Retro games and emulation - Discuss retro shit in case you're stuck in the past or a hipster

I really wish someone would bring back the "zapper" for modern kids and TV's. I understand that the original requires very specific FB timings tuned for CRTs but there has to be an accurate way to get the same thing and apply that to modern tech and and games. VR figured it out but as far as I know there is no middle ground besides buying a Wii and dealing with shit IR tracking
Chinese companies make emulation boxes with them. They're quite expensive for what they are but you can buy them.
 
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Found an old custom (or bootleg) arcade cabinet at a party this past sunday, we were about to leave when I saw it so I couldn't check it properly. I think is about 30 years old as the contact information on the case uses a deprecated phone number format.

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The Mario art is very original to say the least.

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Found an old custom (or bootleg) arcade cabinet at a party this past sunday, we were about to leave when I saw it so I couldn't check it properly. I think is about 30 years old as the contact information on the case uses a deprecated phone number format.

View attachment 6119615

The Mario art is very original to say the least.

View attachment 6119618
This is an odd one. It's all spanish, but the phone number is using a country code of 91 which is India.

"186 prolongacion zaragoza" seems to be the address which shows a real building in mexico.
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of course i could also just be a stupid gringo that has no idea what I'm talking about.
 
This is an odd one. It's all spanish, but the phone number is using a country code of 91 which is India.

"186 prolongacion zaragoza" seems to be the address which shows a real building in mexico.
View attachment 6120038

of course i could also just be a stupid gringo that has no idea what I'm talking about.
The phone number is Mexican but from the 80s, so it will not connect to anything nowadays.

I'm going to search more info on it, even if it turns out to be just a wild goose chase, I can learn a thing or two in the meantime.
 
The phone number is Mexican but from the 80s, so it will not connect to anything nowadays.

I'm going to search more info on it, even if it turns out to be just a wild goose chase, I can learn a thing or two in the meantime.
There's a lot of stuff you can glean from old phone books or directories, which can be found in some libraries in America. Unfortunately, I can't imagine what sort of resources, if anything, is available from Mexico, and even in America these things aren't digitized.
 
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Its a shame in retrospect that nintendo were pants on head retarded with the optical media they went to all because of MUH PIRACY and the gamecube lacking a l1 and the select button resulting in most games getting ported to the xbox instead.
I recall Mikami on stage with Miyamoto saying all new RE games would be for GC. Laughs in RE4 going to PS2 the same year it released as a GC "exclusive".
 
Capcom Five was very similar to the N64 "Dream Team", but at least it produced product. Dream Team either had nothing or just disappointment
 
I'm not familiar with the Dream Team thing, what's that about?
The Dream Team was a bunch of developers who had signed on with Nintendo to make exclusive games and was very much a who's who of 1990s developers--Acclaim, Rare, Sierra, Spectrum Holobyte, Software Creations, Williams/Midway, Time Warner Interactive, Ocean Interactive, and Mindscape.

The problem was most of them had no real experience with console development and even by 1996 were basically on the outs as being developers. Sierra sold out to CUC International even before the N64 was released, and quickly moved away from in-house development. Spectrum Holobyte was doing badly post-merger with MicroProse and sold out to Hasbro Interactive in the late 1990s, and so forth.

Rare of course delivered and so did Nintendo themselves but no one else really did. Acclaim did do okay with Turok: Dinosaur Hunter and other games (the BMX XXX shit and their bankruptcy came later), DMA Design's big hit was supposed to be Body Harvest which was supposed to be Nintendo-published. Nintendo wanted more RPG elements, DMA Design wanted more open-world elements, and ultimately that went third-party and the game turned out to be middle-of-the-road third party shlock. Sierra never got to anything (their one game Red Baron got canned). Software Creations was all third-party multiplat stuff. Glover, published by Hasbro Interactive, was probably what Spectrum Holobyte would've brought to the table, but again, it went third party (ported to PlayStation) and didn't exactly light the world on fire either way. Midway (an independent company by 1996, Williams spun it off) ended up buying Time Warner Interactive in the process, but again, it was all third party garbage that no one cared about and wasn't exclusive. Ocean would also be an acquisition victim and never published any exclusives. Mindscape same thing--bought by The Learning Company in the late 1990s, then Mattel, and the company was broken up before N64 left the market. I don't think they made anything.

In the end, the "Dream Team" was a complete washout and really goes to show how strong Super Mario 64 and The Legend of Zelda: Ocarina of Time really were. The GameCube had a few good games but nothing to do the heavy lifting to cover up for embarrassments like the Capcom Five.
 
Ocean would also be an acquisition victim and never published any exclusives.
Was MRC one of their games? I know Ocean is referenced in that game, but it was made by Genki.

DMA Design's big hit was supposed to be Body Harvest which was supposed to be Nintendo-published. Nintendo wanted more RPG elements, DMA Design wanted more open-world elements, and ultimately that went third-party and the game turned out to be middle-of-the-road third party shlock.
Bio Harvest is a treasure! ...Okay, I can see how people would say it was middle of the road.

Acclaim did do okay with Turok: Dinosaur Hunter and other games (the BMX XXX shit and their bankruptcy came later),
I think Acclaim did alright by the standards of the day. Turok 2 especially was pretty great for the time. Extreme G was well liked at the time, though overshadowed by F-Zero and Wipeout. WWF Warzone was great for the time, but ultimately it was multiplat.
 
I recall Mikami on stage with Miyamoto saying all new RE games would be for GC. Laughs in RE4 going to PS2 the same year it released as a GC "exclusive".
To this day I view the PS2 ports of RE4 and killer7 as the ultimate "fuck you we hate this so here's your slop" ports with how cut down they are visually compared to the originals, you can tell by playing them the devs really didn't want to be fucked to do them but the higher ups were doing shouting matches anyway.
 
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How many side scrollers use fighting game inputs? Those are fun and seem rare.
iirc Abyss Odyssey is a bit like that. When/if you figure out that it's like a Street Fighter 2 against multiple enemies at once it becomes fun. With that I mean if it clicks with you you will enjoy the game, otherwise you'll find it average.
 
To this day I view the PS2 ports of RE4 and killer7 as the ultimate "fuck you we hate this so here's your slop" ports with how cut down they are visually compared to the originals, you can tell by playing them the devs really didn't want to be fucked to do them but the higher ups were doing shouting matches anyway.
I'm pretty sure Sony threatened to block developers who didn't release multi-plat games on PS2.
 
To this day I view the PS2 ports of RE4 and killer7 as the ultimate "fuck you we hate this so here's your slop" ports with how cut down they are visually compared to the originals, you can tell by playing them the devs really didn't want to be fucked to do them but the higher ups were doing shouting matches anyway.
Didn't they censor Ashley's ballistics too?
 
I'm pretty sure Sony threatened to block developers who didn't release multi-plat games on PS2.
They mandated the PS2 version to extra stuff in it, to make it the better/definitive version, if it was released on PS2 after it was already available on other platforms. It couldn't just be 'a port' because it devalued the platform or something.
 
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