- Joined
- Aug 23, 2018
The biggest obsticle to unionizing I can see is the surplus pool of potential staff, unless their's an increased value of individual employee's it'd be hard for the unions to have any teeth-show any defiance at your shitty treatment and they just bring someone else whose wants into the gaming industry because it has a misguided popular appeal.
I wouldn't say the appeal is misguided. Pro devs are often cynical and burnt out, working on soulless loot box movie tie in 12 will do that. But MovieQuinnSterling have unrealistic expectations of what game development is.
Their vision of a game developer is a quirky smart person with dyed hair waking up late, sipping a latte in starbucks while "writing code" for his latest walking simulator about a black lesbian suffering from mental illness, and spending all day on twitter to #resist Donald Drumpf. ie. The "nothing gets done and the end result is shit" style of game development.
The reality is a bunch of boring nerds sitting in an office solving technical problems and making hard choices to make the game better, and sometimes that choice is to put in as many hours as needed to make it work. Look up any GDC talk or documentary about classic games like Goldeneye64 and Alone in the Dark and you'll hear about the reality of game development. Like the guy who made the FMV for Silent Hill sleeping under his desk because Konami said "no" to his plans for pre rendered FMV scenes, but the dev wanted FMV and fuck what management said about it. Or Dead Space where a massive amount of work went into the scene where Issac is dragged by a tentacle when any sane person would have cut the scene for being difficult to implement.