I'm not familiar with the Dream Team thing, what's that about?
The
Dream Team was a bunch of developers who had signed on with Nintendo to make exclusive games and was very much a who's who of 1990s developers--Acclaim, Rare, Sierra, Spectrum Holobyte, Software Creations, Williams/Midway, Time Warner Interactive, Ocean Interactive, and Mindscape.
The problem was most of them had no real experience with console development and even by 1996 were basically on the outs as being developers. Sierra sold out to
CUC International even before the N64 was released, and quickly moved away from in-house development. Spectrum Holobyte was doing badly post-merger with MicroProse and sold out to Hasbro Interactive in the late 1990s, and so forth.
Rare of course delivered and so did Nintendo themselves but no one else really did. Acclaim did do okay with
Turok: Dinosaur Hunter and other games (the
BMX XXX shit and their bankruptcy came later), DMA Design's big hit was supposed to be
Body Harvest which was supposed to be Nintendo-published. Nintendo wanted more RPG elements, DMA Design wanted more open-world elements, and ultimately that went third-party and the game turned out to be middle-of-the-road third party shlock. Sierra never got to anything (their one game
Red Baron got canned). Software Creations was all third-party multiplat stuff.
Glover, published by Hasbro Interactive, was probably what Spectrum Holobyte would've brought to the table, but again, it went third party (ported to PlayStation) and didn't exactly light the world on fire either way. Midway (an independent company by 1996, Williams spun it off) ended up buying Time Warner Interactive in the process, but again, it was all third party garbage that no one cared about and wasn't exclusive. Ocean would also be an acquisition victim and never published any exclusives. Mindscape same thing--bought by The Learning Company in the late 1990s, then Mattel, and the company was broken up before N64 left the market. I don't think they made anything.
In the end, the "Dream Team" was a complete washout and really goes to show how strong
Super Mario 64 and
The Legend of Zelda: Ocarina of Time really were. The GameCube had a few good games but nothing to do the heavy lifting to cover up for embarrassments like the Capcom Five.