Retro games and emulation - Discuss retro shit in case you're stuck in the past or a hipster

I like crt-guest-advanced. It looks nice with basically anything except maybe Game Boy/Color (surprisingly good on GBA though), and you can change the curvature depending on whether or not you want a tube TV look. Though I sometimes get issues with the screen moving up and down a few pixels for N64; there’s probably a way to fix it, but I haven’t tried.
I also used to use Mega Bezel. It looks good, but it go so big and complicated with so many settings that I eventually dropped it.

When in doubt, check the wiki.
Tried a bunch and could only really settle on crt-guest-advanced and crt-royale. crt-royale looks better in screenshots but sucks when playing games with a monitor (which is what I do for about 90% of these games). crt-guest-advanced is pretty good, though not as vibrant as crt-royale. Left is crt-guest-advanced and right is crt-royale. KF kind of fucks up the crt-royale image, so you might have to zoom in once.
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I dunno if it's because I grew up on the real shit in the day, but I cannot fucking stand any of the faux crt looks
it was nice when it was on a crt, but this shit is like putting fake magnetic tape hiss over a "mixtape" or that crappy "film" filter
and yes, there's the occasional thing like Konami games that exploit hardware weirdness to blur and look a little less jank, but even those never looked right with anything cyberwise
 
I wouldn't be surprised if CRT shaders not being as popular as one would expect is because most people play retro games on handhelds now.

On a small screen, visual tricks intended for CRTs are not as perceptible. Yeah probably it doesn't look quite as good as the original developers intended, but if you're playing Paperboy odds are you aren't that much of a graphics whore.
 
I dunno if it's because I grew up on the real shit in the day, but I cannot fucking stand any of the faux crt looks
People think I'm mad when I point out that old CRT computer monitors looked great at any supported resolution. 1024x768, 800x600, and so on, it always looked sharp. Not like now when playing below native res makes the image a smeary mess. TVs were much the same. Playing a SNES on a TV looked good, but playing them on a modern TV looks messy and basically unplayable.

Another peeve of mine is people seem to greatly underestimate their quality. Maybe I'm just nostalgic, but I remember the image on a CRT was slightly more fuzzy than a HD display, but most filters make it seem that the screen had inch thick black bars under every pixel, projected onto a fishbowl, and viewed through a gallon of vaseline.
 
It depended on the CRT. A good monitor could be pretty sharp, but TVs really did look like shit.
One difference I notice between TV's back then and now are blacks. CRT TV's really made shit dark to where you sometimes couldn't see shit if you were playing a game in the day time (especially if your character was in a dark area like a cave or something) so you really had to fiddle with the tv settings to make the screen brighter but even then it just make the picture white and the colors pop up more than light up the room. HDTV's don't really have that issue as even the blackest of black has a tint of light.
 
People think I'm mad when I point out that old CRT computer monitors looked great at any supported resolution. 1024x768, 800x600, and so on, it always looked sharp. Not like now when playing below native res makes the image a smeary mess. TVs were much the same. Playing a SNES on a TV looked good, but playing them on a modern TV looks messy and basically unplayable.

Another peeve of mine is people seem to greatly underestimate their quality. Maybe I'm just nostalgic, but I remember the image on a CRT was slightly more fuzzy than a HD display, but most filters make it seem that the screen had inch thick black bars under every pixel, projected onto a fishbowl, and viewed through a gallon of vaseline.

I've been enjoying watching Charles sperging out about 4:3 master race

 
I want to get some opinions on Lime3DS. It says it's a successor to Citra, but I'm new to emulation.
There are two major continuations of Citra: Lime3DS and PabloMK7’s fork (there’s also Lemonade but it was recently discontinued due to drama). These are forks, meaning they use the last public release of Citra as a base and are, for all intents and purposes, objectively better. I’ve heard good things about both, but the community is split on which is better.
 
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I just finished Enthusia (I think? I reached Rank 1 but nothing happened) and being able to use Save States on longer races is really handy.
A lot of people don't know about that one but it is a fun sim-racer. It always felt a bit half-finished, they nailed down the driving and such but the menus and campaign felt a bit rushed together so if nothing happening when you reach Rank 1 wouldn't surprise me.
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A lot of people don't know about that one but it is a fun sim-racer.
Yeah. It was hated at the time, overshadowed by Gran Turismo, which makes sense. It's clearly a knock off, and GT was a much better game as a package. You can tell they were proud of their driving model, as by default the screen is covered in junk that, to me, feels like debug tools, such as displaying when your tyres lose grip, or where the weight of the car was.

One thing I love is the abundance of cheapo shitboxes like the Fun Cargo, and more importantly, that they remain competitive all the way through mid game due to the odds system. Speaking of which, the system is great for not just doing the GT thing and using better cars to over power opponents.

if nothing happening when you reach Rank 1 wouldn't surprise me.
It's entirely possibly that the game ends at Rank 0, but the amount of grinding it took to reach rank 1 was ridiculous enough. But doing dozens more 20 minute races to find out? No thanks. There is supposedly a credits roll, but I'm not sure what triggers it as the YouTube video showing it is 2 laps or Nurburg Ring at Rank 5. I'm guessing it's win all the calendar events, but again, no thanks.
 
Yeah. It was hated at the time, overshadowed by Gran Turismo, which makes sense.
It was also released on the same day as the first Forza which certainly didn't help.

All the "debug info" really helped the game in my opinion and made it more fun. It became way easier to understand why you could drive through turn1 with no problem but turn2 is a problem despite being almost identical. Didn't Forza add similar HUD-elements in 2 or 3?
 
Why are there so few emulators for PS3? The earlier models are perfect for plugging into an old CRT and playing some Dreamcast and N64 with their AV ports and all.

Look at this, only ONE attempt at N64 emulation on PS3?! ONE?!
The PS3 is like the PS2 where it blossomed fast for piracy and literally nothing else, it's been ages now and no one's even bothered to fully crack the later slims and super slims or go for proper 3D GPU support in homebrew due to the same "muh fat" complacency as the PS2
 
Why are there so few emulators for PS3? The earlier models are perfect for plugging into an old CRT and playing some Dreamcast and N64 with their AV ports and all.

Look at this, only ONE attempt at N64 emulation on PS3?! ONE?!
Because most homebrew developers are lazy and they don't go beyond making an initial port of an emulator/game source-port just to prove that it's possible, and then never update it to make it actually usable.

Emulation in most consoles is a joke, don't let YT shills like Modern Vintage Gamer convince you otherwise, it's better to just get an old PC (or Raspberry Pi) and put Batocera in it with all the updated emulators you want.
 
it's better to just get an old PC (or Raspberry Pi) and put Batocera in it with all the updated emulators you want.
Yeah, either Batocera or LAKKA will give you some better results than modding most consoles that aren't the Wii/Wii U, especially if you get those old office pcs that are on clearance;
Speaking of nintendo consoles:
The Switch games run better on the Switch when it's emulating the Switch.

Ryijinx still dies with out of memory errors in SSBU, despite 32GBs ram. While Sudachi/Suyu I can't use most mods.
 
Recently played Zettai Zetsumei Toshi 1 / Disaster Report through PCSX2. The sole issue encountered during emulation was the arrow being invisible during choice prompts, so I had to rely on the sound when moving it. But it's playable from start to finish otherwise.

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Likely doing the sequel soon after. But it's rather sad to remember how the franchise turned out with its fourth entry.
 
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