Sid Meier's Civilization

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The woke trannies have had their jobs terminated. 2K has confirmed layoffs:

Don't let the door hit you on your way out.

I'm both sad but relieved this happened like a father finding out his tranny son commited suicide. Humankind is killing civ but not in the way anyone expected.
 
Begun, the Civ VII Layoffs have.
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Why do office fags in general post bad qualifications in their resume, what purpose does it serve? In other industries you would rather admit to being jobless than have done an awful job at your previous company.
Additionally, why does it take a full time job as a writer to produce subpar work that the average Joe could write in a few days or even less than that.
 
I don't know how many games I've ragequit hundreds of turns in because some natural disaster spawned and wrecked all my improvements and districts.
I’m getting invaded by the Cree, because I denounced them for settling cities on my border. My units are holding. Suddenly, a river overflows and cuts my city and all my defensive lines in half.


Gathering Storm -> recycle bin
 
Why do office fags in general post bad qualifications in their resume, what purpose does it serve? In other industries you would rather admit to being jobless than have done an awful job at your previous company.
Because they get hired for their ability to tolerate/perpetuate nonsense, not for initiative or intelligence or skill or anything that is actually productive.
 
Why do office fags in general post bad qualifications in their resume, what purpose does it serve? In other industries you would rather admit to being jobless than have done an awful job at your previous company.
Additionally, why does it take a full time job as a writer to produce subpar work that the average Joe could write in a few days or even less than that.
I guess in the case of artists (it seems artists and writers were mainly fired), the individual graphical components (i.e. an artist might have worked on the city or unit graphics) are often independent of the actual game reception. Civ 7's writing is awful but I guess studios will always need some writers even if they aren't in the driver's seats.

Personally I'm waiting to see when the game designers responsible for 7 will fall on their swords.
 
I guess in the case of artists (it seems artists and writers were mainly fired), the individual graphical components (i.e. an artist might have worked on the city or unit graphics) are often independent of the actual game reception. Civ 7's writing is awful but I guess studios will always need some writers even if they aren't in the driver's seats.

Personally I'm waiting to see when the game designers responsible for 7 will fall on their swords.
Artists getting cleared out is nice too. 6 was atrocious and while 7 was a step back in the right direction it still fell short in every conceivable metric. Imagine getting mogged by not just Civ 5's graphics, but Civ 4's leaderheads twenty years later.
 
Why do office fags in general post bad qualifications in their resume, what purpose does it serve? In other industries you would rather admit to being jobless than have done an awful job at your previous company.
Additionally, why does it take a full time job as a writer to produce subpar work that the average Joe could write in a few days or even less than that.
It's easier to think of offices as adult daycares compare to real workers like blue collar workers.
 
Artists getting cleared out is nice too. 6 was atrocious and while 7 was a step back in the right direction it still fell short in every conceivable metric. Imagine getting mogged by not just Civ 5's graphics, but Civ 4's leaderheads twenty years later.
This would probably be blamed on the art director, rather than the individual artists.

The fact that the individual graphics can be technically excellent while the overall map is a mess (cities being too spread out, everything visually blending together) can be chalked up to the art direction of the game not understanding that it has to be a game and not Harriet Tubman's Very Excellent Romp Through the Right Side of History: the Visual Novel.
 
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The civ forums have a thread on this and the layoffs cut deep.
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The civ forums have a thread on this and the layoffs cut deep.

I'm being a lazy Redditor for posting a question instead of just looking it up for myself. But what's CivFanatics forums general take on Civ7?

There are some oldhat 20+ year old accounts on there, so a much older crowd than Reddit or YT.

CivFanatics was a fun & buzzing place during DLC drops during the Civ6 NFP, during First Look videos, during rumors of the Leader's Pass leak out of China, etc.

But I was surprised & disappointed that the forums were essentially a ghost town for years towards the end of Civ6 support & before the Civ7 announcement & release.

I would've thought there would've been a more passionate & interactive community there supporting Civ6. But there really wasn't. People only showed up for new content announcements & drops, which stopped for years after the NFP DLC.
 
I'm being a lazy Redditor for posting a question instead of just looking it up for myself. But what's CivFanatics forums general take on Civ7?

There are some oldhat 20+ year old accounts on there, so a much older crowd than Reddit or YT.

CivFanatics was a fun & buzzing place during DLC drops during the Civ6 NFP, during First Look videos, during rumors of the Leader's Pass leak out of China, etc.

But I was surprised & disappointed that the forums were essentially a ghost town for years towards the end of Civ6 support & before the Civ7 announcement & release.

I would've thought there would've been a more passionate & interactive community there supporting Civ6. But there really wasn't. People only showed up for new content announcements & drops, which stopped for years after the NFP DLC.
Can't really speak to it - each subforum is half-sequestered from each other nowadays. It was obviously a lot more common back in the 2010s for accounts to be interested in different games but following large chunks of Civ 6's modding scene abandoning it to return to Civ 5 activity started to die down. There's still semi-activity in the 4 and 5 modding forums but I haven't ducked in to see what 7 is like, given the general culture of politeness around the forums I imagine any criticism can't be too scathing.

It is sad to see another oldhat forum slowly die because of changes in the ecosphere.
 


Suede kind of lost me the other day when I watched his video from last month about how Slavery is handled across the Civ series.

I just rewatched it again on 2X speed, and it certainly wasn't full on shitlib. Most of the video is actually fairly objective and dispassionate.

I think he annoyed me on first viewing when he was criticizing the Colonization editions for not including any Black characters whatsoever.

Watching it a second time, it's possible that he was being tongue-in-cheek suggesting that they should've literally included Black characters to pick the cotton. But the first time I watched it, it came off to me as "Where are all the Black Aristocrats in 18th century?".

The TL;DR about Slavery in Civ was that only Civ IV & Civ VI touched on it at all according to his definitions.

Civ VI had some some sort of mechanic where citizens could be sacrificed for production in a "forced labor" description. Civ VI has a Policy card obliquely referencing the Transatlantic Slave Trade as "Triangular Trade".

Civ IV & VI also had Aztecs units with a unique mechanic where defeated military enemies could be enslaved as workers.
 
Why do office fags in general post bad qualifications in their resume, what purpose does it serve? In other industries you would rather admit to being jobless than have done an awful job at your previous company.
Additionally, why does it take a full time job as a writer to produce subpar work that the average Joe could write in a few days or even less than that.
only a handful of people on a large project exercise the editorial control that determines if a game is fun or not. most people are just executing on other people's ideas. creatives will have a portfolio of their work too, so they're able to demonstrate competency even if their game failed.
 
Suede kind of lost me the other day when I watched his video from last month about how Slavery is handled across the Civ series
I don't even remember what it was but some months ago this guy said something in a vid that made me MATI and I stopped watching him. It's weird that people like him want always want slavery depicted in the most America-centric stereotypical way possible. Part of the magic of civ is the use of one's imagination to interpret events rather than depicting hyper-specific real world events to satisfy some moral itch. Capturing enemy workers or settlers and using them for example can be seen as enslaving them by the player from an RP point of view. You could imagine it as a unique form of slavery, or something else entirely, that is different from the stereotype. Or maybe you interpret it as not slavery at all. Being broad about these things is a strength not something that makes it lacking in substance.
 
I don't even remember what it was but some months ago this guy said something in a vid that made me MATI and I stopped watching him. It's weird that people like him want always want slavery depicted in the most America-centric stereotypical way possible. Part of the magic of civ is the use of one's imagination to interpret events rather than depicting hyper-specific real world events to satisfy some moral itch. Capturing enemy workers or settlers and using them for example can be seen as enslaving them by the player from an RP point of view. You could imagine it as a unique form of slavery, or something else entirely, that is different from the stereotype. Or maybe you interpret it as not slavery at all. Being broad about these things is a strength not something that makes it lacking in substance.
The Aztecs in VI are the ones that can spend builder charges to finish districts right? I like to think my Aztec jaguars murder the enemy and use their bones as building materials.
 
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