Sid Meier's Civilization

I think the interesting thing about eras is that they both try to change up gameplay to be more fitting for each era, make civilizations more era-dependent, and most importantly stop the constant up-and-away snowballing that always has always plagued the Civ series (people just don't like to lose, and usually quit rather than trying to make a comeback).

That being said, I honestly wonder if their concepts could have been implemented in a way that's more seamless with gameplay, rather than as a hard start-stop.

Personally I think that with the switch from Great Leaders to Thought Leaders, that the Civ franchise should move away from following a civilization to following a peoples. That means that even if your civilization falls, there could be ways of continuing to play. I.e. your people become a diaspora, and/or regain their independence at a later stage. Of course, that does become 'problematic' in modern orthodoxy...
What I was thinking was have government types and ideology/religion have more of a part to play. So you have your immortal god emperor leader of your nation. But as you develop you pick civ bonuses that correspond to broad concepts like liberty, obedience and so on. As well, the early picks influence the types of government your nation is most happy with. Culture could then not just be tiles on a map, but also affect cities in different ways. Like if America was full freedom and neighbored with Egypt that was full Theocracy, you would have border cities that would be a mix of the two, depending on culture overflow, which in turn would affect policies you input.

You could have purges, cities swap in the middle of a war. Cities have reduced output due to strikes, or increased output because they overly agree with you.

I would like Civ to move a little deeper into the sim aspect of it. They have the tech and can do it.
 
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What I was thinking was have government types and ideology/religion have more of a part to play. So you have your immortal god emperor leader of your nation. But as you develop you pick civ bonuses that correspond to broad concepts like liberty, obedience and so on. As well, the early picks influence the types of government your nation is most happy with. Culture could then not just be tiles on a map, but also affect cities in different ways. Like if America was full freedom and neighbored with Egypt that was full Theocracy, you would have border cities that would be a mix of the two, depending on culture overflow, which in turn would affect policies you input.

You could have purges, cities swap in the middle of a war. Cities have reduced output due to strikes, or increased output because they overly agree with you.

I would like Civ to move a little deeper into the sim aspect of it. They have the tech and can do it.
Yeah, I think another radically different direction the franchise could have gone in is that it could do away with the static civilization wrapper that defines your gameplay from the start, and instead go with a accumulative approach to how your culture forms, as many civilizations are accumulations of genetics, geography and circumstance.

So perhaps once your civilization gains certain traits, it would take on the form of a certain civilization and so on. The immediate issue I see of course is that people like to choose civilizations for their perks and characters, and something like this either leads to the deracinated pick-your-adventure type Humankind sort of gameplay, or Stellaris-type civilizations that will play quite similarly and inevitably lack as much character as a handcrafted civ.

Anyways, more cringe from Xitter:
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Weird way to say Baba Yetu
It's still the best Civ theme, the new Civ 7 theme feels way too cluttered compared to this.
 
The immediate issue I see of course is that people like to choose civilizations for their perks and characters, and something like this either leads to the deracinated pick-your-adventure type Humankind sort of gameplay, or Stellaris-type civilizations that will play quite similarly and inevitably lack as much character as a handcrafted civ.
A way I had considered to get around this would try to do this is to have civilizations be broader categories of cultures/states that you pick and choose from with their own bonuses. E.G. you'd still choose something like 'Frankish' civilization that has a few base benefits, but is built on over the years as you pick and choose through its predetermined subcultures/states like Salians/Ripuarians/Normans/Burgundians/etc. (potentially these could be competed with for other civs - e.g. British and Scandinavian civs could also choose Norman) and once you formalize your civ as a nation-state (France in this case) ideology would take over for late-game customization.
 
So perhaps once your civilization gains certain traits, it would take on the form of a certain civilization and so on. The immediate issue I see of course is that people like to choose civilizations for their perks and characters, and something like this either leads to the deracinated pick-your-adventure type Humankind sort of gameplay, or Stellaris-type civilizations that will play quite similarly and inevitably lack as much character as a handcrafted civ.
I was thinking you would still have your civ, with their bonus and special units. Sometimes the civ specific bonus would come into play late game or early game like it does now. But perks that could be unlocked that would synergize with it, or offset its weaknesses depending on who was around you. That in turn would create a "culture" or philosophical bent for that game. One game you can make an American Theocracy of holy warriors, the next game an American Super Capitalist state and so on.

Kind of like a more dynamic version of the species in Stellaris.
 
I was already raising an eyebrow with the cinematic trailer's choice in not really showing any white people in it and felt like something was up, but... wow. I don't think anything could have prepared me for this particular leader pick.

They made her the warmonger for the modern age.

I do not know what they mean by this.
 
They made her the warmonger for the modern age.

I do not know what they mean by this.
They got heat for Abraham Lincoln being both the last leader in Civ 6 AND the strongest, due to him getting a stupid thing called "Emancipation Proclamation", where the Americans yearn to be wage-slaves and building factories gives you free black men. Thus, they've decided to give that broken stuff to a black woman instead.

Still, that's a grand total of... what, zero Presidents for America so far? Just Benjamin Franklin and the lady who will never be on the $20 bill? Or did they announce Washington already?

This game must have been made by Indians who were salty about not getting a real ruler (only Ghandi) for Civ 5.
 
I was already raising an eyebrow with the cinematic trailer's choice in not really showing any white people in it and felt like something was up, but... wow. I don't think anything could have prepared me for this particular leader pick.
What shitty meme is this? Tubman isn't even relevant enough to get on a banknote, never mind to be selected as a representative in Civ. (Then again they already started doing that shit when they started naming random womyn in VI to fill their quota. Fucking Gorgo? Catherine de Medici of all people?)
 
Man, they're really not going to like the mods that let you play as Robert E. Lee.

Or seeing the player stats for just how many people make Tubman one of the computer civs just so they can wipe her out.

First warning sign was the obvious troon in all of Civ 7's promo trailers.

Long fucking fall from Alpha Centauri to this trainwreck. Shame both the possible Civ killers flopped
 
Just when you think DEI/woke nonsense may be rolling over they hit you with this shit.

Its really something else how far back theyve set things. In Alpha Centuari one of my most cherished games growing up and one of the best video games ever my most played civs where Spartans and Morgans. Now I see diversity in a game and automatically think its shit.
 
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This is extra funny for me because it has only been a few days since I read a post in A&N asserting that strategy games like Civ were immune to DEI because leftoids are too retarded to strategy.

Does a monkey have to understand germ theory to be able to shit in the pool? No. DEI believers don't have to play your games to ruin them, they will happily drop a pajeet shit in your pool and call you racist for grabbing the cleaning net.
 
This is extra funny for me because it has only been a few days since I read a post in A&N asserting that strategy games like Civ were immune to DEI because leftoids are too retarded to strategy.
DEI has had its hooks in strategy games for a while, it's just been more subtle than console peasants are used to. For a long while it was just the classic 'giving voice' to historical groups deemed marginalized by artificially promoting their presence in these games and making dubious claims about their historical accomplishments, and now that's become normalized they can more safely move on to the altar call aspects.

The strategy nerds who mod these games and are scouted by the companies who make them are also at increased risk to HRT exposure. See the TNO/HoI4 modding thread if you want a gallery of the sort of insanity that's taken hold of mapgaming since the turn of the decade.
 
This is extra funny for me because it has only been a few days since I read a post in A&N asserting that strategy games like Civ were immune to DEI because leftoids are too retarded to strategy.
And on the RTS side, they clearly haven't seen how Rock Paper Shotgun's been seething about CNC Generals. There's also all of the changes in the Definitive Edition for Age of Empires III regarding the Native American tribes' fire pit or that whole thing about the Commerce Age replacing the Colonial Age.

Strategy is definitely not immune in any way whatsoever. Even Civ VI had some stuff that was definitely thought of with diversity first, and Ara was also discussed in this thread a while back.
 
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