Saints Row thread

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It's definition is changing... not so much leisure or entertainment anymore. It's financial projects to exploit hardcore shizo-autist lifestylers, children with access to their parent's credit cards or deliver indoctrination through in game real politik. There's also complete ultra casual gaming too for people who don't even like video games.

Seeing the industry change from companies that could get away with what was found in GTA and SR3 to doing woke humorless dogshit under the same name... knowing full well it will fail with the paying audience and then doing it anyway. That's not a sign of life.
After the worldwide recession, the whole entertainment industry made a niche thing called nerd culture turn into "serious business."
 
It's definition is changing... not so much leisure or entertainment anymore. It's financial projects to exploit hardcore shizo-autist lifestylers, children with access to their parent's credit cards or deliver indoctrination through in game real politik. There's also complete ultra casual gaming too for people who don't even like video games.

Seeing the industry change from companies that could get away with what was found in GTA and SR3 to doing woke humorless dogshit under the same name... knowing full well it will fail with the paying audience and then doing it anyway. That's not a sign of life.
In other words, it's become another Hollywood.
 

More confirmation that Embracer Group and Deep Silver played a hand into Volition's closure. I don't think Deep Silver has any plans to revive Saints Row anytime soon. I'm looking forward to his NDA video about his involvement of the SR reboot.
It's for the best. Saints Row was a product of the mid-00s to early-10s, and was doomed to stay in that era from the getgo
 

More confirmation that Embracer Group and Deep Silver played a hand into Volition's closure. I don't think Deep Silver has any plans to revive Saints Row anytime soon. I'm looking forward to his NDA video about his involvement of the SR reboot.
Thanks for posting this video, here's a summary of what's new.
  • This is not the NDA video. However, he does provide an image that hints on the things he saw from a prerelease build:
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  • According to an anonymous Volition developer, the launch of the reboot was only slightly worse than Saints Row the Third, so approximately 4 million copies. I think these numbers are total bullshit. I'm 99 percent sure most of the copies counted were part of the deal from Epic to make it a timed exclusive, as well as miscellaneous deals to pack the game with computer parts and PS Plus. I'm giving it 1-2 million sales in actual copies, tops. After the launch, the game "sold okay".
  • Volition was working on pitching three different games to Deep Silver/Gearbox.
  • If Volition didn't get the axe, Deep Silver would have likely outsourced development of Saints Row 2 to Volition anyway.
  • For a "majority of development," the main Saints would have been Gat, Dex, Shaundi, Pierce, and Aisha. There was even a mission planned where you would properly kill off Dex.
  • There was a 20/80 rule for the tone, where it would take 80% from Saints Row 2 and 20% from Saints Row the Third. In other words, the game would have occasional over the top moments while being impactful and grounded for the majority of it. Wait, isn't that just Saints Row 2? I mean you have missions where you have to mercy kill your friend after he was dragged on the asphalt all over the city while at the same time trying to kill gang leaders who use voodoo magic. However, pressure from DS and Volition higher-ups caused these plans to be axed.
  • The Volition upper management was a nuisance, insisting on the awful takedown-focused combat system, removing finished features, and constantly demanding story changes.
  • When Volition was handed over to Gearbox, the entire upper management and the writing teams were kicked out, and Randy Pitchford was interested in expanding the studio to allow them to make multiple projects at once.
 
Volition was working on pitching three different games to Deep Silver/Gearbox.
Imagine if they made another Punisher game?

When Volition was handed over to Gearbox, the entire upper management and the writing teams were kicked out, and Randy Pitchford was interested in expanding the studio to allow them to make multiple projects at once.
Oh god...
 
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i dotn buy the publisher bad natarrative. volition wanted to make a faggy game and paid the ultimate price. good fucking riddance
"Devs Good, Publisher Bad!" is a narrative I want to die in a fucking fire.

The publisher just wants to make money, and are fairly upfront about that. Some Devs need to be tard wrangled, rather than treated like they can do no wrong.
 
i dotn buy the publisher bad natarrative. volition wanted to make a faggy game and paid the ultimate price. good fucking riddance
This.

Was Agents of Mayhem produced under Embracer? Maybe I'm remembering wrong but I don't think so so I'm just going to say that I think Volition was already on their way to where they ended up.
 
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This.

Was Agents of Mayhem produced under Embracer? Maybe I'm remembering wrong but I don't think so so I'm just going to say that I think Volition was already on their way to where they ended up.
Agents of Mayhem was released four years before Embracer even purchased both Deep Silver and Volition
 
I'm interested in the mrsaintsgodzilla21 NDA video. He had some drama on his reboot premiere stream where he defended the game and half of his subscribers turned on him for about a month, he said the gameplay was what sold him on the game back when he visited Volition. It was apparent that he did not want to burn bridges with Volition.

I put the failure of the reboot on Volition, since Saints Row 1 they have been obsessed with breaking away from being a GTA clone and the creative direction of the franchise was going further outside of what Saints Row was supposed to be. Saints Row fans wanted a gangster bitch and instead got a lesbian college student with autism.

This is what the executives at Embracer said back in June of what their plan was.
The program is divided into different phases until March 2024 with focus on cost savings, capital allocation, efficiency and consolidation. The initial phase, which is initiated immediately, mainly targets cost savings across the group. The next phase, which also starts immediately, will require further analysis to determine specific actions. The last phase will focus on internal consolidation, further resource utilization and more synergies across the Group. The actions for each affected company will be implemented by the new interim COO and CSO in collaboration with each operative group CEO and management teams. Embracer currently engages close to 17,000 people and while that number will be lower by the end of the year, it is too early to give an exact forecast on this.
These are some of the games Embracer hope are profitable.
I’m proud of what we have built over the past years, and we should acknowledge that we are heading into a solid year with many amazing releases such as Remnant 2, Warhammer 40,000 Space Marine 2, Payday 3, Hot Wheels Unleashed 2: Turbocharged, Arizona Sunshine 2, Alone in the Dark, Homeworld 3, and many many others. Our financial year started with one of our greatest successes so far, Dead Island 2, which exceeded our management’s already high expectations.
 
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Oh dear god please no. Don't do Homeworld dirty like this. Not with today's "modern" studios.
It's being developed by Blackbird Interactive, known for Deserts of Kharak, Hardspace: Shipbreaker, and being full of OG Homeworld devs. As long as Pitchford doesn't get involved, it'll probably be good.
 
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Hardspace: Shipbreaker
Oh dear. That's not a good thing.

What started out as a delightful game during early access turned into astonishingly awful wokescold fodder on release. Endless God-awful dialog about unionization and workers rights you're forced to listen to during regular play (it's not skippable)... gah, such a waste of a good premise.

 
i'll be honest i always thought idol nigga was annoying but who thinks the patch will get shelved forever just to piss on his grave?
Oh dear. That's not a good thing.

What started out as a delightful game during early access turned into astonishingly awful wokescold fodder on release. Endless God-awful dialog about unionization and workers rights you're forced to listen to during regular play (it's not skippable)... gah, such a waste of a good premise.

Cobbler's my kind of guy - lefty but can laugh at the occasional rittenhouse meme or baylon bee headline - but his fanbase are insufferable autists who are either alt right teens or revolutionary faggots. "oh boo hoo this game didnt go far enough in revolution it has to be a ploy by capitalism to do so" when referring to games where the vast majority of the creative control is on WRITERS. VIDEO GAME WRITERS! the least talented people of all time. it's not exactly the gordian knot, or maybe it is because the answer is fucking obvious but these people are too stupid to see it
 
Cobbler's my kind of guy - lefty but can laugh at the occasional rittenhouse meme or baylon bee headline
Yeah, I was pleasantly surprised by this take. It's refreshing to see someone who generally leans towards supporting the stuff espoused in Shipbreakers but is willing to admit it's ridiculous to push it so hard in a game.
 
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