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Oh right, i forgot Brucato changed his name to Satyros. And yes, that was a legal name change.

I feel like i should look him up...see if he's worthy of a cow thread...
You could do a viable thread on like half of White Wolf's staff, honestly. You don't put out a game like Beast: The Primordial- a game where you literally play an otherkin who is totes innately BFFs with every other bookline (barring Hunter and Demon)- and not have a heard of lolcows working for you.
 
You could do a viable thread on like half of White Wolf's staff, honestly. You don't put out a game like Beast: The Primordial- a game where you literally play an otherkin who is totes innately BFFs with every other bookline (barring Hunter and Demon)- and not have a heard of lolcows working for you.

White Wolf/Onyx Path is a hotbed of people who are Goth edgelords (like Martin Ericsson), people who are SJW's (like the guys behind Beast: The Primordial), people who are both SJW's AND Goth edgelords (like Justin Achilli), and then there's Satyros Brucato, who is completely batshit insane.

I was looking forward to Mage 20th Anniversary Edition, but Brucato basically ruined it and made a product worse than Mage Revised (which was a hard feat to do considering how much Revised sucked), and then there's sidebars about gender stuff and how Chaos Magick is the One True Way.

I'm sticking to Mage 1e and 2e as usual. Satyros Brucato is definitely worth a thread on here, and maybe White Wolf/Onyx Path in general could have a thread.
 
I can ignore the SJW stuff in white wolf because the setting itself is so good, frankly I didnt find the SJW stuff in mage 2oth that damning because it was so easy to ignore-I even incorperated the new name 'pro-women' for the Sons of ether because it sounds better. The batshit insane nature of the writters is why it works so well. A detached mind would never consider making the technocracy the bad guys, the sabbat a playable faction or the garou nation the protagonists.
I always got the impression the books are partially written from internal perspective so naturally the Black fury fluff would explain the universe as angry femminist eco-warriors. Conversly clan Tzmisce's fluff is often written with a cruel, frank and clinical detachment of with the clan with nickname 'fiends'.

EDIT-Giovanni clanbook is really really funny since it's written IC.
 
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It's not easy to ignore it in Beast when most of the antagonists are sympathetic concepts and the one that isn't literally uses a fedora and 'm'lady'.

Beast the gasslighting was a total misfire on every level. I honestly can't defend it, not in the least because it brings nothing you can't do with the other games to the table and It reads like a follow up antagonist book to a Heroes-the something written in character.

Fuck that game.
 
Mega thread on White wolf hiring an internet douche.
https://forum.rpg.net/showthread.php?798635-Whitewolf-Hires-Zak-Sabbath-and-Denies-Harassment

It's becoming increasingly clear these people want to generate a Gamergate. They do realize from their perspective that gamergate was really really bad for women? I suppose they're working on the assumption they'll 'win' and everything will be great for women like it is in gaming now.

92 pages on a thread about that? How pathetic are these people?
 
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:autism:-time.

The parody of Phil Brucato comes from a 90s-era Werewolf supplement called Subsidiaries: A Guide to Pentex. For those of you who don't know, Pentex was Werewolf's "evil corporation" bad guy, originally an oil company (of course) that had spread out to include cosmetics corporations, breweries, video game companies, restaurant chains, etc. This particular chapter was about Black Dog Game Factory, which was a blatant satire of White Wolf itself with lots of genuinely amusing takedowns of the various writers and developers.

But please, continue with ripping Phil Brucato a new one. His obnoxiousness around Mage 20th was painful to me -- I spent way too much time in the 90s obsessed with Mage: The Ascension and seeing proof that the developer was a deranged asshole was kind of depressing.
 
The best thing about the 90s World of Darkness was the speds it attracted, particularly the Live-Action versions. I knew people who insisted up down and sideways that WoD was real, and the games were just a way for vampires, werewolves and such to gain acceptance when they revealed themselves. When White Wolf wrapped up the original WoD in the early 2000s, I knew a guy who actually tried to sue them for emotional distress because by wrapping up the storyline, White Wolf was implying that vampires etc. weren't real, and that was offensive to his religion (yes he made a religion out of White Wolf games). I stopped talking him after that. I'll see if I can find him, if he's still up to his old tricks online he might be threadworthy but that was like 16 years ago so he might have completely changed.
 
Seems that SJW's cannot ruin tabletop gaming so they'll ruin forums and meet up groups instead.

Some of the oldest posts I've found of their bullshit. This woman I should mention worked with New World of Darkness. You can start to see how early that game started to be ruined.

http://www.gamegrene.com/node/447

While SJWs are obnoxious, I never understood people who assert they "ruin" tabletop gaming. TTRPGs take place almost entirely within your individual bubble. What people say about nWoD or D&D or whatever online has absolutely no bearing on how you and your friends play.

The only places SJWs have really any impact on tabletop gaming are online communities. And limiting your tabletop experience to arguing with anonymous strangers on the Internet over alignments or the existence of transgendered orcs seems totally contrary to the point of the genre.
 
It's what they want to do, it's like they think that they can do what the Church cannot.

Personally, they can do whatever they want to do, majority of the people who play tabletop games wont have anything to do with them. Like in the 80's I didn't care what the church and press said about my favourite game, I just wanted to roll some dice and have fun, but fun for some SJW's is a word that is too hard to understand or experience themselves.
 
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While SJWs are obnoxious, I never understood people who assert they "ruin" tabletop gaming. TTRPGs take place almost entirely within your individual bubble. What people say about nWoD or D&D or whatever online has absolutely no bearing on how you and your friends play.

The only places SJWs have really any impact on tabletop gaming are online communities. And limiting your tabletop experience to arguing with anonymous strangers on the Internet over alignments or the existence of transgendered orcs seems totally contrary to the point of the genre.

That's true up until the point they actually infect the game books themselves. The Satanic panic managed this feat to a staggering degree in the '80s -- if you remember 2nd Edition D&D, they excised all references to demons, devils, demigods, gods, and patently evil things like the assassin class. The difference is that while I never believed that TSR did that for any reason other than at-best a desire not to rock the boat and keep their audience as wide as possible or at-worst total corporate cowardice, nowadays it's just as likely that SJWs are running the frigging game company and writing the supplements. White Wolf in the '90s was just a harbinger.

I can't speak authoritatively on this because I haven't bought a RPG book in years and haven't purchased them regularly since 3rd edition folded, but the things I see online don't really make me eager to try.
 
That's true up until the point they actually infect the game books themselves. The Satanic panic managed this feat to a staggering degree in the '80s -- if you remember 2nd Edition D&D, they excised all references to demons, devils, demigods, gods, and patently evil things like the assassin class. The difference is that while I never believed that TSR did that for any reason other than at-best a desire not to rock the boat and keep their audience as wide as possible or at-worst total corporate cowardice, nowadays it's just as likely that SJWs are running the frigging game company and writing the supplements. White Wolf in the '90s was just a harbinger.

I can't speak authoritatively on this because I haven't bought a RPG book in years and haven't purchased them regularly since 3rd edition folded, but the things I see online don't really make me eager to try.

All I ever really see online is the odd splatbook with an easily-ignored paragraph saying "Gender works this way in Golarian" or some shit. I dunno, I know a lot of game devs act like powercucks now but I still haven't had a single issue with it.
 
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All I ever really see online is the odd splatbook with an easily-ignored paragraph saying "Gender works this way in Golarian" or some shit. I dunno, I know a lot of game devs act like powercucks now but I still haven't had a single issue with it.

I hope it stays that way. Like I said, it's been a long time since I gamed, so it's entirely possible (hell, it's likely) that my perspective is skewed. If I'm to be perfectly honest, watching the total collapse of RPG.net has a lot to do with why I feel as I do.
 
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TTRPGs literally don't give a shit about gender or whatever. Most tend to care about being a set of mechanics that you can play with-a toolbox, or a LEGO bucket. The only game I ever saw where it mattered was Bellum Maga, a "Roleplaying Game about the Feminist Resistance". On the surface it sounds stupid, but it's also a game where witches battle Nazi Super Soldiers and Snakemen from Mars...so I forgave a bit of it.
 
If feminists really wanted to win people over, they'd make more media that sounds as sick-awesome as this.

I've read through bits and pieces of it and it's not really anything special. It's still very much third wave feminist virtue signaling wank. It just uses a few absurd concepts like alien snakes as stand-ins for muh Patriarchy.
 
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