Silent Hill

No it isn't. Regardless, Capcom is irrelevant here. Its still shit. There was no attempt here besides graphical fidelity. Blunder Team fumbled harder than crapcom by mimicking them, then again Bloober Team has gotten successful through plagiarism and mimicry. What about this europoor trash says "honest attempt" to you?
Regardless of how anyone feels about this game, I feel it's a more honest attempt than Crapcom has done with RE the last five years.
 
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Blunder Team fumbled harder than crapcom by mimicking them.
Like I know you're angry just for the sake of being angry, but thinking this is truly retarded.

Blooper was so anal and afraid of cutting anything that by default it's a better remake than what Capcom did by miles. Is it a replacement of the original? Not at all, but it's not offensive like RE has been. To get the true experience you still need to play the original but this game is a decent companion piece.

Still the only remake that's arguably a replacement of the original is REmake, but that doesn't invalidate the original whatsoever.

2make gets it's asshole licked constantly when it's a shitty hatcheted version of RE2. 3make is laughably shitty. 4make while better than the previous two is unplayable from it's intentional shooting jank.
 
Regardless of how anyone feels about this game, I feel it's a more honest attempt than Crapcom has done with RE the last five years.
The way I would put it is thus - most people look at the REmakes as cool and fun riffs on the originals, and it's really only stark fans of the originals that see the issues with them. (Well, other than 3.) It's the same scenario here - if you aren't really that into SH2 specifically, the fact that this looks like any horror game released in the last half-decade might not stand out that much.

To me, just about everything presentation-wise in this remake completely missed the point of the original. It's now like any other horror property, and when judged as-such: it's not very good. And this, now and forever, is what people will think of when someone says "Silent Hill 2": forgettable tripe.
 
The way I would put it is thus - most people look at the REmakes as cool and fun riffs on the originals, and it's really only stark fans of the originals that see the issues with them. (Well, other than 3.) It's the same scenario here - if you aren't really that into SH2 specifically, the fact that this looks like any horror game released in the last half-decade might not stand out that much.

To me, just about everything presentation-wise in this remake completely missed the point of the original. It's now like any other horror property, and when judged as-such: it's not very good. And this, now and forever, is what people will think of when someone says "Silent Hill 2": forgettable tripe.
If anything Silent Hill 2 fans are far more intense than any average RE fan, and even they like this one for the most part.

Even casual players of the REmakes I've seen play it think 2make is just a shitty game. That fucking reticle bloom shit is infecting everything and it's even in this. The difference is headshots actually count for something this go around.

The REmakes are multifaceted as to why they're not good remakes. SH2 on the other hand you can boil down to just a few things. One thing it has over the remakes is it's a far longer game which is a requirement when you're selling games for $70 a piece. 2make and 3make can be beaten just as quickly as the originals and that was 20 years ago. But they have zero replay value.
 
If anything Silent Hill 2 fans are far more intense than any average RE fan, and even they like this one for the most part.
You're judging this based on... youtube shills and metacritic? See, the thing is that Silent Hill had PT - a cultural phenomenon that brought in a ton of people that didn't like anything else to do with the old games. RE4 was kindof a similar moment for RE, but here's where temporality is important. 2004 doesn't quite have the online-hipster movement that 2014 does, and at that point in time people were less likely to define themselves solely and entirely by the products they consumed. PT crested the wave of streaming.

As a result, a huge number of "Silent Hill 2 fans" have never played the game. They've never watched someone play. They listened to a video essay, and they repeated whatever generic praise was said about it: that's why people think its shit combat is "immersive" or that it's "terrifying." The actual fans of Silent Hill 2 have been bowled over and buried ever since their fandom got flooded with the kinds of people who obsessively watch every Insidious and Conjuring movie and think that's the sum total depth of horror.

The "SH2 fans" that like it decided that they liked it the moment it was announced. Everyone else I know that actually enjoyed the originals has looked at some footage and went "eh."
Even casual players of the REmakes I've seen play it think 2make is just a shitty game.
If I use the same metrics - looking at the metacritic - it's pretty universally-acclaimed. But I think more importantly, the REmakes are just different games wearing the skin of the originals. I like RE2make not because I think it's a faithful remake, but because putting it on Hardcore is a survival-horror experience that actually taxes resource management. But I can see why someone who didn't play the originals for that wouldn't really give a shit about the remake offering it.

It's the same thing here. The gameplay is REmakes + Callisto Protocol. James' combat-dodge has so many fucking iframes it's insane. That's still probably a much, much better combat experience than the original title's pile of garbage, but it's at the same time just a different game. The changes to the aesthetic and the new dialogue are all things that I didn't want out of the original or would have wanted to see in its remake.

Where you might find RE2make to be a mediocre TPS wearing the skin of RE2, that's sortof the same exact thing here.
Except I think 2make will be remembered as the more-functional TPS than this thing.
 
But I think more importantly, the REmakes are just different games wearing the skin of the originals.
Agreed. And it's true with SH2. But there is spectrum to this. Some better, some worse.

I think one thing that can be agreed on with anyone that just isn't a remake culture wanting retard is none of the newer ones replace the originals at all.
 
Regarding the character upgrades, I don't think they're ugly per se but they do have that "Japanese person drawing a white person from memory" quality that you sometimes see in Japanese games, though Bloober being Polish confounds the issue. They've made James's hair distractingly blonde and Eddie looks like a cartoon version of Chris Farley.

I don't have any real opinion about Angela's new look except that she actually looks like a teenager now.
 
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The REmakes are multifaceted as to why they're not good remakes. SH2 on the other hand you can boil down to just a few things.

I'm failing to see how the conclusion that the Silent Hill 2 remake is better than people admit can be drawn from the premise of the Resident Evil remakes being worse than people admit. I'm not sure this is more complicated than your enjoying one more than the other.
 
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You wanna know what was also critically acclaimed?
>muh reviews
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I honestly just wish there was an option to switch to the classic camera style and tank controls.
the kind of movement we have in remake is sorta tank controls, but instead of strafing with bumpers its on the left stick and turning to the right so they almost got it, while playing the remake I noticed a few moments where the camera goes to a unique place when James is interacting with stuff which looked so much better, this remake would be so much better if they kept the original camera instead of this ass over the shoulder one
 
this remake would be so much better if they kept the original camera instead of this ass over the shoulder one

The camera angle ensures that players are less likely to miss important details; such as the constant ghosting artifacts around the player character model. Come on, guys - It was either this or doing it well. You should do what the positive reviewers are saying; and instead be grateful that it wasn't worse. Because that's how video games are reviewed, now: No merits - Just gratitude.
 
This is something i've noticed but what's with gamers and the incessant demand for EVERY GAME BEFORE TWENTY FUCKING SIXTEEN TO BE REMADE? I swear you never see this sort of shit with movie watchers ( given how many remakes of films turned out to be utter disasters aside from the thing, its no surprise ) ,book readers and ESP people who listen to music, are gamers so mentally handicapped they can't play a game that doesn't have 200 gigs of uncompressed audio, 4k textures, ultra realistic looking niggertrannies and handholds you all the way to the end.
It's not just that there's a demand for remakes but rather the lack of creativity from modern game devs.

There's ESG scores, SBI, woke dev/activists and incase of TLOU2, not enough tardwranglers to make sure an original IP can be made and remain untainted by the former.

Best thing they can do are remakes or 'reimaginings'
 
Resident Evil 4 and Amnesia: The Dark Descent were both the best and the worst things to happen to the horror genre. They revitalized the genre but also established formulae that other devs copy (often unsuccessfully).

The Silent Hill 2 remake looks like Resident Evil 4 with a Silent Hill skin and that's the main problem I have with it. One major thing that made the Silent Hill series (and also Siren) cool was that the games blended fixed camera angles with free roaming so they felt less "stiff" than the earlier Resident Evil games, but still retained a creepy atmosphere. Anyone who watches a lot of horror films knows that unconventional camera angles do a lot to create feelings of unease, and a free roam camera removes this.
 
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