Retro games and emulation - Discuss retro shit in case you're stuck in the past or a hipster

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How are you so retarded that you don't understand something being available =/= mass adoption or everything being designed around it?

It's like arguing movies in the 80s were shot with betamax in mind because it existed and was of higher quality than VHS.
Everyone in Japan used Laserdisc at all times and everyone in Europe had a Master System, the internet said so and it can never lie to me at all ever
 
How are you so retarded that you don't understand something being available =/= mass adoption or everything being designed around it?

It's like arguing movies in the 80s were shot with betamax in mind because it existed and was of higher quality than VHS.
During the bubble, people in Japan replaced their home electronics pretty frequently, so new ports and features hit critical mass a lot faster than in the west.

Keep freaking out about it, though.
 
During the bubble, people in Japan replaced their home electronics pretty frequently, so new ports and features hit critical mass a lot faster than in the west.

Keep freaking out about it, though.
I think there's one guy having an autistic freakout in this thread right now and everyone knows who it is.

"MOOOOM! These assholes on the Internet won't stop using CRT shaders in Retroarch even after I told them people were using S-Video in Japan in the 1980s!"
*Smashes face into keyboard and starts stimming*
 
I think there's one guy having an autistic freakout in this thread right now and everyone knows who it is.

"MOOOOM! These assholes on the Internet won't stop using CRT shaders in Retroarch even after I told them people were using S-Video in Japan in the 1980s!"
*Smashes face into keyboard and starts stimming*
I have made it! Some asshat wrote fanfic of me!
 
ngl I busted my ass to find tvs with svideo back in the day and would wrench every damn pixel I could out of the blighted format they called ntsc
also for every super clever dithering guys at sunsoft there's another five chumps who designed the UI right in the corner so you couldnt even see it on most tvs, like pinball quest
 
ngl I busted my ass to find tvs with svideo back in the day and would wrench every damn pixel I could out of the blighted format they called ntsc
also for every super clever dithering guys at sunsoft there's another five chumps who designed the UI right in the corner so you couldnt even see it on most tvs, like pinball quest
I don't know if there's much of an age difference between us. I was born in '84 and didn't even know what S-video was in the 90s. I really wanted to play Super Mario RPG when my dad wanted to watch the news on the TV in the living room, so I ended up playing the majority of the game on one of those portable 5" black and white TVs in my room. I didn't have a name for the feeling of doing that at the time, but the kids today call it comfy.
tv.webp
 
I don't know if there's much of an age difference between us. I was born in '84 and didn't even know what S-video was in the 90s. I really wanted to play Super Mario RPG when my dad wanted to watch the news on the TV in the living room, so I ended up playing the majority of the game on one of those 5" black and white TVs in my room. I didn't have a name for the feeling of doing that at the time, but the kids today call it comfy.
I'm a bit older but yeah, by early 90s I was already getting weird about A/V stuff
tnose tiny tvs were comfy af too esp for SMB1
 
In the end, image output wasn't standard during the retro days, you had so many options to get different images, even color palettes varied from display to display, rf, composite, RGB, component at the very end, slot masks, shadow masks, aperture grille, anything ranging from 150 TVL displays to 1000+ TVL. The beauty of shaders is that you can mimick specific aspects that you like, combine them any way you can, nothing stops you. You want accuracy? you purchase actual hardware. You want choice? you spend a ton in having all the cables and different CRTs (even console revisions altered image quality sometimes), or you just mess around with your shader of choice —some of them so configurable and deep that I can't understand the distaste against them, so I'm gonna go with skill issue. You see a screenshot you don't like and think all shaders are shit because you don't even try tweaking them for fun to suit your tastes, and you believe there's only one good true solution to display retro games. If you can't get your desired image with something as customizable and adaptable as Guest Advanced, I call it skill issue. And no, asking me to reproduce your specific CRT over composite without me knowing what it looks like, is useless. You can decide to be open minded or not, and angrily claim everything that isn't what you have in front of you is shit, even going to autismal degrees such as claiming that different glow levels are wrong. Even on the subject of shaders, the specs and look of your actual monitor will heavily affect the look of them. Using a shader with heavy mask settings on an OLED is not the same as using a more general shader for common displays. Even monitor resolution matters when emulating a CRT mask, and what looks good on one guy's monitor, might look bad on another dude's monitor.
This, this, and this. The point I was making earlier (originally) is that Super Mario World's colors shouldn't be discounted "because of blurry CRTs", because when it comes to CRT displays there's a whole range of how it looked.

This is the problem I was alluding to earlier. The original blocky graphics is arguably the closest to how "it's supposed to look" but all the CRTs and connections produced slightly different results from good to crappy. When it comes to that here's the two things to remember.

1. Stop being autistic about what the "right" way is.
2. Set it up the way YOU like it.
3. You can criticize others' filters, just don't act superior about it.
 
we interrupt your TV-niggery to bring you rabbits:
Yes, some time ago, the original game engine (and level editor) for the first Jazz Jackrabbit was dropped by the original programmer

Posted: 22 Nov 2024 at 20:31 Source: archive.org

Download from archive.org

The Dutch article from our last news post has been updated with a huge addition: the original engine made by Arjan Brussee that was turned into Jazz Jackrabbit! Many files are included with the engine, including a level editor and a program for creating tileset and sprites files.

The engine version is from March 1993, a year and a half before the game was released, so there are definitely format changes. For example, here the levels are 512×32 tiles, whereas JJ1’s levels are 256×64. Most of the graphics are unfamiliar, but several of the tiles from Megairbase in JJ1 turn out to have come directly from this alpha. But this release is barely an hour old, so who knows what’s in there to discover?

Video of the game engine
Video of the level editor
Forum thread for listing findings, reactions, etc.
The download link again

- Violet CLM
 
I collect arcade stuff and have been trying to find more Shmups that aren't complete bullet hells. Recently have been playing In The Hunt, which I think is one of the only submarine based schmups out there.


Waiting on a multi system for my Sega ST-V motherboard, see how Radiant Silvergun and Gaurdian Force are in one of my cabinets.
 
I collect arcade stuff and have been trying to find more Shmups that aren't complete bullet hells. Recently have been playing In The Hunt, which I think is one of the only submarine based schmups out there.


Waiting on a multi system for my Sega ST-V motherboard, see how Radiant Silvergun and Gaurdian Force are in one of my cabinets.
In The Hunt is a total classic, probably the only slow, methodical SHMUP I can think of ever seeing that didn't suck majorly.
 
I'm sorry I didn't reply on the yoda thing sooner. Dog was mad under the couch, but when he came out from under it he ran off like a bat out of hell.

Yoda death spooked him!

My first bedroom TV was an ancient clunky POS and I used those U hook connectors to RFU. Whenever people talk about RFU being inferior, I remember that's what got me started.
I also felt like I had "Gotten away" with something, because previously my parents were adament against TV's in bedrooms.

Like it's nice these little shits grew up with LCD, but that was not my experience.

If I did go backwards autistically, I'd want stereo on a CRT, and no shit I'd want color. So many of the overpriced listings are for mono sets, and that always bugged me.
 
I'm sorry I didn't reply on the yoda thing sooner. Dog was mad under the couch, but when he came out from under it he ran off like a bat out of hell.

Yoda death spooked him!

My first bedroom TV was an ancient clunky POS and I used those U hook connectors to RFU. Whenever people talk about RFU being inferior, I remember that's what got me started.
I also felt like I had "Gotten away" with something, because previously my parents were adament against TV's in bedrooms.

Like it's nice these little shits grew up with LCD, but that was not my experience.

If I did go backwards autistically, I'd want stereo on a CRT, and no shit I'd want color. So many of the overpriced listings are for mono sets, and that always bugged me.
Just get a small bookshelf stereo with a line in. TV speakers are usually tinny and shitty sounding. Playing Genesis and SNES games with proper bass is the best. Enemis exploding on death in Turtles in Time will shake your house on a good sound setup. It also makes SHMUPS awesome in another way, as most had great music and sound effects.

My high school setup was a 21-inch Hitachi with Genesis and SNES hooked up composite, and with audio routed to my dad's old stereo. 12-inch woofers in a set of beatiful Sierra tower speakers driven by a 500-watt amp made the classic 16-bit game soundtracks really come alive.
 
We had a 20" wood grain RCA that was very similar. Every now and then the colors would go all wonky like there was a magnet on the TV, and you'd have to smack the side to fix it. Eventually the side got cracked and I discovered if you jammed a butterknife down there and wiggled it, the TV would stop acting up. It's a miracle I'm alive. You used to learn to deal with this stuff, because a big color TV like that was half a month's salary in the late 80s/early 90s.
Maybe a little off topic but I have a video that should help our younger members understand the impact of an expensive large TV around that time. Can't remember where I found this it's been awhile.

 
Does anybody who has a GBS-Control ever experience image burn-in? My unit started having burn-in with the picture after about half an hour of play.
 
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Does anybody who has a GBS-Control ever experience image burn-in? My unit started having burn-in with the picture after about half an hour of play.
I've heard of this issue over other sites where said users have reported some burn in with just 10 minutes of use. So who knows what's causing it
 
I've heard of this issue over other sites where said users have reported some burn in with just 10 minutes of use. So who knows what's causing it
Shit am I going to have to get a Tink 5X?
 
So I splurged a while ago and got a Retroid Pocket Mini V2. I bought it mostly to play Gamecube, PS2 and Portmaster ports, but was surprised to find it has zero issues with Wii and also can do some Wii U emulation.

The software experience out of the box is Android, and is not great as it's a patchwork of different emulators, some of which work out of the box and some don't. I've been running Rocknix on a micro SD which had been my intention from the start and that's been awesome. Portmaster seems to work well, however in Rocknix there is currently no way that I can see to change the graphics backend, so ports that require a specific backend like the Steamworld games don't work. This is the kind of thing that will probably be fixed in a future update. I put a bunch of games from my Steam library on there and Stardew Valley, Chasm, Pizza Tower etc all work great.

I got Tropical Freeze and New Super Mario Bros U working with Cemu in Rocknix. They ran at full speed, but you wouldn't want to play them on this screen. It's meant for 4:3 emulation and 16:9 games look tiny. Still, it's cool that they work.

I couldn't get BOTW running in Rocknix because I couldn't figure out where to put the update required to get it to run in Cemu, but I did get it working in Android. There are 4:3 and a FPS++ hacks available on CEMU for BOTW, and the game runs at 30 fps with those on. There is a little slowdown here or there and a scattered glitch, but it's very playable. I played through the entire starting area, but had to do a quick save and reload twice due to a weird glitch when the emulator is trying to compile too many shaders at once and the game just hangs up. However, you can still pause to save and reload and it fixes it. For example, this glitch happened the first time I killed an enemy camp and the little chest unlock animation played. The emulator tried to process a bunch of shaders at once, and it maxed out the CPU and RAM, causing the game to hang at 1fps for over a minute until I saved and reloaded, but it didn't happed the second time the chest animation animation played. As you progress in the game, my guess is you'll run into this issue less as you get a bunch of shaders compiled. Still, I'd call it fully playable and it's cool as a little bonus to the more retro emulation.

I've bought a few of these emulation type devices over the years, and this is by far the best one I've owned. The 5 is probably even better for stuff like Wii U and PSP emulation, but I wanted the 4:3 screen for Gamecube and PS2.
 
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