- Joined
- Apr 22, 2021
What i'm trying to say is that Mario and Luigi could attract people to a given product without any further explanation. You don't need much beyond an in game text screen or a short cinematic as long as you have something like "jump on goomba, save the princess". It's going to be hard to upset gamers since they are there for the gameplay. The mario platforming games all have a mark of a certain quantity and quality. That's why they're remembered while people forget about other lesser games like Gex or Glover. There's no need for a complex world and story.To be fair, Mario being from Earth, not the Mushroom Kingdom was his default canon for ages. Yoshi's Island did muddy shit up though it should be noted that it came AFTER the double flop that was Super Mario World cartoon (the last official Mario cartoon of the DIC era of having the cartoon rights) and the Super Mario Brothers movie. And later attempts to make a canon/world for Mario tend to be convoluted affairs and filled with retcons and a lot of new flat characters that don't add much to the lore.
You could make the case that Yoshi's Island and it's retcons were Nintendo trying to reclaim the franchise via a HARD reset of the lore. IE humans exist in the Mushroom Kingdom and Mario/Luigi are lifetime residents of it. And given that post-YI games have amped the stereotype factor for Mario up to eleven, plus the notion that the first two DIC cartoon shows (Super Show and SMB3) were tolerable and offered a decent base for Nintendo to create and expand the lore, I can see why there is a generation that prefers the DIC lore as the default lore for Mario since it's simpler, offers the unrealized potential of Mushroom Kingdom interacting with the real world, and doesn't raise all sorts of unanswered questions about Mushroom Kingdom and Mario's past that Nintendo doesn't care about answering, even if it's "Yoshi's Island is it's own canon" sort of deal.
If i see a "Mario" brand game i'm going to assume its relatively straightforward and simple. I can apply this to Paper Mario, Mario Paint, or Mario Party as far as i'm concerned. Thats what nintendo's family oriented business is targeted towards. Its how they sell their consoles and first-party games. There have to be Mario and Zelda games on a nintendo console as console sellers. If there are any games that can be branded as a Mario game instead of something generic, they will do it for the sales.
This is not the same as a character that is intrinsically associated with an intricate story. Zelda for example has a ridiculous "canon timeline". The "timeline" is not really important to developing Zelda games. Nintendo's priority is making each game good enough on its own to sell the game and a console.
Let's take a similar "save the princess" story. Star Wars. If we took Luke Skywalker and tried to use him as the mascot for an entire company then it would destroy the integrity of the star wars canon in a sense. Luke can not be used like Mario to sell a soccer game, or a kart racing game. The franchise lacks the flexibility. Same as something like Lord of the Rings. These are detailed worlds that have a timeline that is important to the product itself. This is why people clown on modern star wars so much. They're trying to sell Dole lettuce with Kylo Ren's face on it. Luke, the franchise main character and "hero" is tied to a narrative. Mario is only tied to vague ideas similar to Link. Mario-Link/Peach-Zelda/Bowser-Ganon. How the narrative of "save the princess" plays out doesn't really matter on a grand scale because you can have them cart racing in another game with none of the weight of the plot lost. Imagine "The Last of Us: Kart Racer". It would be stupid because the activity is against the idea of the narrative and aesthetic. With mario, all the characters are cute and endering, so its fun to play games with them.
Mario started as a guy wearing overalls because the resolution was tiny. It doesn't really matter where this random italian plumber guy came from. It doesn't matter where he was born, or why he's a plumber. If you think it does, you're reading farther into it than most people.
Bob was born in 1981. He would've been 7 when SMB3 came out. What kind of deep lore is he imagining the mushroom kingdom has at the age of 7? My whole point is that when i was around the same age, the Nintendo 64 was enormous. I didn't care what deep lore made Mario do double jumps on goombas cause it was fun. The only people who care about these brand mascots having "deep lore" are people like CWC with sonic or a Moviebob with Mario. It's arrested development to project deep into "the universe of mario". This family friendly kids property that isn't meant to be taken seriously beyond "make it fun".