- Joined
- Aug 29, 2025

Didn't see a thread on it despite it having a release date for next month. I'm interested to see what kind of a turn out the game will have when it comes out, as someone who has around 4000 combined hours in Garry's Mod. Game has been in development for around 10 years.
quote taken from the steam page
"Our spiritual successor to Garry's Mod, this is a game creation platform built on the Source 2 engine. Play, create, and share games, explore community creations, and experience endless sandbox fun with powerful modern tools."
Some notable features include.
"Anyone can create games using our intuitive modern editor, creating scenes with a standard scene system and a C# API with powerful hotloading." The previous installment used Lua as a tool for making gamemodes and add-ons, sometimes would be used for mapping but not regularly as maps take up to a year to create if you actually want it to look good.
"You can publish your games directly to the platform where everyone can play it at the click of a button.
You can earn through our Play Fund from players playing your games, directly funded from cosmetic purchases"
This could possibly mean it can pose a threat to Roblox. I'm sure it won't be half as big but still a competitive edge due to much more freedom with c#, it will also be competing against untiy as a game development engine as unity primarily uses c# which leads into the next possible future feature.
"EXPORT GAMES
Or if you want, you can publish your games to Steam, royalty-free. (although we're not quite ready on this yet)"
This can also mean we will get more Source 2 games in the future as he continues to lay the ground work for this engine, as he has done previously.
Edit: Something I forgot to mention is some people got early access to this game, if youre one of them post some screenshots also forgot to mention that 1 of the people who got early access attempted to make tf2 in source 2 but it was taken down by valve. I will add more info to this when the game comes out (hopefully)
Last edited: