games in the trilogy on mobile.

A true faithful, definitive edition of the game has been laughably within reach for nearly 20 years; it really highlights the corporate cynicism of Square Enix in rushing out barebones versions designed solely to get sales based on branding and nostalgia. They’re presenting the Switch trilogy as a definitive version of the DQ3 despite the fact it looks considerably worse than a game from 1996 and is literally missing content that has existed since around that time. I know that Dragon Quest, while popular in the West, has never had the same voracious appeal here as it has in Japan, but at this point the only conclusion I can come to is that some asshole in a Square Enix board room hates me in particular, and has deemed me unworthy of partaking of the best version of the game.

Thats my big DQ3 spergout, thanks for reading.

In the spirit of the thread, I recommend either the GBC edition or the SNES edition with the English patch. The official localization has a professional polish while the fan translation feels more moody and atmospheric. It’s a great game with surprising emotional punch that strikes an excellent balance between on-screen presentation and encouraging your imagination. The mechanics are simple but incredibly tight, and while light on story, it’s heavy on themes and surprisingly mature for a game that in its original form could fit on a 512KB cartridge.
Really the only mainline version I'm missing from the western released is the NES version of 4. I have all of the DS and 3DS Dragon Quest games as well as the GBC Trilogy, PSX version of 7, PS2 version of 8 and the PS4 and Switch version of 11. I've even got some of the weirder spin-offs like Last Hope.

Dragon Quest's continued failings in the west are mostly because it's not considered one of the OG NES Classics so they can't milk those member berries. People bought Pokemon Sword and Shield by the tens of millions and left the switch port of Dragon Quest 11 to rot. There was no Dragon Quest TV show, no merchandise or toyline, so it largely went ignored unlike Zelda, Megaman, Mario, Donkey Kong, and Pokemon.

The majority of the DQ fanbase are on playstation if anything is going to happen as far as re-releases of old games go, it's more than likely going to happen there at this point. Especially since Final Fantasy 7 is coming to playstation first for the immediate future square has it's install base on that platform and will more than likely market to that side more. Even Trials of Mana became multiplatform due to that.
 
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People bought Pokemon Sword and Shield by the tens of millions and left the switch port of Dragon Quest 11 to rot.
Well it was a port, and the Switch port came out after the PC port. (for real they announced the Switch port the day after I bought the PC version)
 
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Really the only mainline version I'm missing from the western released is the NES version of 4. I have all of the DS and 3DS Dragon Quest games as well as the GBC Trilogy, PSX version of 7, PS2 version of 8 and the PS4 and Switch version of 11. I've even got some of the weirder spin-offs like Last Hope.

Dragon Quest's continued failings in the west are mostly because it's not considered one of the OG NES Classics so they can't tard cum those member berries. People bought Pokemon Sword and Shield by the tens of millions and left the switch port of Dragon Quest 11 to rot. There was no Dragon Quest TV show, no merchandise or toyline, so it largely went ignored unlike Zelda, Megaman, Mario, Donkey Kong, and Pokemon.

The majority of the DQ fanbase are on playstation if anything is going to happen as far as re-releases of old games go, it's more than likely going to happen there at this point. Especially since Final Fantasy 7 is coming to playstation first for the immediate future square has it's install base on that platform and will more than likely market to that side more. Even Trials of Mana became multiplatform due to that.

Surely you're old enough to remember how heavily marketed Pokemon was in the late 90's. It's one of those things with so much universal appeal and good marketing that it just never went away. Pokemon Go did a great job in reviving interest in the series, and there's never been a single game in the main series that you could say was light on content. I've even heard about Pokemon being a popular game with those being deployed by the military because it's got a hell of a lot to do, and has never relied on an internet connection.

Meanwhile, Dragon Warrior always had an uphill battle outside of Japan. Something I've wondered is if that whole Satanic Panic thing in the late 80s shattered the series' first impressions in the west, considering the first four games on the NES were obscure, and 5 & 6 for SNES didn't even get an American release, despite that being the console where JRPGs really became wildly popular. Dragon Warrior 7 starting out miserably slow, not even letting you see a battle for the first few HOURS surely didn't help, and Dragon Quest 8 seemed to be the first one that was popular enough westward that I can't call it obscure.

And then 10 was an MMORPG that America didn't get, and just as well, because by 2012, there were countless dead MMOs from even franchises that were huge in the west. The Matrix Online? Dead. Lord of the Rings Online? Dead. And let's not even talk about NCSoft's back catalog, they've got a veritable Auchwitz full of online games.

Yeah, there have been rereleases and spinoffs of Dragon Quest games, but they never really hit the mainstream due to the series never really being marketed very well. Keep in mind, Pokemon Red & Blue were released in late 1998, and were a lot of people's first RPGs. The Game Boy was a 9-year-old platform by then, so they were cheap and plentiful in the used market, and the game continued to be stocked for years to come. Even besides things like TV shows and toys, I never once saw an ad for Dragon Warrior 7, and didn't know a single other person who had played it, possibly even known about the franchise. I never saw any commercials or ads for it, while Pokemon stuff has just... always been heavily marketed. It's really never stopped. It's just one of those things you'll see when you're shopping for a new toothbrush, and you'll see the toothbrushes for kids with characters from Sesame Street, Barbie, Paw Patrol, and Pokemon.

They don't sell Dragon Quest toothbrushes. Well, there might be a bootleg one out there somewhere, but I don't think they'll ever make one. Fuck, I'd buy one. I'd buy a ten pack, that'd be sick. But if Square Enix would ever care about marketing anything other than Final Fantasy, maybe Dragon Quest could get a foothold in the west. But I guess instead of pouring an advertising budget into a game that's wildly popular in Japan, they see it fit to publish garbage like The Quiet Man and Life is Strange? I just don't know what's wrong with them.

I didn’t know that the DQ trilogy switch port was a thing until literally reading this post. I did some research hoping beyond hope that it was more than a lazy repackaging of the mobile ports from the past decade and was disappointed, but not surprised, to find out I was wrong,

I’ve been waiting for a well-considered update to DQIII in particular since literally my teens and SE has proven time and time again that they are not interested in going even an inch beyond the barest essentials necessary for a lazy port. This is despite numerous chances to do so in the 19 years since the Game Boy Color version which set the bar for system ports well before any of the modern trends towards the same.

(...)

Japan has consistently gotten the best ports of it; 1996 saw a Super Famicon version that added lush backgrounds, animations, a treasure hunting mini game and a board game side quest inserted at multiple points in the world progression. The US never saw this version, although an unofficial English patch does exist. The only versions released in the West before the Switch trilogy a were a 2014 iOS/Android port and the aforementioned GBC version. The Game Boy version lacks the visual fidelity (although its visuals are great for what they are) and keeps all of the side content and then some, including yet another dungeon on top of the post-game content already added in the SNES edition. The mobile port was a massive step backwards in many respects, ditching content such as the board-game and enemy animations while committing the unforgivable sin of a using a modernized HD user interface overlayed onto the SNES sprites with little care for the art direction as a whole. I believe most of the post-game content is intact, but I wasn’t eager to put money down and play through 30+ hours of now infamous janky mobile RPG presentation to get there.

Man, just play the fan translation of the SNES version. Trust me. Trials of Mana had a worse official translation on Collection of Mana than the 20 year old Neill Corlett translation, and somehow, the dialog boxes load slightly slower. Like they could have had a better product if they just licensed Neill Corlett's own romhack.
Whatever Square Enix today could possibly release will be worse than what fans can do for free.
 
Man, just play the fan translation of the SNES version. Trust me. Trials of Mana had a worse official translation on Collection of Mana than the 20 year old Neill Corlett translation, and somehow, the dialog boxes load slightly slower. Like they could have had a better product if they just licensed Neill Corlett's own romhack.
Whatever Square Enix today could possibly release will be worse than what fans can do for free.
I have, and it’s great. I was used to the GBC translation from having played that version into the ground, so it was special to see a more intimate touch that preserved the feel of the world. Not that the GBC writing was bad, it just felt a little more streamlined and utilitarian.
 
The 3d remake of Trials of Mana is apparently going to have a whole different translation.

My #1 guess is that the collection one was quick just to get it out the door since it was a budget title. Now I have the PS4 remake of Secret of Mana as well but that game's problem was that they skimped too much on the graphics and everything played and reacted much slower(enemy corpses took forever to vanish). Trials looks to have much more effort put into it.

Honestly though I'm real curious what the Lunar IP holders are doing. Last version they put out was for the PSP. They hinted at something a good while back but there has been nothing on that front. If they did a full on 3d remake of Lunar akin to Dragon Quest 11 that could probably garner interest in the series and maybe we could get a real third game instead of the ass that was Dragon Song.
 
The 3d remake of Trials of Mana is apparently going to have a whole different translation.

My #1 guess is that the collection one was quick just to get it out the door since it was a budget title. Now I have the PS4 remake of Secret of Mana as well but that game's problem was that they skimped too much on the graphics and everything played and reacted much slower(enemy corpses took forever to vanish). Trials looks to have much more effort put into it.

Honestly though I'm real curious what the Lunar IP holders are doing. Last version they put out was for the PSP. They hinted at something a good while back but there has been nothing on that front. If they did a full on 3d remake of Lunar akin to Dragon Quest 11 that could probably garner interest in the series and maybe we could get a real third game instead of the ass that was Dragon Song.

Lunar was produced by Game Arts, who also made (among other things) Grandia. I'm not sure if they were bought by Gung Ho Online or just have a publishing deal with them, but Grandia 1 and 2 both had remasters released by them in the last few years. So I wouldn't be too shocked if they did remasters of the Lunar games.
 
Beat CarnEvil. I would LOVED this as a kid but like I said, I never came across it back in the day. It for sure rivals the House of the Dead series but I'd put it up there with the best Lightgun titles. I don't know what people consider to be the best Lightgun game, probably one of the Time Crisis titles. Maybe Elemental Gearbolt is somewhere in the top 5?
 
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Beat CarnEvil. I would LOVED this as a kid but like I said, I never came across it back in the day. It for sure rivals the House of the Dead series but I'd put it up there with the best Lightgun titles. I don't know what people consider to be the best Lightgun game, probably one of the Time Crisis titles. Maybe Elemental Gearbolt is somewhere in the top 5?
It's Duck Hunt.
 
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Beat CarnEvil. I would LOVED this as a kid but like I said, I never came across it back in the day. It for sure rivals the House of the Dead series but I'd put it up there with the best Lightgun titles. I don't know what people consider to be the best Lightgun game, probably one of the Time Crisis titles. Maybe Elemental Gearbolt is somewhere in the top 5?

I guess my #1 would be Time Crisis on the PS1. Great game.

Lightgun games never seemed to have much of an internet following, weirdly. Of course, it didn't help matters that they all but died when CRTs started getting replaced. It even seems really hard to make a MAME one, since the lightguns I've seen for DIY MAME cabinets are more or less glorified Wiimotes, so they're shit garbage that fall off calibration when you point away from the screen.
 
Never mind that hobbyists dabbling in emulation do a better job of preservation than the actual companies who made the games.

Cant remember which company but remember reading that one got caught using a publicly available rom for one of their collections when someone looked through the files. Think it was Nintendo?

And Sony using an open source PS1 emulator for the PS classic.
Both the Big N and SEGA did this. SEGA as early as 2000.


Nintendo probably has all of their source code dating back to 1975, SEGA apparently threw out a LOT of theirs, which means we're never getting Panzer Dragoon Saga in official 4k.

As for emulation, I've been emulating since 1996 or 7 when somebody tried to set up 4 player NESticle on school computers. I've actually bought games on the original systems thanks to it, and it's literally infuriating that we can't get some games officially (MOTHER 3 cough cough) and emulation has to fill in the gaps.

I've been half assed playing Ocarina of Time via Parallels in RA, also playing MSU1 hacks of SNES games, which most people, outside of buying a $250 flashcart, are only going to play via emulation.
 
which most people, outside of buying a $250 flashcart, are only going to play via emulation.

I just remembered a special kind of person. A mix of the pro emulation and 'emulation is piracy' guy which you can only call a hypocrite.

I have no joke seen these posts un-ironically on gaming forums - a person opposed to emulation unless it suits their needs which usually boil down to x game has no official localisation or x game is too expensive to get.

The mental gymnastics they have to apply to justify their emulation but at the same time shit on the person who just wants to play Sonic 2 on their PC are mind boggling.
 
I just remembered a special kind of person. A mix of the pro emulation and 'emulation is piracy' guy which you can only call a hypocrite.

I have no joke seen these posts un-ironically on gaming forums - a person opposed to emulation unless it suits their needs which usually boil down to x game has no official localisation or x game is too expensive to get.

The mental gymnastics they have to apply to justify their emulation but at the same time shit on the person who just wants to play Sonic 2 on their PC are mind boggling.
If I could afford to buy one of those flashcarts I would, but fuck it, my PC can run Higan and there's an emulator on the Wii that can do MSU1 audio. I'll be fine.

I do have an Everdrive for my Game Boy, but that's because I'm a hipster faggot who bought a backlit DMG Game Boy because I thought it'd be cool. (It is, but I wish I'd bought one with a green light instead of bright blue.)
 
I just remembered a special kind of person. A mix of the pro emulation and 'emulation is piracy' guy which you can only call a hypocrite.

I have no joke seen these posts un-ironically on gaming forums - a person opposed to emulation unless it suits their needs which usually boil down to x game has no official localisation or x game is too expensive to get.

The mental gymnastics they have to apply to justify their emulation but at the same time shit on the person who just wants to play Sonic 2 on their PC are mind boggling.
Yeah, I've seen those kind of faggots everywhere, they're the kind of people who are just looking for absolutely any way to be holier than thou. Oh, emulation is PIRACY, right? So downloading a rom of a game older than you is like literally taking food out of the mouths of the now-grandpas who programmed this shit in college.

I seriously doubt that anyone who actually made those games get royalties when you pay a few bucks for a ROM on Nintendo's eShop or buy a compilation like the bazillion Sega ones out there. Hell, there's an interview somewhere about Collection of Mana on Switch, where they mention how nobody who worked on Seiken Densetsu 3 had any clue that the game had a cult following outside Japan, let alone that there's been a really good English translation kicking around the internet for like two decades. Yeah, they care so much about their creation that nobody ever bothered to check if anyone outside of Japan gave a shit about it, let alone wanted to buy it. Hell, there's also an article about the guy who voiced Niko Bellic in GTA4 getting paid a flat fee, but then getting upset because he didn't get royalties after GTA4 sold like wildfire. So feel free to pirate GTA4, you'll make Niko himself happier than if you bought it.

To make matters even worse, since game companies used to be pretty scrappy until recently, there are a lot of games out there where nobody really knows who exactly owns what. Companies merge around and get bought out, then those parent companies get bought by someone else, or the ownership of the IP goes back to the creator who may or may not have fallen off the face of the Earth, or the ownership wound up with someone like Activision or Disney who couldn't give a shit about some Commodore 64 game from 1989. So that kind of situation traps these games into a legal purgatory, where they can't be rereleased onto mini consoles, compilations, Steam, or whatnot. And since copyright law is completely and utterly fucked, they won't hit the public domain until we're all long gone.

And then you've got shit like MAME. Like what do you expect me to do, track down every single arcade board for every game I wanna play? Do I have to have the entire cabinet or just whatever board contains the game ROM for my emulator? Do you realize that even cheap arcade games still run a few hundred dollars a piece? Where am I supposed to store all these machines? What about the gigantic cabinets, like the Tomb Raider lightgun game? Do I just keep it in my apartment complex's parking lot with a tarp over it?

The whole "emulation is ILLEGAL AND IMMORAL AND BAD AND YOU SHOULD ALWAYS BUY THE ACTUAL GAMES" thing is a fun trail of thought to take to the extremes, because it leads to such insane standards that nobody can meet. And the same people who tout those lines never think their own shit through, since they're so uppity about emulation taking away money from the developers, but don't have a problem with someone buying a used copy of a game for $55 at Gamestop a couple of days after its release. Or borrowing a game off of someone. Getting uppity about used games is already fucking re.tarded, but there's some solid hypocracy with someone who gets a hot penis over people downloading NES roms but turns a blind eye to someone buying a used game that just came out.

So at the end of the day, just pirate everything. You'll have more money, and you'll get to spite idiots online. Win/win.
 
How's Xbox emulation? I basically never touched any of Microsoft's consoles because it had a focus on shooters I didn't care much for, but I'd try out some hidden gems if there's a solid emulator

I use Romhustler or CoolRom.
Oh, I actually thought CoolRom was dead. Been a few years since I was actively grabbing roms and the last I remember CoolRom was getting heat and actually took down a few Nintendo based roms. Good to know they're still kicking
 
It's Duck Hunt.

But seriously what is the best Lightgun game?

I feel like you have to divide by horror and not horror because there's almost an equal amount of Lightgun titles dedicated to horror. There was Aliens: Armageddon that I never played. Was never ported either. It will probably take another 20 years for MAME to emulate that. Then there's Alien 3 The Gun that was pretty fun and had replica Pulse Rifles.

For Horror I would go with either House of the Dead 1 (for nostalgia), CarnEvil or Area 51.

For non-horror easily the Virtua Cop and Time Crisis games.
 
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How's Xbox emulation? I basically never touched any of Microsoft's consoles because it had a focus on shooters I didn't care much for, but I'd try out some hidden gems if there's a solid emulator


Oh, I actually thought CoolRom was dead. Been a few years since I was actively grabbing roms and the last I remember CoolRom was getting heat and actually took down a few Nintendo based roms. Good to know they're still kicking
Xbox emulation is, to put it nicely, shit, but it's loads better than it was 5 years ago.

Oh, and archive.org has all the roms you want.
 
Has anyone here soft modded a PS2 to run games off a HDD?

Any advice? How easy is the process these days?

Thinking of buying a fat PS2 to do that. I use PCSX2 but a lot of games are pretty sketchy or just dont work properly. Plus want to play on my TV and sofa rather than at the PC for a more comfy experience.
 
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