Retro games and emulation - Discuss retro shit in case you're stuck in the past or a hipster

GBA should not have any significant slowdown on 3DS. Are you running it in an emulator or in GBA Runner 2? A decent GBA emulator has not been made for 3DS because it can run GBA natively with a hypervisor. Do not use mGBA or Retroach.
I think I was using mGBA as it had quicksave ability (I admit it, I cheesed Rhythm Heaven that way).
 
I have no idea what you're trying to say here, but I'm happy for you/sorry that happened.
Dreamcast's gamepad has 2 less buttons than the Saturn 3D pad, and Gamecube's has 4 less than the PS2's, while the N64's had 1 trigger and 1 analog stick more than that PS1's original controller, and that makes playing games on the aforemention platforms a relative chore, which is just retarded.

Is there any alternative to 3DS emulator or an updated fork of Citra?
Borked is a Citra fork but I don't know how much it has developed upon it, there used be one called VVCTRE, but it just up and vanished one day (before the takedowns) and suddenly went from "recommended" to "not" in gametechwiki, and there's the libretro core. As for non-citra, there's Panda3DS which isn't as compatible or performant, and there's Mikage which is still in-developement and has no release.
 
(I admit it, I cheesed Rhythm Heaven that way).
Why? As far as Music Games goes, it's not even that hard.

In fact the hardest part anyone could encounter in that is the side game where you're playing Simon Says with drums because that takes a bit of practice with the hand coordination.
 
I ended up preordering one of these Super Station things. I think I'm exactly the target audience for it. I've been curious about FPGA based retro gaming, but the options were either too limited to justify the cost - Analouge -, too much fucking around and cost to get started - Mister - or too ghetto - Sipeed Tang boards. The amount of I/O and ability to install all Mister cores makes it a very good value if you want to get into the FPGA scene IMO, and it comes in a nice little package. It also helps that I have all the PS1 gear including controllers, memory cards and some blue-retro dongles already.

Hopefully it's doesn't turn out to be a shoddily made product, but Taki has a pretty good reputation, and I don't think he'd sign off on shit.
 
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It's way more memorable.


The only things I know of are the Bruce Lee line changing and Valentina's boob censorship. Was there anything else?
- Booster is described with "a man with the face of a totem pole" in the original, this got censored to "a man with a scraggly beard and weird helmet"
- Pa Mole to Ma Mole: "Settle down, woman!" became "Hold your horses, Ma."
- There were apparently references to Dodo's weight that got cut as well.
 
- Booster is described with "a man with the face of a totem pole" in the original, this got censored to "a man with a scraggly beard and weird helmet"
- Pa Mole to Ma Mole: "Settle down, woman!" became "Hold your horses, Ma."
- There were apparently references to Dodo's weight that got cut as well.
Good lord... I'm gonna say something stupid.
 
Why? As far as Music Games goes, it's not even that hard.

In fact the hardest part anyone could encounter in that is the side game where you're playing Simon Says with drums because that takes a bit of practice with the hand coordination.
mGBA has enough slow down you won't able to hit perfect. At least the version I used.
 
Late but
Sometimes I wonder what are truly are good retro games if you don't have familiarity with them. I'm not sure if my lukewarm opinion on PlayStation games is because it just wasn't a console I grew up (Nintendo + computers for me) or if the console's games have aged really poorly. Case in point, they started making Atari game compilations back in the late 1990s (Activision did it for their own games) but they just don't hold a lot of appeal of people outside of that generation. Some games sucked less, but none of them are things you'd fool around with for more than five minutes.
I struggle going back to anything pre-nes. The games are just too simple and basic for more than a 5 minute distraction. At the same time, there's a bunch of old games I have no nostalgia for that I like.

My suspicion that most of the PlayStation library has aged poorly is supported by the abysmal sales of the PlayStation Classic. Sure, there were several missing games that were iconic to the era and missing anyway but for a wildly successful console the first time around, that shouldn't have mattered too much. Super NES Classic Edition caught some flack for missing a few titles (no Chrono Trigger, Harvest Moon, Tetris Attack...) but it sold like hotcakes anyway.
The PS1 classic missed some key games, and more importantly, emulated poorly. The PS1 classic was a mess when you could get a Raspberry Pi and do the same, if not better. Meanwhile, the Nintendo fanbase is full of nostalgic gen-x consoomer types who will rebuy their nes collections every hardware revision.

That said, some games have aged poorly, or don't hit the same without the context of their release. Goldeneye being the classic example. The strange controls were fine at the time, the framerate issues weren't the dealbreaker they are now, and more importantly there's not the constant replaying, gossip, and discovery. Tony Hawks has a similar problem.

Resident Evil 1 has aged so badly, but RE2 and even RE3 are still perfectly playable.

Then there's games that haven't aged poorly, but were poor when they came out. The handling on Driver, Ridge Racer, and Worlds Scariest Police Chases was always wonky, even back then. Aliens Trilogy was always a "where the fuck do I go" kind of game. The intro to Driver was notoriously shit and a lot of people struggled to beat it. It was arguably the first normie filter in a game.
 
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That said, some games have aged poorly, or don't hit the same without the context of their release. Goldeneye being the classic example. The strange controls were fine at the time, the framerate issues weren't the dealbreaker they are now, and more importantly there's not the constant replaying, gossip, and discovery. Tony Hawks has a similar problem.
Tony Hawk's Pro Skater 3 on the PS2 is genuinely the series highlight as it absolutely nailed the advancements in technology to create a silky smooth game with tons to do, and with the arcade style gameplay you could do so much in those two minute runs. Every game after that tacked on so much non skating bullshit that by the time you got to THUG the framerate was an absolute shitshow and don't get me started on games like Project 8 or American Wasteland.

Playing the remake was fun because for the first time ever I could actually play the 1+2 levels at an acceptable framerate.
 
I legitimately can't comprehend being autistic enough to sperg in the retro games thread, yet not autistic enough to know what an FPGA is and what it does.
The people making the console share your view, since they don't explain what FPGA is anywhere on the website while talking about how they want to make it "mainstream".
 
Tony Hawk's Pro Skater 3 on the PS2 is genuinely the series highlight as it absolutely nailed the advancements in technology to create a silky smooth game with tons to do, and with the arcade style gameplay you could do so much in those two minute runs.
And yet, it's all for naught because without the circle of friends to compare high scores and talk about secrets.
 
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And yet, it's all for naught because without the circle of friends to compare high scores and talk about secrets.
THPS4 was fun enough to play on my own but it definitely wasn't as fun as playing it with friends. I pretty much agree. Making stages, comparing scores, and laughing at our custom characters was 80% of the fun.
 
The people making the console share your view, since they don't explain what FPGA is anywhere on the website while talking about how they want to make it "mainstream".

Fuck you, Lowtax. You're dead.


Actual content for anyone curious:

Emulation = Software Emulation - This is a program that runs in a host environment and tries to act like an old video game system. It is cheap and most emulators are pretty good nowadays, but it's not strictly accurate with regards to timing and stuff, and super accurate emulators are resource intensive. There is sometimes a perceptible delay between user input and something happening on screen as user input has to work through several layers of software. Examples - Chinese handhelds, Retroarch, SNES9X, Retropie on Raspberry Pi

FPGA = Hardware Emulation - Uses a piece of hardware that can be programmed to act like another piece of hardware. While bugs and inaccuracies are not impossible, it's generally more accurate than software emulation. These type of products have been gaining a lot of popularity in recent years. Products made using an FPGA are usually put together using a bit more care and are usually higher quality, and are aimed at enthusiasts as opposed to the cheaper emulation devices. There is usually no perceptible input delay as there is less software between the user input and hardware. Examples - Mister FPGA, Analouge Pocket/Super/Mega, Modretro Chromatic, The FPGA NES programmed into Everdrive 64.

System on a chip- A recreation of the original hardware using modern versions of the same components all crammed onto a little chip. NES Systems on a chip are often riddled with sound errors, but Super Nintendo and Genesis are usually OK. Usually more accurate in terms of timing than emulation, but usually the color and sound are a little off. All that being said, these vary in quality and there are some notoriously shitty NES SOCs out there. There is usually no input delay as there is virtually no software between the user input and hardware. Examples - Many systems made by Hyperkin & Retro-bit such as the RetroN 3 HD and the Super Retro Trio, GB Boy Color, many many little handheld and boxes that come with 500 NES games from China.

Out of these three, FPGAs has emerged as the premium option and where most acknowledge the future of the hobby heading. SOCs are basically dead, and emulation has been delegated to cheap chink shit, phones and PCs.

There are also systems that can play games from other systems natively.- These are systems whose hardware is so similar to an older system, it can execute the older systems code on bare hardware with a compatibility layer. This is different than all of the above and is generally going to be the most accurate. Examples include GBA games on 3DS, PS1 games on PSP and Gamecube Games on Wii & Wii U.
 
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Does anyone have a list of projects (levels/mods/etc) that port/remake the original Doom's E1M1 (the level, not the fucking song) in other engines, preferably with lots of screenshots? I keep reading that it's one of the most remade levels, and usually a first when there's a new engine, but I have yet to see the evidence. Google et al are retards and only show a handful of useful links.
 
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I ended up preordering one of these Super Station things. I think I'm exactly the target audience for it. I've been curious about FPGA based retro gaming, but the options were either too limited to justify the cost - Analouge -, too much fucking around and cost to get started - Mister - or too ghetto - Sipeed Tang boards. The amount of I/O and ability to install all Mister cores makes it a very good value if you want to get into the FPGA scene IMO, and it comes in a nice little package. It also helps that I have all the PS1 gear including controllers, memory cards and some blue-retro dongles already.

Hopefully it's doesn't turn out to be a shoddily made product, but Taki has a pretty good reputation, and I don't think he'd sign off on shit.
I bought it too. I also have a super nt and everdrives and other modded systems but I always wanted the Mister but it was ugly, expensive and I didn't feel like fucking with it to add the shit I really wanted (analog output for my old tv). Mister has now been around long enough most the cores are good enough and there's tons of them now (when I initially wanted one they didn't have dick).

the super NT is dope but just snes games. I was disappointed it's jailbreak wasn't tons of shit and that all ended up going to the pocket which I don't want, and the analog output was a separate purchase I also didn't buy. This will be nice as an all in one thing. the other reason I held off on the mister was no good gui but I gave up on waiting for anyone to do that because the autistic fucks who make this shit don't want to make it girlfriend or retarded friend proof and at this point I don't care.

if the MARSfpga isn't vaporware and does come out with the GUI/box art and shit with the retrotink 4k filters built in and the other shit they claim ill probably buy one of those for the hdtv but Ill be happy to have one thing plugged into my giant crt in my spare room and not constantly be dragging shit in and out of the closet if I want to play something specific.
 
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Fuck you, Lowtax. You're dead.


Actual content for anyone curious:

Emulation = Software Emulation - This is a program that runs in a host environment and tries to act like an old video game system. It is cheap and most emulators are pretty good nowadays, but it's not strictly accurate with regards to timing and stuff, and super accurate emulators are resource intensive. There is sometimes a perceptible delay between user input and something happening on screen as user input has to work through several layers of software. Examples - Chinese handhelds, Retroarch, SNES9X, Retropie on Raspberry Pi

FPGA = Hardware Emulation - Uses a piece of hardware that can be programmed to act like another piece of hardware. While bugs and inaccuracies are not impossible, it's generally more accurate than software emulation. These type of products have been gaining a lot of popularity in recent years. Products made using an FPGA are usually put together using a bit more care and are usually higher quality, and are aimed at enthusiasts as opposed to the cheaper emulation devices. There is usually no perceptible input delay as there is less software between the user input and hardware. Examples - Mister FPGA, Analouge Pocket/Super/Mega, Modretro Chromatic, The FPGA NES programmed into Everdrive 64.

System on a chip- A recreation of the original hardware using modern versions of the same components all crammed onto a little chip. NES Systems on a chip are often riddled with sound errors, but Super Nintendo and Genesis are usually OK. Usually more accurate in terms of timing than emulation, but usually the color and sound are a little off. All that being said, these vary in quality and there are some notoriously shitty NES SOCs out there. There is usually no input delay as there is virtually no software between the user input and hardware. Examples - Many systems made by Hyperkin & Retro-bit such as the RetroN 3 HD and the Super Retro Trio, GB Boy Color, many many little handheld and boxes that come with 500 NES games from China.

Out of these three, FPGAs has emerged as the premium option and where most acknowledge the future of the hobby heading. SOCs are basically dead, and emulation has been delegated to cheap chink shit, phones and PCs.

There are also systems that can play games from other systems natively.- These are systems whose hardware is so similar to an older system, it can execute the older systems code on bare hardware with a compatibility layer. This is different than all of the above and is generally going to be the most accurate. Examples include GBA games on 3DS, PS1 games on PSP and Gamecube Games on Wii & Wii U.

I remember reading that the NES-on-a-chip (the same one everyone's used since the 1990s) is fundamentally flawed on how the sound chip worked (like it flipped certain notes). I remember finding an article on it and how that actually worked but I can't find it through Googling (it wasn't that long ago). I did find a forum topic from 2005 discussing the NOAC hardware, everyone that it was shit but it was the only real option for playing NES games with actual cartridges, and while they knew the sound errors were wrong (besides the obvious mapper hacks), they didn't know HOW they were wrong, the article I remember reading actually explained it.

Emulation being "delegated" (relegated?) to devices (starting with "cheap chink shit") downplays it, as it's the still the most complete choice if you don't want a physical box to hook up to the TV, or if you already didn't have an existing collection of physical games. Emulation boxes weren't really feasible for stand-alone consoles (except for really old stuff like the Atari Flashback) until the early 2010s with stuff like the Raspberry Pi and the Nintendo Mini consoles, which are emulation boxes. But the Mini consoles have long since been continued, and the Raspberry Pi needs a case and some fucking around to have a GUI.
 
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