Retro games and emulation - Discuss retro shit in case you're stuck in the past or a hipster

genuine question, but what is the max hard drive space a 360 can use? cause i recently nabbed me a slim with no hard drive and would like to splurge and get a big HDD and an enclosure for it.
 
genuine question, but what is the max hard drive space a 360 can use? cause i recently nabbed me a slim with no hard drive and would like to splurge and get a big HDD and an enclosure for it.
afaik: biggest official one ever released was 500gb and I know there was some nonsense with 360 where you could only use official drives. It can run games off of a USB drive but I don't remember the limits on those.
 
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For external drives the limit is 2TB. It is mostly a good option but it does not allow you to play original Xbox titles (if you care, the compatibility layer there isnt great) and for game features that require an internal drive it will not appear as one.
This was a while ago, but I bought a 20gb 360 HDD at Gamestop for $3. You can pull them out of their original 360 enclosures and stick them in an S model and just wedge some cardboard around them to keep them in place. So I did that + a big USB drive as a cheap way to add storage.
 
The beauty of pre-rendered backgrounds and putting effort into framing and being able to max out the character polygons. It's the pinnacle of remakes because (although using better tech) the team firmly kept the original in their mind, and revered it. Although fully 3D backgrounds were the norm even then, they made a conscious decision to honor the past and took lessons learned to heart, building upon the original framework. At the same time sticking to the original design doc instead of pulling a Square Enix FF7 "remake" retard play, where everything is changed and the original atmosphere is no where to be found.
Pre-rendered stuff is great. It used to make your console/computer look far more advanced than it actually was (Myst, Donkey Kong Country, etc.) but it has a distinctive look that you can't find elsewhere.
 
Something I've been thinking about the last few days is how retro gaming and emulation for ps3/xbox 360 and beyond is kind of dead in terms unique titles for consoles. I've been looking through lists of games on these systems how little of it is exclusive. Everything after ps2/xbox/DC just seems just seems to be the same titles with a couple of exclusives here and there. Or you can just buy it on Steam. The only platform that had any unique titles beyond these generations is Nintendo.
 
Something I've been thinking about the last few days is how retro gaming and emulation for ps3/xbox 360 and beyond is kind of dead in terms unique titles for consoles. I've been looking through lists of games on these systems how little of it is exclusive. Everything after ps2/xbox/DC just seems just seems to be the same titles with a couple of exclusives here and there. Or you can just buy it on Steam. The only platform that had any unique titles beyond these generations is Nintendo.
There's a decent amount of exclusives, it's just a matter of quality. That generation already didn't have a lot worth playing, but most of what was good has already been ported or is playable on modern Xbox consoles (supposedly they have good backwards compatibility, so stuff like Blue Dragon that was never ported is still playable).

But imo there's still some interesting looking stuff I either haven't played or played very little of, curiosities like The Guided Fate Paradox, Folklore, Tokyo Jungle, and Dark Mist.
 
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Blue Dragon specifically is much better on any Xbox One or Xbox Series console because the back compat layer, which works way better than you'd think, completely eliminates frame tearing. So the most glaringly, obviously terrible thing about that game just does not exist any more if you play it on hardware made post 2013.

Otherwise I really deeply disagree that ports to more recent hardware or some shitty PC ports negate the value in playing games for the HD twins. Often the ports are poorly made, especially if they are to PC where you're lucky if they even support controllers.
 
Blue Dragon specifically is much better on any Xbox One or Xbox Series console because the back compat layer, which works way better than you'd think, completely eliminates frame tearing. So the most glaringly, obviously terrible thing about that game just does not exist any more if you play it on hardware made post 2013.

Otherwise I really deeply disagree that ports to more recent hardware or some shitty PC ports negate the value in playing games for the HD twins. Often the ports are poorly made, especially if they are to PC where you're lucky if they even support controllers.
It's probably not worth the hassle to most people to have a bunch of consoles ready to go just to play a handful of games scattered between them. Even if a port isn't optimal most people probably prefer the convenience unless it's particularly bad. For example, I heard all the Tales of Symphonia ports are inferior to the GC original. Even then I'd imagine it emulates well.
 
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Blue Dragon specifically is much better on any Xbox One or Xbox Series console because the back compat layer, which works way better than you'd think, completely eliminates frame tearing. So the most glaringly, obviously terrible thing about that game just does not exist any more if you play it on hardware made post 2013.

Otherwise I really deeply disagree that ports to more recent hardware or some shitty PC ports negate the value in playing games for the HD twins. Often the ports are poorly made, especially if they are to PC where you're lucky if they even support controllers.
The sixth generation was awful for PC gaming. A lot of the PC game developers left the platform or died, the big releases slowed to a trickle, and Steam wasn't ready for prime time yet. Bad console ports and budget "tycoon" games dominated the shelves at this time.
 
For something that was intended for children,
the 3D model editor in Polygon Studio is surprisingly impressive, even if it does have it's limitations.
I could imagine that this is some Japanese child's first introduction to 3D modeling.
 
The sixth generation was awful for PC gaming. A lot of the PC game developers left the platform or died, the big releases slowed to a trickle, and Steam wasn't ready for prime time yet. Bad console ports and budget "tycoon" games dominated the shelves at this time.
Also, The Sims, its eight expansion packs; World of Warcraft, its expansion packs; and then a tiny smattering of obscure oddball games nobody remembers. And those Starcraft & Diablo Battle Chest bundles with the little paperback guides. Kiddie games and office software like Turbotax tended to be on the same shelf. A lot of games I pirated at the time were games I was willing to buy, but flat out just couldn't find.

This was also an era where games were all either able to run on total shitboxes, or needed a powerful enough PC, but the price to even build a powerful enough PC was still like 3 times the price of a PS2. Your expensive new PC would also only be able to run AAA games from four years later at low settings.

Oh, and some games had the most invasive DRM imaginable. Niggas bitch about Denuvo today, but that's preferable to crazy shit like StarForce and SecuROM. The kind of DRM that installs insecure rootkits to your system's kernel, IIRC.

Yeah, it's no wonder consoles dominated way back when. It feels like everybody forgot just what a nightmare PC gaming was at the time.
 
Also, The Sims, its eight expansion packs; World of Warcraft, its expansion packs; and then a tiny smattering of obscure oddball games nobody remembers. And those Starcraft & Diablo Battle Chest bundles with the little paperback guides. Kiddie games and office software like Turbotax tended to be on the same shelf. A lot of games I pirated at the time were games I was willing to buy, but flat out just couldn't find.
The other thing was this was when the boxes for PC games shrunk down around this time instead of the larger boxes they were in the 1990s.

As cringe-worthy as the "Praise Gaben" shit was in the late 2000s, it makes a lot more sense when you know the larger context of what was going on at the time.
 
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So what CRT do you use for your gaming needs? I'm a fan of my Sony Trinitrons myself though I have a minty 94' JVC Master Command that looks and sounds excellent as well. My smallest set is my barely used 14" RCA TruFlat and the biggest is definitely my 165 pound 36" JVC D series. That big bastard is going to be a part of a light gun rig with surround sound speakers that i'll be building eventually.

Edit: Fucking hell I just looked on ebay to see what quality CRTs are selling for these days and it's insane. $300+ for a 36" D series. Fucking fad chasers ruin everything.
 
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Still got my Genesis, Saturn and Dreamcast from the 90s and still playing them on my husband grandma's CRT just with his gamecube now a part of the collection. Found a DC copy or Skies of Arcadia a month ago and loving the hell out of it.

Dunno what model her TV is off the top of my head but I know it's one retro enthusiasts seems to love (at least Joe of Gamesack). Looks like the Sony you mentioned.

Only issue is it's not so great with light gun games ruining HotD2 and Confidential Mission for me (has a very flat screen).

Bought a Gameboy Micro years ago for 20 bux not expecting it to become one of my most played systems. Usually bring a JRPG to work (lately playing FFT Advance) or Pinball of the Dead.
 
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