Retro games and emulation - Discuss retro shit in case you're stuck in the past or a hipster

Old graphics were even purposely drawn to use light bleed to hide the scanline effect as much as possible.
iirc some stuff on the FC like a lot of Konami stuff and Blaster Master off the top of my head specifically relied on the fuzzyness to blend the colors a bit on sprites or something
also there's something about how SMB1 the super and back transition is supposed to synch with the refresh just right so it does it better on a real crt?
 
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iirc some stuff on the FC like a lot of Konami stuff and Blaster Master off the top of my head specifically relied on the fuzzyness to blend the colors a bit on sprites or something
also there's something about how SMB1 the super and back transition is supposed to synch with the refresh just right so it does it better on a real crt?
I plugged "dithering CRT" into a search engine and it spat out this handy comparison, scanlines on right create a transparency effect:

dithering.png

dithering_zoom.png


source w/ a bunch of TL;DR: https://blizzz.ovh/rgb/gaming_crt.html
 
I plugged "dithering CRT" into a search engine and it spat out this handy comparison, scanlines on right create a transparency effect:

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View attachment 2885921

source w/ a bunch of TL;DR: https://blizzz.ovh/rgb/gaming_crt.html
That's not scanlines though. Transparency was done in several different ways exploiting the way CRT or the signal works, there's some very clever tricks they used and some that are just annoying on any modern display.

Here's a cool one and the write-up is at least worth scrolling through.
1k16_flowergirl_cga_1024_colors.png

You're 100% right about scanlines. The only people who like them are people who are desperately tying to go back to their childhood and think that if every last tiny detail is just right, they'll be able to be happy again. They think that the reason they're unhappy is because the balance of the universe is upset, and naturally that balance was absolutely perfect right around the time they were 8-12 years old. What a coincidence. If we just return the universe to the state it was in during their childhood, they'll feel the same happiness and wonder they did when they were ten. Right? That's how it works, right?

And yes, it does feel very similar to the way Twitter genderspecials think that the reason they're never happy is because they haven't found the correct combination of genders and sexualities, like some form of fucked up alchemy. They can never admit it's because of their lifestyle or outlook. No, if they simply combine demisexual with femme genderqueer and add a dash of two-spirit as a reagent, then they'll finally be happy. They're sure of it. They were sure of the last combination, but now they're really sure.
For the most part I don't get the feeling that they're people trying to relive their youth, they're people trying to get "the real experience" and it's some weird ideal that never existed. The line "I can't even see the scanlines" was what made me associate it with troons and their unrealistic expectation of what it means to be a woman.

I'm not shitting on any poster here, I like everyone, it's just that the thought have been rattling around for a while and I couldn't quite place all the specific gear fixation and unrealistic expectations to achieve something that people experienced naturally.
So here's something I discovered today: I always knew the GBA's sound hardware was quite a bit worse than the SNES', but I've never heard a song mauled this badly in its port:
The GBA didn't have sound hardware like the SNES did, instead it had to be done via the CPU. The ARM CPU was roughly on the level of a 386 but with an extended instruction set that made it able to do things in hardware the 386 couldn't. It's not a nice comparison but you know... That's why music improved on the GBA over time, they had to write their own music players in software and make sure it used as little as possible when it came to CPU resources.

The N64 was similar to the GBA, as was the Gamecube and probably their hardware after that. The only reason the SNES wasn't like that was Sony.
I didn't even know scanlines existed until I found them in ZSNES' filters, and when I found out they're intended to make the games look more like they would when played on a CRT TV, I was just confused. And to this day, I've never seen a CRT filter that actually looks like a CRT I ever used. It's like everyone else grew up playing their games on shitty TVs from the 1970s that never got turned off.

The only thing I ever insist on is that old console games are stretched to 4:3. That's it, no filters, just the proper aspect ratio.
Not scanlines but the grille/shadow mask could be seen when sitting close to the TV or some monitors. No one is interested in emulating that despite it actually being a realistic thing.

Razor 1911 had demo using it as a shader thing and that actually made me remember. It's 64KB in size, everyone can download and run it.
 
I plugged "dithering CRT" into a search engine and it spat out this handy comparison, scanlines on right create a transparency effect:

View attachment 2885920
View attachment 2885921

source w/ a bunch of TL;DR: https://blizzz.ovh/rgb/gaming_crt.html
That's not scanlines. Scanlines are strictly horizontal, because that's how CRTs worked. Left to right, top to bottom. The scanlines you saw were little gaps that the cathode ray missed. Not intentional, but largely unavoidable.

What you're seeing here is an artifact created by an analog device processing a noisy analog signal. How it looks on the bottom left is actually what the Genesis is outputting, but the bottom right is what you get thanks to a combination of the fact that CRTs can't instantaneously swith colors and the fact that composite video has a lot of noise, so you get a kind of horizontal smear effect. Crafty programmers could utilize this to create fake transparency as seen above, but look at the rest of the screen. It looks like crap on the right side, thanks to the same smear. So you gain fake transparency in certain niche applications, but you lose quality everywhere else. Still not worth it.
 
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Aiming for a 1:1 recreation in 2022 is retarded because there's no feasable reason to emulate at 1:1 when technology allows us to play the same content in much better quality.

If you guys want the realistic experience then are you spending minutes in loading screens? Of course you aren't because there's no feasable reason to look at nothing when you could just frameskip or restart that level using a save state.
 
Actually come to think of it, I wonder if the 'need' for 1:1 emulation is being pushed by retro gaming collectors, under no way do they suddenly want their entire collection to become worthless overnight as their Earthbound cartridge they spent $500 on is being ignored over playing it in ZSNES on some hacked together shitbox.
 
Actually come to think of it, I wonder if the 'need' for 1:1 emulation is being pushed by retro gaming collectors, under no way do they suddenly want their entire collection to become worthless overnight as their Earthbound cartridge they spent $500 on is being ignored over playing it in ZSNES on some hacked together shitbox.
You make it sound like the diamond racket. Maybe they're like audophiles. Are those $50 headphones? Heh, you can't actually hear the rich nuance in the soundscape of this poorly mixed thrash metal album recorded in a garage unless you spend 500 dollars or more. I'm using cruddy thrash metal, it feels appropriate because the retro people that spend all that time and money on gear will at some point sit there playing a 16 color flickering mess like 8bit Ghosts'n'Goblins.
 
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You make it sound like the diamond racket. Maybe they're like audophiles. Are those $50 headphones? Heh, you can't actually hear the rich nuance in the soundscape of this poorly mixed thrash metal album recorded in a garage unless you spend 500 dollars or more. I'm using cruddy thrash metal, it feels appropriate because the retro people that spend all that time and money on gear will at some point they will sit there playing a 16 color flickering mess like 8bit Ghosts'n'Goblins.
Audiophiles are the best people, they'll spend tens of thousands of dollars to make their sound set up min maxed with magical rocks and anaconda cables and everything they upload on to youtube makes your $6 speakers sound wonderful.

I'm just glad that Konami is putting out more physical editions of their old classics. It makes me wonder when they'll get to metal gear and maybe possibly port their old ninja turtles games since a new one is coming.
 
I hate Shenmue, Shenmue 2 was better because it allowed you to fast forward rather than wait around for the clock to tick and it also had more places to explore.

I'm still unsure if 2 is retroactively ruined by 3 though. I think we need to see Shenmue 4 to finally determine that. Maybe the Shenime will shine some light on the slow as molasses speed of events.

 
Left to right, top to bottom. The scanlines you saw were little gaps that the cathode ray missed. Not intentional, but largely unavoidable.
No, that's not what people mean with scanlines.
It has nothing to do with the physical gaps but about the video modes.

TVs used an interlaced video signal, which means on one frame only all odd numbered lines were transmitted, and on the other all even numbered lines. This is not really noticeable with video but halves the required bandwidth.

Producing such a signal was tricky for early computers and consoles, as was the "high" resolution of full PAL/NTSC (480 lines).
So they simplified it by only sending the odd-numbered lines and leaving the even ones black.

But this does not cause every even line to be completely black like a shitty scanline filter would do. Because the neighboring lines bleed into each other on an actual CRT.
 
Actually come to think of it, I wonder if the 'need' for 1:1 emulation is being pushed by retro gaming collectors, under no way do they suddenly want their entire collection to become worthless overnight as their Earthbound cartridge they spent $500 on is being ignored over playing it in ZSNES on some hacked together shitbox.
That might be part of it but I honestly think the answer is just autism. Gaming attracts a lot of speds and they tend to get weirdly fixated on certain things. With retro vidya it's this idea of the "authentic" experience, whatever the fuck that's supposed to be. It's extra funny when it's people talking about it who weren't even alive when the hardware/games came out originally. I played this shit the "proper" way back in the day and honestly barring a couple of exceptions I'll take upscaled emulators with save states any day.
 
is the guy who voiced Dracula in the og Symphony of the Night dub still alive?
I can think of funny things to make him say for money.
 
I ordered myself a retroid pocket and I’m looking forward to trying some old Genesis and Dreamcast games I never got to play. Especially interested in the Dreamcast version of Crazy Taxi as everyone says that’s the best one. But in general I was always a Nintendo kid, so I‘d like to at least give Sega a fair shake. Except on Shenmue. I already know that sucks.

I hear some people saying it also supports PS1, and if so, I may finally get to finish Chrono Cross.
 
Actually come to think of it, I wonder if the 'need' for 1:1 emulation is being pushed by retro gaming collectors, under no way do they suddenly want their entire collection to become worthless overnight as their Earthbound cartridge they spent $500 on is being ignored over playing it in ZSNES on some hacked together shitbox.
Let's be real, almost nobody with an actual legit Earthbound cartridge is playing the game with it. They have it displayed carefully somewhere and only play Earthbound on a SNES Mini, or lying about having a SNES Mini because they don't want to admit to playing just a ROM. If they're even actually playing it and not just watching YouTube videos instead, that's a real possibility.
 
Let's be real, almost nobody with an actual legit Earthbound cartridge is playing the game with it. They have it displayed carefully somewhere and only play Earthbound on a SNES Mini, or lying about having a SNES Mini because they don't want to admit to playing just a ROM. If they're even actually playing it and not just watching YouTube videos instead, that's a real possibility.
Add to that mental gymnastics about the morality of emulation. I remember talking to a Nintendo fan who was adamant emulation is evil and it's actually stealing (lol) but when pressed admitted to playing emulators. "Oh but I only do it with obscure Japanese games that were never released in the west so it's ok in those specific circumstances" Yeh ok buddy whatever you say. I bet you totally never masturbate because you've only ever done it with your left hand.

Come to think of it, I've only ever seen sperging like this about emulators from Nintendo fans. Why anyone feels the need to defend a billion $ corporation or debate the ethics of playing 30 year old games is beyond me but there we are.
 
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