Retro games and emulation - Discuss retro shit in case you're stuck in the past or a hipster

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I haven't looked, but you may want to check to see if there's any ROM hacks for the games you're looking for that updates the localization.

Though be warned: sometimes fan translations can be just as inaccurate and liberty-taking as the real deal. For instance, the Tales of Phantasia fan translation included a number of sexual jokes not present in the original script.
Yeah, I heard about that phantasia patch before. Now that I think of it I recall also hearing about a Secret of mana patch that rewrites the localization but without actually referring to the japanese, meaning that it's twice removed from the original.

there is a patch for Lufia 2 that fixes bugs, decensors the game and retranslates the script
https://www.romhacking.net/hacks/4129/
there are similar patches for the other games in the series here:
https://www.romhacking.net/?page=ha...order=&dir=&title=lufia&author=&hacksearch=Go
granted i havent tried them, but other translation patches for other games have worked fine
ive been slowly playing dragon quest 1 on snes, bit of a slow chore, but nice to grind some mobs between other things
That's good to hear. I'll definitely check it out.
 
Yeah, I heard about that phantasia patch before. Now that I think of it I recall also hearing about a Secret of mana patch that rewrites the localization but without actually referring to the japanese, meaning that it's twice removed from the original.


That's good to hear. I'll definitely check it out.

Depending on the game there's not that much said anyway and there's always the chance that the spergiest translation is seen as the right one, or at least it used to be.
Even JRPGs with bad translation can be fun to play, there's an unfinished translation patch to Treasure Hunter G and I liked playing that, Front Mission 1 was wonky in a few places but it was still fun and so on. Don't sweat it on getting the purest non-japanese speaking experience of the original game when it comes to words, you can always visit a wikia and read their fan-theories sourced from the currently correct translation or something.
 
So after seeing how far RPCS3 got with its shit I have been looking into emulators again and apparently there are widescreen patches for snes games now?
how good are they? last snes emulator I really looked into was when I used ZSNES back in the day.
 
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So after seeing how far RPCS3 got with its shit I have been looking into emulators again and apparently there are widescreen patches for snes games now?
how good are they? last snes emulator I really looked into was when I used ZSNES back in the day.
Widescreen patches are a bit wack in that they don't display sprites (characters and such) outside the original 4:3 ratio.

HD mode7 is dope though.
 
So after seeing how far RPCS3 got with its shit I have been looking into emulators again and apparently there are widescreen patches for snes games now?
how good are they? last snes emulator I really looked into was when I used ZSNES back in the day.

ZSNES is practically ancient history and a terrible emulator for any game that used any special features or specific timing tricks of the SNES because it cut a lot of corners to emulate games as fast as possible.

It had a limited "alternative resolution" feature even in it's latest versions and things just looked goofy outside of 4:3 because SNES games were designed back in the days 4:3 resolution when CRT TV's were quite common.

Sprite-based graphics look bad if the game was not tooled for that resolution because sprites are pixelated and they don't stretch very well without looking terrible and often need a lot of smoothing filters to not look like crap.

To get a good idea what this is like, take any Doom source port, take any classic Doom, then set it to widescreen resolution with no filtering whatsoever. Enjoy your eyes bleeding as you see grainy, pixelated stuff everywhere that looks bizarre in widescreen at best.
 
ZSNES was the most accurate emulator last I checked and the only one that can run Rendering Ranger.
 
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Depending on the game there's not that much said anyway and there's always the chance that the spergiest translation is seen as the right one, or at least it used to be.
Even JRPGs with bad translation can be fun to play, there's an unfinished translation patch to Treasure Hunter G and I liked playing that, Front Mission 1 was wonky in a few places but it was still fun and so on. Don't sweat it on getting the purest non-japanese speaking experience of the original game when it comes to words, you can always visit a wikia and read their fan-theories sourced from the currently correct translation or something.
Treasure hunter G let me tell you. In that game if you fail to lose enough HP to a certain boss, you can miss out getting the healing spell.
 
Okay then what is the most accurate SNES emulator?


Check the accuracy section of the list provided, here's the short version:

Low: Cuts corners to just render the basics. Any game that used more than basic SNES functions will have some sort of glitch.

Medium: Better accuracy, but still might get glitches.

HIgh: Takes time to get as much accurate to real hardware as possible without turning your processor into a fireball. Get one of these for most games.

Cycle: Some games required very specific timing for certain edge cases. Get one of these if you have a game with glitches due to this issue (these tend to be those rare, weird games that made the SNES do things most other games never did). High accuracy should still be all you need, but these can be good for certain games regardless. Will use a LOT of power, don't use with crappy computers.
 
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Which of the original Build Engine games do people think is best between Duke3D, Shadow Warrior, or Blood?
 
Which of the original Build Engine games do people think is best between Duke3D, Shadow Warrior, or Blood?

Blood followed closely by Duke. Duke wins out because he's more popular and there's shitloads of mods but Blood is the better game.

I am so happy that this exists but sad that this has been a thing for a few years:


I LOVED this game. This is easily my favorite arcade exclusive game of all time. It's the true successor to SMASH TV. Fuck Total Carnage! Only issue? Never got ported. It came at that weird time with the consoles in which apparently they weren't powerful enough to run it? I have my doubts on that but supposedly that's what Ed Boon said. Most likely Midway had no interest in porting it. I don't care if I only play bots, I just have to configure this fucker and play.

Also, how the fuck do you make the mouse work for lightgun games in MAME? I cannot figure it out for shit.

I just configured mouse and keyboard for The Grid. FeelsGoodMan. It's like I'm 16 all over again. Kind of surprised that no one tried to recreate the deathmatch in Unity or Unreal Engine. It doesn't seem too difficult but there's probably not much of a demand.
 
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What's the current best way to run a single player/small pop private server for Classic Everquest right now? Like Vanilla to Velious and you have the gm commands enabled on your character?

Like basically to go exploring, kill shit, and to remove the grind.
 
To go back to my earlier post about Build games, does anyone have a good mod or sourceport for Duke 3D, and instructions for getting it working? There are things like slightly weird mouselook for the Atomic Edition DoSBox version I have on GoG, and I’m loath to give Gearbox more money for the new version on Steam.
 
To go back to my earlier post about Build games, does anyone have a good mod or sourceport for Duke 3D, and instructions for getting it working? There are things like slightly weird mouselook for the Atomic Edition DoSBox version I have on GoG, and I’m loath to give Gearbox more money for the new version on Steam.

EDuke, my nigga.
 
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To go back to my earlier post about Build games, does anyone have a good mod or sourceport for Duke 3D, and instructions for getting it working? There are things like slightly weird mouselook for the Atomic Edition DoSBox version I have on GoG, and I’m loath to give Gearbox more money for the new version on Steam.
Watch out. For some reason farenheit and hotel hell are ommited in the GOG version and instead takes you straight to the secret level so you gotta levelskip cheat to play them.
 
Higan is literally cycle accurate, which means it actually needs more than toaster to run right.

I personally use SNES9X since it just works.

Despite being a whiny tech-sperg I still use zsnes and can't recall any obvious glitches, except Super Mario RPG where I had to alternate the savefile(compatibility!) between zsnes and snes9x due to a boss fight or two being borked - seemed like it could have been their copy-protection being triggered.
 
Watch out. For some reason farenheit and hotel hell are ommited in the GOG version and instead takes you straight to the secret level so you gotta levelskip cheat to play them.
Does it do it even if you’re running it through EDuke or Eduke32?
 
Regarding widescreen you can theoretically widen the view on the background layers. There was a gb emulator for the gba (for flash carts that were gba only), and it offered this. Worked pretty good for Metroid 2 but not much else I tried it on
 
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