Retro games and emulation - Discuss retro shit in case you're stuck in the past or a hipster

To be fair, there was some edgy shit on there like the South Park Games, Shadow Man, and Duke Nukem Zero Hour. It still had a reputation as a kiddy system and didn't have nearly the volume of edgy content PS1 had, and though. Ironically, one of the reasons the N64 library has aged better is because the edginess dates the PS1 library.
In no way, shape or form is the N64 library superior to the PS1.

N64 had shitty collecathon platformers, unplayably sluggish and choppy FPSes and pretty much fuck-all else, and the bulk of it was designed for those with a mental age of 3.
 
A lot of GBA games have color correction hacks, and even if FR/LG doesn’t (the closest I could find was this), it’s built into a lot of emulators as an option.

It’s not that the GBA couldn’t handle different colors, but early games used brighter palettes to increase visibility on a no-backlight original GBA. It’s pretty interesting seeing the NES/SNES ports modded to use their original colors.
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I play on a real GBA SP and colour correction hacks irritate the shit out of me. There's some cool GBA hacks out there, but they also have palette changes bundled in which makes everything look real fucking dark on my actual GBA.

Probably would reply to other things if the thread wasn't 10 pages since then.
 
In no way, shape or form is the N64 library superior to the PS1.

N64 had shitty collecathon platformers, unplayably sluggish and choppy FPSes and pretty much fuck-all else, and the bulk of it was designed for those with a mental age of 3.
There are a lot of good games for PS1. Symphony of the Night is one of my favourite games of all time, for example. However, a huge portion of the library is brooding anime shit filled with "I'm 14 and this is deep" pseudo-philosophical shit that I honestly find cringey to play as an adult man. Another huge swath of the library has so much gratuitous violence or sexuality that I can only play it after my kids are asleep. I have no issue with that content existing or people enjoying it, but if I'm sitting down to enjoy a PS1 game at this point in my life, I'm playing fucking Tomba or something which is not much edgier than most Nintendo games. If an autist on Kiwi Farms takes issue with it and calls me a three-year-old, I guess I'll cry myself to sleep in my wife's titties.
 
There are a lot of good games for PS1. Symphony of the Night is one of my favourite games of all time, for example. However, a huge portion of the library is brooding anime shit filled with "I'm 14 and this is deep" pseudo-philosophical shit that I honestly find cringey to play as an adult man. Another huge swath of the library has so much gratuitous violence or sexuality that I can only play it after my kids are asleep. I have no issue with that content existing or people enjoying it, but if I'm sitting down to enjoy a PS1 game at this point in my life, I'm playing fucking Tomba or something which is not much edgier than most Nintendo games. If an autist on Kiwi Farms takes issue with it and calls me a three-year-old, I guess I'll cry myself to sleep in my wife's titties.
That's total bullshit.

The library for the PS1 is pretty well-distributed across the spectrum of ratings, and very few games had "gratuitous violence or sexuality" unless you are the kind of prude who felt Little House on the Prairie was edgy.

It honestly seems like you haven't really explored the PS1 catalog to any significant extent.

As for thinking I was calling you a 3-year old, well, you're kinda acting like one now. That was about the huge lack of complexity found in most Nintendo games since the 16-bit era. Tomba may be bright and cheery graphically, but it asks more of the player's skills than Nintendo has been willing to since the 8-bit days.
 
That's total bullshit.

The library for the PS1 is pretty well-distributed across the spectrum of ratings, and very few games had "gratuitous violence or sexuality" unless you are the kind of prude who felt Little House on the Prairie was edgy.

It honestly seems like you haven't really explored the PS1 catalog to any significant extent.
Well, I guess PS1 isn't the only thing in this thread that's well distributed on a spectrum.
 
In no way, shape or form is the N64 library superior to the PS1.

N64 had shitty collecathon platformers, unplayably sluggish and choppy FPSes and pretty much fuck-all else, and the bulk of it was designed for those with a mental age of 3.
He said it aged better, not that it was a superior library of games. Games like Super Mario 64 and The Legend of Zelda: Ocarina of Time are still a blast to play even years later. In comparison, a lot of the PlayStation games relied on spectacle and 3D that wasn't quite ready for prime-time yet (hello, tank controls). That doesn't mean there aren't PlayStation games that are outdated (Final Fantasy VII, Castlevania: Symphony of the Night, and more are essentials) but pretending that a good number of PlayStation games haven't aged like milk is console war faggotry.
 
I'd argue that barely any games from that era have aged well compared to the Mega Drive/SNES era. Great sound design and pixel art playing at 60fps with zero loading screens would ensure that the best of that era (Streets of Rage, A Link to the Past etc.) could realistically play as a modern indie.

As a huge disclaimer I mean ON ORIGINAL HARDWARE.

The PS1 has a good library but it's only once you've got emulators that can skip past loading screens that you realise how much of the game was fucking WAITING to play your fucking games. Textures were better but at the expense of loading them in at a snails pace through the disk drive.

The N64 on the other hand had minimal loading screens with some games, but still had loading screen issues that are skipped by emulation. Bar only a select few games like Mario 64 you had frame rate issues out the fucking wazoo, Goldeneye was a fucking chore to play back then and 90% of the nostalgia was playing at 8fps splitscreen. Oh and no matter how much you Nintendo fuckers claim the controller was good, it was fucking dogshit.

Both consoles suffer from low frame rates on 3D games which have been vastly improved by modern emulation but only a few games across the PS1 and N64 library could be picked up and played with original hardware and be considered to have aged well. I appreciate both consoles for what they did and there are plenty of great games across both their libraries but so many of them have drastically been improved via emulation so it feels like cheating to say they aged well.
 
The PS1 has a good library but it's only once you've got emulators that can skip past loading screens that you realise how much of the game was fucking WAITING to play your fucking games.
Play Ridge Racer 1 on original hardware, rip the disc out of the system when you get to the title screen. Won't need it anymore after that. There will be no music though.
 
I'd argue that barely any games from that era have aged well compared to the Mega Drive/SNES era. Great sound design and pixel art playing at 60fps with zero loading screens would ensure that the best of that era (Streets of Rage, A Link to the Past etc.) could realistically play as a modern indie.
There's an interesting Miyamoto quote I recall from the 100th issue of EGM- I recall the specific issue because it was related to their 100 best games of all time list. This was in the middle of the PS1/N64 era, and he says something like, "Games from five years ago are not that enjoyable today, but games from today will be enjoyable five years from now." It's really interesting in hindsight, because like yourself I think the 16-bit-era has aged better than the 32/64-bit era, but Miyamoto apparently thought N64 was going to age better than SNES and NES at the time.

*Edit* Wow, it is surprisingly easy to look up old issues of EGM.
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Play Ridge Racer 1 on original hardware, rip the disc out of the system when you get to the title screen. Won't need it anymore after that. There will be no music though.
Play Animal Crossing on the original hardware, rip the disc out of the system when you get to the title screen. Won’t need it anymore after that, and there will still be music :smug:
There's an interesting Miyamoto quote I recall from the 100th issue of EGM- I recall the specific issue because it was related to their 100 best games of all time list. This was in the middle of the PS1/N64 era, and he says something like, "Games from five years ago are not that enjoyable today, but games from today will be enjoyable five years from now." It's really interesting in hindsight, because like yourself I think the 16-bit-era has aged better than the 32/64-bit era, but Miyamoto apparently thought N64 was going to age better than SNES and NES at the time.

*Edit* Wow, it is surprisingly easy to look up old issues of EGM.
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To be fair, he said “the old days”, not five years earlier specifically, and it looks like he’s talking about 10+ years earlier by the way he talks about gaming pre-history. I’d certainly argue that everything pre-NES and some NES was much more ancient by 90s standards than 90s games are by even today’s standards.
 
Play Animal Crossing on the original hardware, rip the disc out of the system when you get to the title screen. Won’t need it anymore after that, and there will still be music :smug:

To be fair, he said “the old days”, not five years earlier specifically, and it looks like he’s talking about 10+ years earlier by the way he talks about gaming pre-history. I’d certainly argue that everything pre-NES and some NES was much more ancient by 90s standards than 90s games are by even today’s standards.
True. I googled it and edited the actual quote in after I posted. I remembered it differently in my head. He may have been talking about stuff like Atari 2600 and ColecoVision games.
 
I’d certainly argue that everything pre-NES and some NES was much more ancient by 90s standards
Not just some NES. The extreme palette restriction of the NES meant the competition just looked better, more like the arcades. The Master System blew it out of the water in terms of color, to say nothing of the arcade games at launch. The NES PPU was basically outdated at launch.
 
Play Ridge Racer 1 on original hardware, rip the disc out of the system when you get to the title screen. Won't need it anymore after that. There will be no music though.
That's why you put in a music disc when you take the game disc out. White Zombie's Astro-Creep 2000 and KMFDM's XTORT both work nicely for having the tracks line up fairly close to where the music tracks on the game disc were.
 
Not just some NES. The extreme palette restriction of the NES meant the competition just looked better, more like the arcades. The Master System blew it out of the water in terms of color, to say nothing of the arcade games at launch. The NES PPU was basically outdated at launch.
The NES was 1979 tech launched in 1983 in Japan and 1985 in the US. The Master System/SG-1000 Mark III was cutting-edge for 1984 and could do a lot graphically that the NES couldn't touch, even with custom chips.

If Nintendo didn't have the scummy, MS-like policies for third parties and they'd been able to develop for the Master System without losing their Nintendo licensing we could have seen some really killer stuff.
 
There's an interesting Miyamoto quote I recall from the 100th issue of EGM- I recall the specific issue because it was related to their 100 best games of all time list. This was in the middle of the PS1/N64 era, and he says something like, "Games from five years ago are not that enjoyable today, but games from today will be enjoyable five years from now." It's really interesting in hindsight, because like yourself I think the 16-bit-era has aged better than the 32/64-bit era, but Miyamoto apparently thought N64 was going to age better than SNES and NES at the time.

*Edit* Wow, it is surprisingly easy to look up old issues of EGM.

Good thing it's in writing as Miyamoto would deny he ever said that (and even then it might be "it was taken out of context" or "it was poorly translated"). The problem was that in the 1990s the video game industry had accelerated to the point where ten years was night and day. (There was no game that people were playing 15-20 years ago and still playing now.) It really depends on what games he defines as "the old days". The Atari 2600 was still on the shelves in 1987 and almost none of those games are worth playing today. The NES has a small handful of games worth playing and probably one or two games you have a personal fondness for. The SNES has a good library but a huge percentage of what people view as good and/or memorable games were released within two years of that quote: Chrono Trigger, Final Fantasy VI, EarthBound, Super Mario World 2: Yoshi's Island, Super Mario RPG: Legend of the Seven Stars, Harvest Moon, Kirby's Dream Land 3, Tetris Attack, and Donkey Kong Country 2: Diddy's Kong Quest. When you look at it that way, your options for good, memorable SNES games become much more limited. (Of course there's The Legend of Zelda: A Link to the Past but that's one of the exceptions.

On the other side of the spectrum, Nintendo was expecting a bunch of games on the Nintendo 64 that never really materialized. The so-called "Dream Team" to make N64 exclusives were for the most part developers that did more stuff on PC and a good number of them were gutted by mergers by the late 1990s anyway, with their output on the N64 being limited to none, and even some of the more promising titles got compromised. Nintendo mandated a bunch of changes to Body Harvest and it ended up getting published by Midway, which probably helped contribute to GTA never being on a Nintendo console. Then of course, there was the N64 Disk Drive, which Yamauchi had wanted to be a big thing (source 1, source 2) utilizing its functions to the extent where it would create something that really hadn't been seen in video games before, and in early 1997 Nintendo was still optimistic that it could work. Remember, we're looking at the perspective where those big games and projects never materialized and Sony would dominate the console world for the next ten years.
 
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