Not really no.
The thing with A-Life is that, yhea it can, I mean youre gonna have to solve a lot of problems with AI fucking scripting and them going to places theyre not supposed to after it's implementation but A-Life in and of itself is a pretty typical use of NavMesh.
How it was supposed to work is that the NavMesh in Stalker also has in some nodes information for spawning NPCs, so that the entire map is rendered in a 2d representation in memory while you're playing and the do all their stuff, and then when you enter a map the AI can load in into and switch to an active AI mode. This way you can separate the AI modes for Passive and Active modes.
The thing is that, in Unreal Engine and Unity, you can do this. Adapt it so NPCs will only render in and switch to a Active state if they hit the render bubble and you're done, keep information about stalker squads and mutants (position and state) in your game save and have a singleton that handles all of this. This will make it so past saves are no longer compatible but you from there you can script the AI to act however you want. It's not an easy thing to do, but it's not impossible.